Champions of Justice

DRAGON

NAME: Andrew Zeein
PLAYER: Eric Mc Donald
Created by Eric Mc Donald

66 (15)	STR	 5 22-	275 tons; 13d6
18	DEX	24 13-	OCV:6 / DCV:6
25 (15)	CON	10 14-
19 (14)	BODY	 8 12-
13	INT	 3 12-	PER roll: 15-
18	EGO	16 12-	ECV:6
35 (18)	PRE	 8 16-	PRE attack: 7d6
 8 (16)	COM	 3 11-
13  (3)	PD	 0	tPD:30 rPD:25 50%
 5  (3)	ED	 0	tED:30 rED:25 rRed
 5  (3)	SPD	 2	3,5,8,10,12
Dragon
25  (7)	REC	 2
60 (30)	END	 0
70 (30)	STUN	 0
7"	RUN	 2
4"	SWIM	 2
12"(4") JUMP	 1
Characteristics Cost: 86
5e
 5	Dragon or Human: Instant Change 
	Dragon Form, all slots: Only In Heroic Identity (-¼)
 3 a)	Dragon Size: Knockback Resistance -2"
42 b)	Dragon Hide: Armor 17 PD/25 ED
48 c)	Dragon Toughness: Physical Damage Reduction, Resistant, 50% plus
	 Energy Damage Reduction, Resistant, 50%
 4 d)	Dragon Tail and Wings: Extra Limbs, Inherent(+¼) Limited Manipulation(-¼)
11 e)	Dragon constitution: Life Support - Expanded Breathing: may breathe
	 in smoke, Longevity: Immortal, Safe in Intense Cold and Heat
14 f)	Dragon Senses: Enhanced Perception: +4 to PER Rolls for All Sense Groups
	 plus Infrared Perception
	Dragon-form heightened characteristics: Only In Heroic Identity (-¼)
51 a)	+51 STR @ ½ END(+¼) [3 END total]					 2
16 b)	+10 CON 
 6 c)	+4 BODY
14 d)	+17 PRE
-3 e)	-8 COM
16 f)	+2 SPD
10 g)	+6 REC
 4 h)	+10 END 
 3	Toughness: Damage Resistance 8 PD, Only In Heroic Identity(-¼)
 5	Dragon speak: Sense meaning of speech A Large Class Of Things 12-, 
	 Inherent(+¼), Only with other dragonoids(-2)
29	Winged Movement Multipower: 50 points; Restrainable(-½), Only In Heroic
	 Identity(-¼)
 3 u	Flight 20", Improved Noncombat Movement (x8)				 5
 2 u	Gliding 35"
 4	Long reach: Stretching 2"; Only To Cause Damage(-½), No Noncombat	 1
	 Stretching(-¼), Limited Body Parts: wings(-¼), Always Direct(-¼), 
	 No Velocity Damage(-¼)
33	Dragon claws Multipower: 40 points; Only In Heroic Identity(-¼)
 1 u	Ripping: Hand-To-Hand Attack +3d6, @ 0 END(+½) Hand-To-Hand Attack(-½)
 3 u	Rending: Armor Piercing on up to 66 STR, @ ½ END(+¼)			 1
 3 u	Slashing: Hand-To-Hand Killing Attack 2½d6(plus STR) (vs. PD); Reduced	 4
	 Penetration(-¼) [Notes: 2 x 1d6+1; 2 x 2½d6 w/STR]
61	Breath Weapon Multipower: 91 points, Limited Range(-¼), Only In Heroic
	 Identity(-¼)
 5 u	Mystic Fire: 18d6 Energy Blast (vs. ED); No Knockback(-¼)		 9
 5 u	Fire Breath: 3d6 Ranged Killing Attack, Penetrating(+½), One Hex Area
	 Of Effect Accurate(+½), No Knockback(-¼)				 9
 4 u	Breathing the Line of Fire: RKA 2d6 (vs. ED), Penetrating(+½), +2 STUN 	 9
	 Mult.(+½), Area Of Effect: 24" Line(+1), No Range(-¼), No Knockback(-¼)
 5 u	Spitting Fireballs: RKA 2d6 (vs. ED), Penetrating(+½), +2 STUN		 9
	 Multiplier(+½), Area Of Effect: 6" Radius(+1), No Knockback -¼)
 6 u	Smoke breath: Darkness to Smell/Taste Group & Normal Sight, 4" radius	 4
	 @ ½ END(+¼), Conforming(+¼) plus Energy Blast 2d6+1 @ ½ END(+¼), No
	 Normal Defense: Holding one's breath or appropriate Life Support(+1),
	 Continuous(+1), Area Of Effect: 4" Radius(+1), Conforming(+¼)
40	Magic of the Dragons Variable Power Pool
30	Magic of the Dragons Control Cost, Powers Changed As ½ Phase Action(+½)
 8	Sure footed: Knockback Resistance -6"; Requires A Breakfall Roll(-½)
	 [Note: 8" KB Resistance total in Dragon form]
Powers Cost: 490

	Champions of Justice Computer Communicator COJ-003:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38
 
5	Punch:		+1 OCV +3 DCV, STR Strike
5	Block:		+1 OCV +3 DCV, Block, Abort
5	Passing Strike:	+1 OCV, +0 DCV, STR +v/5; FMove
Martial Arts Cost: 15

 3	Oratory				13-/16-
 3	Hoist (INT based)		12-
 3	Navigation: Air, Land		12-
 6	Survival: Desert, Tropical	
	 Temperate/Subtropical		12-
 3	Tactics				12-
16	+2 with All Combat
 3	Teamwork			13-
15	+3 with HTH Combat
 9	Power: Magic 			15-, INT-based
 6	KS: Magic 			15-, INT-based
 3	CuK: Magic community 		12-, INT-based
 3	PS: Geologist 			12-, INT-based
 3	PS: Researcher 			12-, INT-based
 2	AK: Los Angeles			11-
 3	AK: New York City 		12-, INT-based
 3	Language: Tibetan: Completely Fluent, w/Accent 
 2	Language: Gaelic: Fluent Conversation 
	Champions of Justice Package Skills
 5 a)	KS: Champions of Justice 	14-, INT-based
 5 b)	KS: CoJ Enemies		 	14-, INT-based
 3 c)	AK: Arizona 			12-, INT-based
 7 d)	Breakfall			15-
 0	Language: English: Idiomatic, native accent (native) 
Skills Cost: 106

 9	Reputation: Powerful hero; CoJ co-founder, large group, 14-, +3/+3d6
 1	Fringe Benefit (Passport)
 2	Fringe Benefit (Deep Cover: Andrew Martin)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership of the Champions of Justice
 5 b)	Contribution towards CoJ Bases 25 Base
 5 c)	Contribution towards CoJ Vehicles 25 Base
Perks Cost: 25

Total Cost: 760

Base Points: 400
 5	Social Limitation: Public Identity as Andrew Zeein, Occas., Minor
10	Social Limitation: Secrert Identity as Andrew Martin, Occas., Major
15	Distinctive Features: 7.8 ft tall, 840 lbs., dragon wings, red scaly
	 hide, Concealable, Always Noticed and Causes Major Reaction,
	 Detectable By Commonly-Used Senses
 5	Reputation: violent monster hero, Sometimes (8-)
10	Psychological Limitation: Aversion to killing, common, moderate
15	Psychological Limitation: Overconfident, very common, moderate
10	Psychological Lim.: Attacks those who've downed allies, Uncommon, Strong
10	Psychological Lim.: Thinks of the "old" CoJ as family, Uncommon, Strong
15	on:Hunted: Kristoffer Modred's son, more powerful, harsh, appear 8-
10	Hunted: Lady Auring Fortanchu, as powerful, harsh, appear 8-
10	Vulnerability: 2x STUN from Sonics (uncommon)
20	Vulnerability: 2x effect from Sight & Hearing Flash Attacks (common)
50	Champions of Justice Bonus
Disadvantages Total: 185
Experience Spent: 175		Experience Total: 207
Total Points: 760

Known Background: Fourteen years ago, a geologist named Andrew Zeein was doing a geological survey of northwestern Arizona. There was an accident, and he fell into a cavern. As he lay near death, he discovered he landed inches from an amulet carrying a bas relief of a dragon. He reached out to touch it, and discovered it was an enchanted item. He found himself healing, growing and changing. He sprouted bat-like wings and a tail. His skin became covered with a red scaly hide. He had grown into a humanoid dragon. It was disruptive to his life. For many weeks he had problems whenever he tried to go home or reach any other part of civilisation. People were always afraid of him because he was a monster. Finally he gave up, deciding to stay away from the world of humans. He learned to live off the land, and he sequestered himself in the same cavern where he had become this creature.

About a year and a half after his transformation, he became embroiled in an adventure with Morning Star, Banshee, and Burt Remington; the heroes who would become the Champions of Justice. These heroes accepted him, and he became one of the founding members of the Champions. As a Champion of Justice he found public validation. As a part of a team of super heroes, people no longer viewed him as a monster. As Dragon, he has been a Champion of Justice throughout their history, with one year long sabbatical when he went to Tibet to learn sorcery. Seven years ago he became Field Commander, a job he has held officially and non-officially ever since. He is among their most respected members, and currently serves on the Executive Board. Throughout his career he has worked in the Southwest, Arizona and southern California. Recently though, he has been sighted more frequently on the East Coast.

Personality: Dragon is the heart and soul of the Champions of Justice. His kindness belies his monstrous appearance. He cares very much for the Champions of Justice; he sees them as family. He dislikes rules. He is very noble, but there is just a hint of a monstrous rage lurking beneath. He has no tolerance for his 'family' being harmed.

Powers/Tactics: Dragon possesses enormous strength, and an extremely tough, armored hide and can withstand incredible punishment. His wings enable him to fly in excess of 300 mph. All of his senses are extremely sharp and acute and have a far broader range than normal. He is capable of exhaling mystically generated fire and/or smoke for a variety of effects. He is a sorcerer. He doesn’t command a lot of magical energy, but he controls it very well. He is a gifted tactician, and wields his own powers with great skill. He enjoys fighting while in flight, and has become very good at it.

Appearance: Dragon stands about 7’9" and weighs over 800 lbs. His body is covered with red scales and orange plates. He has a tail, as well as bat-like wings growing out of his shoulder blades. His eyes appear reptilian, and there is a row of scaled ridges that runs from his head down his neck and back. His fearsome dragon-like appearance does add to his personal magnetism; he is very intimidating.

Dragon was created and designed and is played by Eric Mc Donald.

© Copyright 1987, 2010 - Eric Mc Donald

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Dragon's wife, la Chatte

Dragon's brother, Vanguard

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