Star Knights

STAR KNIGHT KRAI-RON

NAME : Krai-ron
PLAYER : ex-player character
Created by Ryan Q, Jim Caswell and Ken Hallaron

20	STR	10 13-	900 lbs.; 4d6
20 (39)	DEX	30 13-	OCV:7/13 / DCV:7/13
20	CON	20 13-
16	BODY	12 13-
18	INT	 8 13-	PER roll: 13-
20	EGO	20 15-	ECV: 7
18	PRE	 8 13-	PRE attack: 3½d6
10	COM	 0 13-
 8	PD	 4	tPD:8(12) rPD:0(4)  25% rRed
 8	ED	 4	tED:8(12) rPD:0(4)  25% rRed
 4	SPD	10	3,6,9,12
Krai-ron of the Stellar Brotherhood
 8	REC	 0
40	END	 0
40	STUN	 4
6"/13"	RUN	 0
2"	SWIM	 0
4"/14"	LEAP	 0
Characteristics Cost: 130
5e
 6	The Way Strengthens the Mind: Mental Defense (10 points total)
30	Star Knight Toughness: 25% Physical Damage Reduction, Resistant,
	 plus 25% Energy Damage Reduction, Resistant
57	The Way Multipower
 6 u	The Way of Things: 24 STR Fine Manipulation Telekinesis @ ½ END(+¼)	 2
 6 u	Size matters not: 38 STR Telekinesis					 6
 6 u	Can have a powerful influence: 9d6 Mind Control, @ ½ END(+¼)		 2
 3 m	+7" Running								 1
 3 m	+10" Leaping (14" forward, 7" upward), Accurate				 1
 7 m	Let the Way Guide You: +5 DEX, No Figured Characteristics(-½) Costs END
	 plus +14 DEX, No Figured Characteristics(-½) [+19 DEX total]		 1
10 m	+5 Overall Skill Levels
 1 u	Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration
	Only) 6 Hours(-2½), Character May Take No Other Actions(-¼)
Powers Cost: 135

16	Energy Blade: Hand-To-Hand Killing Attack ½d6 (vs. ED) @ 0 END(+½),
	 +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense
	 Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½),
	 Only affects material objects which strike blade(-½), No Knockback(-¼)
25	Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1)
 2 u	On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½),
	 Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼)
	 [2d6, +2 STUN Mult., A.P. w/STR] 
 1 u	On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½)
 1 u	Best Offense is a Good Defense: Missile Reflection Any Ranged Attack,
	 Reflect At Any Target; Only Works Against Energy Attacks(-1), Will
	 Not Work Against Heavy Missiles (-¼)
 4	Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense
	 Affected As Hearing as well as Radio(-¼)
10	Bracers Multipower: 15 points; OIF(-½)
 1 u	Use arms to shield: Armor 5 PD/5 ED, Activation Roll 11-(-1)
 1 u	Forearm Smash: Hand-To-Hand Attack(-½) +2d6+1 @ ½ END(+1/4)
Equipment Cost: 61

 5	Probe	+1 OCV	+3 DCV	Weapon Strike
 4	Thrust	+0 OCV	+2 DCV	Weapon +2 DC Strike [2d6+1 w/Energy Sword]
 5	Slash	-2 OCV	+1 DCV	Weapon +4 DC Strike [2½d6 w/Energy Sword]
 4	Parry	+2 OCV	+2 DCV	Block, Abort
 4	Void	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 1	Weapon Element: Energy Sword (default), Empty Hand
Martial Arts Cost: 23

 3	Acrobatics	 13- (17-)
 3	Breakfall	 13- (17-)
 3	Climbing	 13- (17-)
 3	Combat Piloting	 13- (17-)
 3	Fast Draw	 13- (17-)
 3	Persuasion	 13-
 3	Sleight Of Hand	 13- (17-)
 3	Stealth		 13- (17-)
 3	Deduction	 13-
 3	Paramedics	 13-
 3	Tracking	 13-
 2	Navigation	 13- (Space)
 6	Survival	 13- (Tropical, Mountain, Urban) 
 0	AK: Earth	  8-
 4	Language: "galactic standard", idiomatic
 0	Language: Martogan, Idiomatic, native
 0	TF(Everyman): Grav Vehicles/Hovercraft, Small Motorized Ground Vehicles
Skills Cost: 45

 5	Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police
	 Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry,
	 Starship License; All do not apply while on Earth(-2)
20	Vehicle: spacecraft (100 Base)
Perks Cost: 25

 3	Lightsleep
 3	Simulate Death
15	Combat Sense	13-
12	Combat Luck: 6 PD/6 ED
37	Danger Sense	13-
	 immediate vicinity, Discriminatory, Function as a Sense, Any Danger
12	Universal Translator 18-, speech only(-1)
Talents Cost: 82

Total Cost: 501

Base Points: 350
10	Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not
	 Limiting In Some Cultures
 5	Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures
 0	Distinctive Features: Uniform of the Stellar Brotherhood, Easily
	 Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses,
	 Not Distinctive In Some Cultures(like on Earth)
10	Distinctive Features: Alien appearance, Concealable; Noticed and
	 Recognizable; Detectable By Commonly-Used Senses
10	Distinctive Features: Alien Physiology, Not Concealable, Always Noticed
	 and Causes Major Reaction, Detectable Only By Unusual Senses
10	Physical Limitation: Requires Specialised Medical Care, Infrequently,
	 Greatly Impairing
20	Psychological Limitation: Sworn to uphold, across the galaxy, what is
	 right Very Common, Strong
10	Psychological Limitation: Adherent of the Way, Uncommon, Strong
15	Psychological Limitation: Favours violent solutions to problems, Common,
	 Strong
10	Reputation: Troubled, violent Star Knight, 14-, Known Only To A Small
	 Group
15	Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish
	 The alien foe will often be why Krai-Ron is back on Earth.
15	Hunted: Stellar Brotherhood Leaders, More Powerful, 8-(Occas.), Watching,
	 Extensive Non-Combat Influence, PC is very easy for them to find
Disadvantages Total: 130
Experience Spent: 21		Experience Total: 25
Total Points: 501

Krai-ron was created and played by Ryan Q. He was significantly rebuilt and designed by Jim Caswell and Ken Hallaron.

© Copyright 1995, 2010 - James Caswell, Kenneth G. Hallaron

Back to the Star Knights page

Back to the Mar-Tog page

Back to the Welcome to the RCU page