STAR KNIGHT KRAI-RONNAME : Krai-ron PLAYER : ex-player character Created by Ryan Q, Jim Caswell and Ken Hallaron 20 STR 10 13- 900 lbs.; 4d6 20 (39) DEX 30 13- OCV:7/13 / DCV:7/13 20 CON 20 13- 16 BODY 12 13- 18 INT 8 13- PER roll: 13- 20 EGO 20 15- ECV: 7 18 PRE 8 13- PRE attack: 3½d6 10 COM 0 13- 8 PD 4 tPD:8(12) rPD:0(4) 25% rRed 8 ED 4 tED:8(12) rPD:0(4) 25% rRed 4 SPD 10 3,6,9,12 |
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8 REC 0 40 END 0 40 STUN 4 6"/13" RUN 0 2" SWIM 0 4"/14" LEAP 0 Characteristics Cost: 130 |
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6 The Way Strengthens the Mind: Mental Defense (10 points total) 30 Star Knight Toughness: 25% Physical Damage Reduction, Resistant, plus 25% Energy Damage Reduction, Resistant 57 The Way Multipower 6 u The Way of Things: 24 STR Fine Manipulation Telekinesis @ ½ END(+¼) 2 6 u Size matters not: 38 STR Telekinesis 6 6 u Can have a powerful influence: 9d6 Mind Control, @ ½ END(+¼) 2 3 m +7" Running 1 3 m +10" Leaping (14" forward, 7" upward), Accurate 1 7 m Let the Way Guide You: +5 DEX, No Figured Characteristics(-½) Costs END plus +14 DEX, No Figured Characteristics(-½) [+19 DEX total] 1 10 m +5 Overall Skill Levels 1 u Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration Only) 6 Hours(-2½), Character May Take No Other Actions(-¼) Powers Cost: 135 16 Energy Blade: Hand-To-Hand Killing Attack ½d6 (vs. ED) @ 0 END(+½), +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½), Only affects material objects which strike blade(-½), No Knockback(-¼) 25 Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1) 2 u On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½), Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼) [2d6, +2 STUN Mult., A.P. w/STR] 1 u On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½) 1 u Best Offense is a Good Defense: Missile Reflection Any Ranged Attack, Reflect At Any Target; Only Works Against Energy Attacks(-1), Will Not Work Against Heavy Missiles (-¼) 4 Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense Affected As Hearing as well as Radio(-¼) 10 Bracers Multipower: 15 points; OIF(-½) 1 u Use arms to shield: Armor 5 PD/5 ED, Activation Roll 11-(-1) 1 u Forearm Smash: Hand-To-Hand Attack(-½) +2d6+1 @ ½ END(+1/4) Equipment Cost: 61 5 Probe +1 OCV +3 DCV Weapon Strike 4 Thrust +0 OCV +2 DCV Weapon +2 DC Strike [2d6+1 w/Energy Sword] 5 Slash -2 OCV +1 DCV Weapon +4 DC Strike [2½d6 w/Energy Sword] 4 Parry +2 OCV +2 DCV Block, Abort 4 Void -- OCV +5 DCV Dodge, Affects All Attacks, Abort 1 Weapon Element: Energy Sword (default), Empty Hand Martial Arts Cost: 23 3 Acrobatics 13- (17-) 3 Breakfall 13- (17-) 3 Climbing 13- (17-) 3 Combat Piloting 13- (17-) 3 Fast Draw 13- (17-) 3 Persuasion 13- 3 Sleight Of Hand 13- (17-) 3 Stealth 13- (17-) 3 Deduction 13- 3 Paramedics 13- 3 Tracking 13- 2 Navigation 13- (Space) 6 Survival 13- (Tropical, Mountain, Urban) 0 AK: Earth 8- 4 Language: "galactic standard", idiomatic 0 Language: Martogan, Idiomatic, native 0 TF(Everyman): Grav Vehicles/Hovercraft, Small Motorized Ground Vehicles Skills Cost: 45 5 Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry, Starship License; All do not apply while on Earth(-2) 20 Vehicle: spacecraft (100 Base) Perks Cost: 25 3 Lightsleep 3 Simulate Death 15 Combat Sense 13- 12 Combat Luck: 6 PD/6 ED 37 Danger Sense 13- immediate vicinity, Discriminatory, Function as a Sense, Any Danger 12 Universal Translator 18-, speech only(-1) Talents Cost: 82 Total Cost: 501 Base Points: 350 10 Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not Limiting In Some Cultures 5 Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures 0 Distinctive Features: Uniform of the Stellar Brotherhood, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures(like on Earth) 10 Distinctive Features: Alien appearance, Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses 10 Distinctive Features: Alien Physiology, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 10 Physical Limitation: Requires Specialised Medical Care, Infrequently, Greatly Impairing 20 Psychological Limitation: Sworn to uphold, across the galaxy, what is right Very Common, Strong 10 Psychological Limitation: Adherent of the Way, Uncommon, Strong 15 Psychological Limitation: Favours violent solutions to problems, Common, Strong 10 Reputation: Troubled, violent Star Knight, 14-, Known Only To A Small Group 15 Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish The alien foe will often be why Krai-Ron is back on Earth. 15 Hunted: Stellar Brotherhood Leaders, More Powerful, 8-(Occas.), Watching, Extensive Non-Combat Influence, PC is very easy for them to find Disadvantages Total: 130 Experience Spent: 21 Experience Total: 25 Total Points: 501
Krai-ron was created and played by Ryan Q. He was significantly rebuilt and designed by Jim Caswell and Ken Hallaron.
© Copyright 1995, 2010 - James Caswell, Kenneth G. Hallaron