Star Knights

STAR KNIGHT N'TX'N

NAME : N'tx'n
PLAYER : ex-player character
Created by Kenn Hallaron

20	STR	10 13-	900 lbs.; 4d6
21	DEX	33 13-	OCV:7 / DCV:7
20	CON	20 14-
17	BODY	14 13-
18	INT	 8 13-	PER roll: 13(18)-
23	EGO	26 15-	ECV: 8
18	PRE	10 13-	PRE attack: 3½d6
14	COM	 2 13-
 9	PD	 5	tPD:9/15 rPD:0/6 25% rRed
 9	ED	 5	tED:9/15 rPD:0/6 25% rRed
 4	SPD	 9	3,6,9,12
N'tx'n of the Stellar Brotherhood
 8	REC	 0
40	END	 0
40	STUN	 3
6"/13"	RUN	 0
2"	SWIM	 0
4"/14"	LEAP	 0
Characteristics Cost: 145
5e
 5	The Way Strengthens the Mind: Mental Defense (10 points total)
30	Star Knight Toughness: 25% Physical Damage Reduction, Resistant,
	 plus 25% Energy Damage Reduction, Resistant
60	The Way Multipower: 60 points
 6 u	The Way things go: Telekinesis 25 STR, Fine Manipulation @ ½ END(+¼)	2
 6 u	Size matters not: Telekinesis 40 STR					6
 6 u	Can have a powerful influence: Mind Control 9½d6 @ ½ END(+¼)		2
 1 u	Running +7"								1
 1 u	Leaping +10" (14" forward, 7" upward) Accurate				1
12 m	Let the Way Guide You: +20 DEX, No Figured Characteristics(+0)
12 m	Let Go: +6 Overall
 1 u	Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration
	Only) 6 Hours(-2½), Character May Take No Other Actions(-¼)
Powers Cost: 140

16	Energy Blade: Killing Attack - Hand-To-Hand ½d6 (vs. ED) @ 0 END(+½),
	 +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense
	 Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½),
	 Only affects material objects which strike blade(-½), No Knockback(-¼)
25	Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1)
 2 u	On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½),
	 Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼)
	 [2d6, +2 STUN Mult., A.P. w/STR] 
 1 u	On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½)
 1 u	Best Offense is a Good Defense: Missile Reflection Any Ranged Attack,
	 Reflect At Any Target; Only Works Against Energy Attacks(-1), Will
	 Not Work Against Heavy Missiles (-¼)
 4	Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense
	 Affected As Hearing as well as Radio(-¼)
	Champions of Justice Computer Communicator COJ-016:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 87

 5	Probe	+1 OCV	+3 DCV	Weapon Strike
 4	Thrust	+0 OCV	+2 DCV	Weapon +2 DC Strike [2d6+1 w/Energy Sword]
 5	Slash	-2 OCV	+1 DCV	Weapon +4 DC Strike [2½d6 w/Energy Sword]
 4	Parry	+2 OCV	+2 DCV	Block, Abort
 4	Void	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 1	Weapon Element: Default Element: Energy Sword, Empty Hand
Martial Arts Cost: 23

 3	Acrobatics			13- (17-)
 3	Breakfall			13- (17-)
 3	Climbing			13- (17-)
 3	Combat Piloting			13- (17-)
 3	Fast Draw			13- (17-)
 3	Riding				13- (17-)
 3	Stealth				13- (17-)
 3	Persuasion			13-
 3	Oratory				13-
 3	Deduction			13-
 3	Paramedics			13-
 3	Electronics			13-
 3	Mechanics			13-
 4	Navigation (Air, Land, Space)	13-
 3	Language: English: Fluent Conversation (Literacy) 
	Champions of Justice Package Skills
 2 a)	AK: Home Planet			11-
 1 b)	KS: Champs of Just. Enemies	 8-
 2 c)	KS: Champions of Justice	11-
 0	Language: native tongue: Idiomatic, native 
 0	TF: Grav Vehicles/Hovercraft
Skills Cost: 51

 5	Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police
	 Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry,
	 Starship License; All do not apply while on Earth(-2)
24	Vehicle: spacecraft (120 Base)
	Champions of Justice Package Perks
 2 a)	Fringe Benefit: Honourary Membership in the Champions of Justice
 3 b)	Contribution towards CoJ Bases: 15 pts.
 3 c)	Contribution towards CoJ Vehicles: 15 pts.
Perks Cost: 37

 3	Lightsleep
 3	Simulate Death	11-
15	Combat Sense	13-
12	Combat Luck: 6 PD/6 ED
42	Danger Sense	13-
	 General Area, Discriminatory, Function as a Sense, Any Danger
12	Universal Translator 18-, speech only(-1)
Talents Cost: 87

Total Cost: 570

Base Points: 350
10	Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not
	 Limiting In Some Cultures
 5	Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures
 0	Distinctive Features: Uniform of the Stellar Brotherhood, Easily
	 Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses,
	 Not Distinctive In Some Cultures(like on Earth)
 5	Distinctive Features: Minor alien appearance, Easily Concealed, Noticed
	 and Recognizable, Detectable By Commonly-Used Senses
10	Distinctive Features: Alien Physiology, Not Concealable, Always Noticed
	 and Causes Major Reaction, Detectable Only By Unusual Senses
10	Physical Limitation: Requires Specialised Medical Care, Infrequently,
	 Greatly Impairing
20	Psychological Limitation: Sworn to uphold, across the galaxy,  what is
	 right, Very Common, Strong
15	Psychological Limitation: Strict adherent of the Way, Uncommon, Total
15	Psychological Limitation: Inexplicable fondness for terrans, Common,
	 Strong
15	Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish
	 Notes: The alien foe will often be why N'tx'n is back on Earth.
15	Hunted: Stellar Brotherhood Leaders, More Powerful, 8-(Occas.), Watching,
	 Extensive Non-Combat Influence, PC is very easy for them to find
50	Champions of Justice Bonus
Disadvantages Total: 170
Experience Spent: 50		Experience Total: 64
Total Points: 570

N'tx'n was created, and designed by Kenn Hallaron. Later he was played by Joe Franecki. He is currently a non-player character.

© Copyright 1989, 2008 - Kenneth G. Hallaron

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