STAR KNIGHT N'TX'NNAME : N'tx'n PLAYER : ex-player character Created by Kenn Hallaron 20 STR 10 13- 900 lbs.; 4d6 21 DEX 33 13- OCV:7 / DCV:7 20 CON 20 14- 17 BODY 14 13- 18 INT 8 13- PER roll: 13(18)- 23 EGO 26 15- ECV: 8 18 PRE 10 13- PRE attack: 3½d6 14 COM 2 13- 9 PD 5 tPD:9/15 rPD:0/6 25% rRed 9 ED 5 tED:9/15 rPD:0/6 25% rRed 4 SPD 9 3,6,9,12 |
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8 REC 0 40 END 0 40 STUN 3 6"/13" RUN 0 2" SWIM 0 4"/14" LEAP 0 Characteristics Cost: 145 |
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5 The Way Strengthens the Mind: Mental Defense (10 points total) 30 Star Knight Toughness: 25% Physical Damage Reduction, Resistant, plus 25% Energy Damage Reduction, Resistant 60 The Way Multipower: 60 points 6 u The Way things go: Telekinesis 25 STR, Fine Manipulation @ ½ END(+¼) 2 6 u Size matters not: Telekinesis 40 STR 6 6 u Can have a powerful influence: Mind Control 9½d6 @ ½ END(+¼) 2 1 u Running +7" 1 1 u Leaping +10" (14" forward, 7" upward) Accurate 1 12 m Let the Way Guide You: +20 DEX, No Figured Characteristics(+0) 12 m Let Go: +6 Overall 1 u Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration Only) 6 Hours(-2½), Character May Take No Other Actions(-¼) Powers Cost: 140 16 Energy Blade: Killing Attack - Hand-To-Hand ½d6 (vs. ED) @ 0 END(+½), +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½), Only affects material objects which strike blade(-½), No Knockback(-¼) 25 Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1) 2 u On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½), Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼) [2d6, +2 STUN Mult., A.P. w/STR] 1 u On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½) 1 u Best Offense is a Good Defense: Missile Reflection Any Ranged Attack, Reflect At Any Target; Only Works Against Energy Attacks(-1), Will Not Work Against Heavy Missiles (-¼) 4 Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense Affected As Hearing as well as Radio(-¼) Champions of Justice Computer Communicator COJ-016: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 87 5 Probe +1 OCV +3 DCV Weapon Strike 4 Thrust +0 OCV +2 DCV Weapon +2 DC Strike [2d6+1 w/Energy Sword] 5 Slash -2 OCV +1 DCV Weapon +4 DC Strike [2½d6 w/Energy Sword] 4 Parry +2 OCV +2 DCV Block, Abort 4 Void -- OCV +5 DCV Dodge, Affects All Attacks, Abort 1 Weapon Element: Default Element: Energy Sword, Empty Hand Martial Arts Cost: 23 3 Acrobatics 13- (17-) 3 Breakfall 13- (17-) 3 Climbing 13- (17-) 3 Combat Piloting 13- (17-) 3 Fast Draw 13- (17-) 3 Riding 13- (17-) 3 Stealth 13- (17-) 3 Persuasion 13- 3 Oratory 13- 3 Deduction 13- 3 Paramedics 13- 3 Electronics 13- 3 Mechanics 13- 4 Navigation (Air, Land, Space) 13- 3 Language: English: Fluent Conversation (Literacy) Champions of Justice Package Skills 2 a) AK: Home Planet 11- 1 b) KS: Champs of Just. Enemies 8- 2 c) KS: Champions of Justice 11- 0 Language: native tongue: Idiomatic, native 0 TF: Grav Vehicles/Hovercraft Skills Cost: 51 5 Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry, Starship License; All do not apply while on Earth(-2) 24 Vehicle: spacecraft (120 Base) Champions of Justice Package Perks 2 a) Fringe Benefit: Honourary Membership in the Champions of Justice 3 b) Contribution towards CoJ Bases: 15 pts. 3 c) Contribution towards CoJ Vehicles: 15 pts. Perks Cost: 37 3 Lightsleep 3 Simulate Death 11- 15 Combat Sense 13- 12 Combat Luck: 6 PD/6 ED 42 Danger Sense 13- General Area, Discriminatory, Function as a Sense, Any Danger 12 Universal Translator 18-, speech only(-1) Talents Cost: 87 Total Cost: 570 Base Points: 350 10 Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not Limiting In Some Cultures 5 Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures 0 Distinctive Features: Uniform of the Stellar Brotherhood, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures(like on Earth) 5 Distinctive Features: Minor alien appearance, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Distinctive Features: Alien Physiology, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 10 Physical Limitation: Requires Specialised Medical Care, Infrequently, Greatly Impairing 20 Psychological Limitation: Sworn to uphold, across the galaxy, what is right, Very Common, Strong 15 Psychological Limitation: Strict adherent of the Way, Uncommon, Total 15 Psychological Limitation: Inexplicable fondness for terrans, Common, Strong 15 Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish Notes: The alien foe will often be why N'tx'n is back on Earth. 15 Hunted: Stellar Brotherhood Leaders, More Powerful, 8-(Occas.), Watching, Extensive Non-Combat Influence, PC is very easy for them to find 50 Champions of Justice Bonus Disadvantages Total: 170 Experience Spent: 50 Experience Total: 64 Total Points: 570
N'tx'n was created, and designed by Kenn Hallaron. Later he was played by Joe Franecki. He is currently a non-player character.
© Copyright 1989, 2008 - Kenneth G. Hallaron