NAME : Tusgug Teso PLAYER : ex-player character Created by Neil Lindgren and Kenn Hallaron 25 STR 15 15- 1880 lbs.; 5d6 21 (41) DEX 33 17- OCV:7/14 / DCV:7/14 23 CON 26 14- 17 BODY 14 12- 13 INT 3 12- PER roll: 12- 20 EGO 20 14- ECV: 7 15 PRE 5 12- PRE attack: 3½d6 8 COM -1 11- 13 PD 3 tPD:13/16 rPD:5/8 25% rRed 11 ED 3 tPD:11/14 rPD:3/6 25% rRed 4 SPD 9 3,6,9,12 |
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10 REC 0 46 END 0 42 STUN 0 6"/13" RUN 0 6" SWIM 4 6"/16" LEAP 1 Characteristics Cost: 135 |
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Trinim Racial Abilities 12 a) Thick Hide: 5 PD/3 ED Armor 2 b) Heavy Critter: -1" Knockback Resistance 7 c) Life Support: Extended Breathing; Safe in High Pressure and Intense Cold 6 The Way Strengthens the Mind: 10 points Mental Defense 30 Star Knight Toughness: 25% Physical Damage Reduction, Resistant, plus 25% Energy Damage Reduction, Resistant 60 The Way Multipower 6 u The Way of Things: 25 STR Fine Manipulation Telekinesis @ ½ END(+¼) 2 6 u Size matters not: 40 STR Telekinesis 6 6 u Can have a powerful influence: 9½d6 Mind Control, @ ½ END(+¼) 2 3 m +7" Running 1 3 m +10" Leaping (16" forward, 8" upward), Accurate 1 7 m Let the Way Guide You: +5 DEX, No Figured Characteristics(-½) Costs END plus +15 DEX, No Figured Characteristics(-½) [+20 DEX total] 1 12 m +6 Overall Skill Levels 1 u Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration Only) 6 Hours(-2½), Character May Take No Other Actions(-¼) Powers Cost: 161 16 Energy Blade: Hand-To-Hand Killing Attack ½d6 (vs. ED) @ 0 END(+½), +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½), Only affects material objects which strike blade(-½), No Knockback(-¼) 25 Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1) 2 u On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½), Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼) [2d6, +2 STUN Mult., A.P. w/STR] 1 u On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½) 1 u Best Offense is a Good Defense: Missile Reflection Any Ranged Attack, Reflect At Any Target; Only Works Against Energy Attacks(-1), Will Not Work Against Heavy Missiles (-¼) 4 Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense Affected As Hearing as well as Radio(-¼) Equipment Cost: 49 5 Probe +1 OCV +3 DCV Weapon Strike [2d6 w/Energy Sword] 4 Thrust +0 OCV +2 DCV Weapon +2 DC Strike [2d6+1 w/Energy Sword] 5 Slash -2 OCV +1 DCV Weapon +4 DC Strike [2½d6 w/Energy Sword] 4 Parry +2 OCV +2 DCV Block, Abort 4 Void -- OCV +5 DCV Dodge, Affects All Attacks, Abort 1 Weapon Element: Energy Sword (default), Empty Hand Equipment Cost: 23 3 Acrobatics 13- (17-) 3 Breakfall 13- (17-) 3 Climbing 13- (17-) 3 Combat Piloting 13- (17-) 3 Fast Draw 13- (17-) 3 Stealth 13- (17-) 3 Oratory 12- 3 Deduction 12- 3 Persuasion 12- 3 Electronics 12- 3 Mechanics 12- 5 Navigation: Air, Land, Marine and Space 12- 3 Paramedics 12- 0 AK: Earth 8- 2 AK: Home Planet 11- 0 Language: Trinim, Native 3 Language: "Galactic standard," completely fluent 0 Transport Familiarity: Grav Vehicles/Hovercraft 0 Transport Familiarity: Small Water Vehicles Skills Cost: 46 5 Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry, Starship License; All do not apply while on Earth(-2) 20 Vehicle: spacecraft (100 Base) Perks Cost: 25 3 Lightsleep 3 Simulate Death 15 Combat Sense 12- 6 3 PD/3 ED Combat Luck 32 Danger Sense, immediate vicinity, out of combat, Discriminatory, Functions as a Sense 12- 13 Universal Translator, 18-, speech only(-1) Talents Cost: 72 Total Cost: 510 Base Points: 350 10 Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not Limiting In Some Cultures 5 Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures 0 Distinctive Features: Uniform of the Stellar Brotherhood, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures(like on Earth) 15 Distinctive Features: Very alien appearance, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Distinctive Features: Alien Physiology, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 10 Physical Limitation: Requires Specialised Medical Care, Infrequently, Greatly Impairing 10 Physical Limitation: Will weaken and eventually die if he dries out, Infrequently, Greatly Impairing 20 Psychological Limitation: Sworn to uphold what is right across the galaxy, Very Common, Strong 15 Psychological Limitation: Strict adherent of the Way, Uncommon, Total 10 Psychological Limitation: More comfortable in the water than on land, Common, Moderate 15 Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish The alien foe will often be why Tusgug is back on Earth. 15 Watched: Stellar Brotherhood Leaders, Occasionally, More Powerful, NCI, PC has a Public ID or is otherwise very easy to find 8- Disadvantages Total: 135 Experience Spent: 25 Experience Total: 31 Total Points: 510
Teso Tusgug was created, designed, and played by Neil Lindgren. Star Knight design by Kenn Hallaron
© Copyright 1988, 2010 - Neil R. Lindgren, Kenneth G. Hallaron