Star Knights

STAR KNIGHT TUSGUG TESO

NAME : Tusgug Teso
PLAYER : ex-player character
Created by Neil Lindgren and Kenn Hallaron

25	STR	15 15-	1880 lbs.; 5d6
21 (41)	DEX	33 17-	OCV:7/14 / DCV:7/14
23	CON	26 14-
17	BODY	14 12-
13	INT	 3 12-	PER roll: 12-
20	EGO	20 14-	ECV: 7
15	PRE	 5 12-	PRE attack: 3½d6
 8	COM	-1 11-
13	PD	 3	tPD:13/16 rPD:5/8  25% rRed
11	ED	 3	tPD:11/14 rPD:3/6  25% rRed
 4	SPD	 9	3,6,9,12
Teso Tusgug
10	REC	 0
46	END	 0
42	STUN	 0
 6"/13"	RUN	 0
 6"	SWIM	 4
 6"/16"	LEAP	 1
Characteristics Cost: 135
5e
	Trinim Racial Abilities
12 a)	Thick Hide: 5 PD/3 ED Armor
 2 b)	Heavy Critter: -1" Knockback Resistance
 7 c)	Life Support: Extended Breathing; Safe in High Pressure and Intense Cold
 6	The Way Strengthens the Mind: 10 points Mental Defense
30	Star Knight Toughness: 25% Physical Damage Reduction, Resistant,
	 plus 25% Energy Damage Reduction, Resistant
60	The Way Multipower
 6 u	The Way of Things: 25 STR Fine Manipulation Telekinesis @ ½ END(+¼)	 2
 6 u	Size matters not: 40 STR Telekinesis					 6
 6 u	Can have a powerful influence: 9½d6 Mind Control, @ ½ END(+¼)		 2
 3 m	+7" Running								 1
 3 m	+10" Leaping (16" forward, 8" upward), Accurate				 1
 7 m	Let the Way Guide You: +5 DEX, No Figured Characteristics(-½) Costs END
	 plus +15 DEX, No Figured Characteristics(-½) [+20 DEX total]		 1
12 m	+6 Overall Skill Levels
 1 u	Healing Trance: Healing 2 BODY @ 0 END(+½), Extra Time (Regeneration
	Only) 6 Hours(-2½), Character May Take No Other Actions(-¼)
Powers Cost: 161

16	Energy Blade: Hand-To-Hand Killing Attack ½d6 (vs. ED) @ 0 END(+½),
	 +2 STUN Multiplier(+½), Offensive Damage Shield(+1¼), No Normal Defense
	 Does BODY(+2), [Defense is a Force Field]; OAF(-1), No STR Bonus(-½),
	 Only affects material objects which strike blade(-½), No Knockback(-¼)
25	Energy Sword Multipower: 50 points, linked to Energy Blade(+0); OAF(-1)
 2 u	On Offense: Hand-To-Hand Killing Attack 1d6+1 (vs. ED) @ 0 END(+½),
	 Armor Piercing(+½), +2 STUN Multiplier(+½); No Knockback(-¼)
	 [2d6, +2 STUN Mult., A.P. w/STR] 
 1 u	On Defense: Missile Deflection Any Ranged Attack, Adjacent Hex(+½)
 1 u	Best Offense is a Good Defense: Missile Reflection Any Ranged Attack,
	 Reflect At Any Target; Only Works Against Energy Attacks(-1), Will
	 Not Work Against Heavy Missiles (-¼)
 4	Star Knight Comm-Link: Radio Perception/Transmission; OAF(-1), Sense
	 Affected As Hearing as well as Radio(-¼)
Equipment Cost: 49

 5	Probe	+1 OCV	+3 DCV	Weapon Strike [2d6 w/Energy Sword]
 4	Thrust	+0 OCV	+2 DCV	Weapon +2 DC Strike [2d6+1 w/Energy Sword]
 5	Slash	-2 OCV	+1 DCV	Weapon +4 DC Strike [2½d6 w/Energy Sword]
 4	Parry	+2 OCV	+2 DCV	Block, Abort
 4	Void	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 1	Weapon Element: Energy Sword (default), Empty Hand
Equipment Cost: 23

 3	Acrobatics		13- (17-)
 3	Breakfall		13- (17-)
 3	Climbing		13- (17-)
 3	Combat Piloting		13- (17-)
 3	Fast Draw		13- (17-)
 3	Stealth			13- (17-)
 3	Oratory 		12-
 3	Deduction 		12-
 3	Persuasion 		12-
 3	Electronics 		12-
 3	Mechanics 		12-
 5	Navigation: Air, Land,
	 Marine and Space	12-
 3	Paramedics 		12-
 0	AK: Earth 		 8-
 2	AK: Home Planet 	11-
 0	Language: Trinim, Native
 3	Language: "Galactic standard," completely fluent
 0	Transport Familiarity: Grav Vehicles/Hovercraft
 0	Transport Familiarity: Small Water Vehicles
Skills Cost: 46

 5	Fringe Benefits: Galactic Computernet Access Card, Interplanetary Police
	 Powers, Knight, Membership: in the Stellar Brotherhood, Right to Marry,
	 Starship License; All do not apply while on Earth(-2)
20	Vehicle: spacecraft (100 Base)
Perks Cost: 25

 3	Lightsleep
 3	Simulate Death
15	Combat Sense		12-
 6	3 PD/3 ED Combat Luck
32	Danger Sense, immediate vicinity, out of combat, Discriminatory,
	 Functions as a Sense	12-
13	Universal Translator, 18-, speech only(-1)
Talents Cost: 72

Total Cost: 510

Base Points: 350
10	Social Limitation: Extra-Terrestrial, Very Freq. 14-, Minor, Not
	 Limiting In Some Cultures
 5	Social Limitation: Cop, Occas. 8-, Major, Not Limiting In Some Cultures
 0	Distinctive Features: Uniform of the Stellar Brotherhood, Easily
	 Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses,
	 Not Distinctive In Some Cultures(like on Earth)
15	Distinctive Features: Very alien appearance, Not Concealable, Noticed
	 and Recognizable, Detectable By Commonly-Used Senses
10	Distinctive Features: Alien Physiology, Not Concealable, Always Noticed
	 and Causes Major Reaction, Detectable Only By Unusual Senses
10	Physical Limitation: Requires Specialised Medical Care, Infrequently,
	 Greatly Impairing
10	Physical Limitation: Will weaken and eventually die if he dries out, 
	 Infrequently, Greatly Impairing
20	Psychological Limitation: Sworn to uphold what is right across
	 the galaxy, Very Common, Strong
15	Psychological Limitation: Strict adherent of the Way, Uncommon, Total
10	Psychological Limitation: More comfortable in the water than on
	 land, Common, Moderate
15	Hunted: any number of alien foes, As Powerful, 11- Freq., Harshly Punish
	 The alien foe will often be why Tusgug is back on Earth.
15	Watched: Stellar Brotherhood Leaders, Occasionally, More Powerful, NCI, 
	 PC has a Public ID or is otherwise very easy to find 8-
Disadvantages Total: 135
Experience Spent: 25		Experience Total: 31
Total Points: 510

Teso Tusgug was created, designed, and played by Neil Lindgren. Star Knight design by Kenn Hallaron

© Copyright 1988, 2010 - Neil R. Lindgren, Kenneth G. Hallaron

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