Instant Change: Feature-Instant Transform between Christian and 1
Captain Miracle
It'll Take a Miracle: Enhanced Traits (Strength +4, Fighting +2, 14
Stamina +3, Awareness +3, Dodge +3, Parry +1), continuous, limited
to dire situations and Captain Miracle must pay a Hero Point
The Miracle of the Mind: Enhanced Advantages 6 (See Italicised in 14
Advantages block); Comprehend 4 (Language)
The Miracle of Strength: +6 STR, Lifting Only 6
The Miracle of Invulnerability: Immunity 2 (Aging, Radiation); 22
Impervious Toughness 14; Immunity 9 (Life Support) and Impervious
Toughness +3, both limited to when It'll Take a Miracle is active
The Miracle of Motion Array 30
AE: The Miracle of Flight Flight 11 plus Flight +5, limited to 27
when It'll Take a Miracle is active (Flight 16)
AE: The Miracle of Speed: Speed 11, Quickness 11 plus Speed +5, 1
Quickness +5, limited to when It'll Take a Miracle is
active (Speed 16, Quickness 16)
AE: Where None Have Gone Before: Movement (Space Flight 2) 1
AE: Man Is Not Meant To Know: Movement (Dimensional Travel to 1
der Tag and der Nacht)
Miraculous Blast: Ranged Damage 16, Accurate 5, limited to when 21
It'll Take a Miracle is active
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