Radio Ranch

CAPTAIN MIRACLE


NAME : Christian Cameron IDENTITY : Secret OPERATIONS : Horton Valley, WI, USA POWER LEVEL : 15 PLAYER : Kenn
Captain Miracle

STRENGTH 14/18 STAMINA 14/17 AGILITY 2 DEXTERITY 2 FIGHTING 8/10 INTELLECT 2 AWARENESS 7/10 PRESENCE 4
Abilities Cost: 106

Lift STR 20 or 24 25,000 tons or 400,000 tons Flight 11 or 16 4000 MPH or 125,000 MPH Running 11 or 16 4000 MPH or 125,000 MPH

DODGE (AGL) 10/13 PARRY (FGT) 10/13 FORTITUDE (STA) 14/17 TOUGHNESS (STA) 14/17 WILL (AWE) 10/13
Defense Cost: 13
DC Adventures
Offense:

Unarmed
+10 Close, Damage 14 Throwing +10 Ranged, Damage 14/18 Unarmed (Power-Up) +12 Close, Damage 18 Miraculous Blast +14 Ranged, Damage 16

INITIATIVE +10

All-Out Attack * Equipment 2 * Teamwork * Accurate Attack Attractive Benefit (he's Captain Miracle) Diehard Extraordinary Effort

Great Endurance Improved Initiative 2 Interpose Move-By Action Power Attack Ranged Attack 2 Startle Takedown 2 Withstand Damage

Assessment Beginner's Luck Connected Eidetic Memory Fearless Jack Of All Trades
Advantages Cost: 21 Notes: Captain Miracle is a PL12 hero who, in times of cosmic crisis, can spend a Hero Point and become a PL15 powerhouse.

Acrobatics 4 2 2 Athletics 14/18 14 -- Close Combat 8/10 8 -- Unarmed 10/12 8 2 Deception 4/6 4/2 -- Expertise American Hist. 4 2 2 Insight 10/13 7 3 Intimidation 4 4 -- Investigation 2 2 --

Perception 10/13 7 3 Persuasion 4/6 4/2 -- Ranged Combat 4 2/2 -- Throwing 10 2/2 6 Magic Blast 14 2/12 -- Sleight of Hand 4 2 2 Stealth 2 2 -- Technology 4 2 2 Treatment 4 2 2 Vehicles 2 2 --
Skills Cost: 12

Instant Change: Feature-Instant Transform between Christian and 1 Captain Miracle It'll Take a Miracle: Enhanced Traits (Strength +4, Fighting +2, 14 Stamina +3, Awareness +3, Dodge +3, Parry +1), continuous, limited to dire situations and Captain Miracle must pay a Hero Point The Miracle of the Mind: Enhanced Advantages 6 (See Italicised in 14 Advantages block); Comprehend 4 (Language) The Miracle of Strength: +6 STR, Lifting Only 6 The Miracle of Invulnerability: Immunity 2 (Aging, Radiation); 22 Impervious Toughness 14; Immunity 9 (Life Support) and Impervious Toughness +3, both limited to when It'll Take a Miracle is active The Miracle of Motion Array 30 AE: The Miracle of Flight Flight 11 plus Flight +5, limited to 27 when It'll Take a Miracle is active (Flight 16) AE: The Miracle of Speed: Speed 11, Quickness 11 plus Speed +5, 1 Quickness +5, limited to when It'll Take a Miracle is active (Speed 16, Quickness 16) AE: Where None Have Gone Before: Movement (Space Flight 2) 1 AE: Man Is Not Meant To Know: Movement (Dimensional Travel to 1 der Tag and der Nacht) Miraculous Blast: Ranged Damage 16, Accurate 5, limited to when 21 It'll Take a Miracle is active
Powers Cost: 108

Devices Cost: 0 Total Cost: 260 Base Points: 240 Power Points Spent: 20 Power Points Total: 32 Hero Points: Total Points: 260 Equipment:

Hawk Communicator 1 CoJ Communicator COJ-106 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 2
Complications:
Responsibility - Christian inherited the Captain Miracle entity and responsibilities to do good from his father and other ancestors.
Enemy - Christian is hunted by his uncle, Mr. Omega.
Secret Identity / Power Loss - Christian Cameron has no powers, few advantages (*), STR 0, STA 1, FGT 3 and AWE 3 in normal form.
Age - Christian is a 14 year old boy with all of the physical, social and emotional limitations that accompany it.

Captain Miracle

Captain Miracle was created, designed, and is played by Ken Hallaron.

© Copyright 1994, 2012 - Kenneth G. Hallaron

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Last updated on 14 May 2012