Champions of Justice

THE MESSENGER²


NAME : Prof. John Blake IDENTITY : Secret OPERATIONS : Crown Hill, RI, USA POWER LEVEL : 14 PLAYER : Eric Grzywa
The New Messenger

STRENGTH 2/15 STAMINA 2/15 AGILITY 2/8 DEXTERITY 2/6 FIGHTING 2/8 INTELLECT 4 AWARENESS 3/10 PRESENCE 3
Abilities Cost: 40

Lifting STR 18 6000 tons Flying SPD 4, 16 30 mph or 125,000 mph

DODGE (AGL) 4/10 PARRY (FGT) 4/10 FORTITUDE (STA) 2/15 TOUGHNESS (STA) 2/17 WILL (AWE) 5/12
Defense Cost: 6
DC Adventures
Offense:

Unarmed
+12 Close, Damage 15 Psychokinetic Punch +14 Ranged, Damage 14

INITIATIVE +9
Notes: While Messenger's parahuman abilities come from exposure to the pendant, the residual energies take a long time to wear off. This is a Quirk on the powers that are marked with an asterisk(*). Blake works at Petrie College in the History Department and coaches the Field Hockey team.

Beginner's Luck Jack-of-all-trades

Equipment 2

Close Attack 3 Ranged Attack 2
Advantages Cost: 3

Acrobatics 9 8 1 Athletics 15 15 -- Unarmed Combat 9 8 1 Deception 3 3 -- Expertise Teaching 5 4 1 Field Hockey 5 4 1 Classic Literature 5 4 1 History 5 4 1 Insight 10 10 --

Intimidation 3 3 -- Investigation 4 4 -- Perception 10 10 -- Persuasion 3 3 -- Ranged Combat 6 6 -- Sleight of Hand 6 6 -- Stealth 9 9 -- Technology 4 3 -- Treatment 4 3 -- Vehicles 6 10 --
Skills Cost: 3

Strength of the Messenger: Enhanced Abilities* (Strength 13, 52 Stamina 13), sustained; Enhanced STR 3, lifting only Deftness of the Messenger: Enhanced Traits* (Agility 6, Dexterity 4, 46 Awareness 7, Fighting6), sustained; Enhanced Advantages (Close Attack 3, Ranged Attack 2) Resilience of the Messenger: Immunity* - Life Support, Aging; 27 Protection* 2; Impervious Toughness* 17 (ignores 9) Flight of the Messenger Array: Flight* 4 7 8 AE: Movement* (Space Flight, Environmental Adaptation - Zero G) 1 Sight Beyond Sight: Sense - Vision Penetrates Concealment and 5 Extended 2* Mental Powers Array, Removable (-8) [hidden Pendant] 32 Brain Bolt: Ranged Damage 8, Perception, Resisted by Will 32 Psychokinetic Punch AE: Ranged Damage 14, Accurate 3 (+6) 1 Telepathy AE: Mind Reading 14 1 Psychokinesis: Move Object 10, Perception 1 Psychokinesis Area: Move Object 8, Burst, Selective 1 Psychoillusions: Illusions 14 (sight, Sound, Smell), Resisted 1 By Will, One Target Psychoillusions Area: Illusions 10 (sight, sound), Resisted 1 By Will, Selective Cloak of Psychoinvisibility: Concealment 10,Resisted by Will, 1 Precise Enhnaced Flight: Flight +12 1
Powers Cost: 170

Devices Cost: 0 Total Cost: 223 Base Points: 224 Power Points Spent: 0 Power Points Total: 6 Hero Points: Total Points: 223 Equipment:

Power Crystal Shard from another dimension 1 CoJ Communicator COJ-046 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 3
Complications:
Mistaken Identity - Messenger is often confused for the first Messenger who returned to his home dimension. This includes being assumed to be arrogant and being pursued by any powerful enemies the original made.
What Does His Name Mean? - The Message isn't a soundbite, it's a lifestyle.
Vulnerability - Due to the attributes of the meteorite pendant, gold has an increased effectiveness on Messenger. Gold-coated weapons get +5 to the effect.

Messenger

Known Background: John Blake discovered he was the victim of identity theft. Someone in New Orleans had gotten a driver's lisence and had obtained credit cards using John Blake's identity, but he left Blake's actual finances: his bank accounts, 401K, etc. alone. Further investigation led Blake to the Force d'Orleans Mansion in the Big Easy. There he met Johnathan Blake. This Blake was also the costumed adventurer known as Messenger. He had arrived in New Orleans more than a year earlier with no memory, just his costume, powers, and name. As he had regained his memory he had realised he was from a parallel Earth. As he regained more memory he recalled his true identity and he began to establish that identity on our world. It hadn't occurred to him that he might have a counterpart, a doppleganger native to this world. By now, Messenger's teammate Diamant had made some connections with the larger parahuman community. He made some calls. The English hero Doctor Tesseract, formerly of the Legion of Champions, came, and after some investigation, acertained which Earth Messenger was from. Together they arranged for Messenger to get home. Before leaving, though, Messenger decided that this Earth he's been on for the past several months still needed a Messenger. He gave his pendant with the meteorite shard to the John Blake native of our world, and this John Blake became the new and improved Messenger.

Personality: Messenger in new enough to the world of parahuman crimefighting that his personality is not yet known. What is known is that he lacks the arrogance his predacessor had had while his memory was gone (the only thing he knew for certain was that he was a powerful hero, and he focussed on that).

Powers/Tactics: The pendant Messenger wears under his costume draws on the mysterious energies of a meteorite that has been in the other Blake's family for generations. This energy bolsters his willpower and strengthens his body to a tremendous degree. It also allows him to fly at great speeds and to perform various telepathic and telekinetic feats. Still inexperienced, this Messenger is still learning the best ways to utelise these abilities.

Appearance: Messenger is 6’4", with dark hair and an athletic build. When he took posesseion of the pendant its glow changed from green to blue. As such, he made a similar colour adjustment to his uniform. The rest of his uniform is similar to the other Messenger's but with the red and white reversed, and the decorative belt gone.

Messenger II was created and designed by Jim Caswell, Ken Hallaron and Eric Grzywa; based on concepts created by Luke Wagner. He is played by Eric Grzywa.

© Copyright 2007, 2012 - Eric Grzywa, James Caswell, Kenneth G. Hallaron

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Last updated on 14 May 2012