Champions of Justice

KEYMASTER I


NAME : Harrison Lambert IDENTITY : Secret OPERATIONS : Milwaukee, WI, USA POWER LEVEL : 12 PLAYER : Non-Player Character
Keymaster

STRENGTH 2 STAMINA 3 AGILITY 7 DEXTERITY 7 FIGHTING 7 INTELLECT 4 AWARENESS 3 PRESENCE 3
Abilities Cost: 72

Lifting STR 2 200 lbs. Running SPD 1 4 MPH Leapline 3 60 Ft.

DODGE (AGL) 15 PARRY (FGT) 15 FORTITUDE (STA) 7 TOUGHNESS (STA) 9/7* WILL (AWE) 8 * - without Defensive Roll
Defense Cost: 25
DC Adventures
Offense:

Unarmed
+11 Close, Damage 2 Gauntlets & Shinguards +11 Close, Damage 3 Thrown Keys +14 Ranged, Damage varies

INITIATIVE +11

Agile Feint Assessment Attractive Benefit (CoJ) Close Attack 2 Connected Contacts Defensive Attack Defensive Roll 2 Equipment 5

Evasion Favored Foe (Fences) Great Endurance Improved Defense Improved Initiative 1 Improved Trip Jack-of-All-Trades Luck 4 Precise Attack (Ranged, Cover)

Power Attack Quick Draw Ranged Attack 2 Redirect Set-Up Skill Mastery (Locks, etc.) Takedown Uncanny Dodge Well-Informed
Advantages Cost: 38 Notes:

Acrobatics 7 7 -- Athletics 5 2 3 Unarmed Combat 11 7/2 2 Deception 8/10 3/2 5 Expertise Locks/Security 10 4 6 Underworld 5 4 1 Burglary 10 4 6 Insight 6 3 3 Intimidation 3 3 --

Investigation 4 4 -- Perception 3/7 3/4 -- Persuasion 8/10 3/2 5 Ranged Combat 9 7/2 -- Thrown Keys 14 7/2 5 Sleight of Hand 9 7 2 Stealth 11 7 4 Technology 10 4 6 Treatment 4 4 -- Vehicles 7 7 --
Skills Cost: 24

Fast Worker: Speed 1, Quickness 1 2
Powers Cost: 2

Stealth Suit: Visual concealment, all 8 20 Protective 4, Impervious Toughness 4 (8 ranks) 12 Gauntlets & Shinguards: STR-based Damage 1 1 Clearview Goggles: Senses 3 (Low-Light Vision, Infravision, 6 Extended 1 - Vision), +5 to fortitude Rolls vs Visual Dazzles, Enhanced Skills (Perception 4) only sight Keychain Array: Removable 5 Snag & Pull AE: Move Object 3, Limited only in certain paths 3 and directions Swingline AE: Movement (Swinging) 1 Decel Line AE: Movement (Safe Fall) 1 Jump Line AE: Leaping 3 (60 Ft.) 1 Key Bandoleer Array: Removable, Deminished Range 1 19 Explosive Key AE: Ranged damage 7, Burst 20 Shaped Charge Key AE: Ranged Damage 10 1 Key Shuriken: Ranged Damage 5, multiattack, Precise, 1 Accurate 2, Ricochet 2 Key Shuriken - widespread: Damage 6, Area Cone, Selective 1 Tear Gas Key: Ranged Affliction 5, Extra Condition, Cloud 1 (Dazed and Visually Impared, Stunned and Visually Disabled, Incapacitated)
Devices Cost: 51 Total Cost: 212 Base Points: 192 Power Points Spent: 20 Power Points Total: 23 Hero Points: Total Points: 212 Equipment:

Key Cycle 10 CoJ Communicator COJ-034 2 Contribution to CoJ Bases 1 Contribution to CoJ Vehicles 1
Complications:
Convicted Felon - Harrison has served his time for crimes committed while working for Locksmith.
Mistaken Identity - People mistake him for Garreth Stone, the new Keymaster.
Relationship - Harrison is protective of his protoge Garreth.
Enemy - Locksmith holds the traitor Harrison in deep disdain.
Responsibility - Harrison feels the need to make ammends for his days as a criminal and police the superhuman population to make sure they don't abuse their powers.

Known Background: Keymaster began his career as a costumed criminal in the late 1960’s. As a super-thief he ran into conflicts with the Legion of Champions and other costumed heroes of the day. He started out his career as an accomplice of the criminal mastermind known only as the Locksmith. After five years bouncing in and out of prison, and a ten year stay in the Pennsylvania Incarceration Taskforce Center, he was paroled; however, he returned to his life of crime. The original Guardian returned him to the Pit for another ten years. During this stay Harrison Lambert, Keymaster, made a very real effort to go straight. He studied philosophy in the prison library, as well as learning how to make a legal living with his natural skills. He made himself a better man. Then the day came when it was time for him to be released. After receiving his release, to prove a point, he left the prison by an unorthodox route. He showed the Taskforce one of the ways a man could escape. He relocated to Milwaukee, where he gained employment with Smart Securities, Inc. The boss chose to believe in his reformation, and recognised the usefulness of having an employee who looks at security systems with the trained eye of a professional thief. It was shortly thereafter that Lambert encountered the Champions of Justice, while on assignment. He still carried his old equipment, and chose to use it to help. He impressed the Champions of Justice enough that he became an active member for a time. But he was now an older man, and he felt out of place. He took on a protege, another recently released convict, and son of an old cellmate. In time, Harrison retired, and let his protege take over the role of Keymaster.

Personality: Keymaster alternates between awe and being jaded at his life as a super hero. He was at once both a rookie, and an old veteran. He enjoys being one of the "good guys". He feels he is now atoning for his past crimes, as opposed to being punished for them. He is friendly, with a quirky sense of humour, but he feels odd among today’s heroes. They make him feel old. He still has to fight the occasional temptation to slip back into being a thief.

Powers/Tactics: Keymaster has no true super powers. His agility and reflexes, however, are at peak levels. For his age, he is also immensely strong. He is practiced in both Tai Chi and the form of dirty in-fighting that is used by prison inmates everywhere. He was a superb cat burglar. Today, as a hero he still prefers to move in stealthily and catch his opponent unaware. He carries a variety of special weaponry. His uniform is inlaid with circuitry that renders him invisible to cameras and other electronic seeing devices. He carries a variety of throwing weapons, shaped like keys. They are actually grenades and throwing blades. He also wields his keychain; a wrist mounted grappling hook/fine chain/winch weapon that he uses for climbing or ensnaring enemies.

Appearance: Harrison Lambert is 5’10 and weighs 180 lb. He is a well built man in his early fifties, but he appears a bit older. His brown hair has greyed. His eyes are also grey. He has an old scar from a knife wound on his left cheek. His uniform is a black bodysuit with green trim and steel gauntlets. A gold coloured bandoleer carries his throwing keys.

Keymaster was created by Doug Zeitlin and Ken Hallaron; he was played by Jason Hobbs, but is once again an NPC.

© copyright 1997, 2012 - Kenneth G. Hallaron, Jason Hobbs

Keymaster's successor Keymaster II

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Last updated on 14 May 2012