Villains of the RCU
IRON VAMPS

NAME : IDENTITY : Not Secret OPERATIONS : mobile (North America) POWER LEVEL : 9 PLAYER :
non-player character
Vampires in Armor

STRENGTH 4 STAMINA -- AGILITY 4 DEXTERITY 3 FIGHTING 5 INTELLECT 0 AWARENESS 5 PRESENCE 2
Abilities Cost: 36
 Lifting STR 4 
800 lbs.


 Running 5 
60 mph

 Flight 2/8 
8-250 mph


Impervious
 ignores up to 3 

Regenerate
every 2 rounds
(must feed)

Critical
Immunity

DODGE (AGL) 6 (DC 16) PARRY (FGT) 6 (DC 16) FORTITUDE(STA) -- TOUGHNESS(STA) 6/12 WILL (AWE) 7
Defense Cost: 5
Offense:

Unarmed
+7 Close, Damage 4 Armored Gauntlet +13 Close, Damage 6 Vampire Bite +10 Close, Weaken 8 Laser Blast +10 Ranged, Damage 10

INITIATIVE +8

Acrobatics 6 4 2 Athletics 5 4 1 Unarmed Combat
Gauntlet 13 5/2 6 Grab/Bite 11 6/2 4 Deception 4/6 2/2 2 Expertise
Streetwise 5 0 5 Insight 5 5 -- Intimidation 5 2 3

Investigation -- 0 -- Perception 5/9 5/4 -- Persuasion 5/7 3/2 2 Ranged Combat
Laser Blast 10 3/6 1 Sleight of Hand 6 3 3 Stealth 8 4 4 Technology 3 0 3 Treatment -- 0 -- Vehicles 4 3 1
Skills Cost: 19 Notes:

Attractive Close Attack 2 Defensive Attack Defensive Roll

Diehard Fascinate (Persuasion) Hide in Plain Sight Improved Grab Improved Hold

Improved Initiative Instant Up Power Attack Tracking
Advantages Cost: 17

Fast Creature: Speed 5 6 Flight alt.: Flight 2 Mental Powers Array 39 AE You Are in Their Power: Progressive Mind Control 6, Subtle 37 AE Clouding the Mind: Invisibility 4 (all Visual Senses) 1 AE She Is In Your Mind: Cumulative Effortless Mind Reading 7, 1 Sensory Link, Subtle Spider-Climb: Movement 1 (Wall-Crawling 1) 2 Undead Invulnerability: Immortality 10 (Return after 1 hour, not 55 when staked or beheaded), Protection 6, Regeneration 5 (Every 2 rounds, Needs to have Fed recently), Immunity 30 (Fortitude Effects) Vampire Bite Array 5 AE Sinking In: STR-based Damage 6 (Grab-based, Limited to no 3 more than 3 levels of damage [yellow]), Weaken 3 (Affects STA, Resisted by FORT, linked to STR-based Damage, grab-based, limited to 2 ranks per round) AE Sucking You Dry: Weaken 10, Affects STA, Resisted by FORT, 1 Grab-based, Limited to 2 ranks per round, Must have successful Sinking In first or target already has an open wound AE Siring: Feature 3 (May choose to turn a character with the 1 dying condition via Vampire Bite into a new vampire) Vampire Senses: Senses 1 (Low-Light Vision), +4 Perception 2 (Limited to Sight, Not in Bright Light)
Powers Cost: 109

Carbon Steel Armor: Removable 46 Armored Gauntlet: STR-based Damage 2 2 Extra Burden: -4 Defensive Roll -2 Armor: Protection 6, Impervious Toughness 6 10 Light-based Reflectors: Immunity 20 (Light Attacks, ½ Effect) 8 Sealed Systems: Immunity 8 (Critical Hits, Environmental Sunlight, 2 Sensory Affliction Effects), Quirk (Vampire bite and mental powers are unusable with visor locked in place) Laser Blast: Ranged Damage 10, Accurate 3 18 Turbines: Flight 6, Stacks with Vampire Flight 10
Devices Cost: 46 Total Cost: 232 Base Points: 160 ExP Spent: 72 Experience Points Total: 1 Total Points: 232 Equipment:
Complications:
Addiction - Much like humans are "addicted" to food and water, so it is for vampires needing blood.
Loyalty - The Iron Vampires are devoted to their sire, Solidago.
Mirror, Mirror - A vampire's image is unable to be captured by reflective objects unless they are in their armor. This includes mirrors, video equipment and the like.
Monstrous - While Drakus-decendant vamps are monsters, they hide it better than some. When they "vamp out," all of their teeth extend by a half inch and come to very sharp points.
Vulnerability - Besides burning in sunlight, attacks with solar energy descriptors and blessed objects get +5 effect against vampires if it penetrates their armor.
Weakness - If staked through the heart (via a successful called or critical shot that pierces through the armor or obtaining a "yellow" level damage) with a sharp wooden object, Drakus-decendant vampires become paralized until it is removed. Likewise, they are unable to stay in the vicinity of the smell of raw garlic and the sight of holy symbols held by people of faith.

The Iron Vamps were created and designed by Jim Caswell. They are NPCs.

© Copyright 2015, 2024 - James E. Caswell

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Last updated on 30 May 2023