The Enforcers

ELECTRAWOMAN


NAME : Judy Hall IDENTITY : Not Secret OPERATIONS : mobile throughout N. America POWER LEVEL : 12 PLAYER : Non-Player Character
Electrawoman

STRENGTH 1 STAMINA 8 AGILITY 4 DEXTERITY 6 FIGHTING 0 INTELLECT 3 AWARENESS 3 PRESENCE 3
Abilities Cost: 56
Lifting STR 1
100 lbs.

Flight SPD 9
1000 MPH

DODGE (AGL) 8 PARRY (FGT) 8 FORTITUDE (STA) 10 TOUGHNESS (STA) 16 WILL (AWE) 10
Defense Cost: 21
DC Adventures
Offense:

Unarmed
+0 Close, Damage 1 Electrablast +11 Ranged, Damage 13

INITIATIVE +8
Notes:

Accurate Attack Assessment Equipment 1

Extraordinary Effort Improved Initiative 1 Move-By Action

Precise Attack 1 (Ranged, cover) Teamwork Uncanny Dodge
Advantages Cost: 9

Acrobatics 6 4 2 Athletics 4 1 3 Close Combat 0 0 -- Deception 5 3 2 Expertises Streetwise 5 3 2 Accounting 5 3 2 Bureaucratics 5 3 2 Insight 5 3 2 Intimidation 4 3 1

Investigation -- 3 -- Perception 5 3 2 Persuasion 5 3 2 Ranged Combat Electrablast 11 6 5 Sleight of Hand -- 6 -- Stealth 4 4 -- Technology 6 3 3 Treatment -- 3 -- Vehicles -- 6 --
Skills Cost: 14

Electraflight: Flight 9 18 Electrashield: Protection 8, Impervious Toughness 15 (ignores 8) 25 Strong Eyes: Immunity (Visual Dazzles vs Fortitude) 5 Electrablast: Ranged Damage 13, linked to Dazzle 4, Burst 38
Powers Cost: 86

Devices Cost: 0 Total Cost: 186 Base Points: 192 Power Points Spent: -6 Power Points Total: 9 Total Points: 186 Equipment:

Enforcers Communicator 1
Complications:
Conductor - Judy's electricity makes her susceptable to the cold. Cold attacks get +2 to the Attack Check and +2 to the effect.
Greedy - Judy is motivated by a love of money.
Police Record - Electrawoman is wanted by local and federal law enforcement agencies.

Electrawoman was created and designed by Ken Hallaron. She is an NPC.

© Copyright 1987, 2012 - Kenneth G. Hallaron

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Last updated on 16 May 2012