villains of the RCU
SASH

NAME : Sasha Grimwall IDENTITY : Secret OPERATIONS : mobile (North America) POWER LEVEL : 9 PLAYER :
non-player character
Sash

STRENGTH 8 STAMINA 8 AGILITY 6 DEXTERITY 2 FIGHTING 6 INTELLECT 1 AWARENESS 3 PRESENCE 2
Abilities Cost: 72
 Lifting STR 8 
25 tons





* - without
Defensive Roll

DODGE (AGL) 8 (DC 18) PARRY (FGT) 8 (DC 18) FORTITUDE(STA) 8 TOUGHNESS(STA) 10/8* WILL (AWE) 8
Defense Cost: 9
Offense:

Unarmed
+10 Close, Damage 8 Chains of Binding +6 Ranged, Snare 9

INITIATIVE +6

Accurate Attack Artificer Attractive Close Attack 3

Defensive Attack Defensive Roll 2 Fascinate (Deception)

Great Endurance Improved Defense Power Attack Ritualist
Advantages Cost: 12 Notes:

Acrobatics 10 6 4 Athletics 10 8 2 Unarmed Combat 7 6 1 Deception 5 2 3 Expertise
Lockpicking 5 2 3 Magic 8 1 7 Streetwise 5 1 4 Insight 3 3 -- Intimidation 2 2 --

Investigation -- 1 -- Perception 3 3 -- Persuasion 5 2 3 Ranged Combat 2 2 -- Sleight of Hand 5 2 3 Stealth 10 6 4 Technology -- 1 -- Treatment -- 1 -- Vehicles -- 2 --
Skills Cost: 17

Seductress: Enhanced Trait 2 (Attractive, Fascinate: Deception) 2 Magic Spells Array 34 AE Healing Spell: Healing 7, Restore, Resurrect, Stabile 29 AE Draining Spell: Progressive Affliction 9, Resisted by FORT 1 (Fatigued, Exhausted, Unaware) AE Chains of Binding: Snare 9, Accurate 2 1 AE Desolidification: Insubstantial 4 (Incorporial), STR affects 1 Corporial 8 AE Seduction Spell: Perception Area Mind Control 7, Only 1 against those that would find her attractive AE Magic Pool: Variable 4 (20 pts), Slow 1
Powers Cost: 36
Devices Cost: 0 Total Cost: 146 Base Points: 144 ExP Spent: 2 Experience Points Total: 1 Total Points: 146 Equipment:
Complications:
Haunted - Sash believes herself to be haunted by the ghosts of Bandsaw and Karnage due to her betrayal of the Zardox clan. While all three are currently part of the Lich Legion, there's no way to know if their souls are trapped inside, or if they are truly tormenting Sash.
Names Have Power In Magic - Using a person's full name is evidence of a level of personal knowledge, and knowledge is power. If a mage uses a person's given name in conjunction with a spell, it will have a stronger effect, depending on how intimate that knowledge is. This is why most magic-users keep their identities a closely-guarded secret. If the mage has read the full name somewhere (personal records, internet, etc.), the attack gains a +2 effect. If they have heard the full name spoken, they get a +5. And if they have heard the person speak the name from their own mouth, +10 effect is applied.
Rivalry - Sash has an ongoing rivalry with Firestorm for Quagmire's attention and affection. Low Blow was part of this as well until her "death."
Wanted - The wizards of Dulling Mire are wanted by the Champions of Mysteria. They have yet to draw the attention of the law on Earth.

Sash was created and designed by Jim Caswell. She is an NPC.

© Copyright 2004, 2024 - James E. Caswell

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Last updated on 31 August 2024