HOSHI OF YONORINAME : Tia Tanaka PLAYER : Jim Mills Created by Jim Mills 25 STR 15 14- 1800 lbs.; 5d6 26 DEX 46 14- OCV:9 / DCV:9 23 CON 26 14- 10 BODY 0 11- 18 INT 8 13- PER roll: 14- 11 EGO 2 11- ECV: 4 13 PRE 3 12- PRE attack: 2½d6 20 COM 5 13- 5 PD 0 tPD:15 rPD:15 50% rRed 5 ED 0 tED:15 rED:15 50% rRed 6 SPD 24 2,4,6,8,10,12 10 REC 0 50 END 2 35 STUN 0 6" RUN 0 2" SWIM 0 5" JUMP 0 Characteristics Cost: 133 |
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15 Enhanced Body Powers Elemental Control 9 a) 2 BODY Regeneration: Healing, 0 END(+½), Persistent(+½), Extra Time Regeneration-Only 1 Turn Post-Segment 12(-1¼), Self Only(-½) 15 b) Subdermal hide: 10 PD/10 ED Armor 15 c) 50% Resistant Energy Damage Reduction 15 d) 50% Resistant Physical Damage Reduction 35 e) Life Support: Character does not eat, Immunity to all chemical warfare agents, diseases, biowarfare agents, poisons, Immortal, Safe in High Pressure, High Radiation, Intense Cold/Heat, Low Pressure/Vacuum, Self-Contained Breathing, Character does not sleep 38 Der Tag Decendant Multipower 4 u 15" Flight, Half END(+¼) 1 4 u Invisibility to Sight Group/N-Ray Perception, 0 END(+½) 4 u Shapeshift: Sight/Touch Group, Cellular, Instant Change, Variety of Humanoid Shapes 4 5 Extra Limbs: Living hair & as many limbs as needed for shapeshift forms 5 Subdermal Hide: 5 PD/5 ED Damage Resistance 3 +1 Enhanced Perception Rolls for All Sense Groups 4 Mind Link with any other Der Tagian or Dragon being, Only With Others Who Have Mind Link(-1), Does Not Provide Mental Awareness(-¼) 5 7 points Mental Defense 5 5 points Power Defense 5 5 points Sight Group Flash Defense 5 Nightvision 10 Instant Change: Any set of clothing 6 Combat Staff: +2d6 Hand-To-Hand Attack(-½), OAF(-1) plus 1" Stretching, OAF(-1) 2 5 Force d'Orleans Communicator: Radio Perception/Transmission, OAF(-1) 60 Der Tagian and Martial Powers VPP, 30 base, No Skill Roll Required(+1), Powers Can Be Changed As A Zero-Phase Action(+1), No armor/ characteristics/FF/FW/perks or skills(-½) 2 Weapon Element: Karate Weapons, Staffs Dragonwind Martial Arts 8 +2 HTH Damage Classes 5 a) Dragon Strike +1 OCV +3 DCV +2d6 Strike 4 b) Dragon Armor +2 OCV +2 DCV Block, Abort 4 c) Sumblime Avoidance -- OCV +5 DCV Dodge, Affects All Attacks, Abort 4 d) Dragon Escape +0 OCV +0 DCV +25 STR vs. Grabs 3 e) Dragon Toss +0 OCV +1 DCV +2d6 +v/5, Target Falls 5 f) Dragon Kick -2 OCV +1 DCV +6d6 Strike 10 +2 with HTH Combat 3 Breakfall 14- 3 Contortionist 14- 3 Stealth 14- 3 Concealment 13- 3 Shadowing 13- 0 PS: Martial Arts Instructor 8- 3 Linguist 0 a) Language: Japanese, native 3 b) Language: Cantonese, Idiomatic, native accent 3 c) Language: English, Idiomatic, native accent 3 d) Language: Mandarin, Idiomatic, native accent 3 Scholar 1 a) KS: Financial Investments 11- 1 b) KS: Martial Arts Styles 11- 1 c) KS: Supers/Paranormals/Groups 11- 3 Traveler 0 a) AK: Yonori mountain village(Haikkaido, Japan) 11- 1 b) AK: New Orleans 11- 1 c) AK: North America 11- 1 d) AK: Phoenix 11- 1 e) AK: Asia 11- 5 Money: Well Off, gem cave in Hokkaido(property is deeded to Hoshi), financial and realty investments Powers Cost: 363 Total Cost: 495 Base Points: 350 15 Secret ID: Tia Tanaka, wealthy philanthropist, former professional translator, Frequently, Major 15 Distinctive Features: Bleeds white blood, has subdermal hide, medically detectable, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: Powerful Magic Aura, Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 10 Distinctive Features: Very beautiful Asian woman, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Dependent NPCs: Aiyara & Baktu Oyonori(Financial advisor, chef/valet/ advisor), Ainu aides(look like American Indians), Normal, Infreq., x2 15 Physical Limitation: Non-human physiology, medically detectable, All the Time, Slightly Impairing 15 Psychological Limitation: Honorable(Honors God, keeps word, will not harm defenseless or subdued foe), Common, Strong 15 Psychological Limitation: Will not (cannot) lie, Uncommon, Total 15 Psychological Limitation: Secretive, Very Common, Moderate 15 Psychological Limitation: Serves/obeys God, Uncommon, Total Disadvantages Total: 140 Experience Spent: 5 Experience Total: 23 Total Points: 495 30 Point Variable Power Pool Examples: 8" radius Change Environment, 0 END(+½) 85 STR Clinging -13 Danger Sense, Immediate Vicinity, Any Danger 3" radius Darkness to Hearing Group 1 10d6 Dispel 3 3d6 Drain 3 6d6 Energy Blast: Weather-related or Light Burst 3 2d6 Ego Attack: Aura of God, Damage Shield(+½) 3 3d6 Ego Attack: Mind Blast 3 13- Detect/Sense: Aura/Health/Truth sense A Large Class Of Things, Discriminatory, Range, Sense 3d6, 3 DEF Entangle: Bonds of Light 3 Extra-Dimensional Movement: Walk in Light, Single Dimension, x4 Increased Weight 3 6d6 Sight Group Flash: Holy Light 3 6d6 Hearing Group Flash: Holy Shout 2 5" Flight, x32 Improved Noncombat Movement 3 Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to perceive character, 4m tall, 2m wide, 1" reach), 0 END(+½) All-round attack: +2½d6 Hand-To-Hand Attack(-½), 1" Radius Area Of Effect(+1), Selective(+¼) With Def Strike +1 OCV +3 DCV 9½d6 open hand, 11½d6 with staff 3 Rapid-Fire Strike: +4d6 Hand-To-Hand Attack(-½), 5 shot Autofire(+½) With Def Strike +1 OCV +3 DCV 11d6 open hand, 13d6 with staff 3 3d6 Healing, max=18 3 Invisibility to Sight Group, No Fringe 3 2d6 Hand-To-Hand Killing Attack: Claws, 3½d6 with strength 3 +30" Leaping: 35" forward 17½" upward 3 6d6 Mind Control 3 4d6 Mind Control, Telepathic(+¼) 2 Mind Link with Specific Group of Minds Mind Link, Specific Group of Minds, x16 Number of Minds 4d6 Mind Scan +5 ECV 3 +5 OCV Missile Deflection, Any Ranged Attack N-Ray Perception, not through water +15" Running 3 Shrinking (0.495m tall, 0.248m wide, 1.5590kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character), 0 END(+½) 6" Stretching: Living Hair 3 3d6 Suppress, Fully Invisible to Hearing Group(+¾) 3 +15" Swimming 1 20 STR Telekinesis 3 6d6 Telepathy 3 15" Teleportation 3 6" Teleportation, Safe Blind Teleport(+¼), Megascale 1"=10000km(+1¼) 3 +20 Telescopic to Sight PER Rolls, only to offset the Range Modifier 2d6 Transfer (max=12): Str to Str 3 2d6 Transform, Major, Limited to GM discression(-¼) 3 4" through 7 DEF material Tunneling: Dig like a Mole (Claws) 3

Known Background: Abandoned, adopted and raised in a small, remote village, she does not know who her parents are, what she is, exactly when she was born, where she came from or why she was left on a doorstep. The villagers took her in and then a kindly old man trained her in the martial arts -- the fastest, most promising student he had ever seen. When he died, she searched all Asia for the Temple of the Masters of the DragonWind. Finally she found it, and they turned her away. Those who know of Asia may have heard rumors of the wandering woman warrior who traveled all of China for decades, searching for mountain monasteries. Now she has left Asia, her homeland, behind -- and come to America. What does she seek now?
Hoshi was created, designed, and is played by Jim Mills.
© Copyright 2002, 2008 - James K. Mills
5th Ed.
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