Heroes of the RCU

HOSHI OF YONORI

NAME : Tia Tanaka
PLAYER : Jim Mills
Created by Jim Mills

25	STR	15 14-	1800 lbs.; 5d6
26	DEX	46 14-	OCV:9 / DCV:9
23	CON	26 14-
10	BODY	 0 11-
18	INT	 8 13-	PER roll: 14-
11	EGO	 2 11-	ECV: 4
13	PRE	 3 12-	PRE attack: 2½d6
20	COM	 5 13-
 5	PD	 0	tPD:15 rPD:15  50% rRed
 5	ED	 0	tED:15 rED:15  50% rRed
 6	SPD	24	2,4,6,8,10,12
10	REC	 0
50	END	 2
35	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 5"	JUMP	 0
Characteristics Cost: 133
Hoshi of Yonori in fighting tongs5e
15	Enhanced Body Powers Elemental Control
 9 a)	2 BODY Regeneration: Healing, 0 END(+½), Persistent(+½), Extra Time
	 Regeneration-Only 1 Turn Post-Segment 12(-1¼), Self Only(-½)
15 b)	Subdermal hide: 10 PD/10 ED Armor
15 c)	50% Resistant Energy Damage Reduction
15 d)	50% Resistant Physical Damage Reduction
35 e)	Life Support: Character does not eat, Immunity to all chemical warfare
	 agents, diseases, biowarfare agents, poisons, Immortal, Safe in High
	 Pressure, High Radiation, Intense Cold/Heat, Low Pressure/Vacuum,
	 Self-Contained Breathing, Character does not sleep
38	Der Tag Decendant Multipower
 4 u	15" Flight, Half END(+¼)						1
 4 u	Invisibility to Sight Group/N-Ray Perception, 0 END(+½)
 4 u	Shapeshift: Sight/Touch Group, Cellular, Instant Change, Variety of
	 Humanoid Shapes							4
 5	Extra Limbs: Living hair & as many limbs as needed for shapeshift forms
 5	Subdermal Hide: 5 PD/5 ED Damage Resistance
 3	+1 Enhanced Perception Rolls for All Sense Groups
 4	Mind Link with any other Der Tagian or Dragon being, Only With Others
	 Who Have Mind Link(-1), Does Not Provide Mental Awareness(-¼)
 5	7 points Mental Defense
 5	5 points Power Defense
 5	5 points Sight Group Flash Defense
 5	Nightvision
10	Instant Change: Any set of clothing
 6	Combat Staff: +2d6 Hand-To-Hand Attack(-½), OAF(-1) plus
	 1" Stretching, OAF(-1)							2
 5	Force d'Orleans Communicator: Radio Perception/Transmission, OAF(-1)
60	Der Tagian and Martial Powers VPP, 30 base, No Skill Roll Required(+1), 
	 Powers Can Be Changed As A Zero-Phase Action(+1), No armor/
	 characteristics/FF/FW/perks or skills(-½)
 2	Weapon Element: Karate Weapons, Staffs
	Dragonwind Martial Arts
 8	+2 HTH Damage Classes
 5 a)	Dragon Strike		+1 OCV	+3 DCV	+2d6 Strike
 4 b)	Dragon Armor		+2 OCV	+2 DCV	Block, Abort
 4 c)	Sumblime Avoidance	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 4 d)	Dragon Escape		+0 OCV	+0 DCV	+25 STR vs. Grabs
 3 e)	Dragon Toss		+0 OCV	+1 DCV	+2d6 +v/5, Target Falls
 5 f)	Dragon Kick		-2 OCV	+1 DCV	+6d6 Strike
10	+2 with HTH Combat
 3	Breakfall					14-
 3	Contortionist					14-
 3	Stealth						14-
 3	Concealment					13-
 3	Shadowing					13-
 0	PS: Martial Arts Instructor			 8-
 3	Linguist
 0 a)	Language: Japanese, native
 3 b)	Language: Cantonese, Idiomatic, native accent
 3 c)	Language: English, Idiomatic, native accent
 3 d)	Language: Mandarin, Idiomatic, native accent
 3	Scholar
 1 a)	KS: Financial Investments			11-
 1 b)	KS: Martial Arts Styles				11-
 1 c)	KS: Supers/Paranormals/Groups			11-
 3	Traveler
 0 a)	AK: Yonori mountain village(Haikkaido, Japan)	11-
 1 b)	AK: New Orleans					11-
 1 c)	AK: North America				11-
 1 d)	AK: Phoenix					11-
 1 e)	AK: Asia					11-
 5	Money: Well Off, gem cave in Hokkaido(property is deeded to Hoshi), 
	 financial and realty investments
Powers Cost: 363

Total Cost: 495

Base Points: 350
15	Secret ID: Tia Tanaka, wealthy philanthropist, former professional
	 translator, Frequently, Major
15	Distinctive Features: Bleeds white blood, has subdermal hide, medically
	 detectable, Concealable, Always Noticed and Causes Major Reaction,
	 Detectable By Commonly-Used Senses
10	Distinctive Features: Powerful Magic Aura, Not Concealable, Always Noticed
	 and Causes Major Reaction, Detectable Only By Unusual Senses
10	Distinctive Features: Very beautiful Asian woman, Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Senses
15	Dependent NPCs: Aiyara & Baktu Oyonori(Financial advisor, chef/valet/
	 advisor), Ainu aides(look like American Indians), Normal, Infreq., x2
15	Physical Limitation: Non-human physiology, medically detectable, All the
	 Time, Slightly Impairing
15	Psychological Limitation: Honorable(Honors God, keeps word, will not harm
	 defenseless or subdued foe), Common, Strong
15	Psychological Limitation: Will not (cannot) lie, Uncommon, Total
15	Psychological Limitation: Secretive, Very Common, Moderate
15	Psychological Limitation: Serves/obeys God, Uncommon, Total

Disadvantages Total: 140
Experience Spent: 5		Experience Total: 23
Total Points: 495

30 Point Variable Power Pool Examples:
	8" radius Change Environment, 0 END(+½)
	85 STR Clinging
	-13 Danger Sense, Immediate Vicinity, Any Danger
	3" radius Darkness to Hearing Group					1
	10d6 Dispel								3
	3d6 Drain								3
	6d6 Energy Blast: Weather-related or Light Burst			3
	2d6 Ego Attack: Aura of God, Damage Shield(+½)				3
	3d6 Ego Attack: Mind Blast						3
	13- Detect/Sense: Aura/Health/Truth sense A Large Class Of Things, 
	 Discriminatory, Range, Sense
	3d6, 3 DEF Entangle: Bonds of Light					3
	Extra-Dimensional Movement: Walk in Light, Single Dimension, x4 Increased
	 Weight									3
	6d6 Sight Group Flash: Holy Light					3
	6d6 Hearing Group Flash: Holy Shout					2
	5" Flight, x32 Improved Noncombat Movement				3
	Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, -2 DCV, +2 PER Rolls to
	 perceive character, 4m tall, 2m wide, 1" reach), 0 END(+½)
	All-round attack: +2½d6 Hand-To-Hand Attack(-½), 1" Radius Area
	 Of Effect(+1), Selective(+¼)
	 With Def Strike  +1 OCV +3 DCV	9½d6 open hand, 11½d6 with staff	3
	Rapid-Fire Strike: +4d6 Hand-To-Hand Attack(-½), 5 shot Autofire(+½)
	 With Def Strike  +1 OCV +3 DCV	11d6 open hand, 13d6 with staff	3
	3d6 Healing, max=18							3
	Invisibility to Sight Group, No Fringe					3
	2d6 Hand-To-Hand Killing Attack: Claws, 3½d6 with strength		3
	+30" Leaping: 35" forward 17½" upward					3
	6d6 Mind Control							3
	4d6 Mind Control, Telepathic(+¼)					2
	Mind Link with Specific Group of Minds
	Mind Link, Specific Group of Minds, x16 Number of Minds
	4d6 Mind Scan +5 ECV							3
	+5 OCV Missile Deflection, Any Ranged Attack
	N-Ray Perception, not through water
	+15" Running								3
	Shrinking (0.495m tall, 0.248m wide, 1.5590kg mass, +6" KB, +4 DCV, -4 PER
	 Rolls to perceive character), 0 END(+½)
	6" Stretching: Living Hair						3
	3d6 Suppress, Fully Invisible to Hearing Group(+¾)			3
	+15" Swimming								1
	20 STR Telekinesis							3
	6d6 Telepathy								3
	15" Teleportation							3
	6" Teleportation, Safe Blind Teleport(+¼), Megascale 1"=10000km(+1¼)	3
	+20 Telescopic to Sight PER Rolls, only to offset the Range Modifier
	2d6 Transfer (max=12): Str to Str					3
	2d6 Transform, Major, Limited to GM discression(-¼)			3
	4" through 7 DEF material Tunneling: Dig like a Mole (Claws)		3
Hoshi in 'superhero' costume

Known Background: Abandoned, adopted and raised in a small, remote village, she does not know who her parents are, what she is, exactly when she was born, where she came from or why she was left on a doorstep. The villagers took her in and then a kindly old man trained her in the martial arts -- the fastest, most promising student he had ever seen. When he died, she searched all Asia for the Temple of the Masters of the DragonWind. Finally she found it, and they turned her away. Those who know of Asia may have heard rumors of the wandering woman warrior who traveled all of China for decades, searching for mountain monasteries. Now she has left Asia, her homeland, behind -- and come to America. What does she seek now?

Hoshi was created, designed, and is played by Jim Mills.

© Copyright 2002, 2008 - James K. Mills

5th Ed.

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