

MINDMELDNAME : Ronald Lexington PLAYER : non-player character Created by Jim Caswell 13 STR 0 12- 225 lbs.; 2½d6, 1 END 14 DEX 12 12- OCV:5 / DCV:5 13 CON 6 12- 13 BODY 6 12- 13 INT 3 12- PER roll: 12- 23 EGO 26 14- ECV:8 18 PRE 8 13- PRE attack: 3½d6 12 COM 1 11- 3 PD 2 tPD:12/37 rPD: 9/34 3 ED 1 tED:12/37 rED: 9/34 3/ 4 SPD 6 (3or4),(6),(8or9),12 |
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6/12 REC 0 30 END 2 30 STUN 0 6" RUN 0 1 END 2" SWIM 0 1 END 2½" LEAP 0 1 END Characteristics Cost: 76 |
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10 15 Point Mental Defense 10 +6 RECovery: Only to recover END spent from mental exertions(-¼) 8 +1 SPD: Only usable with mental-related actions(-½) 37 Second Nature Mental Abilities: Elemental Control 38 a) Mind Link: Any Willing Target, Any distance, No LOS Needed, 16x Minds, Invisible to Mental Group(+½) 38 b) 20" Flight x8 Noncombat (240 miles per hour), 0 END(+½) 30 c) Throwing off opponent's aim: 25 PD/25 ED Armor; Only against attacks he sees coming (-¼) 75 Mental abilities he needs to think about Multipower 7 u 10d6 Mind Scan, +5 ECV, Reduced END(+¼) 3 7 u 12d6 Telepathy, Reduced END(+¼) 3 7 u 12d6 Mental Illusions, Reduced END(+¼) 3 7 u Invisibility to Sight, Hearing, Mental, Smell/Taste and Touch Groups, No Fringe, 0 END(+½) 7 u 6d6 Ego Attack, Reduced END(+¼) 3 7 u 15d6 Mind Control 7 7 u 5d6+1 Mind Control, Reduced END(+¼), Telepathic(+¼), 9" Cone Area Of Effect(+1), Selective Target(+¼) 3 5 u Psionic Surgery: 3d6 Minor Transform (Psionic surgery to reverse the process); Works against EGO, not BODY(+¼), Based On EGO Combat Value: Mental Defense applies(+1); Limited Target: human memories and thought processes(-½) 7 7 u 33 STR Telekinesis, Fine Manipulation, Reduced END(+¼) 3 7 u Telekenetic Punch: 15d6 Physical Energy Blast 7 Powers Cost: 314 5 Cramming 15 +3 with Business-related Skills 3 Bureaucratics 13- 3 Conversation 13- 3 High Society 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 3 Deduction 12- 2 Gambling: Stock Market 12- 3 Scholar 2 a) KS: Business 12- 2 b) KS: Businessmen 12- 2 c) KS: Stock Market Investing 12- Skills Cost: 52 10 Money: Wealthy 2 Fringe Benefit: Owner of Lexington Incorporated 1 Fringe Benefit: Passport 14 Contact: Larry Carter; Contact has access to major institutions, Contact has significant contacts of his own, Contact has: extremely useful Skills or resources, Contact is slavishly loyal to character, Very qood relationship with Contact 13- 20 Personal Bodyguard (Follower): Jock Johnson Perks Cost: 47 18 9 PD/9 ED Combat Luck Talents Cost: 18 Total Cost: 507 Base Points: 350 5 Reputation: Controversial mentalist millionaire; 8- 15 Social Limitation: In hiding - using false identity; Frequently, Major 10 Social Limitation: Public Figure; Frequently, Minor 10 Social Limitation: Known Telepath; Occasionally, Major 10 Social Limitation: Manipulative; Frequently, Major, Not Limiting In Some Cultures 5 Social Limitation: Philinthropic tendancies; Occasionally, Minor 15 Social Limitation: Cavalier about invading and manipulating minds; Frequently, Major 15 Psychological Limitation: Code against killing; Common, Strong 15 Psychological Limitation: Overconfident; Common, Strong 10 Psychological Limitation: Self-centered; Common, Moderate 10 Psychological Limitation: Agoraphobia (large crowds); Common, Moderate 10 Psychological Limitation: Blames others for things that have gone wrong; Common, Moderate [Blames Adams Industries for having to rig stock market deals to keep business afloat; blames press for investigating his past; etc.] 5 Rivalry, Professional: Adams Industries (Mark Adams by default as he was CEO at the time), Rival is More Powerful, Seek to Outdo Rival, Rival Unaware of Rivalry 15 3d6 Susceptibility: Being teleported without prior warning; Instant, Uncommon Disadvantages Total: 150 Experience Spent: 7 Experience Total: 11 Total Points: 507
Known Background: Ronald Lexington is a fourth-generation millionaire industrialist. He had been groomed since childhood to take over the family empire and knew that the fate of the company rested squarely on his shoulders. He was taught that you got what you went after, pushed past those that got in your way, and that business was a cutthroat world. "Whatever it takes," his father used to say. So when Lexington discovered that he was developing mental powers, it became another weapon in his arsenal. When one of the company's competitors began to get some of Lexington's top government contracts, Ronald became worried. While he considered several options, he decided to try his hand at the stock market, using his powers to learn the best times to buy and sell. While his efforts managed to keep the company above water, he felt a bit guilty over the deception. As such, he decided to "balance the books" by joining the super hero community as Mindmeld.
Through a series of coincidences, Mindmeld met the man who would become his most trusted ally and some of his closest friends. Unlike his life in the business world, he felt like his time with the Warriors was his opportunity to relax, not worrying who may be around the corner to stab him in the back. In hindsight after the final battle with the Outcasts, he believed that perhaps he should have been less relaxed. Losing his group, he quickly jumped at the chance to rebuild, trying to reproduce the team dynamic through manipulation in the D.C. Defenders while also hoping to establish the popularity and importance of the Champions of Justice. When that failed, he grew frustrated and contemplated forcing the issue. Before that could happen, though, his double life was revealed to the public and his past indiscretions became public speculation. Choosing to give up everything he had worked for rather than have the truth revealed (and potentially destroy the family empire), he placed all of his faith in his friend Larry, ensuring that Carter could succeed in an unfamiliar environment before leaving for obscurity and becoming a recluse.
Personality: Lexington was raised in the dog-eat-dog world of big business. As such, he knows that you must do whatever it takes to get what you want. He is willing to manipulate people and situations to meet those needs. People who recognize this fact and can accept his need to control the situation (or at least make him believe he's in control) get to know that he also has a generous side and really has a desire to be a good person.
Powers/Tactics: Mindmeld is probably one of the most powerful human mentalists in the world. Part of the reason for this is undoubtedly due to the fact that he has no compunction against using his powers to manipulate others. As such, he is very comfortable rooting around in other people's heads, telling them what to think if it furthers the greater good or changing their minds outright. He knows that there is a line between right and wrong, but if he's doing it to be a good guy, then it can't be wrong, right? He is also an accomplished telekinetic, able to lift large amounts of weight or just shove things out his way very, very hard.
Appearance: Ronald Lexington is in his late 30's, standing 5'11" tall with an amateur tennis-athlete build and hazel eyes. His natural hair color is brown, though what his current appearance may be is open to debate as he is purposely trying to avoid recognition.
Mindmeld was created and designed by Jim Caswell. He is a retired non-player character.
© Copyright 1992, 2010 - James Caswell
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