WHIRLWINDNAME : Moriah Musashi PLAYER : a cast of thousands Created by Lynda Fitzgerald-Doner 20 (35) STR 10 13- 900 lbs.; 4d6(7d6) 32 DEX 66 15- OCV:11 / DCV:11 25 CON 30 14- 15 BODY 10 12- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV:5 20 PRE 10 13- PRE attack: 4d6 18 COM 4 13- 10 (16) PD 6 tPD:16 rPD:6 50% rRed 10 (16) ED 5 tED:16 rED:6 50% rRed 6 SPD 18 2,4,6,8,10,12 |
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12 REC 6 46 END 0 35 STUN 2 7"(24") RUN 2 4" SWIM 2 4" (7") LEAP 0 Characteristics Cost: 187 |
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5 20 Strength @ ½ END(+¼) 40 Rolling with Attacks: 50% Damage Reduction (rPD), requires a Breakfall Roll(-½) plus 50% Damage Reduction (rED), requires a Breakfall Roll(-½) 45 Movement Multipower, 45-point reserve 9 m Running +17", @ ½ END (+¼) (added to Secondary Value) 9 m Flight 15", @ ½ END (+¼), Usable Underwater (+¼) 4 u Hyper speed: Flight 6", Usable as Running(+¼), Megascale 1" = 1 km(+¼) plus Normal Sight Megascale 1" = 1 km(+¼) 45 Momentum Attack Effects Multipower, 45-point reserve 9 m Speed Kills: Hand-To-Hand Killing Attack(vs. PD) 2d6K @ ½ END(+¼) +1 STUN Multiplier(+¼) [3d6K w/20 STR] 1 u Momentum Bonus: +15 STR @ 0 END(+½); No Figured Characteristics(-½), Only for super speed effects, no lifting(-½) (added in above) 1 u Extended Momentum Bonus: +15 STR @ 0 END(+½); Requires GM permission to use(+0); No Figured Characteristics(-½), Only for super speed effects, no lifting(-½) (not shown above) Powers Cost: 153 12 Combat Luck: 6 PD/6 ED 4 Double Jointed 3 Perfect Pitch 6 Speed Reading: x100 Talents Cost: 25 Champions of Justice Computer Communicator COJ-007: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 4 Karate Punch +0 OCV +2 DCV STR+4d6 (8d6; 11/14d6) 5 Karate Side/Spin Kick -2 OCV +1 DCV STR+6d6 (10d6; 13/16d6) 3 Karate Legsweep +2 OCV, -1 DCV, STR+3d6 Target Falls(7d6; 10/13d6) 4 Karate Block +2 OCV +2 DCV abort, block 4 Karate Dodge - +5 DCV abort, dodge 4 Karate Disarm -1 OCV +1 DCV +20 STR (40 STR; 55/70 STR) 8 +2 Damage Classes Martial Arts Cost: 32 8 Money (Wealthy) 1 Fringe Benefit (Identification papers for both Moriah Musashi and Sarah Quinn) 1 Fringe Benefit (Passport) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 23 9 +3 with Karate 3 Acrobatics 15- 3 Stealth 15- 3 Demolitions 13- 3 Disguise 13- 3 Seduction 13- 3 Streetwise 13- 3 High Society 13- 3 PS: Singer 13-, INT-based 3 PS: Performer 13-, PRE-based 2 KS: "The Troubles" terrorirsts 11- Champions of Justice Package Skills 3 a) Breakfall 15- 2 b) KS: Champions of Justice 11- 2 c) KS: CoJ Enemies 11- 3 Linguist 0 Japanese: Idiomatic, native 4 English: Imitate dialects 1 Gaelic: Fluent Conversation 3 Traveler 1 a) AK: New York 11- 2 b) AK: Tokyo 13-, INT-based 2 c) AK: Northern Ireland 13-, INT-based Skills Cost: 61 Total Cost: 519 Base Points: 300 5 Reputation: dangerous, aggresive speedstrix, Sometimes (8-) 15 Social Limitation: secret former life as a terrorist, Occasionally, Severe 5 Distinctive Features: Combination of Irish and Asian features, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses (e.g. green eyes w/en----- fold) 5 Distinctive Features: wild clothes and dyed hair, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Sense, Not In Some Cultures 15 Psych. Lim.: Secretive about her past as Sarah Quinn, Uncommon, Total 15 Psychological Limitation: Likes to test herself against really tough opponents, Common, Strong 15 Psychological Limitation: Little concern about killing, Common, Strong 10 Psychological Limitation: enjoys hand to hand combat, Common, Moderate 10 Rivalry: most other martial artists, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival could be a Player Character 10 Physical Limitation: Mutant physiology requires specialised medical care, Infrequently, Greatly Impairing 10 Hunted: assorted Irish & English parahumans, As Powerful, Occasionally, Harshly Punish 50 Champions of Justice Bonus Disadvantages Total: 165 Experience Spent: 54 Experience Total: 84 Total Points: 519
Whirlwind was created, designed and was originally played by Lynda Fitzgerald-Doner.
Other players have been Wendy Boucher, Lindsey King, Jane Williams, and Jenn Lindgren.
5th Ed.
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