Champions of Justice

WHIRLWIND

NAME : Moriah Musashi
PLAYER : a cast of thousands
Created by Lynda Fitzgerald-Doner

20 (35)	STR	10 13-	900 lbs.; 4d6(7d6)
32	DEX	66 15-	OCV:11 / DCV:11
25	CON	30 14-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 13-
14	EGO	 8 12-	ECV:5
20	PRE	10 13-	PRE attack: 4d6
18	COM	 4 13-
10 (16)	PD	 6	tPD:16 rPD:6  50% rRed
10 (16)	ED	 5	tED:16 rED:6  50% rRed
 6	SPD	18	2,4,6,8,10,12
We call the 'Wind 'Moriah'
12	REC	 6
46	END	 0
35	STUN	 2
7"(24")	RUN	 2
4"	SWIM	 2
4" (7")	LEAP	 0
Characteristics Cost: 187
5e
 5	20 Strength @ ½ END(+¼)
40	Rolling with Attacks: 50% Damage Reduction (rPD), requires a Breakfall
	 Roll(-½) plus 50% Damage Reduction (rED), requires a Breakfall Roll(-½)
45	Movement Multipower, 45-point reserve
 9 m	 Running +17", @ ½ END (+¼) (added to Secondary Value)
 9 m	 Flight 15", @ ½ END (+¼), Usable Underwater (+¼)
 4 u	 Hyper speed: Flight 6", Usable as Running(+¼), Megascale 1" = 1 km(+¼)
	  plus Normal Sight Megascale 1" = 1 km(+¼)
45	Momentum Attack Effects Multipower, 45-point reserve
 9 m	 Speed Kills: Hand-To-Hand Killing Attack(vs. PD) 2d6K @ ½ END(+¼)
	  +1 STUN Multiplier(+¼) [3d6K w/20 STR]
 1 u	 Momentum Bonus: +15 STR @ 0 END(+½); No Figured Characteristics(-½), 
	  Only for super speed effects, no lifting(-½) (added in above)
 1 u	 Extended Momentum Bonus: +15 STR @ 0 END(+½); Requires GM permission to
	  use(+0); No Figured Characteristics(-½), Only for super speed effects, 
	  no lifting(-½) (not shown above)
Powers Cost: 153

12	Combat Luck: 6 PD/6 ED
 4	Double Jointed
 3	Perfect Pitch
 6	Speed Reading: x100
Talents Cost: 25

	Champions of Justice Computer Communicator COJ-007:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

 4	Karate Punch		+0 OCV	+2 DCV	STR+4d6 (8d6; 11/14d6)
 5	Karate Side/Spin Kick	-2 OCV	+1 DCV	STR+6d6 (10d6; 13/16d6)
 3	Karate Legsweep		+2 OCV, -1 DCV, STR+3d6 Target Falls(7d6; 10/13d6)
 4	Karate Block		+2 OCV	+2 DCV	abort, block
 4	Karate Dodge		- 	+5 DCV	abort, dodge
 4	Karate Disarm		-1 OCV	+1 DCV	+20 STR (40 STR; 55/70 STR)
 8	+2 Damage Classes
Martial Arts Cost: 32

8	Money (Wealthy)
1	Fringe Benefit (Identification papers for both Moriah Musashi
	 and Sarah Quinn)
1	Fringe Benefit (Passport)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 23

 9	+3 with Karate
 3	Acrobatics			15-
 3	Stealth				15-
 3	Demolitions			13-
 3	Disguise			13-
 3	Seduction			13-
 3	Streetwise			13-
 3	High Society			13-
 3	PS: Singer 			13-, INT-based
 3	PS: Performer			13-, PRE-based
 2	KS: "The Troubles" terrorirsts	11-
	Champions of Justice Package Skills
 3 a)	Breakfall			15-
 2 b)	KS: Champions of Justice	11-
 2 c)	KS: CoJ Enemies	11-
 3	Linguist
 0	Japanese: Idiomatic, native 
 4	English: Imitate dialects
 1	Gaelic: Fluent Conversation 
 3	Traveler
 1 a)	AK: New York			11-
 2 b)	AK: Tokyo 			13-, INT-based
 2 c)	AK: Northern Ireland 		13-, INT-based
Skills Cost: 61

Total Cost: 519

Base Points: 300
 5	Reputation: dangerous, aggresive speedstrix, Sometimes (8-)
15	Social Limitation: secret former life as a terrorist, Occasionally, Severe
 5	Distinctive Features: Combination of Irish and Asian features, Easily
	 Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
	 (e.g. green eyes w/en----- fold)
 5	Distinctive Features: wild clothes and dyed hair, Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Sense, Not In Some Cultures
15	Psych. Lim.: Secretive about her past as Sarah Quinn, Uncommon, Total
15	Psychological Limitation: Likes to test herself against really tough
	 opponents, Common, Strong
15	Psychological Limitation: Little concern about killing, Common, Strong
10	Psychological Limitation: enjoys hand to hand combat, Common, Moderate
10	Rivalry: most other martial artists, Professional, Rival is As Powerful, 
	 Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry;
	 Rival could be a Player Character
10	Physical Limitation: Mutant physiology requires specialised medical
	 care, Infrequently, Greatly Impairing
10	Hunted: assorted Irish & English parahumans, As Powerful, Occasionally, 
	 Harshly Punish
50	Champions of Justice Bonus
Disadvantages Total: 165
Experience Spent: 54		Experience Total: 84
Total Points: 519

Whirlwind was created, designed and was originally played by Lynda Fitzgerald-Doner.
Other players have been Wendy Boucher, Lindsey King, Jane Williams, and Jenn Lindgren.

© Copyright 1987, 2008 - Kenneth G. Hallaron

5th Ed.

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