Retribution

PROPHET

NAME : Damon Flagg
PLAYER : Jason Hobbs
Created by Jason Hobbs 

20	STR	10 13-	900 lbs; 4d6
29	DEX	57 15-	OCV:10 / DCV:10
23	CON	26 14-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 13-
15	EGO	10 12-	ECV:5
18	PRE	 8 13-	PRE attack: 3½d6
20	COM	 5 13-
10	PD	 6	tPD:19 rPD:19
10	ED	 5	tED:19 rED:19
 5	SPD	11	3,5,8,10,12
Damon Flagg
10	REC	 2
46	END	 0
40	STUN	 3
13"	RUN	 0
 2"	SWIM	 0
13"	JUMP	 0
Characteristics Cost: 161
5e
52	Hell Powers Multipower, Restrainable-Only by means other than Grabs and
	 Entangles(-¼)
 3 u	Hellspawn Punch: +5d6 Hand-To-Hand Attack(-½), Armor Piercing(+½), 
	 0 END(+½) plus +0 STR, Half END(+¼), Armor Piercing(+½), No
	 Figured Characteristics(-½)						2
 5 u	Hell Blast: 13d6 Energy Blast						6
 5 u	Hell Bondage: 6d6 6DEF Entangle, Stops A Given Sense: Normal Sight	6
12	Demonic Enhancements Elemental Control
15 a)	Life Support: Immunity to all diseases and biowarfare agents, Safe in	 
	 High Radiation, Intense Cold, Intense Heat, Self-Contained Breathing,
	 Character only has to sleep 8 hours per week
13 b)	Smell of the Demon: Detect 16- (Discriminatory, Range, Sense, Tracking)
15 c)	9 PD/9 ED Armor
10	10 PD/10 ED Damage Resistance
14	Movement Multipower
 1 u	13" Running								1
 1 u	+9" Leaping (13" forward, 6½" upward), Accurate				1
 5	Nightvision
 9	+3 Hell Powers
 5	+1 with DCV
 5	Rapid Attack (HTH)  
 3	Acrobatics		15-
 3	Breakfall		15-
 3	Stealth			15-
 3	Conversation		13-
 3	Seduction		13-
 3	Shadowing		13-
 3	Streetwise		13-
 0	PS: History Teacher	 8-
 0	AK: Cleveland		 8-
 2	AK: Earth		11-
 3	Scholar
 2 a)	KS: World History	13-
 2 b)	KS: Magical Theory	13-
 2 c)	KS: Followers of Germanicus Proceedures	13-
 2 d)	KS: Followers of Germanicus History	13-
 1 e)	KS: Followers of Germanicus Candidates	11-
 3	Fringe Benefit: Membership of the Coven / FoG

Powers Cost: 208
Total Cost: 369

Base Points: 200
15	Distinctive Features: Demonic Aura, Not Concealable, Extreme Reaction, 
	 Detectable Only By Unusual Senses
15	Social Limitation: Diabolic Beauty, Frequently, Major
20	Hunted: Followers of Germanicus, As Powerful, Frequently, Harshly Punish, 
	 Extensive Non-Combat Influence
15	Hunted: International Police Force, As Powerful, Frequently, Mildly
	 Punish, Extensive Non-Combat Influence
20	Psychological Limitation: Driven to bring FoG to justice, Common, Total
15	Psychological Limitation: Vengeful, Common, Strong
10	Vulnerability: Blessed Items/Iron, Common, 1½x STUN
10	Vulnerability: Blessed Items/Iron, Common, 1½x STUN
10	Susceptibility: Hallowed Ground, Uncommon, 2d6 drain to STR per Minute
10	Susceptibility: Hallowed Ground, Uncommon, 1d6 Drain to CON per Minute
10	Rivalry: Scholars of Magic (including Balatar), Professional, Rival is
	 As Powerful, Seek to Outdo Rival, Rival Aware of Rivalry, Rival is a
	 Player Character

Disadvantages Total: 150
Experience Spent: 19		Experience Total: 26
Total Points: 369

Background: Damon Flagg was created through a Coven ritual. His mother was picked as the Vessel for the Chosen one. The High Priests of the Coven were to become his 'Fathers'. The ritual was done accompanied by the prerequisite sacrifices and The Prophet was conceived. Education and a knowledge of the world necessitated growing up ignorant of his Destiny.

Damon was an excellent student and did well. He never seemed to be sick and was successful enough to garner a scholarship. He befriended a Professor of History and decided to major in history and become a school teacher. Dr. Personaire helped him finish his studies and graduate with honors. The two remained friends when Flagg became a student teacher and later a High School teacher near the College. Unbeknownst to Damon, Personaire was also one of his 'Fathers'.

Young Flagg knew of his mother's 'Club'. He never knew the deviltry it consisted of. Finally, on his 30th birthday, he was to learn what it was. What he was. He took his fiancé at James, request. She should know what the 'Club' was and become a member too, he was told. In reality, she was the Final Sacrifice that would bring Damon his full powers!

As soon as he learned what was happening, during the initial ritual, he fought back. Susan was still killed and Damon gained SOME of the power that was destined to be his. Since Personaire actually did the killing, he didn't get ALL of the power. His love murdered, Damon decided to give the Coven exactly what they wanted, a Prophet.

Personaire was the first Follower he killed. A fraternity in California was his next stop. During that raid he found some important FoG manuscripts and learned a great deal about how the 'Brotherhood' functioned. Armed with this knowledge and his Demonic heritage, the war against the FoG had begun.

His first mission, with heightened intelligence pitted Damon against the Thunder Twins. The Prophet was vastly outmatched and he barely escaped with his life. While licking his wounds, Damon was found by the Wizard Ravenclaw and recruited into Avatar's plans. That having fallen through, Damon finds himself in Germany, headed towards Berlin and his next stop against his life-long enemy, The Followers of Germanicus.

Personality: Having been nearly killed by the Thunder Twins, Damon realizes he must use caution in his quest. His bloodthirsty vengeance has caused Police Powers throughout the world to consider him a villain. He is a scholar and doesn't like people disagreeing with his opinion concerning things he THINKS he knows.

Appearance: Flawless skin, perfectly manicured, Damon is beautiful to look upon. Painfully so. His Demonic Aura allures members of either sex causing him no end of problems. Without the Aura, he might be much more non-descript. With it, people are drawn to him and he stands out in a crowd. He's normally dressed in black jeans, black sweater, and a heavy leather trenchcoat.

Prophet is created, designed and played by Jason Hobbs.

© Copyright 2003, 2008 - Jason Hobbs

5th Ed.

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