VENDERNAME : Curtis Derwood PLAYER : Wraith Created by Wraith 15 STR 5 12- 450 lbs; 3d6 26 DEX 48 14- OCV:9 / DCV:9 19 CON 18 13- 14 BODY 8 12- 20 INT 10 13- PER roll: 16- 15 EGO 10 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 15 COM 3 12- 5 PD 2 tPD:14/19 rPD:9/14 7 ED 3 tED:16/19 rED:9/12 4 SPD 4 3,6,9,12 8 REC 2 43 END 3 42 STUN 10 6" RUN 0 2" SWIM 0 3" JUMP 0 Characteristics Cost: 133 |
![]()
|
9 Enhanced Perception, +3 to PER Rolls for All Sense Groups 10 Tracking (Smell/Taste Group) 10 Discriminatory Sense (Hearing Group) 3 Ultrasonic Perception 4 +2 Telescopic to PER Rolls, only to offset the Range Modifier, Normal Hearing, Normal Sight(+2) 5 Nightvision 15 Tough: 25% Physical Damage Reduction, Resistant 7 Police Band Radio Ear Piece: Radio Perception, Concealed(-2 to PER Roll), IIF Fragile(-½) 7 Kevlar Coat: 5 PD/3 ED Armor, OIF(-½), Real Armor(-¼) 27 Energy Weapon Belt Multipower, , OIF Expendable Focus: Belt, Very Difficult to obtain new Focus(-1) 4 m Energy Blaster: 6d6 Energy Blast, 3 shot Autofire(+¼), Armor Piercing(+½), OAF(-1), Real Weapon(-¼), 12 Charges(-¼), Must recharge on belt for one hour(-¼) 1 u Energy Saber: 1½d6 H2H Killing Attack, +1 STUN Multiplier(+¼), 0 END(+½), STR Minimum(-½), Cannot Add/Subtract Damage(-½), OAF(-1), Two-Handed(-½), 8-10 Minute Charges(-½), Real Weapon(-¼), Must recharge on belt for one hour(Power does not work in Uncommon Circumstances(-¼) 1 u Energy Grenades: 4d6 Energy Blast, Time Delay(+¼), Explosion -1 DC/2"(+¾), 6 Charges(-¾), Range Based On Strength(-¼), Extra Phase(-¼), only 6 charges per hour(-¼) 18 Combat Luck: 9 PD/9 ED 4 SideKick +0 OCV +2 DCV STR +2d6 Strike 5 Strike +1 OCV +3 DCV STR Strike 4 Escape +0 OCV +0 DCV +15 STR vs. Grab 4 Choke Hold -2 OCV +0 DCV Grab One Limb;2d6 NND 3 Grab -1 OCV -1 DCV Grab, +10 to STR for hold only 15 +3 with Ranged Combat 10 Agile: +2 with DCV 5 +1 with HTH Combat 5 Accurate Sprayfire 5 Rapid Attack (Ranged) 3 WF: Blades, Small Arms 3 Fast Draw 14- 3 Tracking 13- 3 Breakfall 14- 3 Shadowing 13- 3 Stealth 14- 3 Persuasion 13- 2 SS: Electromagnetic Theory 11- 2 Weaponsmith (Energy Weapons) 13- 3 Mechanics 13- 3 Electronics 13- 3 Inventor 13- 2 Deep Cover Powers Cost: 217 Total Cost: 350 Base Points: 200 25 Enraged: If a child is harmed, Common, 14-, 11- 20 Psychological Limitation: Short Temper, Common, Total 20 Hunted: Other Superhumans, 11-, As Powerful, Harshly Punish, Extensive Non-Combat Influence 15 Hunted: FBI, 11-, More Powerful, Watching, Extensive Non-Combat Influence 15 Psychological Limitation: Over Confident, Common, Strong 15 Psychological Limitation: Stubborn, Common, Strong 15 Enraged: Taunted/Mocked, Common, 11-, 14- 15 Social Limitation: Secret Identity: Curtis Derwood, Frequently, Major 10 Reputation: Tough Guy, Rebel, 11- Disadvantages Total: 150 Experience Spent: 0 Experience Total: 3 Total Points: 350
Vender was created, designed and played by Wraith.
© Copyright 2003, 2008 - Wraith5th Ed.