Heroes of the RCU

VENDER

NAME : Curtis Derwood
PLAYER : Wraith
Created by Wraith 

15	STR	 5 12-	450 lbs; 3d6
26	DEX	48 14-	OCV:9 / DCV:9
19	CON	18 13-
14	BODY	 8 12-
20	INT	10 13-	PER roll: 16-
15	EGO	10 12-	ECV:5
18	PRE	 8 13-	PRE attack: 3½d6
15	COM	 3 12-
 5	PD	 2	tPD:14/19 rPD:9/14
 7	ED	 3	tED:16/19 rED:9/12
 4	SPD	 4	3,6,9,12
 8	REC	 2
43	END	 3
42	STUN	10
 6"	RUN	 0
 2"	SWIM	 0
 3"	JUMP	 0
Characteristics Cost: 133
Vender5e
 9	Enhanced Perception, +3 to PER Rolls for All Sense Groups
10	Tracking (Smell/Taste Group)
10	Discriminatory Sense (Hearing Group)
 3	Ultrasonic Perception
 4	+2 Telescopic to PER Rolls, only to offset the Range Modifier, Normal
	 Hearing, Normal Sight(+2)
 5	Nightvision
15	Tough: 25% Physical Damage Reduction, Resistant
 7	Police Band Radio Ear Piece: Radio Perception, Concealed(-2 to PER Roll), 
	 IIF Fragile(-½)
 7	Kevlar Coat: 5 PD/3 ED Armor, OIF(-½), Real Armor(-¼)
27	Energy Weapon Belt Multipower, , OIF Expendable Focus: Belt, Very
	 Difficult to obtain new Focus(-1)
 4 m	Energy Blaster: 6d6 Energy Blast, 3 shot Autofire(+¼), Armor Piercing(+½),
	 OAF(-1), Real Weapon(-¼), 12 Charges(-¼), Must recharge on belt for
	 one hour(-¼)
 1 u	Energy Saber: 1½d6 H2H Killing Attack, +1 STUN Multiplier(+¼), 0 END(+½),
	 STR Minimum(-½), Cannot Add/Subtract Damage(-½), OAF(-1), Two-Handed(-½),
	 8-10 Minute Charges(-½), Real Weapon(-¼), Must recharge on belt for one
	 hour(Power does not work in Uncommon Circumstances(-¼)
 1 u	Energy Grenades: 4d6 Energy Blast, Time Delay(+¼), Explosion -1 DC/2"(+¾),
	 6 Charges(-¾), Range Based On Strength(-¼), Extra Phase(-¼), only
	 6 charges per hour(-¼)
18	Combat Luck: 9 PD/9 ED
 4	SideKick	+0 OCV	+2 DCV	STR +2d6 Strike
 5	Strike		+1 OCV	+3 DCV	STR Strike
 4	Escape		+0 OCV	+0 DCV	+15 STR vs. Grab
 4	Choke Hold	-2 OCV	+0 DCV	Grab One Limb;2d6 NND
 3	Grab		-1 OCV	-1 DCV	Grab, +10 to STR for hold only
15	+3 with Ranged Combat
10	Agile: +2 with DCV
 5	+1 with HTH Combat
 5	Accurate Sprayfire
 5	Rapid Attack (Ranged)
 3	WF: Blades, Small Arms
 3	Fast Draw	14-
 3	Tracking	13-
 3	Breakfall	14-
 3	Shadowing	13-
 3	Stealth		14-
 3	Persuasion	13-
 2	SS: Electromagnetic Theory	11-
 2	Weaponsmith (Energy Weapons)	13-
 3	Mechanics	13-
 3	Electronics	13-
 3	Inventor	13-
 2	Deep Cover

Powers Cost: 217
Total Cost: 350

Base Points: 200
25	Enraged: If a child is harmed, Common, 14-, 11-
20	Psychological Limitation: Short Temper, Common, Total
20	Hunted: Other Superhumans, 11-, As Powerful, Harshly Punish, Extensive
	 Non-Combat Influence
15	Hunted: FBI, 11-, More Powerful, Watching, Extensive Non-Combat Influence
15	Psychological Limitation: Over Confident, Common, Strong
15	Psychological Limitation: Stubborn, Common, Strong
15	Enraged: Taunted/Mocked, Common, 11-, 14-
15	Social Limitation: Secret Identity: Curtis Derwood, Frequently, Major
10	Reputation: Tough Guy, Rebel, 11-

Disadvantages Total: 150
Experience Spent: 0		Experience Total: 3
Total Points: 350

Vender was created, designed and played by Wraith.

© Copyright 2003, 2008 - Wraith

5th Ed.

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