WHIRLWINDNAME : Moriah Musashi PLAYER : a cast of thousands Created by Lynda Fitzgerald-Doner 25 (45) STR 15 14- 1800 lbs.; 5d6(9d6) 38 DEX 84 17- OCV:13 / DCV:14 25 CON 30 14- 14 BODY 8 12- 18 INT 8 13- PER roll: 13- 17 EGO 14 12- ECV:6 25 (30) PRE 15 14- PRE attack: 5d6 18 COM 4 13- 10 (16) PD 5 tPD:16 rPD:6 50% rRed 10 (16) ED 5 tED:16 rED:6 50% rRed 6 SPD 12 2,4,6,8,10,12 |
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12 REC 4 50 END 0 40 STUN 0 6"(25") RUN 0 2" SWIM 0 5"(9") LEAP 0 Characteristics Cost: 204 |
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5 Short and tiny: +1 with DCV (added in above) 2 Unintimitable: +5 PRE, Defensive Only(-1) 6 23 Strength @ ½ END(+¼) 1 40 Rolling with Attacks: 50% Damage Reduction (rPD), requires a Breakfall Roll(-½) plus 50% Damage Reduction (rED), requires a Breakfall Roll(-½) 51 Movement Multipower, 51-point reserve 10 m Running +19", @ ½ END (+¼) (added to Secondary Value) 2 10 m Flight 17", @ ½ END (+¼), Usable Underwater (+¼) 2 3 u Hyper speed: Flight 10", Usable as Running(+¼), Megascale 1"=1 km(+¼) plus Megascale 1"=1 km(+¼) on Normal Sight [11,250 mph = Mach 15] 52 Momentum Attack Effects Multipower, 52-point reserve 5 u Speed Kills: Hand-To-Hand Killing Attack 2d6K (vs. PD) @ ½ END(+¼) Armor Piercing(+½) [3d6K AP w/23 STR; 3½d6K AP w/Spin Kick) 2 1 u Momentum Bonus: +20 STR @ 0 END(+½); No Figured Characteristics(-½), Only for super speed effects, no lifting(-½) (added in above) 1 u Contender Momentum Bonus: +15 STR @ 0 END(+½), Requires GM permission to use(-1), No Figured Characteristics(-½), Only for super speed effects, no lifting(-½) (not shown above, 60 STR 12d6 damage) Powers Cost: 186 18 Combat Luck: 9 PD/9 ED 4 Double Jointed 3 Perfect Pitch 6 Speed Reading: x100 Talents Cost: 31 Champions of Justice Computer Communicator COJ-007: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 4 Karate Punch +0 OCV +2 DCV STR+4d6 (9d6; 13d6; 16d6) 5 Karate Spin Kick -2 OCV +1 DCV STR+6d6 (11d6; 15d6; 18d6) 3 Karate Legsweep +2 OCV -1 DCV STR+3d6 Target Falls (8d6; 12d6; 15d6) 5 Probing Strike +1 OCV +3 DCV STR+2d6 (7d6; 11d6; 14d6) 5 Passing Strike +1 OCV +0 DCV Str+2d6+v/5, FMove (7d6+; 11d6+; 14d6+) 4 Karate Block +2 OCV +2 DCV abort, block 4 Karate Dodge --- +5 DCV abort, dodge 4 Karate Disarm -1 OCV +1 DCV +22 STR (45 STR; 65 STR; 80 STR) 8 +2 Damage Classes (already added in above) 1 Weapon Element: Momentum Affects (default is bare handed) Martial Arts Cost: 43 8 Money (Wealthy) 2 Deep Cover(Identification papers for both Moriah Musashi and Sarah Quinn) 1 Fringe Benefit (Passport) 4 Contact: Britain Stewart 11- has access to major institutions, has significant Contacts of his own, has extremely useful Skills or resources, Good relationship Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 28 15 +5 with Karate 20 +1 Overall level 3 Acrobatics 17- 3 Stealth 17- 3 Demolitions 13- 3 Disguise 13- 3 Persuasion 14- 3 Seduction 14- 3 Streetwise 14- 3 High Society 14- 5 PS: Singer 15-, INT-based 4 PS: Performer 15-, PRE-based 3 PS: Play Guitar 17-, DEX-based 2 KS: "The Troubles" terrorirsts 11- 3 WF: Small Arms, Grenade Launchers Champions of Justice Package Skills 5 a) Breakfall 18- 2 b) KS: Champions of Justice 11- 2 c) KS: Champions of Justice Enemies 11- 3 Linguist 0 a) Japanese: Idiomatic, native 4 b) English: Imitate dialects 1 c) Gaelic: Fluent Conversation 3 Traveler 2 a) AK: New York 13- 2 b) AK: Tokyo 13-, INT-based 2 c) AK: Northern Ireland 13-, INT-based Skills Cost: 102 Total Cost: 632 Base Points: 400 5 Reputation: dangerous, aggresive speedstrix, Sometimes (8-) 15 Social Limitation: secret former life as a terrorist, Occasional, Severe 5 Distinctive Features: Combination of Irish and Asian features, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses (e.g. green eyes w/epicanthic fold) 5 Distinctive Features: wild clothes and dyed hair, Concealable, Noticed & Recognizable, Detectable By Commonly-Used Sense, Not In Some Cultures 15 Psych. Lim.: Secretive about her past as Sarah Quinn, Uncommon, Total 15 Psychological Limitation: Likes to test herself against really tough opponents, Common, Strong 15 Psychological Limitation: Little concern about killing, Common, Strong 10 Psychological Limitation: enjoys hand to hand combat, Common, Moderate 10 Rivalry: most other martial artists, Professional, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry; Rival could be a Player Character 10 Physical Limitation: Mutant physiology requires specialised medical care, Infrequently, Greatly Impairing 20 Hunted: Champions of Justice, frequently, More Powerful, character is very easy for hunter to find, Watching 60 Champion of Justice Bonus Disadvantages Total: 185 Experience Spent: 47 Experience Total: 88 Total Points: 632
Whirlwind was created, designed and was originally played by Lynda Fitzgerald-Doner.
Other players have been Wendy Boucher, Lindsey King, Jane Williams, and Jenn Lindgren.
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