Champions of Justice

WHIRLWIND

NAME : Moriah Musashi
PLAYER : a cast of thousands
Created by Lynda Fitzgerald-Doner

25 (45)	STR	15 14-	1800 lbs.; 5d6(9d6)
38	DEX	84 17-	OCV:13 / DCV:14
25	CON	30 14-
14	BODY	 8 12-
18	INT	 8 13-	PER roll: 13-
17	EGO	14 12-	ECV:6
25 (30)	PRE	15 14-	PRE attack: 5d6
18	COM	 4 13-
10 (16)	PD	 5	tPD:16 rPD:6  50% rRed
10 (16)	ED	 5	tED:16 rED:6  50% rRed
 6	SPD	12	2,4,6,8,10,12
We call the 'Wind 'Moriah'
12	REC	 4
50	END	 0
40	STUN	 0
6"(25")	RUN	 0
2"	SWIM	 0
5"(9")	LEAP	 0
Characteristics Cost: 204
5e
 5	Short and tiny: +1 with DCV (added in above)
 2	Unintimitable: +5 PRE, Defensive Only(-1)
 6	23 Strength @ ½ END(+¼)							 1
40	Rolling with Attacks: 50% Damage Reduction (rPD), requires a Breakfall
	 Roll(-½) plus 50% Damage Reduction (rED), requires a Breakfall Roll(-½)
51	Movement Multipower, 51-point reserve
10 m	Running +19", @ ½ END (+¼) (added to Secondary Value)			 2
10 m	Flight 17", @ ½ END (+¼), Usable Underwater (+¼)			 2
 3 u	Hyper speed: Flight 10", Usable as Running(+¼), Megascale 1"=1 km(+¼)
	  plus Megascale 1"=1 km(+¼) on Normal Sight [11,250 mph = Mach 15]
52	Momentum Attack Effects Multipower, 52-point reserve
 5 u	Speed Kills: Hand-To-Hand Killing Attack 2d6K (vs. PD) @ ½ END(+¼)
	 Armor Piercing(+½) [3d6K AP w/23 STR; 3½d6K AP w/Spin Kick)		 2
 1 u	Momentum Bonus: +20 STR @ 0 END(+½); No Figured Characteristics(-½), 
	 Only for super speed effects, no lifting(-½) (added in above)
 1 u	Contender Momentum Bonus: +15 STR @ 0 END(+½), Requires GM permission
	 to use(-1), No Figured Characteristics(-½), Only for super speed
	 effects, no lifting(-½) (not shown above, 60 STR 12d6 damage)
Powers Cost: 186

18	Combat Luck: 9 PD/9 ED
 4	Double Jointed
 3	Perfect Pitch
 6	Speed Reading: x100
Talents Cost: 31

	Champions of Justice Computer Communicator COJ-007:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

 4	Karate Punch	 +0 OCV	 +2 DCV	 STR+4d6 (9d6; 13d6; 16d6)
 5	Karate Spin Kick -2 OCV	 +1 DCV	 STR+6d6 (11d6; 15d6; 18d6)
 3	Karate Legsweep	 +2 OCV	 -1 DCV	 STR+3d6 Target Falls (8d6; 12d6; 15d6)
 5	Probing Strike	 +1 OCV	 +3 DCV	 STR+2d6 (7d6; 11d6; 14d6)
 5	Passing Strike	 +1 OCV	 +0 DCV	 Str+2d6+v/5, FMove (7d6+; 11d6+; 14d6+)
 4	Karate Block	 +2 OCV	 +2 DCV	 abort, block
 4	Karate Dodge	 ---   	 +5 DCV	 abort, dodge
 4	Karate Disarm	 -1 OCV	 +1 DCV	 +22 STR (45 STR; 65 STR; 80 STR)
 8	+2 Damage Classes (already added in above)
 1	Weapon Element: Momentum Affects (default is bare handed)
Martial Arts Cost: 43

 8	Money (Wealthy)
 2	Deep Cover(Identification papers for both Moriah Musashi
	 and Sarah Quinn)
 1	Fringe Benefit (Passport)
 4	Contact:  Britain Stewart		11-
	 has access to major institutions, has significant Contacts of his own,
	 has extremely useful Skills or resources, Good relationship
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 28

15	+5 with Karate
20	+1 Overall level
 3	Acrobatics			 17-
 3	Stealth				 17-
 3	Demolitions			 13-
 3	Disguise			 13-
 3	Persuasion			 14-
 3	Seduction			 14-
 3	Streetwise			 14-
 3	High Society			 14-
 5	PS: Singer 			 15-, INT-based
 4	PS: Performer			 15-, PRE-based
 3	PS: Play Guitar			 17-, DEX-based
 2	KS: "The Troubles" terrorirsts	 11-
 3	WF: Small Arms, Grenade Launchers
	Champions of Justice Package Skills
 5 a)	Breakfall			 18-
 2 b)	KS: Champions of Justice	 11-
 2 c)	KS: Champions of Justice Enemies 11-
 3	Linguist
 0 a)	Japanese: Idiomatic, native 
 4 b)	English: Imitate dialects
 1 c)	Gaelic: Fluent Conversation 
 3	Traveler
 2 a)	AK: New York			 13-
 2 b)	AK: Tokyo 			 13-, INT-based
 2 c)	AK: Northern Ireland 		 13-, INT-based
Skills Cost: 102

Total Cost: 632

Base Points: 400
 5	Reputation: dangerous, aggresive speedstrix, Sometimes (8-)
15	Social Limitation: secret former life as a terrorist, Occasional, Severe
 5	Distinctive Features: Combination of Irish and Asian features, Easily
	 Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
	 (e.g. green eyes w/epicanthic fold)
 5	Distinctive Features: wild clothes and dyed hair, Concealable, Noticed &
	 Recognizable, Detectable By Commonly-Used Sense, Not In Some Cultures
15	Psych. Lim.: Secretive about her past as Sarah Quinn, Uncommon, Total
15	Psychological Limitation: Likes to test herself against really tough
	 opponents, Common, Strong
15	Psychological Limitation: Little concern about killing, Common, Strong
10	Psychological Limitation: enjoys hand to hand combat, Common, Moderate
10	Rivalry: most other martial artists, Professional, Rival is As Powerful, 
	 Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry;
	 Rival could be a Player Character
10	Physical Limitation: Mutant physiology requires specialised medical
	 care, Infrequently, Greatly Impairing
20	Hunted: Champions of Justice, frequently, More Powerful, character is
	 very easy for hunter to find, Watching
60	Champion of Justice Bonus
Disadvantages Total: 185
Experience Spent: 47		Experience Total: 88
Total Points: 632

Whirlwind was created, designed and was originally played by Lynda Fitzgerald-Doner.
Other players have been Wendy Boucher, Lindsey King, Jane Williams, and Jenn Lindgren.

© Copyright 1987, 2012 - Kenneth G. Hallaron

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