NAME : Roscoe Turner Jr. PLAYER : non-player character Created by Kenn Hallaron and Andy Fox 30 STR 15 14- 3600 lbs.; 6d6 26 DEX 54 14- OCV:9 / DCV:9 25 CON 30 14- 20 BODY 20 13- 13 INT 3 12- PER roll: 15- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE attack: 5d6 18 COM 4 13- 10 PD 4 tPD:15 rPD:10 50% rRed 10 ED 5 tED:15 rED:10 50% rRed 5 SPD 12 3,5,8,10,12 |
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11 REC 0 50 END 0 50 STUN 2 6" RUN 0 2" SWIM 0 5" LEAP 0 Characteristics Cost: 181 |
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20 Toughness: 25% Physical Damage Reduction, plus 25% Energy Damage Reduction 7 ½ END Cost on 30 STR(+¼) 20 Mind Over Matter Elemental Control: 40 pt. powers 16 a) Become Bulletproof: Armor 6 PD/8 ED, Costs END to Activate(-¼) plus Armor 6 PD/4 ED, Hardened(+¼) Costs END to Activate(-¼) 4 20 b) Flight 11", x8 Noncombat, @ ½ END(+¼) 1 16 c) Enhanced Toughness: 25% PhysicalResistant Damage Reduction, Costs END to Activate(-¼) plus 25% Energy Resistant Damage Reduction, Costs END to Activate(-¼) plus 25% Mental Damage Reduction, Costs END to 4 Activate(-¼) 50% vs normal damage; 25% vs mental or killing damage 7 Regeneration: Healing 2 BODY @ 0 END(+½), Persistent(+½); Extra Time, Regeneration Only, 1 Minute(-1½), Self Only(-½) 37 Focused Blows Multipower: 37 pts. 2 u Hand-To-Hand Attack +6d6 @ ½ END(+¼), Hand-To-Hand Attack(-½) 1 4 u Hand-to-Hand Killing Attack 2d6, @ ½ END(+¼) [4d6 w/STR] 1 11 Mental Defense: 15 points 9 +3 PER with all Sense Groups Powers Cost: 169 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very common(SENSE), as well as Radio(-½), OIF(-½) Equipment Cost: 5 4 Punch +2 OCV +0 DCV STR +2d6 Strike (7d6; 13d6) 4 Jab +0 OCV +2 DCV STR +2d6 Strike (7d6; 13d6) 5 Cross +1 OCV -2 DCV STR +4d6 Strike (9d6; 15d6) 4 Block +2 OCV +2 DCV Block, Abort 3 Grab -1 OCV -1 DCV Grab Two Limbs, +10 STR for hold (35 STR) 4 Escape +0 OCV +0 DCV +15 STR vs. Grabs (40 STR) Martial Arts Cost: 24 15 +3 with HTH Combat 3 Breakfall 14- 3 Conversation 14- 3 Persuasion 14- 3 Oratory 14- 7 Gambling: Sports Betting, Poker, Roulette, Craps, Blackjack 12- 3 AK: the South 12- 3 Paramedics 12- 3 Survival: Pelagic Environments & Tropical Coasts, Temperate & Subtropical 12- Skills Cost: 43 2 Reputation: Patriotic hero (medium-sized group) 11-, +2/+2d6 Perks Cost: 2 6 Combat Luck 3 PD/3 ED Talents Cost: 6 Total Cost: 430 Base Points: 300 10 Social Limitation: Public Identity, Frequently, Minor 5 Distinctive Features: thick Drawl Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 15 Reputation: Violent Super Bigot, 11-, Extreme 15 Psychological Limitation: Considers only European descended Christians to be "real Americans", Common, Strong 15 Psychological Limitation: Protective of "real Americans" and views "non-Americans" as threats, Common, Strong 15 Psychological Limitation: Patriotic, Common, Strong 15 Psychological Limitation: Has no qualms about using any level of violence on criminals, Common, Strong 10 Psychological Limitation: Hungry for acceptance, Common, Moderate 15 Hunted: the Cabal, As Powerful, Com. 11-, Watching, Extensive Non-Combat Influence, character is very easy to find 5 Hunted: Warriors of the Confederacy, Less Powerful, Occ. 8-, Watching, Extensive Non-Combat Influence, character is very easy to find Disadvantages Total: 120 Experience Spent: 10 Experience Total: 13 Total Points: 430
Known Background: When Roscoe Turner Jr. was four years old, his family went on a vacation to New York City. His father, a factory worker in Tennessee, had been setting aside money for several years to afford the trip. Unfamiliar with driving in a big city, on expressways and turnpikes, there were multiple times that Roscoe Turner Sr. got lost on the trip. The last time this happened, the Turners ended up in one of the most impoverished run-down parts of the city. When Roscoe Sr. got out to ask for directions, he was set upon by several gang members. Roscoe Jr. watched in horror as his father was beaten to death, and it would be several years before he'd be old enough to understand what they did to his mother. Roscoe Jr. then grew up in the home of his paternal grandfather, who took care his violated daughter-in-law, as best he could, until she took her own life. It was in this environment, that the boy filled with love, hate, grief and despair came to believe his grandfather's racist views. That the crimes that had destroyed their family had been motivated by greed and envy was lost on both Turners. They were poor as well.
Strong-willed, when he was old enough, Roscoe Jr. joined the U.S. Army, just as his father and grandfather had. It was not a good fit. Roscoe was in danger being sent to Leavenworth, Kansas, when he volunteered for an experimental program. The army had been exploring tapping the energy of the mind for decades, and this was the simply the latest round of experiments. And like so many others, it ended in failure. The volunteers were sworn to secrecy and sent back to their units. In Roscoe's case, he received a dishonorable discharge. It turns out, though, the experiments weren't failures. The process simply had taken longer than anyone had expected. Two years after his discharge, Roscoe was manifesting heightened strength and resilience, and the ability to psionically fly. He did what any country-loving, God-fearing, young man in this situation would do, he put on a red-white and blue, patriotically themed costume and became a super hero. He moved to Nashville and became the Real American. He quickly became known as a very effective hero. He won accolades when he publicly went through paramedic training to be even more effective during rescue operations. However, while an effective crime deterrent, it was because he was brutal. His treatment of criminals, particularly criminals of colour, was far from exemplary. But never lethal. Then there was the incident that made Roscoe infamous within the super hero community. An armoured car had been hi-jacked and was making a midnight escape along I-40. Real American was in pursuit. Separately, Carl Washington, the Crusader known as Thunder, was in transit to visit family in Houston, after the Havok Disaster, and was in the area. He also was in pursuit. Thunder has always worked in street clothes, eschewing the use of a distinctive costume. He's also a speedster and beat Roscoe to the scene. Real American, didn't recognise Washington, and, honestly didn't believe him when he identified himself. Roscoe saw a non-costumed parahuman in the company of criminals; a black parahuman in the company of criminals. He also mistakenly believed that the super strength he saw Thunder use came with a greater degree of invulnerability than Thunder possesses. Real American fought hard, and it was brutal. It was after Thunder was gravely injured and unconscious and the real criminals stopped by Turner, that Real American found a magazine in the armoured car, covering the Crusaders, and realised his mistake. He then used his paramedic training to save Washington's life. Despite the fact that there were no witnesses to this final event of the incident, the Tennessee District Attorney still didn't have enough evidence to pursue a case against Turner over what was perceived by many as a tragic parahuman misunderstanding-turned-brawl. Turner's reputation was never good (not that it deserved to be), but after this incident it was thoroughly trashed. Despite this, he continues to fight the good fight the only way he knows how. Shortly before the Omnisphere Incident, Turner was approached, and was convinced to trade in his American-themed costume for a Confederacy themed costume. He was also invited, for the first time, to join a super hero team. Eager for any kind of acceptance, he readily became a member of Rebel Yell.Personality: In most situations, Roscoe Turner is an easy-going kind of guy. He is a helpful, friendly person. Many women find him charming. That said, he has a problem with some authority figures, which led to his problems in the army; he distrusts anyone who is not descended of white Europeans; and he hates criminals with a deeply set passion. He values life, but not enough to change his attitudes towards criminals. Although he is a racist, in most cases that racism takes the form of distrust and apparent indifference. His violent urges are aimed at criminals. He has a smart mouth, and in a confrontation, he is apt to say the thing that is most likely to get the other person riled. He is no saint, by any stretch of the imagination, but he is not the monster that many, most Crusaders in particular, make him out to be. Eager for acceptance for himself, he has always been open about who he is.
Powers/Tactics: Real American's powers allow him, through an act of intense concentration, to greatly increase his resistance to harm. He is also tremendously fast, strong (albeit on the low-end of superhuman strength), and is able to fly. His powers are similar to, but not nearly as powerful as, Captain Victory's, and in fact Turner would know Victory's real name if his intense distrust hadn't caused him to avoid and ignore the man in the next bunk during the experiments. His main tactic is to fly in quickly, and then hit his enemies hard. He is a hand-to-hand-combatant, through and through, and a puncher, not a grappler. He will use his smart mouth to anger his foes and not fight their best.
Appearance: Roscoe Turner stands six foot one, with strawberry blond hair. His taste in hair styles stalled out in the eighties, and still favours a mullet. Despite this, he is still quite handsome. His current costume is a red shirt and trunks over blue tights. The shirt is emblazoned with the "Stars-and-Bars" of the confederate flag. His boots are red and his cape and gloves are blue.
Real American was created and designed by Kenn Hallaron and Andy Fox. He is an NPC.
© Copyright 1988, 2012 - Andrew Fox, Kenneth G. Hallaron