Rebel Yell

REAL AMERICAN

NAME : Roscoe Turner Jr.
PLAYER : non-player character
Created by Kenn Hallaron and Andy Fox

30	STR	15 14-	3600 lbs.; 6d6
26	DEX	54 14-	OCV:9 / DCV:9
25	CON	30 14-
20	BODY	20 13-
13	INT	 3 12-	PER roll: 15-
18	EGO	16 13-	ECV: 6
25	PRE	15 14-	PRE attack: 5d6
18	COM	 4 13-
10	PD	 4	tPD:15 rPD:10  50% rRed
10	ED	 5	tED:15 rED:10  50% rRed
 5	SPD	12	3,5,8,10,12
The Real American
11	REC	 0
50	END	 0
50	STUN	 2
 6"	RUN	 0
 2"	SWIM	 0
 5"	LEAP	 0
Characteristics Cost: 181
5e
20	Toughness: 25% Physical Damage Reduction, plus 25% Energy Damage
	 Reduction
 7	½ END Cost on 30 STR(+¼)
20	Mind Over Matter Elemental Control: 40 pt. powers
16 a)	Become Bulletproof: Armor 6 PD/8 ED, Costs END to Activate(-¼) plus
	 Armor 6 PD/4 ED, Hardened(+¼) Costs END to Activate(-¼)		 4
20 b)	Flight 11", x8 Noncombat, @ ½ END(+¼)					 1
16 c)	Enhanced Toughness: 25% PhysicalResistant  Damage Reduction, Costs END
	 to Activate(-¼) plus 25% Energy Resistant Damage Reduction, Costs END
	 to Activate(-¼) plus 25% Mental Damage Reduction, Costs END to		 4
	 Activate(-¼) 50% vs normal damage; 25% vs mental or killing damage
 7	Regeneration: Healing 2 BODY @ 0 END(+½), Persistent(+½); Extra Time,
	 Regeneration Only, 1 Minute(-1½), Self Only(-½)
37	Focused Blows Multipower: 37 pts.
 2 u	Hand-To-Hand Attack +6d6 @ ½ END(+¼), Hand-To-Hand Attack(-½)		 1
 4 u	Hand-to-Hand Killing Attack 2d6, @ ½ END(+¼) [4d6 w/STR]		 1
11	Mental Defense: 15 points
 9	+3 PER with all Sense Groups
Powers Cost: 169

 5	Team Radio: Radio Perception/Transmission; Sense Affected As Sound,
	 very common(SENSE), as well as Radio(-½), OIF(-½)
Equipment Cost: 5

 4	Punch	+2 OCV  +0 DCV	STR +2d6 Strike (7d6; 13d6)
 4	Jab	+0 OCV  +2 DCV	STR +2d6 Strike (7d6; 13d6)
 5	Cross	+1 OCV  -2 DCV	STR +4d6 Strike (9d6; 15d6)
 4	Block	+2 OCV  +2 DCV	Block, Abort
 3	Grab	-1 OCV  -1 DCV	Grab Two Limbs, +10 STR for hold (35 STR) 
 4	Escape	+0 OCV  +0 DCV	+15 STR vs. Grabs (40 STR)
Martial Arts Cost: 24

15	+3 with HTH Combat
 3	Breakfall	 14-
 3	Conversation	 14-
 3	Persuasion	 14-
 3	Oratory		 14-
 7	Gambling: Sports
	 Betting, Poker,
	 Roulette, Craps,
	 Blackjack	 12-
 3	AK: the South	 12-
 3	Paramedics	 12-
 3	Survival: Pelagic
	 Environments & Tropical
	 Coasts, Temperate &
	 Subtropical	 12-
Skills Cost: 43

 2	Reputation: Patriotic hero (medium-sized group) 11-, +2/+2d6
Perks Cost: 2

 6	Combat Luck 3 PD/3 ED
Talents Cost: 6

Total Cost: 430

Base Points: 300
10	Social Limitation: Public Identity, Frequently, Minor
 5	Distinctive Features: thick Drawl Concealable, Noticed and Recognizable,
	 Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
15	Reputation:  Violent Super Bigot, 11-, Extreme
15	Psychological Limitation: Considers only European descended Christians
	 to be "real Americans", Common, Strong
15	Psychological Limitation: Protective of "real Americans" and views 
	 "non-Americans" as threats, Common, Strong
15	Psychological Limitation: Patriotic, Common, Strong
15	Psychological Limitation: Has no qualms about using any level of violence
	 on criminals, Common, Strong
10	Psychological Limitation: Hungry for acceptance, Common, Moderate
15	Hunted: the Cabal, As Powerful, Com. 11-, Watching, Extensive Non-Combat
	 Influence, character is very easy to find
 5	Hunted: Warriors of the Confederacy, Less Powerful, Occ. 8-, Watching,
	 Extensive Non-Combat Influence, character is very easy to find
Disadvantages Total: 120
Experience Spent: 10		Experience Total: 13
Total Points: 430

Known Background: When Roscoe Turner Jr. was four years old, his family went on a vacation to New York City. His father, a factory worker in Tennessee, had been setting aside money for several years to afford the trip. Unfamiliar with driving in a big city, on expressways and turnpikes, there were multiple times that Roscoe Turner Sr. got lost on the trip. The last time this happened, the Turners ended up in one of the most impoverished run-down parts of the city. When Roscoe Sr. got out to ask for directions, he was set upon by several gang members. Roscoe Jr. watched in horror as his father was beaten to death, and it would be several years before he'd be old enough to understand what they did to his mother. Roscoe Jr. then grew up in the home of his paternal grandfather, who took care his violated daughter-in-law, as best he could, until she took her own life. It was in this environment, that the boy filled with love, hate, grief and despair came to believe his grandfather's racist views. That the crimes that had destroyed their family had been motivated by greed and envy was lost on both Turners. They were poor as well.

Strong-willed, when he was old enough, Roscoe Jr. joined the U.S. Army, just as his father and grandfather had. It was not a good fit. Roscoe was in danger being sent to Leavenworth, Kansas, when he volunteered for an experimental program. The army had been exploring tapping the energy of the mind for decades, and this was the simply the latest round of experiments. And like so many others, it ended in failure. The volunteers were sworn to secrecy and sent back to their units. In Roscoe's case, he received a dishonorable discharge. It turns out, though, the experiments weren't failures. The process simply had taken longer than anyone had expected. Two years after his discharge, Roscoe was manifesting heightened strength and resilience, and the ability to psionically fly. He did what any country-loving, God-fearing, young man in this situation would do, he put on a red-white and blue, patriotically themed costume and became a super hero. He moved to Nashville and became the Real American. He quickly became known as a very effective hero. He won accolades when he publicly went through paramedic training to be even more effective during rescue operations. However, while an effective crime deterrent, it was because he was brutal. His treatment of criminals, particularly criminals of colour, was far from exemplary. But never lethal.

Then there was the incident that made Roscoe infamous within the super hero community. An armoured car had been hi-jacked and was making a midnight escape along I-40. Real American was in pursuit. Separately, Carl Washington, the Crusader known as Thunder, was in transit to visit family in Houston, after the Havok Disaster, and was in the area. He also was in pursuit. Thunder has always worked in street clothes, eschewing the use of a distinctive costume. He's also a speedster and beat Roscoe to the scene. Real American, didn't recognise Washington, and, honestly didn't believe him when he identified himself. Roscoe saw a non-costumed parahuman in the company of criminals; a black parahuman in the company of criminals. He also mistakenly believed that the super strength he saw Thunder use came with a greater degree of invulnerability than Thunder possesses. Real American fought hard, and it was brutal. It was after Thunder was gravely injured and unconscious and the real criminals stopped by Turner, that Real American found a magazine in the armoured car, covering the Crusaders, and realised his mistake. He then used his paramedic training to save Washington's life. Despite the fact that there were no witnesses to this final event of the incident, the Tennessee District Attorney still didn't have enough evidence to pursue a case against Turner over what was perceived by many as a tragic parahuman misunderstanding-turned-brawl. Turner's reputation was never good (not that it deserved to be), but after this incident it was thoroughly trashed. Despite this, he continues to fight the good fight the only way he knows how. Shortly before the Omnisphere Incident, Turner was approached, and was convinced to trade in his American-themed costume for a Confederacy themed costume. He was also invited, for the first time, to join a super hero team. Eager for any kind of acceptance, he readily became a member of Rebel Yell.

Personality: In most situations, Roscoe Turner is an easy-going kind of guy. He is a helpful, friendly person. Many women find him charming. That said, he has a problem with some authority figures, which led to his problems in the army; he distrusts anyone who is not descended of white Europeans; and he hates criminals with a deeply set passion. He values life, but not enough to change his attitudes towards criminals. Although he is a racist, in most cases that racism takes the form of distrust and apparent indifference. His violent urges are aimed at criminals. He has a smart mouth, and in a confrontation, he is apt to say the thing that is most likely to get the other person riled. He is no saint, by any stretch of the imagination, but he is not the monster that many, most Crusaders in particular, make him out to be. Eager for acceptance for himself, he has always been open about who he is.

Powers/Tactics: Real American's powers allow him, through an act of intense concentration, to greatly increase his resistance to harm. He is also tremendously fast, strong (albeit on the low-end of superhuman strength), and is able to fly. His powers are similar to, but not nearly as powerful as, Captain Victory's, and in fact Turner would know Victory's real name if his intense distrust hadn't caused him to avoid and ignore the man in the next bunk during the experiments. His main tactic is to fly in quickly, and then hit his enemies hard. He is a hand-to-hand-combatant, through and through, and a puncher, not a grappler. He will use his smart mouth to anger his foes and not fight their best.

Appearance: Roscoe Turner stands six foot one, with strawberry blond hair. His taste in hair styles stalled out in the eighties, and still favours a mullet. Despite this, he is still quite handsome. His current costume is a red shirt and trunks over blue tights. The shirt is emblazoned with the "Stars-and-Bars" of the confederate flag. His boots are red and his cape and gloves are blue.

Real American was created and designed by Kenn Hallaron and Andy Fox. He is an NPC.

© Copyright 1988, 2012 - Andrew Fox, Kenneth G. Hallaron

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