Retribution

ARTEMIS

NAME : Sara Gill-Parsons
PLAYER : Jim Caswell
Created by Jim Caswell 

18	STR	 8 13-	550 lbs; 3½d6, 2 END
20	DEX	30 13-	OCV:7 / DCV:7
20	CON	20 13-
13	BODY	 6 12-
13	INT	 3 12-	PER roll: 12-
18	EGO	16 13-	ECV:6
18	PRE	 8 13-	PRE attack: 3½d6
18	COM	 4 13-
 8	PD	 4	tPD:16 rPD:8
 8	ED	 4	tED:16 rED:8
 4	SPD	10	3,6,9,12
Shrike's Estranged Mother, The Vampire Slayer
 8	REC	 0
40	END	 0
40	STUN	 0
 9"	RUN	 0	2 END
 2"	SWIM	 0	1 END
3½"	JUMP	 0	2 END
Characteristics Cost: 166
5e
 6	9" Running (27 miles per hour)						2
Powers Cost: 6

33	Compound Bow and Arrows Multipower, OAF(-1)
 2 u	Blunt Arrows: 13d6 Energy Blast, 8 Charges(-½), Reduced Penetration(-¼)
 3 u	Steel-reinforced Wooden Arrows: 4d6+1 Ranged Killing Attack, 16 Charges
 3 u	Silver-tipped Arrows: 3d6 Ranged Killing Attack, +2 STUN Multiplier(+½), 
	 16 Charges(+0)
 2 u	Missile Deflection: Any ranged attack, Full Ranged(+½), Charges Taken
	 from one of the other sets(-½)
12	Silver Sword Multipower, OAF(-1)
 1 u	+4d6 Hand-To-Hand Attack(-½); 7½D6 w/STR				2
 1 u	1½d6 Hand-To-Hand Killing Attack; 3d6 w/STR				2
 1 u	Missile Deflection: Bullets & Shrapnel
 7	Steel-reinforced Wooden Knives Multipower, OAF(-1), 5 Recoverable
	 Charges(-¼)
 1 u	+3d6 Hand-To-Hand Attack(-½); 6½D6 w/STR				2
 1 u	1d6 Hand-To-Hand Killing Attack; 2d6 w/STR				2
 1 u	1d6 Ranged Killing Attack; Costs END(-½)				2
12	Spectra Uniform: 8 PD/8 ED Armor, Not against blades or falling
	 damage(-½), OIF(-½)
Equipment Cost: 75

 1	Weapon Element: Blades
 5	Defensive Strike	+1 OCV	+3 DCV	Weapon Strike
 4	Fast Strike		+2 OCV	+0 DCV	Weapon +2 DC Strike
 5	Offensive Strike	-2 OCV	+1 DCV	Weapon +4 DC Strike
 3	Legsweep		+2 OCV	-1 DCV	STR +1d6 Strike, Target Falls
 3	Martial Throw		+0 OCV	+1 DCV	STR +v/5, Target Falls
 4	Martial Block		+2 OCV	+2 DCV	Block, Abort
 4	Martial Dodge		-- OCV	+5 DCV	Dodge, Abort
 4	Reversal		-1 OCV	-2 DCV	+15 STR to Escape, Grab Two Limbs
Martial Arts Cost: 33

32	+4 with All Combat
30	+6 with Ranged Combat
 3	Acrobatics			13-
 3	Breakfall			13-
 3	Contortionist			13-
 3	Seduction			13-
 3	Sleight Of Hand			13-
 3	Stealth				13-
 3	Shadowing			12-
 3	Tracking			12-
 3	Tactics				12-
 3	Knowledge Skill:
	 Creatures of the Night		12-
 2	KS: Paranormal Creatures	11-
 3	Weaponsmith: 
	Blades, Multi-tip Arrows	12-
 4	Weapon Familiarity:
	 Common Missile Weapons, Blades, Staffs, Unarmed Combat
Skills Cost: 101

 9	Ambidexterity: Eliminate Off Hand Penalty entirely
 3	Lightsleep
Perks Cost: 12

Total Cost: 353

Base Points: 200
20	Normal Characteristic Maxima
 5	Physical Limitation: Reduced lifting capacity, Infrequently, Slightly
	 Impairing
15	Social Limitation: Secret ID, Frequently, Major
 5	Reputation: Vampire Hunter, Sometimes
10	Dependent NPC: Alex Parsons - Abandoned husband, Normal, Infreq., Unaware
	 of character's adventuring career/Secret ID, Actively avoiding DNPC
 0	Dependent NPC: Kris Parsons, As powerful as the PC, Infrequently, Unaware
	 of her adventuring career/Secret ID, Useful noncombat position/skills
20	Psychological Limitation: Dedicated to getting "the job" done regardless
	 of the cost, Common, Total
15	Psychological Limitation: Overconfident, Common, Strong
10	Psychological Lim.: Guilt over abandoning daughter, Common, Moderate
10	Social Limitation: Withdrawn from those around her, Frequently, Minor
 0	Hunted: American Department of Child Welfare Services, Less Powerful, 
	 Occasionally, Mildly Punish, Limited Geographic Area, Extensive
	 Non-Combat Influence
 5	Hunted: Helsing, Less Powerful, Occasionally, Harshly Punish
15	Hunted: Vampire Packs, As Powerful, Frequently, Harshly Punish
15	Hunted: Werewolf packs, As Powerful, Frequently, Harshly Punish

Disadvantages Total: 145
Experience Spent: 8		Experience Total: 12
Total Points: 353

Known Background: The woman known as Artemis has a very mysterious past, and she likes it that way. Her teammates believe that she has a child out there somewhere, but why she left is unknown. She was first seen working for Helsing as a member of his Slayers squad, but when the man's quest turned to fanaticism, she got out and joined a slightly less fanatical group of monster-hunters.

Personality: Artemis is cold and aloof, in fact, unfriendly. Even to the few people she likes and trusts she says little, preferring to keep her own council. Her distance is deemed cold by many and bitch-like by the rest. In reality, she cares too much about those around her but is too angry and guilt-ridden to let anyone in. She keeps them distant so that they aren't hurt when she eventually leaves, and leave she will. The only person who has managed to crack her veneer since leaving home is Wulf, who she sees an a boy who is in need of a mother and that perhaps, just for a little while, she can make up for what she did to her daughter. She is extremely determined and driven, and she has little patience with those who do not at least try to match her determination.

Shaft during her Slayer days

Powers/Tactics: Artemis is a savage fighter who acts as though she's got nothing to live for. She will often start firing at the outskirts of the fight, but quickly charges into the middle of the field of battle, firing arrows at anyone who comes near until she's either overwhelmed or out of arrows. Then she will switch to the sword and will continue to fight. It is only her preternatural skill at combat that has kept her alive this long.

Appearance: Artemis is a very attractive blonde woman with light blue eyes. While her teammates know that she has a daughter, they believe the girl must be less than ten years old as Artemis can't be over her mid-twenties. Their estimates are wrong by a decade on both accounts. Adding to the misconception is Artemis's size: she stands 5'4" tall and 120 pounds with a thin, muscular build. She also tends to wear baggy tops to underplay her impressive bust size. Her muscle tone doesn't truly represent her strength, and in fact she maintains her physique and abilities with very little effort.

Artemis is created, designed and played by Jim Caswell.

© Copyright 2001, 2012 - James E. Caswell

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