ARTEMISNAME : Sara Gill-Parsons PLAYER : Jim Caswell Created by Jim Caswell 18 STR 8 13- 550 lbs; 3½d6, 2 END 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 13 BODY 6 12- 13 INT 3 12- PER roll: 12- 18 EGO 16 13- ECV:6 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 8 PD 4 tPD:16 rPD:8 8 ED 4 tED:16 rED:8 4 SPD 10 3,6,9,12 | ||
8 REC 0 40 END 0 40 STUN 0 9" RUN 0 2 END 2" SWIM 0 1 END 3½" JUMP 0 2 END Characteristics Cost: 166 |
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6 9" Running (27 miles per hour) 2 Powers Cost: 6 33 Compound Bow and Arrows Multipower, OAF(-1) 2 u Blunt Arrows: 13d6 Energy Blast, 8 Charges(-½), Reduced Penetration(-¼) 3 u Steel-reinforced Wooden Arrows: 4d6+1 Ranged Killing Attack, 16 Charges 3 u Silver-tipped Arrows: 3d6 Ranged Killing Attack, +2 STUN Multiplier(+½), 16 Charges(+0) 2 u Missile Deflection: Any ranged attack, Full Ranged(+½), Charges Taken from one of the other sets(-½) 12 Silver Sword Multipower, OAF(-1) 1 u +4d6 Hand-To-Hand Attack(-½); 7½D6 w/STR 2 1 u 1½d6 Hand-To-Hand Killing Attack; 3d6 w/STR 2 1 u Missile Deflection: Bullets & Shrapnel 7 Steel-reinforced Wooden Knives Multipower, OAF(-1), 5 Recoverable Charges(-¼) 1 u +3d6 Hand-To-Hand Attack(-½); 6½D6 w/STR 2 1 u 1d6 Hand-To-Hand Killing Attack; 2d6 w/STR 2 1 u 1d6 Ranged Killing Attack; Costs END(-½) 2 12 Spectra Uniform: 8 PD/8 ED Armor, Not against blades or falling damage(-½), OIF(-½) Equipment Cost: 75 1 Weapon Element: Blades 5 Defensive Strike +1 OCV +3 DCV Weapon Strike 4 Fast Strike +2 OCV +0 DCV Weapon +2 DC Strike 5 Offensive Strike -2 OCV +1 DCV Weapon +4 DC Strike 3 Legsweep +2 OCV -1 DCV STR +1d6 Strike, Target Falls 3 Martial Throw +0 OCV +1 DCV STR +v/5, Target Falls 4 Martial Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Abort 4 Reversal -1 OCV -2 DCV +15 STR to Escape, Grab Two Limbs Martial Arts Cost: 33 32 +4 with All Combat 30 +6 with Ranged Combat 3 Acrobatics 13- 3 Breakfall 13- 3 Contortionist 13- 3 Seduction 13- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Shadowing 12- 3 Tracking 12- 3 Tactics 12- 3 Knowledge Skill: Creatures of the Night 12- 2 KS: Paranormal Creatures 11- 3 Weaponsmith: Blades, Multi-tip Arrows 12- 4 Weapon Familiarity: Common Missile Weapons, Blades, Staffs, Unarmed Combat Skills Cost: 101 9 Ambidexterity: Eliminate Off Hand Penalty entirely 3 Lightsleep Perks Cost: 12 Total Cost: 353 Base Points: 200 20 Normal Characteristic Maxima 5 Physical Limitation: Reduced lifting capacity, Infrequently, Slightly Impairing 15 Social Limitation: Secret ID, Frequently, Major 5 Reputation: Vampire Hunter, Sometimes 10 Dependent NPC: Alex Parsons - Abandoned husband, Normal, Infreq., Unaware of character's adventuring career/Secret ID, Actively avoiding DNPC 0 Dependent NPC: Kris Parsons, As powerful as the PC, Infrequently, Unaware of her adventuring career/Secret ID, Useful noncombat position/skills 20 Psychological Limitation: Dedicated to getting "the job" done regardless of the cost, Common, Total 15 Psychological Limitation: Overconfident, Common, Strong 10 Psychological Lim.: Guilt over abandoning daughter, Common, Moderate 10 Social Limitation: Withdrawn from those around her, Frequently, Minor 0 Hunted: American Department of Child Welfare Services, Less Powerful, Occasionally, Mildly Punish, Limited Geographic Area, Extensive Non-Combat Influence 5 Hunted: Helsing, Less Powerful, Occasionally, Harshly Punish 15 Hunted: Vampire Packs, As Powerful, Frequently, Harshly Punish 15 Hunted: Werewolf packs, As Powerful, Frequently, Harshly Punish Disadvantages Total: 145 Experience Spent: 8 Experience Total: 12 Total Points: 353
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Known Background: The woman known as Artemis has a very mysterious past, and she likes it that way. Her teammates believe that she has a child out there somewhere, but why she left is unknown. She was first seen working for Helsing as a member of his Slayers squad, but when the man's quest turned to fanaticism, she got out and joined a slightly less fanatical group of monster-hunters. Personality: Artemis is cold and aloof, in fact, unfriendly. Even to the few people she likes and trusts she says little, preferring to keep her own council. Her distance is deemed cold by many and bitch-like by the rest. In reality, she cares too much about those around her but is too angry and guilt-ridden to let anyone in. She keeps them distant so that they aren't hurt when she eventually leaves, and leave she will. The only person who has managed to crack her veneer since leaving home is Wulf, who she sees an a boy who is in need of a mother and that perhaps, just for a little while, she can make up for what she did to her daughter. She is extremely determined and driven, and she has little patience with those who do not at least try to match her determination. |
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Powers/Tactics: Artemis is a savage fighter who acts as though she's got nothing to live for. She will often start firing at the outskirts of the fight, but quickly charges into the middle of the field of battle, firing arrows at anyone who comes near until she's either overwhelmed or out of arrows. Then she will switch to the sword and will continue to fight. It is only her preternatural skill at combat that has kept her alive this long.
Appearance: Artemis is a very attractive blonde woman with light blue eyes. While her teammates know that she has a daughter, they believe the girl must be less than ten years old as Artemis can't be over her mid-twenties. Their estimates are wrong by a decade on both accounts. Adding to the misconception is Artemis's size: she stands 5'4" tall and 120 pounds with a thin, muscular build. She also tends to wear baggy tops to underplay her impressive bust size. Her muscle tone doesn't truly represent her strength, and in fact she maintains her physique and abilities with very little effort.
Artemis is created, designed and played by Jim Caswell.
© Copyright 2001, 2012 - James E. Caswell