Rebel Yell

MAELSTROM ²

NAME : Jack Mitchell
PLAYER : ex-player character
Created by Kurt Marten and Jim Caswell

30/55	STR	20 20-	60 tons; 6d6/11d6
14	DEX	12 12-	OCV:5 / DCV:5
25	CON	30 14-
12	BODY	 4 12-
 8	INT	-2 11-	PER roll: 11-
17	EGO	14 12-	ECV: 6
18	PRE	 8 13-	PRE attack: 3½d6
10	COM	 0 11-
 6	PD	 0	tPD:12/32 rPD:6/26 25%/50% rRed
 6	ED	 1	tED:12/32 rED:6/26 25%/50% rRed
 4	SPD	16	3,6,9,12
'Thumbs up for Uncle Jack'
12	REC	 2
50	END	 0
40	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 6"/11"	LEAP	 0
Characteristics Cost: 105
5e
121	Modified Molecular State Multipower
  3 u	Cloud Form: Desolidification (affected by Cold and Wind), END Only To
	 Activate(+¼), Cannot Pass Through Solid Objects(-½)			3
  7 u	Cloud Grip: 30 STR, only used in conjunction with Cloud Form, @ ½
	 END(+¼), Affects Physical World(+2)					1
  4 u	Choking Grip: 3d6 Energy Blast, only used in conjunction with Cloud
	 Form, ½ END(+¼), No Normal Defense(+1), Affects Physical World(+2),
	 No Range (-½)								1
  4 u	Spreading Himself Thin: 3d6 NND Energy Blast(+1), only used in
	 conjunction with Cloud Form, 1 Hex Area Of Effect(+½), Affects
	 Physical World(+2), No Range(-½)					1
 15 m	Solidified Mass: Density Increase (3,200 kg mass,+25 STR,+5 PD/ED,
	 -5" KB), END Only To Activate(+¼) plus 15 PD/15 ED Armor		3
  3 u	Modified Molecular Cohesion: 25% Physical Damage Reduction, Resistant,
	 plus 25% Energy Damage Reduction, Resistant
  3 u	Increased Modified Molecular Cohesion: 25% Physical Damage Reduction,
	 Resistant, plus 25% Energy Damage Reduction, Resistant (50% each)
 18	Thick skin: 6 PD/6 ED Armor
 20	Cloud-form abilities Elemental Control, all slots Linked to
	 Cloud Form(-½)
 20 a)	Invisibility to Spatial Awareness, Sight and Touch Groups, No Fringe,
	 0 END(+½)
 12 b)	Rolling Fog: 18" Flight, Position Shift, 0 END(+½)
 16 c)	Fog: 4" radius Change Environment, -2 to Sight Group PER, 0 END(+½),
	 Affects Physical World(+2)
Powers Cost: 246

  5	Team Radio: Radio Perception/Transmission, OIF(-½), sense affected as 
	 Sound as well as Radio
Equipment Cost: 5

  4	+1 HTH Damage Class
  5	Jab		½Phase	+1 OCV	+3 DCV	7d6/12d6 Strike
  4	Punch		½Phase	+2 OCV	+0 DCV	9d6/14d6 Strike
  4	Block		½Phase	+2 OCV	+2 DCV	Block, Abort
  5	Rolling In	½Phase	+1 OCV	+0 DCV	7d6/12d6+v/5, FMove
  5	Thumb Rip	½Phase	-1 OCV	-2 DCV	Grab Limb, 1½d6HKA, Disable
Martial Arts Cost: 27

  8	+4 with Choking Grip
 10	+2 with HTH Combat
  0	Language:  British English, Native
  3	Demolitions 				11-
  3	Interrogation 				13-
Skills Cost: 24

  2	Fringe Benefit: International Driver's License, Passport
Perks Cost: 3

Total Cost: 409

Base Points: 250
  5	Distinctive Features: Thick Cockney Accent, Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Senses, Not Distinctive
	 In Some Cultures
 10	Extreme Reputation: former member (as London Fog) of the Vigil 8-
 10	Extreme Reputation: Thumb ripping vigilante 8-
 15	Prefessional Rivalry: Captain Miracle, Rival is More Powerful, Rival
	 is a Player Character, Seek to Outdo, Embarrass, or Humiliate, Rival
	 Aware of Rivalry
 15	Psychological Limitation: Overconfidence, Common, Strong
 15	Psychological Limitation: Violent Mindset, Common, Strong
 15	Psychological Limitation: Vengeful, Common, Strong
 10	Psychological Limitation: Hatred of Valiant, Uncommon, Strong
 10	Psychological Limitation: Misses the United Kingdom, Common, Moderate
 10	Physical Limitation: Can weigh as much as 3 tons, Infrequently,
	 Greatly Impairing
 15	Hunted: Soldiers of Fortune (particularly A.N.T. and Reaver),
	 As Powerful, character has a Public ID and is very easy to find,
	 Harshly Punish 8-
10	Hunted: the Cabal, As Powerful, Occ. 8-, Watching, Extensive Non-Combat
	 Influence, character is very easy to find
 5	Hunted: Warriors of the Confederacy, Less Powerful, Occ. 8-, Watching,
	 Extensive Non-Combat Influence, character is very easy to find
 10	Hunted:  Doctor Arcanum, More Powerful, PC has a Public ID or is
	 otherwise very easy to find, Watching 8-

Disadvantages Total: 155
Experience Spent: 4		Experience Total: 9
Total Points: 409

Maelstrom² was created, designed and originally played by Kurt Marten. He has been heavily adapted by Jim Caswell.

© Copyright 1998, 2012 - Kurt Marten, James Caswell

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