MAELSTROM ²NAME : Jack Mitchell PLAYER : ex-player character Created by Kurt Marten and Jim Caswell 30/55 STR 20 20- 60 tons; 6d6/11d6 14 DEX 12 12- OCV:5 / DCV:5 25 CON 30 14- 12 BODY 4 12- 8 INT -2 11- PER roll: 11- 17 EGO 14 12- ECV: 6 18 PRE 8 13- PRE attack: 3½d6 10 COM 0 11- 6 PD 0 tPD:12/32 rPD:6/26 25%/50% rRed 6 ED 1 tED:12/32 rED:6/26 25%/50% rRed 4 SPD 16 3,6,9,12 |
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12 REC 2 50 END 0 40 STUN 0 6" RUN 0 2" SWIM 0 6"/11" LEAP 0 Characteristics Cost: 105 |
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121 Modified Molecular State Multipower 3 u Cloud Form: Desolidification (affected by Cold and Wind), END Only To Activate(+¼), Cannot Pass Through Solid Objects(-½) 3 7 u Cloud Grip: 30 STR, only used in conjunction with Cloud Form, @ ½ END(+¼), Affects Physical World(+2) 1 4 u Choking Grip: 3d6 Energy Blast, only used in conjunction with Cloud Form, ½ END(+¼), No Normal Defense(+1), Affects Physical World(+2), No Range (-½) 1 4 u Spreading Himself Thin: 3d6 NND Energy Blast(+1), only used in conjunction with Cloud Form, 1 Hex Area Of Effect(+½), Affects Physical World(+2), No Range(-½) 1 15 m Solidified Mass: Density Increase (3,200 kg mass,+25 STR,+5 PD/ED, -5" KB), END Only To Activate(+¼) plus 15 PD/15 ED Armor 3 3 u Modified Molecular Cohesion: 25% Physical Damage Reduction, Resistant, plus 25% Energy Damage Reduction, Resistant 3 u Increased Modified Molecular Cohesion: 25% Physical Damage Reduction, Resistant, plus 25% Energy Damage Reduction, Resistant (50% each) 18 Thick skin: 6 PD/6 ED Armor 20 Cloud-form abilities Elemental Control, all slots Linked to Cloud Form(-½) 20 a) Invisibility to Spatial Awareness, Sight and Touch Groups, No Fringe, 0 END(+½) 12 b) Rolling Fog: 18" Flight, Position Shift, 0 END(+½) 16 c) Fog: 4" radius Change Environment, -2 to Sight Group PER, 0 END(+½), Affects Physical World(+2) Powers Cost: 246 5 Team Radio: Radio Perception/Transmission, OIF(-½), sense affected as Sound as well as Radio Equipment Cost: 5 4 +1 HTH Damage Class 5 Jab ½Phase +1 OCV +3 DCV 7d6/12d6 Strike 4 Punch ½Phase +2 OCV +0 DCV 9d6/14d6 Strike 4 Block ½Phase +2 OCV +2 DCV Block, Abort 5 Rolling In ½Phase +1 OCV +0 DCV 7d6/12d6+v/5, FMove 5 Thumb Rip ½Phase -1 OCV -2 DCV Grab Limb, 1½d6HKA, Disable Martial Arts Cost: 27 8 +4 with Choking Grip 10 +2 with HTH Combat 0 Language: British English, Native 3 Demolitions 11- 3 Interrogation 13- Skills Cost: 24 2 Fringe Benefit: International Driver's License, Passport Perks Cost: 3 Total Cost: 409 Base Points: 250 5 Distinctive Features: Thick Cockney Accent, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 10 Extreme Reputation: former member (as London Fog) of the Vigil 8- 10 Extreme Reputation: Thumb ripping vigilante 8- 15 Prefessional Rivalry: Captain Miracle, Rival is More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate, Rival Aware of Rivalry 15 Psychological Limitation: Overconfidence, Common, Strong 15 Psychological Limitation: Violent Mindset, Common, Strong 15 Psychological Limitation: Vengeful, Common, Strong 10 Psychological Limitation: Hatred of Valiant, Uncommon, Strong 10 Psychological Limitation: Misses the United Kingdom, Common, Moderate 10 Physical Limitation: Can weigh as much as 3 tons, Infrequently, Greatly Impairing 15 Hunted: Soldiers of Fortune (particularly A.N.T. and Reaver), As Powerful, character has a Public ID and is very easy to find, Harshly Punish 8- 10 Hunted: the Cabal, As Powerful, Occ. 8-, Watching, Extensive Non-Combat Influence, character is very easy to find 5 Hunted: Warriors of the Confederacy, Less Powerful, Occ. 8-, Watching, Extensive Non-Combat Influence, character is very easy to find 10 Hunted: Doctor Arcanum, More Powerful, PC has a Public ID or is otherwise very easy to find, Watching 8- Disadvantages Total: 155 Experience Spent: 4 Experience Total: 9 Total Points: 409
Maelstrom² was created, designed and originally played by Kurt Marten. He has been heavily adapted by Jim Caswell.
© Copyright 1998, 2012 - Kurt Marten, James Caswell