

NAME : Leilah Lindstrom AKA Linda Carlson PLAYER : Neil Lindgren Created by Neil Lindgren 50 STR 40 19- 30 tons; 10d6 20 DEX 30 13- OCV:7 / DCV:8 30 CON 40 15- 15 BODY 10 12- 18 INT 8 13- PER roll 13- 14 EGO 8 12- ECV:5 20 (30) PRE 10 13- PRE attack: 4d6 18 COM 4 13- 20 PD 10 tPD:20/34 rPD: 4/18 26 ED 20 tED:26/33 rED:26/33 4 SPD 10 3,6,9,12 |
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16 REC 0 60 END 0 55 STUN 0 6" RUN 0 4" SWIM 2 10" LEAP 0 Characteristics Cost: 192 |
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5 5' tall in 3" heels: +1 DCV (added in above)
5 Fearlessness: +10 PRE; Defensive Only(-1)
8 Electroshield: +2 with DCV, Visible(-¼)
8 Homing bolts: Penalty Skill Levels: +4 vs. Range Modifier with Electrical
Multipower
18 Electromagnetic Field Elemental Control
28 a) Electromagnetic Shield: Force Field 14 PD/7 ED, Hardened (+¼), Protect
Carried Items, Costs END Only To Activate (+¼) 4
18 b) Electromagnetic Waveriding: Flight 12", @ 0 END(+½)
15 c) Electrosense: Spatial Awareness(no Sense Group), 360° Arc Of Perception,
+2 to PER Roll, Telescopic +2 versus Range, Discriminatory
75 Electrical Multipower, 75 points
1 u Electrostatic Touch: Hand-To-Hand Attack(-½) +3d6, @ 0 END(+½)
7 u Electric Bolt: Energy Blast 12d6 vs ED, @ ½ END(+¼) 3
7 u Lightning Bolt: Energy Blast 15d6 vs ED 7
6 u It's not the volts...: RKA 5d6 vs ED, Reduced By Range(-¼) 7
7 u Ball Lightning: Energy Blast 10d6, 1 Hex Area Of Effect(+½) 7
5 u Nervous System Overload("Taser" Touch): Energy Blast 10d6, No Range(-½)
STUN Only(+0), Armor Piercing(+½) 7
7 u Electrical Field: Hand-To-Hand Killing Attack 2d6 vs ED, @ ½ END(+¼),
Offensive Damage Shield(+1¼), (3d6+1 K w/STR) 3
3 u Lightning Deflection: Missile Deflection, Any Ranged Attack, @ Full
Range(+1), Costs END Every Phase(-½) plus +4 with Missle Deflection 4
7 u Living Arc Welder: Minor Transform 5d6, two pieces of metal into one
piece of metal, Partial Transform(+½) 7
4 u Electromagnetic Barrier: Force Wall 16 PD/8 ED, Hardened(+¼), No
Range(-½), Restricted Shape: wall is a sphere centered on Ampere(-¼) 6
4 u Electrostatic Telekinisis: Telekinesis 50 STR; Limited Power: half
effect (25 STR) against non-metalic objects(-¾) 7
5 u Enhanced Electomagnetic Waveriding: Flight +10", x32 NCM, @ ½ END(+¼) 2
3 Magnetic Pole Sensing: Bump Of Direction
9 Life Support: Extended Breathing; Longevity: 200 Years; only has to
sleep 8 hours per week, Safe in High Radiation; Intense Heat and Cold
2 Thick skin: Damage Resistance 4 PD
6 Electric Protection: Hardened(+¼) on 26 ED
16 Electric Protection: Damage Resistance 26 ED, Hardened(+¼)
Powers Cost: 282
3 Blue Goggles: Nightvision, OIF(-½)
3 Blue Goggles: +4 PER with Normal Sight, OIF(-½)
9 Blue Goggles: Sight Group Flash Defense 14 points, OIF(-½)
3 Magneticly affected purse: Extra Limb; OIF(-½), Limited Manipulation(-¼)
Champions of Justice Computer Communicator COJ-047:
7 a) Communications: High Range Radio Perception, Flashed as Sight and
Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze,
Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one
Language at a time(-1), IIF(-¼)
Equipment Cost: 56
3 Trip/Footsweep +2 OCV -1 DCV STR+1d6 strike, target falls (11d6/14d6)
4 Block +2 OCV +2 DCV block, abort
4 Disarm -1 OCV +1 DCV +10 STR to disarm (60 STR)
4 Punch/Low Kick +0 OCV +2 DCV STR+2d6 Strike (12d6/15d6)
5 Roundhouse/ +1 OCV -2 DCV STR+4d6 Strike (14d6/17d6)
Side Kick
Martial Arts Cost: 20
3 Acrobatics 13- 3 Breakfall 13- 3 Contortionist 13- 3 Stealth 13- 3 Acting 13- 3 High Society 13- 3 Streetwise 13- 3 Concealment 13- 3 Deduction 13- 3 Disguise 13- 3 Electronics 13- 3 Mechanics 13- 3 Paramedics 13- 5 Power: Electric tricks 13- 3 Security Systems 13- 3 Shadowing 13- 0 Language: English: Idiomatic, native 3 Language: French: completely fluent 6 +2 with Savate influenced streetfighting 3 +1 with Electrical Multipower 20 +2 Overall 2 AK: Denver, Co 11- 0 Metalworking (hobby) 11- 3 Jack of All Trades 1 a) PS: Autobody Painting 11- 2 b) PS: Dancing 13-, DEX based 1 c) PS: Drawing/sketching 11- 2 d) PS: Musician 13-, PRE based 2 e) PS: Playing Guitar 13-, DEX based 4 f) PS: Singing 15-, INT based 2 g) PS: Welder 13-, INT based 3 Scholar 2 a) KS: Fashion 13- 2 b) KS: CoJ and Crusaders 13- 2 c) KS: CoJ/Crusader Foes 13- 2 d) KS: Rock Bands 13- 2 e) KS: Music 13- Skills Cost: 114 | ![]() |
Known Background: Linda Carlson was a fourteen year old superpowered orphan when she joined the Crusaders ten years ago after she, Tammy Cook (the then-future Fantastic Girl) and John Lopez (the then-future Enforcer Inviso) were defeated by them during their first outing as superpowered street toughs. After joining, Linda took the codename Ampere and was a useful, though sometimes overlooked, member of the Crusaders for the next few years. After Havok decimated the team, the remaining Crusaders only stayed together a short time. She was unofficially adopted by the family of her Crusader teammate la Chatte, and she went to live with the Breié family in Montreal for most of the next several years. Linda relocated to Denver for when she and la Chatte joined the New Crusaders. She stayed in Colorado for a time (including when Sylvie tried forming the Knights of Justice.) But she did return to Montreal and her foster family. In recent years she has kept a relatively low profile as a local Montreal hero until recently when she joined the Champions of Justice after the Saracen incident. She is planning on moving back to Denver where she plans to attend college and superhero on the side. Due to the Villain making Ampere's real name, Linda Carlson, a matter of public record; she has adopted a new civilian identity: Leilah Lindstrom.
Personality: Ampere is a complicated young woman. On the one hand she is responsible and idealistic and believes in helping other people out as much as she can, despite the inconvenience or danger to herself. She feels that being a superhero is what she was born to do, and she feels very happy when she uses her parahuman abilities to do help people. She tries hard to keep an upbeat outlook. However, harsh life experiences have created a cynical undercurrent to her personality. Hence sometimes she may be pessimistic and sarcastic. She is quite temperamental, and her anger is explosive - loud not violent. But she is also quick to apologise when she is angered wrongly. She wants to be a pleasant and friendly person who gets along with everyone.
Powers/Tactics: Ampere's body is superstrong, tough, and has excellent endurance. Her electrical powers give her a wide range of abilities, including high-speed flight, a good selection of ranged and speciallized attacks, and an extendable force field to bolster her own defenses and the defenses of others as well. Her electrosense allows her to easily detect many invisible targets and those behind obstacles in a 360 degree arc. She is an excellent hand to hand fighter, having combined street fighting techniques with savate into her own unique fighting style. She will act to protect bystanders before directly engaging a foe. This tendency sometimes will outweigh her normal preference to utelise her electrical projection abilities instead of her hand to hand skills.
Appearance: Linda is cute and petite, being 4' 9", weighing 95 lbs., and having a body like a gymnist's. Her hair is very long, neatly trimmed and dark brown. Her light grey eyes are concealed behind blue goggles. In costume she looks more like a teenage girl wearin a costume than an actual twenty-four year old, highly competent superheroine, leading many to underestimate her. As Ampere, she most often wears a white body stocking with her light blue lightning bolt-'A' symbol on her chest, along with light blue boots, gloves, waist sash, and cape held on with a metallic brooch with the Ampere symbol on it. A similar pin decorates a matching beret. She has a black body stocking she will wear for night and stealth missions (or as the mood strikes her.) Or she may just wear the goggles, beret and brooch with her street clothes if the mood strikes her.
Ampere was created, designed and played by Neil Lindgren.
© Copyright 1989, 2012 - Neil R. Lindgren