Champions of Justice

AMPERE

NAME : Leilah Lindstrom AKA Linda Carlson
PLAYER : Neil Lindgren
Created by Neil Lindgren  

50	STR	40 19-	30 tons; 10d6
20	DEX	30 13-	OCV:7 / DCV:8
30	CON	40 15-
15	BODY	10 12-
18	INT	 8 13-	PER roll 13-
14	EGO	 8 12-	ECV:5
20 (30)	PRE	10 13-	PRE attack: 4d6
18	COM	 4 13-
20	PD	10	tPD:20/34 rPD: 4/18
26	ED	20	tED:26/33 rED:26/33
 4	SPD	10	3,6,9,12
Ampere
16	REC	 0
60	END	 0
55	STUN	 0
 6"	RUN	 0
 4"	SWIM 	 2
10"	LEAP	 0
Characteristics Cost: 192
5e
 5	5' tall in 3" heels: +1 DCV (added in above)
 5	Fearlessness: +10 PRE; Defensive Only(-1)
 8	Electroshield: +2 with DCV, Visible(-¼)
 8	Homing bolts: Penalty Skill Levels: +4 vs. Range Modifier with Electrical
	 Multipower
18	Electromagnetic Field Elemental Control
28 a)	Electromagnetic Shield: Force Field 14 PD/7 ED, Hardened (+¼), Protect
	 Carried Items, Costs END Only To Activate (+¼)				 4
18 b)	Electromagnetic Waveriding: Flight 12", @ 0 END(+½)
15 c)	Electrosense: Spatial Awareness(no Sense Group), 360° Arc Of Perception,
	 +2 to PER Roll, Telescopic +2 versus Range, Discriminatory
75	Electrical Multipower, 75 points
 1 u	Electrostatic Touch: Hand-To-Hand Attack(-½) +3d6, @ 0 END(+½)
 7 u	Electric Bolt: Energy Blast 12d6 vs ED, @ ½ END(+¼)			 3
 7 u	Lightning Bolt: Energy Blast 15d6 vs ED					 7
 6 u	It's not the volts...: RKA 5d6 vs ED, Reduced By Range(-¼)		 7
 7 u	Ball Lightning: Energy Blast 10d6, 1 Hex Area Of Effect(+½)		 7
 5 u	Nervous System Overload("Taser" Touch): Energy Blast 10d6, No Range(-½)
	 STUN Only(+0), Armor Piercing(+½)					 7
 7 u	Electrical Field: Hand-To-Hand Killing Attack 2d6 vs ED, @ ½ END(+¼),
	 Offensive Damage Shield(+1¼), (3d6+1 K w/STR)				 3
 3 u	Lightning Deflection: Missile Deflection, Any Ranged Attack, @ Full
	 Range(+1), Costs END Every Phase(-½) plus +4 with Missle Deflection	 4
 7 u	Living Arc Welder: Minor Transform 5d6, two pieces of metal into one
	 piece of metal, Partial Transform(+½)					 7
 4 u	Electromagnetic Barrier: Force Wall 16 PD/8 ED, Hardened(+¼), No
	 Range(-½), Restricted Shape: wall is a sphere centered on Ampere(-¼)	 6
 4 u	Electrostatic Telekinisis: Telekinesis 50 STR; Limited Power: half
	 effect (25 STR) against non-metalic objects(-¾)			 7
 5 u	Enhanced Electomagnetic Waveriding: Flight +10", x32 NCM, @ ½ END(+¼)	 2
 3	Magnetic Pole Sensing: Bump Of Direction
 9	Life Support: Extended Breathing; Longevity: 200 Years; only has to
	 sleep 8 hours per week, Safe in High Radiation; Intense Heat and Cold
 2	Thick skin: Damage Resistance 4 PD
 6	Electric Protection: Hardened(+¼) on 26 ED
16	Electric Protection: Damage Resistance 26 ED, Hardened(+¼)
Powers Cost: 282

 3	Blue Goggles: Nightvision, OIF(-½)
 3	Blue Goggles: +4 PER with Normal Sight, OIF(-½)
 9	Blue Goggles: Sight Group Flash Defense 14 points, OIF(-½)
 3	Magneticly affected purse: Extra Limb; OIF(-½), Limited Manipulation(-¼)
	Champions of Justice Computer Communicator COJ-047:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 56

 3	Trip/Footsweep	+2 OCV -1 DCV	STR+1d6 strike, target falls (11d6/14d6)
 4	Block		+2 OCV +2 DCV	block, abort
 4	Disarm		-1 OCV +1 DCV	+10 STR to disarm (60 STR)
 4	Punch/Low Kick	+0 OCV +2 DCV	STR+2d6 Strike (12d6/15d6)
 5	Roundhouse/	+1 OCV -2 DCV	STR+4d6 Strike (14d6/17d6)
	 Side Kick
Martial Arts Cost: 20

 3	Acrobatics		 13-
 3	Breakfall		 13-
 3	Contortionist		 13-
 3	Stealth			 13-
 3	Acting			 13-
 3	High Society		 13-
 3	Streetwise		 13-
 3	Concealment		 13-
 3	Deduction		 13-
 3	Disguise		 13-
 3	Electronics		 13-
 3	Mechanics		 13-
 3	Paramedics		 13-
 5	Power: Electric tricks	 13-
 3	Security Systems	 13-
 3	Shadowing		 13-
 0	Language: English: Idiomatic, native 
 3	Language: French: completely fluent
 6	+2 with Savate influenced streetfighting
 3	+1 with Electrical Multipower
20	+2 Overall
 2	AK: Denver, Co		 11-
 0	Metalworking (hobby)	 11-
 3	Jack of All Trades
 1 a)	PS: Autobody Painting	 11-
 2 b)	PS: Dancing		 13-, DEX based
 1 c)	PS: Drawing/sketching  	 11-
 2 d)	PS: Musician		 13-, PRE based
 2 e)	PS: Playing Guitar	 13-, DEX based
 4 f)	PS: Singing		 15-, INT based
 2 g)	PS: Welder		 13-, INT based
 3	Scholar
 2 a)	KS: Fashion		 13-
 2 b)	KS: CoJ and Crusaders	 13-
 2 c)	KS: CoJ/Crusader Foes	 13-
 2 d)	KS: Rock Bands		 13-
 2 e)	KS: Music		 13-
Skills Cost: 114
Ampere, once upon a time
4 Contact: former Crusaders 11- has own significant Contacts, has extremely useful Skills or resources, former Organisation Contact(+½) 1 Passport 2 Deep Cover: Leilah Lindstrom Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 20 3 Perfect Pitch Talents Cost: 3 Total Cost: 687 Base Points: 450 5 Distinctive Features: Looks like a 16 year old girl, when she's actually 24, Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures 10 Social Limitation: Secret Identity: Leilah Lindstrom, Frequently, Minor 10 Reputation: ex-Crusader, formerly-juvenile delinquent, Freq. 11- 10 Dependent NPC: Lawson or Breié family member du jour, 8- , Normal 15 Psychological Limitation: Believes in social responsibility, Common, Strong (that she must do her part to protect those who are in trouble or danger, and help out those who are less fortunate than herself) 15 Psychological Limitation: Hates bullies and others who would harm or prey upon the weak and the helpless, Common, Strong 10 Psychological Limitation: Bad tempered, Uncommon, Strong 5 Physical Limitation: Nicotine Addiction, Infrequently, Slightly Impairing 5 Vulnerability: Ionic attacks, Uncommon, 1½x STUN, 15 Vulnerability: Positrons, Uncommon, 2x STUN, 1½x BODY 10 Hunted: Crusaders' Rogues' Gallery, As Powerful, 8- (Occas.), Harshly Punish 20 Hunted: the Saracen, More Powerful, 8- (Occas.), Harshly Punish, PC has a Public ID or is otherwise very easy to find 60 Champion of Justice Bonus Disadvantages Total: 190 Experience Spent: 47 Experience Total: 48 Total Points: 687

Known Background: Linda Carlson was a fourteen year old superpowered orphan when she joined the Crusaders ten years ago after she, Tammy Cook (the then-future Fantastic Girl) and John Lopez (the then-future Enforcer Inviso) were defeated by them during their first outing as superpowered street toughs. After joining, Linda took the codename Ampere and was a useful, though sometimes overlooked, member of the Crusaders for the next few years. After Havok decimated the team, the remaining Crusaders only stayed together a short time. She was unofficially adopted by the family of her Crusader teammate la Chatte, and she went to live with the Breié family in Montreal for most of the next several years. Linda relocated to Denver for when she and la Chatte joined the New Crusaders. She stayed in Colorado for a time (including when Sylvie tried forming the Knights of Justice.) But she did return to Montreal and her foster family. In recent years she has kept a relatively low profile as a local Montreal hero until recently when she joined the Champions of Justice after the Saracen incident. She is planning on moving back to Denver where she plans to attend college and superhero on the side. Due to the Villain making Ampere's real name, Linda Carlson, a matter of public record; she has adopted a new civilian identity: Leilah Lindstrom.

Personality: Ampere is a complicated young woman. On the one hand she is responsible and idealistic and believes in helping other people out as much as she can, despite the inconvenience or danger to herself. She feels that being a superhero is what she was born to do, and she feels very happy when she uses her parahuman abilities to do help people. She tries hard to keep an upbeat outlook. However, harsh life experiences have created a cynical undercurrent to her personality. Hence sometimes she may be pessimistic and sarcastic. She is quite temperamental, and her anger is explosive - loud not violent. But she is also quick to apologise when she is angered wrongly. She wants to be a pleasant and friendly person who gets along with everyone.

Powers/Tactics: Ampere's body is superstrong, tough, and has excellent endurance. Her electrical powers give her a wide range of abilities, including high-speed flight, a good selection of ranged and speciallized attacks, and an extendable force field to bolster her own defenses and the defenses of others as well. Her electrosense allows her to easily detect many invisible targets and those behind obstacles in a 360 degree arc. She is an excellent hand to hand fighter, having combined street fighting techniques with savate into her own unique fighting style. She will act to protect bystanders before directly engaging a foe. This tendency sometimes will outweigh her normal preference to utelise her electrical projection abilities instead of her hand to hand skills.

Appearance: Linda is cute and petite, being 4' 9", weighing 95 lbs., and having a body like a gymnist's. Her hair is very long, neatly trimmed and dark brown. Her light grey eyes are concealed behind blue goggles. In costume she looks more like a teenage girl wearin a costume than an actual twenty-four year old, highly competent superheroine, leading many to underestimate her. As Ampere, she most often wears a white body stocking with her light blue lightning bolt-'A' symbol on her chest, along with light blue boots, gloves, waist sash, and cape held on with a metallic brooch with the Ampere symbol on it. A similar pin decorates a matching beret. She has a black body stocking she will wear for night and stealth missions (or as the mood strikes her.) Or she may just wear the goggles, beret and brooch with her street clothes if the mood strikes her.

Ampere was created, designed and played by Neil Lindgren.

© Copyright 1989, 2012 - Neil R. Lindgren

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