Champions of Justice

BANSHEE

NAME : Ailean Ghlasglanan-Adams
PLAYER : non-player character
Created by Ken Hallaron and Sanrda Hover

20  10 	STR	 0 14-	900 lbs; 4d6
24  14 	DEX	12 14-	OCV:8 / DCV:8
15	CON	10 12-
17  14 	BODY	 8 13-
18	INT	 8 13-	PER roll: 13-
20	EGO	20 13-	ECV:7
20 [30]	PRE	10 13-	PRE attack: 4d6
30  24 	COM	 7 15-
 5   3 	PD	 1	tPD:22 rPD:22 75% rRed
 5   3 	ED	 0	tED:22 rED:22 75% rRed
 4   3 	SPD	 6	3,6,9,12
Banshee
10   6 	REC	 2
50  30 	END	 0
40  25 	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
 4" 2" 	JUMP	 0
Characteristics Cost: 84
5e
 5	The kind men like: +10 PRE, Only with friendly interactions with people
	 of the appropriate sexual oriantation(-1)
 5	Instant Change
11	Curse of the Bhan Sidhe: Clairsentience - Sight Group: Discriminatory, 
	 Precognition, @ 0 END(+½); No Conscious Control(-2), Limited Power:
	 Only to tell who's 'destined' to die(-2), Precognition Only(-1)
	Human/Ghost Hybrid Characteristics, all slots: Hero ID Only(-¼)
41	a) +10 STR; 20 STR Affects Physical World(+2) @ ½ END(+¼), 		+1
24	b) +10 DEX
16	c) +5 CON
 5	d) +3 BODY
 2	e) +6 COM
 4	7) 5 PD/5 ED Damage Resistance
13	-8" Knockback Resistance, Hero ID Only(-¼)
24	Ghostly Form: Elemental Control, Hero ID Only(-¼)
25 a)	Flight 17" x16 non-combat, @ ½ END(+¼)					 2
24 b)	Desolidification : Magic, Costs END Only To Activate(+¼), @ ½ END(+¼)	 2
24 c)	Damage Reduction, Physical, Resistant, 50% and Damage Reduction,
	 Energy, Resistant, 50%
27 d)	Armor 17 PD/17 ED, Hardened (+¼)
27 e)	Life Support:  Character does not eat, Immunity to all disease	
	 biowarfare agents, poisons and chemical warfare agents; Immortal;
	 Safe in High Pressure, High Radiation, Intense Cold/Heat; in Low
	 Pressure/Vacuum; Self-Contained Breathing; does not sleep; Immune
	 to scarring; Inherent(+¼)
10 f)	Regeneration: Healing 3 BODY, @ 0 END(+½), Persistent(+½); Extra
	 Time: 1 Turn (Post-Segment 12; Regeneration only) (-1¼), Self Only(-½)
67	Banshee Wail: 101 pt. Multipower, Hero ID Only(-¼); Sound must be
	 able to get between Banshee and target(-¼)
 7 u	Energy Blast 11½d6 (vs. PD) @ ½ END(+¼) Penetrating(+½)			 4
 7 u	Energy Blast 16d6 (vs. PD) @ ½ END(+¼)					 4
 7 u	Energy Blast 20d6 (vs. PD)						10
 7 u	Energy Blast 9d6 @ ½ END(+¼) No Normal Defense(+1): sonic powers,
	 Flash Defense vs Hearing, or deafness					 4
 6 u	Energy Blast 6d6 @ ½ END(+¼), No Normal Defense(+1): as above, Area
	 Of Effect: 6" Radius(+1)						 4
 6 u	Energy Blast 4½d6 @ ½ END(+¼), No Normal Defense(+1): as above,
	 Affects Physical World(+2)						 4
 7 u	Energy Blast 4d6-1 @ ½ END(+¼), No Normal Defense(+1): as above, Area
	 Of Effect: 8" Radius(+1), Affects Physical World(+2)			 4
Powers Cost: 401

	Champions of Justice Computer Communicator COJ-001:
  7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
 18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
  8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

 3	Acting			 13-/15-
 3	Conversation		 13-/15-
 3	High Society		 13-/15-
 3	Persuasion		 13-/15-
 3	Seduction		 13-/15-
 3	Teamwork		 12-/14-
 3	Stealth			 12-/14-
 3	Disguise		 13-
12	+4 with Sonic Wail
 3	KS: High Fashion	 13-, INT-based
 5	PS: Model		 15-/17-, PRE-based
 3	PS: Dancer		 12-/14-, DEX-based
	Champions of Justice Package Skills
 3 a)	Breakfall		 12-/14-
 2 b)	AK: New York City	 11-
 2 c)	KS: Champions of Justice 11-
 2 d)	KS: CoJ	 Enemies	 11-
 3	Linguist
 0	Language: English, Idiomatic, native
 2	Language: French, Completely Fluent, w/Accent
 3	Language: Gaelic, Idiomatic, native accent
 2	Language: German, completely fluent, w/Accent
3	Traveler
0	AK: Clare, Ireland	  8-
1	AK: Empire City, DE	 11-
1	AK: London, UK		 11-
2	AK: Los Angeles		 13-, INT-based
2	AK: Milan, Italy	 13-, INT-based
1	AK: New York City	 11-
2	AK: Paris, France	 13-, INT-based
Skills Cost: 92

 2	Fringe Benefit (International Driver's License, Passport)
 8	Money (Wealthy)
	Champions of Justice Package Perks
 3	Assorted contacts in the Fashion and Entertainment world	11-
	 has significant Contacts of his own, isn't that useful in crime
	 fighting, limited by identity, Good relationship with Contact,
	 Organisation Contact(+1)
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 26

 3	Perfect Pitch
10	Fascination
Talents Cost: 13

Total Cost: 654

Base Points: 350
15	Social Limitation: Secret Identity, Frequently 11-, Major
10	Social Limitation: Famous celebrity/model in civilian life, 8-, Major
10	Distinctive Features: Tall, knockout brunette, Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Senses
10	Distinctive Features: Eerily beautiful ghost-woman, Causes Major Reaction
	 Easily Concealed, Always Noticed, Detectable By Commonly-Used Senses
15	Psychological Limitation: Code against killing, Common, Strong
15	Psychological Limitation: In love with Jeff Adams, Common, Strong
20	Bound by the "Elder forces" to use powers for good, or else.
 5	Hunted: Power Lord, As Powerful, 8-, Occasionally, Mildly Punish
20	Hunted: Kristoffer's Cadre, More Powerful, 8-, Harshly Punish, 
	 double identity is known to Kristoffer
10	Vulnerability: magical attacks, common, x1½ STUN
10	Vulnerability: magical attacks, common, x1½ BODY
60	Champion of Justice Bonus
Disadvantages Total: 200
Experience Spent: 104		Experience Total: 122
Total Points: 654

Known Background: Banshee first appeared in Ireland about fifteen years ago, in a quick spate of saving people all around Dublin, and the surrounding areas, from certainly fatal accidents or criminal encounters. It was in these early weeks, as her fame spread, that she became aware of the imminent invasion from der Nacht. She traveled to the western United States and helped Burt Remington, Dragon, the first Guardian, and Morning Star stop the invasion. In the wake of this, those heroes, minus Guardian, formed the Champions of Justice. Banshee remained with the team for the next several years, splitting her time between Los Angeles, Dublin, and eventually New York. During that time she was romantically linked with Morning Star. After the team disbanded and reformed, her work with the team dropped off, and in the appearances she did make it became clear her relationship with Morning Star, while amicable, had clearly changed. Banshee has stopped working activly with the Champions of Justice, except under the gravest of circumstances. She still works solo, again focussing on saving people from near-certain death.

Personality: Banshee is a reluctant heroine. The hero work was easier for her when she thought she was in love with Morning Star, when in fact, she was more in love with his image. She has softened through the years, originally being quite haughty. Today, she seems more like a woman in love, and a woman seperated from her family. There is a tragic side to her powers, and in that sense she resents them, but feels tremendously guilty when she doesn't use them.

Powers/Tactics: Banshee's obvious powers stem from her ghost-like nature. She is partially discorporeal, and can become completely spirit-like, passing through walls, and allowing objects and attacks to pass through her. This makes her very hard to hurt. Also, she posesses the Banshee's wail, a powerful, painful sonic attack that she can use on an individual, or on a crowd. She also learned to focus the vibrations into a powerful physical blast. Her least obvious power is also the one that she is both the most grateful for and the most resentful about. Just as a traditional banshee is appears at a time of someones death, Banshee has a sporadic sense of knowing when someone is about to die, so she can appear. Unlike her namesake, though, this Banshee chooses to do something about it.

Appearance: Banshee appears as a preternaturally beautiful young woman. She has long, flowing, dark hair and bright green eyes. Originally, her only clothing was a gauzy dress. She quickly added shoes, a black eye-mask and a number of dark swimsuits to the ensemble.

Banshee was originally created, designed and played by Sandy Hover. Ken Hallaron has adapted heavily from that.

© Copyright 1987, 2012 - Kenneth G. Hallaron

Back to the Champions of Justice page

Back to the Welcome to the RCU page