

BASSLINENAME : Daniel Zargood PLAYER : Jim Caswell Created by Jim Caswell 18 STR 8 13- 700 lbs; 3½d6, 2 END 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 13 BODY 6 12- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 5 PD 1 tPD:23/28 rPD:20/23 5 ED 1 tED:23/28 rED:20/23 4 SPD 10 3,6,9,12 |
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8 REC 0 40 END 0 35 STUN 3 6" RUN 0 1 END 2" SWIM 0 1 END 4" JUMP 0 1 END Characteristics Cost: 107 |
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25 Music Master 3000 Synthesizer Keytar Multipower, OAF Bulky, Expendable but difficult to obtain new Focus(-1¾), all slots use END Reserve 2 u 8d6 Energy Blast, Double Knockback(+¾) 7 2 u 5d6 Energy Blast, 11" Cone Area of Effect, Nonselective Target(+¾), No Normal Defense: Deaf or Hearing Flash Defense(+1) 7 2 u 3d6 Ranged Killing Attack, Penetrating(+½), Limited Range(-¼) 7 1 u 10d6 Mind Control, Set Effect-Only to alter moods(-2), CON-based(-1), Stops Working If Mentalist Is Stunned(-½) 5 2 u 13 PD/13 ED Force Wall, 2"long/2"tall, Not vs Light-Based Attacks(-½) 7 1 m Eidetic Memory, Limited Power-Only usable with sounds(-½) 2 m Mimicry plus Ventriloquism 17- 15 Music Master and Force Field Battery Pack: 60 END/16 REC Endurance Reserve, OAF (-1), Slow Recovery, 1 Minute(-½) 20 Utility Belt Elemental Control 13 a) Harmonic Deflector Field: 20 PD/20 ED Force Field, OIF(-½), uses END Reserve 4 18 b) Throwing CDs: 8d6 Physical Energy Blast, 8 Recoverable Charges(+0), Armor Piercing(+½), OAF(-1), Range based on Strength(-¼) 8 c) Quarter Note Staff: +4½d6 Hand-To-Hand Attack plus 1" Stretching, OAF(-1), 0 END(+½), no Noncombat Stretching(-¼) 1 15 Half Note Hook Multipower, OAF, Durable, Expendable but difficult to obtain new Focus(-1¼) 1 u 10" Swinging, 0 END(+½) 1 u 15" Leaping, Accurate, 0 END(+½) 1 u Breakfall 20- 1 u Climbing 20- 1 u 15 STR Telekinesis, 0 END(+½), Only to pull objects toward him(-½) 2 Sunglasses: 5 point Flash Defense Sight Group, OAF (-1) 3 Leather Trenchcoat: 3 PD/3 ED Armor, OAF(-1), Activation Roll 13-(-¾), ½ usefulness against blades(-½) Champions of Justice Computer Communicator COJ-121: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 180 2 Weapon Element: Blades, Staffs 8 +2 HTH Damage Classes 3 Punch +1 OCV +0 DCV 7½d6 Strike (12d6 w/staff) 5 Roundhouse -2 OCV +1 DCV 9½d6 Strike (14d6 w/staff) 4 Kidney Blow -2 OCV +0 DCV 1½d6 HKA (3d6 HKA w/staff) 4 Martial Disarm -1 OCV +1 DCV Disarm; 38 STR to Disarm roll 5 Defensive Block +1 OCV +3 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort Martial Arts Cost: 36 9 Penalty Skill Levels: +3 vs. Range Modifier with All Attacks 6 Penalty Skill Levels: +4 vs. Hit Location modifiers with throwing CDs 16 +2 with All Combat 20 +2 Overall Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Conversation 13- 3 Electronics 13- 3 Mechanics 13- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- 3 Streetwise 13- 1 Acting 8- 1 Disguise 8- 0 Language: English (idiomatic) 1 Language: Romany (basic conversation) 3 Inventor 13- 3 Weaponsmith: 13- Electric-powered Energy Weapons, Muscle-Powered Ranged 3 Traveler 2 a) AK: Denver 13- 1 b) AK: Minneapolis 11- 1 c) AK: Southwestern Wisc. 11- 3 Scholar 4 a) KS: Harmonics 15- 2 b) KS: Music 13- 2 c) KS: Music History 13- 3 Instructor 13- 3 Jack of All Trades 1 a) PS: Teacher 11- 3 b) PS: Play Keyboard and 6-string Guitar 14- 1 c) PS: Play Chorophones 11- 1 d) PS: Play Membraphones 11- 1 e) PS: Singer 11- 1 f) PS: Play Aerophones 8- 1 g) PS: Play Idiophones 8- Skills Cost: 120 10 Vehicle: Harmonic Hoverboard 5 x2 more Vehicles: The Basscycle (standard Kawasaki Ninja ZX-10R motorcycle with customized paint job) 2 Reputation: Rock 'n Roll Crusader; A medium-sized group, 11-, +2/+2d6 2 Fringe Benefit: Honorary Membership in the Champions of Justice Perks Cost: 19 3 Perfect Pitch Talents Cost: 3 Total Cost: 465 Base Points: 300 20 Normal Characteristic Maxima 10 Physical Limitation: Low-level hearing loss, Freq., Slightly Impairing 10 Reputation: Rock 'n Roll Crusader, Frequently 10 Social Limitation: Public Identity, Occasionally, Major 5 Dependent NPC: Esmerelda Zargood, Located in another state, Infrequently 10 Hunted: Zed, As Powerful, 8-, Mildly Punish, PC has a Public ID 15 Psychological Limitation: Code against Killing, Common, Strong 15 Psychological Limitation: Honors agreements, Common, Strong 15 Psychological Limitation: Still wants to sow his oats; Common, Strong 40 Honorary Champion of Justice Bonus Disadvantages Total: 150 Experience Spent: 15 Experience Total: 16 Total Points: 465
Background: As a child, Daniel Zargood wanted to be one of two things when he grew up: either a rock star or a superhero. He idolized the Crusader known as Music Man, not because of his super strength or clinging or duplication abilities, but because he also showed a passion for music and heroics. His mother worked hard to encourage Dan's passion for music, especially after that fateful day when Havok destroyed the Crusaders. She figured that her son would be safe from harm as a musician; after all, nothing ever happens to famous rock stars, right?
What she didn't realize was that Daniel's good grades in science class were an indicator of his natural affinity for engineering. In his sophomore year of high school, he finally worked out the proper harmonics to create propulsion fields and cobbled together his first "Music Master" synthesizer. By the time the Crusaders reformed in his home town of Denver, Dan was ready to rock 'n roll as the city's newest superhero, Bassline.
When the Crusaders disbanded again, Dan was offered a full ride scholarship to the University of Minnesota, Twin Cities in exchange for becoming the city's private super hero. His time in Minneapolis was tough and he felt trapped by the bureaucracy of being a city employee. So when he was reunited with his fellow Crusader, The Hero, at the end of the semester and was told of the Radio Ranch, he jumped at the chance to get out of his contract and turn to teaching music for the kids. He still loves the idea of strapping on the synthesizer and going out to fight evil or put on a concert, but he's also found that he can be a hero in the classroom as well. In his spare time, he takes classes in education part time at University of Wisconsin la Crosse to become a licensed teacher, as well as hitting some of the local hotspots incognito for some fun.
Personality: In his early days, Bassline was a risk-taker with the immortality complex that is abundant in teenagers. His time in Minneapolis forced him to mature quickly, however, awakening him to the fact that life isn't going to hand you everything on a silver platter just because you're good looking, have a photogenic smile and can play an instrument. He learned that there are people out there that will want to use you for your talent; use you up and spit you out when they've taken everything they can. In spite of this, Bassline still loves to have fun and is more than willing to rock the night away (or other nocturnal activities) if given the chance. The difference now, though, is that he has learned that with great fun comes great responsibility.
Powers/Tactics: Bassline's fighting style is spur-of-the-moment, doing whatever feels right at that point in time. His primary weapon is the Music Master 3000 synthesizer keytar, a weapon capable of projecting harmonics that can do everything from subconsciously changing a person's mood to vibrating walls into dust. In situations where harmonics aren't the key, Bassline also carries an arsenal of martial arts weapons and is a capable hand-to-hand combatant.
Appearance: Daniel Zargood is 6'0 with a "ripped" athletic build ("washboard abs"). His Romani ancestry is most clearly seen in his black hair and dark brown, almost black eyes (when they are not covered by sunglasses). He is very attractive with classic "rock star" good looks, accentuated by his long, flowing hair and muscular build. His current and best known costume was designed as a favor by The Hero when Bassline first joined the Crusaders, with a small tribute to its designer in the color choice of green for the chest area.
Bassline was created, designed and played by Jim Caswell. The artwork was created by James C. Taylor.
© Copyright 1996, 2012 - James Caswell