Radio Ranch

CAPTAIN MIRACLE

NAME : Christian Cameron
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

77   7	STR	-3 23-  2500 tons; 15d6+1; 4 END
26  14	DEX	12 14-  OCV:9 / DCV:9
39   8	CON	-4 17-
19  10	BODY	 0 13-
23  13	INT	 3 14-  PER roll: 16-
20  11	EGO	 2 13-  ECV: 7
30   8	PRE	-2 15-  PRE attack: 6d6
20  12	COM	 1 13-
30   3	PD	 2	tPD:30 rPD:30  25% rRed
30   3	ED	 1	tED:30 rED:30  25% rRed
 5   3	SPD	 6	3,5,8,10,12
Captain Miracle
25   4	REC	 0
76  16	END	 0
75  18	STUN	 0
 7"  5"	RUN	-2
15"  2"	SWIM	 0
14"  1"	JUMP	 0
Characteristics Cost: 16
5e
 5	Instant Change: between Christian Cameron and Captain Miracle
 8	Grows big: Density Increase, 200kg mass, +5 STR, +1 PD/ED, -1"KB,
	 0 END(+½), Persistent(+½), Only In Heroic Identity(-¼)
 3	Longer Legs: Running +2" (7" total), Only In Heroic Identity(-¼)
	Miraculous Characteristics: all slots Only In Heroic Identity(-¼)
55 a)	Miraculous Strength: +55 STR @ ½ END(+¼)				2
24 b)	Miraculous Reflexes: +10 DEX
37 c)	Miraculous Constitution: +23 CON
13 d)	Miraculous Stamina: +8 BODY
 8 e)	Miraculous Brain: +10 INT
14 f)	Miraculous Willpower: +9 EGO
14 g)	Miraculous Personality: +17 PRE
 3 h)	Miraculous Good looks: +8 COM
 8 i)	Miraculous Speed: +1 SPD
 3 j)	Miraculous Stamina: +2 REC
18	Invulnerability Elemental Control, Only In Heroic Identity(-¼)
26 a)	9 PD/9 ED Armor, Hardened(+¼) plus 4 PD/8 ED Armor
22 b)	Life Support: Character does not eat, Immunity to All diseases, 	
	 biowarfare agents, poisons, chemical warfare agents, Immortal, 
	 Safe in High Pressure, Radiation, Low Pressure/Vacuum, Intense Heat
	 and Cold, Self-Contained Breathing, Character does not sleep
18 c)	25% Resistant Physical Damage Reduction, 25% Resistant Energy Damage
	 Reduction, 25% Resistant Mental Damage Reduction
14	10 PD/15 ED Damage Resistance, Only In Heroic Identity(-¼)
 5	10 points Mental Defense, Only In Heroic Identity(-¼)
16	Shielded Senses: 10 points Hearing Group Flash Defense, Only In Heroic
	 Identity(-¼) plus 10 points Sight Group Flash Defense, 
	 Only In Heroic Identity(-¼)
42	Flying: 15" Flight, Variable +½ Limited Advantages(+¾); Only In
	 Heroic Identity(-¼)							6
 5	Attuned senses: +2 Enhanced Perception to PER Rolls for All Sense
	 Groups, Only In Heroic Identity(-¼)
 3	Miraculous Lifting: +5 STR @ 0 END(+½), Only for lifting or pushing;
	 no extra damage at all(-1), No Figured Characteristics(-½)
30	"It'll take a Miracle" Variable Power Pool, 30 pts.
21	"It'll take a Miracle" Control Cost, Cosmic(+2) Limited Class Of
	 Powers Available(-½), Only In Heroic Identity(-¼), Only expansion
	 of current abilities, second 15 points in pool may only be used with
	 GM permission(-1),
	Contender Abilities, all slots Only with GM permission(-1), Only In
	 Heroic Identity(-¼)  [Below figures are already added in above.
	 Without the Contender additions Captain Miracle looks like this]
 5 a)	Extra-Miraculous Strength: +10 STR @ ½ END(+¼), Only w/GM permission(-1)
 3 b)	Extra-Miraculous Reflexes: +2 DEX, Only with GM permission(-1)
 7 c)	Extra-Miraculous Constitution: +8 CON, Only with GM permission(-1)
 1 d)	Extra-Miraculous Stamina: +1 BODY, Only with GM permission(-1)
 2 e)	Extra-Miraculous Personality: +5 PRE, Only with GM permission(-1)
 1 f)	Extra-Miraculous Stamina: +1 REC, Only with GM permission(-1)
 1 g) 	Extra Damage Resistance 2 PD/2 ED, Only with GM permission(-1)
Powers Cost: 431

 7	Hawk Radio: Radio Perception/Transmission, IIF(-¼), sense affected as 
	 Sound as well as Radio
	Champions of Justice Computer Communicator COJ-106:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 14-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 45

 3	Computer Programming			12-	14-
 3	KS: American History			12-	14-
 5	+1 with HTH Combat
 4	+1 with HTH Combat, Only In Heroic Identity (-¼)
 2	+1 with HTH Combat, Only In Heroic Identity (-¼), Only with
	 GM permission(-1)
 2	KS: Predacessors' knowledge and experiences, 
	 Only In Heroic Identity(-¼)		12-	14-
 3	Concealment				12-	14-
 3	Deduction				12-	14-
 5	Rapid Attack (HTH)
	Champions of Justice Package Skills
 3 a)	KS: Champions of Justice		12-	14-
 3 b)	KS: Champions of Justice Enemies	12-	14-
 2 c)	AK: Northern Illinois			12-	14-
 3 d)	Breakfall				12-	14-
 0	Language: English, Native
Skills Cost: 45

 7	Contact: former Legion of Champions	13-
	 Contact has significant Contacts of his own, extremely useful Skills
	 or resources, Very Good relationship, disbanded Organisation Contact(+½)
 1	Fringe Benefit: Passport
12	Reputation:  A large group		14-	+4/+4d6
	Champions of Justice Package Perks
 2 a)	Fringe Benefit: Honorary member of the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 32

 4	Environmental Movement: Zero Gravity
16	Universal Translator 14-; Only In Heroic Identity(-¼)
Talents Cost: 20

Total Cost: 589

Base Points: 350
10	Social Limitation: Secret Identity, Occasionally, Major
 5	Social Limitation: Fourteen year old boy, Frequently, Minor, Really only 
	 Infrequently since he can disguise age as Miracle in many circumstances
 5	Dependent NPC: Christina "Mom" Cameron, Normal, Infrequently, Useful
	 noncombat position or skills
20	Psychological Limitation: Code agaist Killing, Common, Total
10	Psychological Limitation: thinks being Captain Miracle is so COOOL!,
	 Common, Moderate
10	Psychological Limitation: worried about the Responsibilility of being
	 Captain Miracle, Common, Moderate
20	Psychological Limitation: Dedeicated to helping people and fighting for
	 justice, Very Common, Strong
 5	Physical Limitation: Growing pains, Infrequently, Slightly Impairing
 5	Reputation: "I thought you had died", Sometimes
15	Hunted: Mr. Omega, As Powerful, Occasionally, Harshly Punish, Knows
	 most of the Captain's secrets
 0	Physical Limitation: Is physically the same Captain Miracle as has
	 existed since 1941, Infrequently, Slightly Impairing
60	Champion of Justice Bonus
Disadvantages Total: 165
Experience Spent: 74		Experience Total: 80
Total Points: 589
Captain Miracle

Captain Miracle was created, designed, and is played by Kenn Hallaron.

© Copyright 1994, 2012 - Kenneth G. Hallaron

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Captain Miracle without the Contender Bonuses

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