

NAME : Valerie Roberts PLAYER : ex-player character Created by Jenn Lindgren 71 STR 1 23- 550 tons; 14d6 26 DEX 30 14- OCV:9 / DCV:9 35 CON 6 16- 21 BODY 4 13- 13 INT 3 12- PER roll: 15- 14 EGO 8 12- ECV:5 18 (25) PRE 8 13- PRE attack: 3½d6 (5d6) 20 (24) COM 5 14- 30 PD 1 tPD:30 rPD:15 25% rRed 30 ED 1 tED:30 rED:15 25% rRed 4 SPD 4 3,6,9,12 |
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30 REC 0 70 END 0 75 STUN 0 23" RUN 0 21" SWIM 0 50" JUMP 2 Characteristics Cost: 73 |
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3 Unintimidatable: +7 PRE, only for defensive purposes(-1) 1 Ultra-perky physique: +4 COM, linked to super human strength(-½) 2 Ultra-perky physique: +7 PRE, Only with interactions that can benefit from her being well-endowed(-1), does not defend against Presence Attacks(-1) Daddy's Little Girl 25 a) Some of Daddy's Strength: +25 STR 2 20 b) Some of Daddy's Health: +10 CON 19 c) Some of Daddy's Invulnerability: 5 PD/5 ED Armor, Hardened(+¼) 4 d) Some of Daddy's Density Control: Density Increase (x4 mass, +10 STR, +2 PD/ED, -2" KB), x4 END Cost(-1½) [81 STR, 32 PD/ED] 4 6 e) Some of Daddy's ability to "hear" radio: High Range Radio Perception, ½ DCV concentration throughout use of Power(-½), Costs END(-½) 1 Erylusian characteristics 35 a) Erylusian Strength: +35 STR 4 18 b) Erylusian Reflexes and Agility: +6 DEX 24 c) Erylusian Constitution: +12 CON 18 d) Erylusian Health: +9 BODY 7 e) Erylusian Toughness: +7 ED 18 f) Erylusian Stamina: +9 REC 30 g) Erylusian skin: 10 PD/10 ED Armor 12 +4 Enhanced Perception to PER Rolls for All Sense Groups 15 Erylusian Resiliance Elemental Control 17 a) Survivor: Life Support: only has to eat once per week, Safe in High Pressure, Radiation, Low Pressure/Vacuum; only has to sleep 8 hours per week, Extended Breathing, Longevity of 800 Years, resistant to intense heat and cold plus Life Support: Resistant to All poisons, diseases, chemical warfare and biowarfare agents 15 b) Toughness: 25% Resistant Physical Damage Reduction plus 25% Resistant Energy Damage Reduction 8 c) Regeneration: 2 BODY Healing, 0 END(+½), Persistent(+½), Extra Time Regeneration-Only 1 Minute(-1½), Self Only(-½) 35 Movement Multipower 3 u +34" Leaping (50" forward, 25" upward) [shown above] 3 3 u +9" Leaping (25" forward, 12½" up) x32 Noncombat Movement, Accurate 3 [approx. 1 mile per leap] [not shown above] 2 u "Anime" Leap: Flight 17", cannot make more than two 60° turns without landing first(-½), once descent starts cannot ascend without landing first(-½) 3 3 u +17" Running (23" total) [34.5 mph in combat] [shown above] 3 3 u +7" Running (13" total) x32 Noncombat Movement [624 mph noncombat] 3 3 u +19" Swimming (21" total) x16 Noncombat Movement [436 knots noncombat] 3 Powers Cost: 348 1 the Marker: 1 pip Cosmetic Transform, colours object the colour of the ink, 1 Continuing Fuel Charge lasting 6 Hours(+0), Continuous(+1), Improved Target Group(+1), Partial Transform(+½), OAF Fragile(-1¼), No Range(-½), Must Concentrate(½ DCV) throughout use of Power(-½), Costs END(-½), Beam(-¼), Real Weapon(-¼), Inaccurate ½ OCV(-¼) [Notes: She has several markers, but can only carry one with her] Champions of Justice Computer Communicator COJ-037: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 39 5 Punch +1 OCV +3 DCV STR Strike (14d6) 4 Kick +2 OCV +0 DCV STR +2d6 Strike (16d6) 3 Grab -1 OCV -1 DCV Grab 2 Limbs, +10 STR for hold (81 STR) 4 Block +2 OCV +2 DCV Block, Abort 5 Move'n'Dodge -- OCV +4 DCV Dodge All Attacks, Abort; FMove Martial Arts Cost: 21
10 +1 Overall 6 +2 with martial arts 2 Language: Japanese, Fluent Conversation 5 KS: History of Super Heroes 14- 3 PS: Office Lady (INT-based) 12- 3 Acrobatics 14- 3 Stealth 14- 3 Hoist (INT based) 12- 3 Disguise 12- 3 Paramedics 12- 3 Acting 13-/14- 3 Conversation 13-/14- 3 Persuasion 13-/14- 3 Seduction 13-/14- Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 2 c) AK: Rockford, Illinois 11- 3 d) Breakfall 14- 0 Language: English, native 0 AK: Horton Valley 8- 0 KS: Japanese Animation (hobby) 11- Skills Cost: 62 |
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Known Background: Charcoal first appeared as a super heroine in Rockford, Illinois. On her first case, she seemed to already be known to another midwestern hero, Captain Miracle. Between this, her hair colour, and her powers led some to, correctly, surmise that this new heroine was the daughter of Amazon Grace, former Legion of Champions member. Shortly after meeting the Chicago based superteam, the Hawk, she was recruited as a part of that groups first big attempt at expansion. This expansion did not go well, and her tenure with the Hawk was brief. Several months later she met the Champions of Justice, and she eventually joined; one of the first among a wave of younger heroes. More recently, her mother has finally revealed more of their origins, and her father has returned from his exile in space. While these are good, Charcoal is less comfortable with her parents' decision to expand their family. Powers/Tactics: Charcoal is half Erylusian, in effect, a demi-goddess. Further more, she inherited some of the radioactive spawned might of her father, Doctor Radio. As such she is extremely strong and durable, and like most Erulusians heals at an enormous rate. Further more, she's been trained to use her strength in hand-to-hand combat. She is, in short, a brickette. Her enhanced muscles let her run and swim at incredible speeds, and she can jump a mile. Her greatest drawback as a combatant, is that she can enjoy it too much and become distracted. |
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Personality: As a part of the so-called "Loc Bloc" (the children of the Legion of Champions), especially being born with powers, Charcoal basically saw life as a super heroine as a forgone conclusion. What else would she do with her powers? As such, her determination is partially hidden by a bright, almost bubbly personality, who is comfortable with who she is. Conversely, it is in her life outside heroics where her nerdy, introverted side shows. A late bloomer and hiding her powers, she grew up without many friends. Somewhere along the line she became a Nipponophile in general, and an anime fan ("otaku") in particular. Amidst the costumed fraternity, she is not afraid to let her competitive side show. Appearance: Charcoal is 5’7" and weighs more than she appears, at 165 lbs. Though in her twenties, her slowed aging process means her body, like a teenager's is still developing. Bustier than average, she benefits from having super humanly strong pectoral muscles. A natural redhead, she's growing into a becoming a beautiful young woman. Her uniform is a grey bodysuit, with leather trim, emblazoned with a keyhole opening. |
Charcoal was created and designed by Jenn Lindgren. She is currently an NPC.
© Copyright 1997, 2012 - Jennifer A. Lindgren, Kenneth G. Hallaron