Champions of Justice

CHARCOAL

NAME : Valerie Roberts
PLAYER : ex-player character
Created by Jenn Lindgren

71	STR	 1 23-	550 tons; 14d6
26	DEX	30 14-	OCV:9 / DCV:9
35	CON	 6 16-
21	BODY	 4 13-
13	INT	 3 12-	PER roll: 15-
14	EGO	 8 12-	ECV:5
18 (25)	PRE	 8 13-	PRE attack: 3½d6 (5d6)
20 (24)	COM	 5 14-
30	PD	 1	tPD:30 rPD:15 25% rRed
30	ED	 1	tED:30 rED:15 25% rRed
 4	SPD	 4	3,6,9,12
Charcoal na no da!
30	REC	 0
70	END	 0
75	STUN	 0
23"	RUN	 0
21"	SWIM	 0
50"	JUMP	 2
Characteristics Cost: 73
5e
 3	Unintimidatable: +7 PRE, only for defensive purposes(-1)
 1	Ultra-perky physique: +4 COM, linked to super human strength(-½)
 2	Ultra-perky physique: +7 PRE, Only with interactions that can benefit
	 from her being well-endowed(-1), does not defend against Presence
	 Attacks(-1)
	Daddy's Little Girl
25 a)	Some of Daddy's Strength: +25 STR					 2
20 b)	Some of Daddy's Health: +10 CON
19 c)	Some of Daddy's Invulnerability: 5 PD/5 ED Armor, Hardened(+¼)
 4 d)	Some of Daddy's Density Control: Density Increase (x4 mass, +10 STR,
	 +2 PD/ED, -2" KB), x4 END Cost(-1½) [81 STR, 32 PD/ED]			 4
 6 e)	Some of Daddy's ability to "hear" radio: High Range Radio Perception,
	 ½ DCV concentration throughout use of Power(-½), Costs END(-½)		 1
	Erylusian characteristics
35 a)	Erylusian Strength: +35 STR						 4
18 b)	Erylusian Reflexes and Agility: +6 DEX
24 c)	Erylusian Constitution: +12 CON
18 d)	Erylusian Health: +9 BODY
 7 e)	Erylusian Toughness: +7 ED
18 f)	Erylusian Stamina: +9 REC
30 g)	Erylusian skin: 10 PD/10 ED Armor
12	+4 Enhanced Perception to PER Rolls for All Sense Groups
15	Erylusian Resiliance Elemental Control
17 a)	Survivor: Life Support: only has to eat once per week, Safe in High
	 Pressure, Radiation, Low Pressure/Vacuum; only has to sleep 8 hours
	 per week, Extended Breathing, Longevity of 800 Years, resistant to 
	 intense heat and cold plus Life Support: Resistant to All poisons,
	 diseases, chemical warfare and biowarfare agents
15 b)	Toughness: 25% Resistant Physical Damage Reduction plus
	 25% Resistant Energy Damage Reduction
 8 c)	Regeneration: 2 BODY Healing, 0 END(+½), Persistent(+½), Extra Time
	 Regeneration-Only 1 Minute(-1½), Self Only(-½)
35	Movement Multipower
 3 u	+34" Leaping (50" forward, 25" upward) [shown above]			 3
 3 u	+9" Leaping (25" forward, 12½" up) x32 Noncombat Movement, Accurate	 3
	 [approx. 1 mile per leap] [not shown above]
 2 u	"Anime" Leap: Flight 17", cannot make more than two 60° turns without
	 landing first(-½), once descent starts cannot ascend without
	 landing first(-½)							 3
 3 u	+17" Running (23" total) [34.5 mph in combat] [shown above]		 3
 3 u	+7" Running (13" total) x32 Noncombat Movement [624 mph noncombat]	 3
 3 u	+19" Swimming (21" total) x16 Noncombat Movement [436 knots noncombat]	 3
Powers Cost: 348

 1	the Marker: 1 pip Cosmetic Transform, colours object the colour of the 
	 ink, 1 Continuing Fuel Charge lasting 6 Hours(+0), Continuous(+1),
	 Improved Target Group(+1), Partial Transform(+½), OAF Fragile(-1¼),
	 No Range(-½), Must Concentrate(½ DCV) throughout use of Power(-½),
	 Costs END(-½), Beam(-¼), Real Weapon(-¼), Inaccurate ½ OCV(-¼)
	[Notes: She has several markers, but can only carry one with her]
	Champions of Justice Computer Communicator COJ-037:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 39

 5	Punch		+1 OCV	+3 DCV	STR Strike (14d6)
 4	Kick		+2 OCV	+0 DCV  STR +2d6 Strike (16d6)
 3	Grab		-1 OCV	-1 DCV	Grab 2 Limbs, +10 STR for hold (81 STR)
 4	Block		+2 OCV	+2 DCV	Block, Abort
 5	Move'n'Dodge	-- OCV	+4 DCV	Dodge All Attacks, Abort; FMove
Martial Arts Cost: 21

10	+1 Overall
 6	+2 with martial arts
 2	Language: Japanese, Fluent Conversation
 5	KS: History of Super Heroes	14-
 3	PS: Office Lady (INT-based)	12-
 3	Acrobatics			14-
 3	Stealth				14-
 3	Hoist (INT based)		12-
 3	Disguise			12-
 3	Paramedics			12-
 3	Acting				13-/14-
 3	Conversation			13-/14-
 3	Persuasion			13-/14-
 3	Seduction			13-/14-
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice	11-
 2 b)	KS: CoJ Enemies			11-
 2 c)	AK: Rockford, Illinois		11-
 3 d)	Breakfall			14-
 0	Language: English, native
 0	AK: Horton Valley		 8-
 0	KS: Japanese Animation (hobby)	11-
Skills Cost: 62
young Charcoal
2 Reputation: powerful 'brickette', medium-sized group, 11-, +2/+2d6 1 Reputation: daughter of Amazon Grace, medium-sized group, 11-, +1/+1d6 5 Contact: former Legion of Champions 11- Contact has significant Contacts of his own, extremely useful Skills or resources, Good relationship, disbanded Organisation Contact(+½) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 21 Total Cost: 564 Base Points: 350 10 Social Limitation: Secret Identity, Occasionally, Major 5 Reputation: humourous and flighty super heroine, Sometimes 10 Distinctive Features: attractive, busty red-head, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 5 Distinctive Features: pseudogod (Erylusian), Not Concealable, Noticed and Recognizable, Detectable Only By Unusual Senses 5 Unluck / Accidental Change: costume problem - Certain types of attacks are apt to make her lose the top part of her costume. 15 Psychological Limitation: Aversion to killing, Common, Strong 5 Psychological Limitation: Competitive, Uncommon, Moderate 5 Psychological Limitation: not very tactful, Uncommon, Moderate 15 Hunted: Evicted Demonz, More Powerful, Occasionally, Harshly Punish 10 Hunted: the Invincible, As Powerful, Occasionally, Harshly Punish 10 Hunted: assorted old enemies of her parents', As Powerful, Occasionally, Harshly Punish 5 Hunted: various Erylusians, More Powerful, Occasionally, Watching 10 Hunted: Power Lord, More Powerful, 8- (Occasionally), Make her his lover (mildly "punish") 60 Champion of Justice Bonus Disadvantages Total: 170 Experience Spent: 44 Experience Total: 55 Total Points: 564

Known Background: Charcoal first appeared as a super heroine in Rockford, Illinois. On her first case, she seemed to already be known to another midwestern hero, Captain Miracle. Between this, her hair colour, and her powers led some to, correctly, surmise that this new heroine was the daughter of Amazon Grace, former Legion of Champions member. Shortly after meeting the Chicago based superteam, the Hawk, she was recruited as a part of that groups first big attempt at expansion. This expansion did not go well, and her tenure with the Hawk was brief. Several months later she met the Champions of Justice, and she eventually joined; one of the first among a wave of younger heroes. More recently, her mother has finally revealed more of their origins, and her father has returned from his exile in space. While these are good, Charcoal is less comfortable with her parents' decision to expand their family.

Powers/Tactics: Charcoal is half Erylusian, in effect, a demi-goddess. Further more, she inherited some of the radioactive spawned might of her father, Doctor Radio. As such she is extremely strong and durable, and like most Erulusians heals at an enormous rate. Further more, she's been trained to use her strength in hand-to-hand combat. She is, in short, a brickette. Her enhanced muscles let her run and swim at incredible speeds, and she can jump a mile. Her greatest drawback as a combatant, is that she can enjoy it too much and become distracted.

Charcoal
Charcoal

Personality: As a part of the so-called "Loc Bloc" (the children of the Legion of Champions), especially being born with powers, Charcoal basically saw life as a super heroine as a forgone conclusion. What else would she do with her powers? As such, her determination is partially hidden by a bright, almost bubbly personality, who is comfortable with who she is. Conversely, it is in her life outside heroics where her nerdy, introverted side shows. A late bloomer and hiding her powers, she grew up without many friends. Somewhere along the line she became a Nipponophile in general, and an anime fan ("otaku") in particular. Amidst the costumed fraternity, she is not afraid to let her competitive side show.

Appearance: Charcoal is 5’7" and weighs more than she appears, at 165 lbs. Though in her twenties, her slowed aging process means her body, like a teenager's is still developing. Bustier than average, she benefits from having super humanly strong pectoral muscles. A natural redhead, she's growing into a becoming a beautiful young woman. Her uniform is a grey bodysuit, with leather trim, emblazoned with a keyhole opening.

Charcoal was created and designed by Jenn Lindgren. She is currently an NPC.

© Copyright 1997, 2012 - Jennifer A. Lindgren, Kenneth G. Hallaron

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