Heroes of the RCU

MIDNIGHT CROSS

NAME : Kevin Alister
PLAYER : John Benton
Created by John Benton

15	STR	 5 12-	450 lbs.; 3d6
20	DEX	30 13-	OCV:7 / DCV:7
20	CON	20 13-
14	BODY	 8 12-
18	INT	 8 13-	PER roll:13-
18	EGO	16 13-	ECV:6
25	PRE	15 14-	PRE attack: 5d6
18	COM	 4 13-
 8	PD	 5	tPD:8+  rPD:0+3+6+5+7
 8	ED	 4	tED:8+  rED:0+3+6+5+7
 4	SPD	10	3,6,9,12
Midnight Cross
 8	REC	 2
40	END	 0
40	STUN	 8
 6"	RUN	 0
 2"	SWIM	 0
 3"	JUMP	 0
Characteristics Cost: 135
5e
40	Reflex Memory Variable Power Pool, 40 pts.
40	Reflex Memory Control Cost, Powers Can Be Changed As A Zero-Phase
	 Action(+1), No Skill Roll Required(+1); Only for physical skills
	 that Alister observes(-½)
Powers Cost: 80

12	Nomex-lined Spectra Uniform: Armor 6 PD/6 ED, Activation Roll 15-(-¼),
	 Only In Heroic Identity(-¼)
 6	Armoured Trench Coat: Armor 5 PD/5 ED; Act. Roll 11-(-1), OIF (-½)
 9	Experimental Force Field Belt: Force Field 7 PD/7 ED, @ 0 END(+½),
	 Burnout Roll 12-(-¾), OIF(-½)
33	Utility Belt and weapons: Multipower, 50 pts; all slots OIF(-½)
 1 u	Collapsable Bo Staff on Offense: Hand-To-Hand Attack +4d6 @ ½ END(+¼),
	 OAF(-1), Hand-To-Hand Attack(-½)
 1 u	Collapsable Bo Staff on Defense: Missile Deflection any Ranged Attack, 
	 Adjacent Hex(+½); OAF(-1), Will Not Work Against Heavy Missiles(-¼)
 1 u	Bolos: Entangle 3d6, 3 DEF, OAF(-1), 3 Recoverable Charges(-¾)
 1 u	Smoke Pellets: Darkness to Sight Group 2" radius; OAF (-1), 8 Charges(-½)
 1 u	Magnesium Pellets: Sight Group Flash 4d6; OAF(-1), 8 Charges(-½)
 1 u	Thermite Pellets: Ranged Killing Attack 1d6, Penetrating(+½), Area Of
	 Effect One Hex(+½), OAF(-1), 6 Charges(-¾)
 1 u	Knockout Pellets: Energy Blast 3d6, No Normal Defense(+1), Defense is
	 holding breath or Life Support, OAF(-1), 6 Charges(-¾)
 1 u	Throwing Cross Shuriken: Hand-To-Hand Killing Attack ½d6 (1d6+1 w/STR),
	 May be Thrown(+¼), OIF(-½), No Knockback(-¼), 6 Recoverable Charges(-¼)
 1 u	Swingline: Swinging 20", 1 Recoverable Charge(-1¼), OAF(-1)
 1 u	Suction Pads: Clinging (15 STR); OIF(-½)
 5	Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very
	 common, as well as Radio(-½), OIF(-½)
 7	Experimental Jet Pack: Flight 15". OAF Bulky(-1½), Act. Roll 13-(-¾),
	 1 Continuing Fuel Charge lasting 5 Minutes(-½), Takes a full phase to
	 strap the pack on(-¼)
	Champions of Justice Computer Communicator COJ-117:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze,
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 120

	Conglomorate-Fu
 4	Strike		+0 OCV, +2 DCV, +3d6 Strike (6d6)
 5	Powerful Strike	-2 OCV, +1 DCV, +5d6 Strike (8d8)
 4	Dodge		-- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
 3	Throw		+0 OCV, +1 DCV, +1d6 +v/5, Target Falls (4d6)
 4	Block		+2 OCV, +2 DCV, Block, Abort
 4	+1 HTH Damage Class(es)
Martial Arts Cost: 24

 7	Fast Draw	 15-
 5	Defense Maneuver I-II 
10	+1 Overall
 3	Paramedics	 13-
 3	Demolitions	 13-
 3	Bureaucratics	 14-
 3	Bribery		 14-
 3	Combat Driving	 13-
 3	Combat Piloting	 13-
Skills Cost: 40

17	Combat Sense	15-
 3	Bump Of Direction
 5	Eidetic Memory
 5	Eidetic Memory
 6	Combat Luck: 3 PD/3 ED
Talents Cost: 36

15	Vehicle: Motor Cross Bike
 8	(Contacts to be defined as needed)
 2	Assorted Entertainment world contacts	11-
	 has significant Contacts of their own, Good
	 relationship with Contact, isn't that useful
	 in crime fighting, Good relationship with
	 Contact, Organisation Contact(+1)
Midnight Cross, manga style
3 Reputation: Honourable hero (medium-sized group) 11-, +3/+3d6 2 Fringe Benefit: Honorary Membership in the Champions of Justice Perks Cost: 30 Total Cost: 465 Base Points: 250 5 Distinctive Features: Unique Tattoo on right arm (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Reputation: Patsy, 8- 20 Psychological Limitation: Resents street gamgs (Very Common, Strong) 15 Psychological Limitation: Care giver (Common, Strong) 15 Psychological Limitation: Overprotective (Common, Strong) 15 Psychological Limitation: Thrillseeker (Common, Strong) 5 Physical Limitation: Near sighted (Infrequently, Slightly Impairing) 15 Hunted: Evicted Demonz 8- (Mo Pow, Harshly Punish) 15 Hunted: New Outcasts 8- (Mo Pow, Harshly Punish) 15 Hunted: street gangs of Kennedy, IL 14-, Less Pow, NCI, Limited Geographical Area, Harshly Punish 40 Honorary Champion of Justice Bonus Disadvantages Total: 165 Experience Spent: 50 Experience Total: 50 Total Points: 465

Midnight Cross was created, designed, and played by John Benton.

© Copyright 1994, 2012 - John Benton

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