

NAME : Kevin Alister PLAYER : John Benton Created by John Benton 15 STR 5 12- 450 lbs.; 3d6 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 14 BODY 8 12- 18 INT 8 13- PER roll:13- 18 EGO 16 13- ECV:6 25 PRE 15 14- PRE attack: 5d6 18 COM 4 13- 8 PD 5 tPD:8+ rPD:0+3+6+5+7 8 ED 4 tED:8+ rED:0+3+6+5+7 4 SPD 10 3,6,9,12 | ||
8 REC 2 40 END 0 40 STUN 8 6" RUN 0 2" SWIM 0 3" JUMP 0 Characteristics Cost: 135 |
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40 Reflex Memory Variable Power Pool, 40 pts. 40 Reflex Memory Control Cost, Powers Can Be Changed As A Zero-Phase Action(+1), No Skill Roll Required(+1); Only for physical skills that Alister observes(-½) Powers Cost: 80 12 Nomex-lined Spectra Uniform: Armor 6 PD/6 ED, Activation Roll 15-(-¼), Only In Heroic Identity(-¼) 6 Armoured Trench Coat: Armor 5 PD/5 ED; Act. Roll 11-(-1), OIF (-½) 9 Experimental Force Field Belt: Force Field 7 PD/7 ED, @ 0 END(+½), Burnout Roll 12-(-¾), OIF(-½) 33 Utility Belt and weapons: Multipower, 50 pts; all slots OIF(-½) 1 u Collapsable Bo Staff on Offense: Hand-To-Hand Attack +4d6 @ ½ END(+¼), OAF(-1), Hand-To-Hand Attack(-½) 1 u Collapsable Bo Staff on Defense: Missile Deflection any Ranged Attack, Adjacent Hex(+½); OAF(-1), Will Not Work Against Heavy Missiles(-¼) 1 u Bolos: Entangle 3d6, 3 DEF, OAF(-1), 3 Recoverable Charges(-¾) 1 u Smoke Pellets: Darkness to Sight Group 2" radius; OAF (-1), 8 Charges(-½) 1 u Magnesium Pellets: Sight Group Flash 4d6; OAF(-1), 8 Charges(-½) 1 u Thermite Pellets: Ranged Killing Attack 1d6, Penetrating(+½), Area Of Effect One Hex(+½), OAF(-1), 6 Charges(-¾) 1 u Knockout Pellets: Energy Blast 3d6, No Normal Defense(+1), Defense is holding breath or Life Support, OAF(-1), 6 Charges(-¾) 1 u Throwing Cross Shuriken: Hand-To-Hand Killing Attack ½d6 (1d6+1 w/STR), May be Thrown(+¼), OIF(-½), No Knockback(-¼), 6 Recoverable Charges(-¼) 1 u Swingline: Swinging 20", 1 Recoverable Charge(-1¼), OAF(-1) 1 u Suction Pads: Clinging (15 STR); OIF(-½) 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very common, as well as Radio(-½), OIF(-½) 7 Experimental Jet Pack: Flight 15". OAF Bulky(-1½), Act. Roll 13-(-¾), 1 Continuing Fuel Charge lasting 5 Minutes(-½), Takes a full phase to strap the pack on(-¼) Champions of Justice Computer Communicator COJ-117: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 120 Conglomorate-Fu 4 Strike +0 OCV, +2 DCV, +3d6 Strike (6d6) 5 Powerful Strike -2 OCV, +1 DCV, +5d6 Strike (8d8) 4 Dodge -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 3 Throw +0 OCV, +1 DCV, +1d6 +v/5, Target Falls (4d6) 4 Block +2 OCV, +2 DCV, Block, Abort 4 +1 HTH Damage Class(es) Martial Arts Cost: 24
7 Fast Draw 15- 5 Defense Maneuver I-II 10 +1 Overall 3 Paramedics 13- 3 Demolitions 13- 3 Bureaucratics 14- 3 Bribery 14- 3 Combat Driving 13- 3 Combat Piloting 13- Skills Cost: 40 17 Combat Sense 15- 3 Bump Of Direction 5 Eidetic Memory 5 Eidetic Memory 6 Combat Luck: 3 PD/3 ED Talents Cost: 36 15 Vehicle: Motor Cross Bike 8 (Contacts to be defined as needed) 2 Assorted Entertainment world contacts 11- has significant Contacts of their own, Good relationship with Contact, isn't that useful in crime fighting, Good relationship with Contact, Organisation Contact(+1) |
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Midnight Cross was created, designed, and played by John Benton.
© Copyright 1994, 2012 - John Benton