D.C. Defenders

EMERALD KNIGHT

NAME : Tom Wilson
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

13 [18]	STR	 3 18-	700+ lbs.; 3½d6+
14 [26]	DEX	12 14-	OCV:5/9 / DCV:5/9
15	CON	10 12-
12	BODY	 4 11-
23	INT	13 14-	PER roll: 14-
18	EGO	16 13-	ECV: 6
15	PRE	 5 12-	PRE attack: 3d6
12	COM	 1 11-
 5 	PD	 2	tPD:35 rPD:29
 5 	ED	 2	tED:35 rED:29
 3 [4]	SPD	 6	3,6,9,12
Emerald Knight
 6	REC	 0
30	END	 0
30	STUN	 3
6"	RUN	 0
2"	SWIM	 0
2½"[9"]	LEAP	 0
Characteristics Cost: 77
5e
	Aspects of the Battlesuit, all slots Battlesuit Focus (-½)
 8	— Weight of the Suit: Density Increase (200 kg mass, +5 STR, +1 PD/ED,
	 -1" KB), Inherent(+¼), @ 0 END(+½), Persistent(+½); Battlesuit Focus(-½)
	 plus Damage Resistance 1 PD/1 ED(suit's inorganic); Battlesuit Focus(-½)
23	— Endurance Reserve 100 END, 24 REC; Battlesuit Focus(-½)
13	— Life Support: Safe in High Pressure; High Radiation; Intense Heat and
	 Cold; Low Pressure/Vacuum; Self-Contained Breathing; Battlesuit Focus(-½)
30	— Armor 15 PD/15 ED; Battlesuit Focus(-½)
20	— +12 DEX, OCV Bonus and Dex Order Increase only when using the
	 Force Emitter(-½), Cybernetic System(-¼)
 3	— Ultraviolet Perception (Sight); Battlesuit Focus(-½)
 6	— +6 versus Range Modifier for Sight Group; Battlesuit Focus(-½)
 7	— Sight Group Flash Defense 10; Battlesuit Focus(-½)
 6	— High Range Radio Perception; Sense Affected As hearing [very common
	 Sense] as well as radio(-½), Battlesuit Focus(-½)
21	Force Emitter Elemental Control, 74 point powers; all slots Battlesuit
	 Focus(-½), Cybernetic System(-¼)
21 a)	Boot Force Emitters: Flight 17", x64 Noncombat, @ ½ END(+¼); Battlesuit
	 Focus(-½), Cybernetic System(-¼)					 3
22 b)	Force Field (19 PD/19 ED) @ 0 END(+½), Persistent(+½); Battlesuit
	 Focus(-½), Cybernetic System(-¼)
40	Force Emitter Multipower, 70 points; all slots Battlesuit Focus(-½),
	 Cybernetic System(-¼)
 4 u	Energy Blast 14d6); Battlesuit Focus(-½), Cybernetic System(-¼)		 7
 4 u	Energy Blast 8d6 Double Knockback(+¾); Battlesuit Focus(-½),
	 Cybernetic System(-¼)							 7
 3 u	Energy Blast 7d6, 4" radius Area Of Effect(+1); No Range(-½),
	 Battlesuit Focus(-½), Cybernetic System(-¼)				 7
 4 u	Entangle 5d6, 9 DEF; Battlesuit Focus(-½), Cybernetic System(-¼)	 7
 4 u	Force Wall 13 PD/13 ED; 2" long and 2" tall; Battlesuit Focus(-½),
	 Cybernetic System(-¼)							 7
 2 u	Missile Deflection, Any Ranged Attack; Costs END(-½), Battlesuit
	 Focus(-½), Cybernetic System(-¼) plus +5 with Deflection; Battlesuit
	 Focus(-½), Costs END to Activate(-¼), Cybernetic System(-¼)		 4
 2 u	+27 STR; No Figured Characteristics(-½), Battlesuit Focus(-½),
	 Cybernetic System(-¼) plus Armor Piercing on 45 STR(+½);
	 Battlesuit Focus(-½), Cybernetic System(-¼) [45 STR; 15 tons]		 5
 1 u	Force Shield: +4 with DCV; Costs END(-½), Battlesuit Focus(-½)
	, Cybernetic System(-¼)							 2
 4 u	Telekinesis 40 STR, Affects Porous; Battlesuit Focus(-½), Cybernetic
	 System(-¼)
	Champions of Justice Computer Communicator COJ-128:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)								 7
Equipment Cost: 286

 3	Computer Programming		14-
 3	Cryptography			14-
 3	Deduction			14-
 3	Electronics			14-
 3	Inventor			14-
 3	Mechanics			14-
 3	Security Systems		14-
 3	Systems Operation		14-
 2	Weaponsmith(Force Emitters)	14-
20	+2 Overall
 3	Scientist
 2	SS: Cybernetics			14-
 2	SS: Physics			14-
 2	SS: Subatomic Particle Physics	14-
Skills Cost: 55

 3	Contact: Dwight Jones		11-
	 has access to major institutions, significant Contacts of his own,
	 extremely useful Skills or resources
 2	Fringe Benefit: Honorary Membership in the Champions of Justice
Perks Cost: 5

Total Cost: 423

Base Points: 250
25	Normal Characteristic Maxima, Age: 40+
 5	Distinctive Features:  Half black, half caucasian features, Concealable,
	 Noticed and Recognizable, Detectable By Commonly-Used Senses, Not
	 Distinctive In Some Cultures
 0	Social Limitation: Too black to be white and too white to be black,
	 Occasionally, Minor, Not Limiting In Some Cultures
10	Psychological Limitation: Wants to prove himself as a scientist,
	 Uncommon, Strong
15	Psychological Limitation: Enjoys putting skills and talents to use
	 achieving good, Common, Strong
15	Psychological Lim.: Dislikes the use of excessive violence, Common, Strong
 5	Psychological Limitation: Paranoid about "the System", Uncommon, Moderate
10	Psychological Limitation: Hates ALL racism, Uncommon, Strong
15	Hunted: Oddballs, 8-, More Powerful, Harshly Punish
20	Hunted: Blasters 2.0, 8-, More Powerful, Harshly Punish, non-combat
	 influence
40	Honorary Champion of Justice Bonus
Disadvantages Total: 160
Experience Spent: 13		Experience Total: 26
Total Points: 423

Emerald Knight was created, designed and played by Kenn Hallaron.

© Copyright 1990, 2012 - Kenneth G. Hallaron

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