NAME : Tom Wilson PLAYER : Kenn Hallaron Created by Kenn Hallaron 13 [18] STR 3 18- 700+ lbs.; 3½d6+ 14 [26] DEX 12 14- OCV:5/9 / DCV:5/9 15 CON 10 12- 12 BODY 4 11- 23 INT 13 14- PER roll: 14- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE attack: 3d6 12 COM 1 11- 5 PD 2 tPD:35 rPD:29 5 ED 2 tED:35 rED:29 3 [4] SPD 6 3,6,9,12 |
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6 REC 0 30 END 0 30 STUN 3 6" RUN 0 2" SWIM 0 2½"[9"] LEAP 0 Characteristics Cost: 77 |
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Aspects of the Battlesuit, all slots Battlesuit Focus (-½) 8 Weight of the Suit: Density Increase (200 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent(+¼), @ 0 END(+½), Persistent(+½); Battlesuit Focus(-½) plus Damage Resistance 1 PD/1 ED(suit's inorganic); Battlesuit Focus(-½) 23 Endurance Reserve 100 END, 24 REC; Battlesuit Focus(-½) 13 Life Support: Safe in High Pressure; High Radiation; Intense Heat and Cold; Low Pressure/Vacuum; Self-Contained Breathing; Battlesuit Focus(-½) 30 Armor 15 PD/15 ED; Battlesuit Focus(-½) 20 +12 DEX, OCV Bonus and Dex Order Increase only when using the Force Emitter(-½), Cybernetic System(-¼) 3 Ultraviolet Perception (Sight); Battlesuit Focus(-½) 6 +6 versus Range Modifier for Sight Group; Battlesuit Focus(-½) 7 Sight Group Flash Defense 10; Battlesuit Focus(-½) 6 High Range Radio Perception; Sense Affected As hearing [very common Sense] as well as radio(-½), Battlesuit Focus(-½) 21 Force Emitter Elemental Control, 74 point powers; all slots Battlesuit Focus(-½), Cybernetic System(-¼) 21 a) Boot Force Emitters: Flight 17", x64 Noncombat, @ ½ END(+¼); Battlesuit Focus(-½), Cybernetic System(-¼) 3 22 b) Force Field (19 PD/19 ED) @ 0 END(+½), Persistent(+½); Battlesuit Focus(-½), Cybernetic System(-¼) 40 Force Emitter Multipower, 70 points; all slots Battlesuit Focus(-½), Cybernetic System(-¼) 4 u Energy Blast 14d6); Battlesuit Focus(-½), Cybernetic System(-¼) 7 4 u Energy Blast 8d6 Double Knockback(+¾); Battlesuit Focus(-½), Cybernetic System(-¼) 7 3 u Energy Blast 7d6, 4" radius Area Of Effect(+1); No Range(-½), Battlesuit Focus(-½), Cybernetic System(-¼) 7 4 u Entangle 5d6, 9 DEF; Battlesuit Focus(-½), Cybernetic System(-¼) 7 4 u Force Wall 13 PD/13 ED; 2" long and 2" tall; Battlesuit Focus(-½), Cybernetic System(-¼) 7 2 u Missile Deflection, Any Ranged Attack; Costs END(-½), Battlesuit Focus(-½), Cybernetic System(-¼) plus +5 with Deflection; Battlesuit Focus(-½), Costs END to Activate(-¼), Cybernetic System(-¼) 4 2 u +27 STR; No Figured Characteristics(-½), Battlesuit Focus(-½), Cybernetic System(-¼) plus Armor Piercing on 45 STR(+½); Battlesuit Focus(-½), Cybernetic System(-¼) [45 STR; 15 tons] 5 1 u Force Shield: +4 with DCV; Costs END(-½), Battlesuit Focus(-½) , Cybernetic System(-¼) 2 4 u Telekinesis 40 STR, Affects Porous; Battlesuit Focus(-½), Cybernetic System(-¼) Champions of Justice Computer Communicator COJ-128: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) 7 Equipment Cost: 286 3 Computer Programming 14- 3 Cryptography 14- 3 Deduction 14- 3 Electronics 14- 3 Inventor 14- 3 Mechanics 14- 3 Security Systems 14- 3 Systems Operation 14- 2 Weaponsmith(Force Emitters) 14- 20 +2 Overall 3 Scientist 2 SS: Cybernetics 14- 2 SS: Physics 14- 2 SS: Subatomic Particle Physics 14- Skills Cost: 55 3 Contact: Dwight Jones 11- has access to major institutions, significant Contacts of his own, extremely useful Skills or resources 2 Fringe Benefit: Honorary Membership in the Champions of Justice Perks Cost: 5 Total Cost: 423 Base Points: 250 25 Normal Characteristic Maxima, Age: 40+ 5 Distinctive Features: Half black, half caucasian features, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 0 Social Limitation: Too black to be white and too white to be black, Occasionally, Minor, Not Limiting In Some Cultures 10 Psychological Limitation: Wants to prove himself as a scientist, Uncommon, Strong 15 Psychological Limitation: Enjoys putting skills and talents to use achieving good, Common, Strong 15 Psychological Lim.: Dislikes the use of excessive violence, Common, Strong 5 Psychological Limitation: Paranoid about "the System", Uncommon, Moderate 10 Psychological Limitation: Hates ALL racism, Uncommon, Strong 15 Hunted: Oddballs, 8-, More Powerful, Harshly Punish 20 Hunted: Blasters 2.0, 8-, More Powerful, Harshly Punish, non-combat influence 40 Honorary Champion of Justice Bonus Disadvantages Total: 160 Experience Spent: 13 Experience Total: 26 Total Points: 423
Emerald Knight was created, designed and played by Kenn Hallaron.
© Copyright 1990, 2012 - Kenneth G. Hallaron
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