Heroes of the RCU

GLENN FERGUSON THE HERO

NAME : Glenn Ferguson
PLAYER : Kenn Hallaron
Created by Kenn Hallaron and Andy Fox  

14	STR	 4 12-	360 lbs.; 3d6-1
18 [23]	DEX	24 13-	OCV:6(8) / DCV:6(8)
18	CON	16 13-
13	BODY	 6 12-
23	INT	13 14-	PER roll 14-
17	EGO	14 12-	ECV:6
18	PRE	 8 13-	PRE attack: 3½d6
14	COM	 2 12-
13	PD	10	tPD:20 rPD:7 50% rRed
13	ED	 9	tED:20 rED:7 50% rRed
 4	SPD	12	3,6,9,12
Glenn Ferguson as the Hero
 7	REC	 0
36	END	 0
30	STUN	 1
 6"	RUN	 0
 2"	SWIM	 0
 3"	LEAP	 0
Characteristics Cost: 119
5e
 7	Fast vision: +5 DEX; No Figured Characteristics(-½), only usable with
	 Hero Vision(-½)
10	Resistant eyes: Flash Defense 10 points
30	Endurance Reserve  50 END, 25 REC
30	Telekinetic Powers: Elemental Control, 60-point Powers
30 a)	Subconscious Pushback: 50% Physical Damage Reduction, Resistant
	 plus 50% Energy Damage Reduction, Resistant
31 b)	Lifting himself: Flight 17", x16 Noncombat, @ ½ END(+¼) (END Reserve)	 3
70	Hero Vision: Multipower, 70 points (all use END Reserve)
 7 u	Blaster Vision - offensive: Energy Blast 14d6 (vs. ED)			 7
 7 u	Blaster Vision - offensive wide angle: Energy Blast 8d6 (vs. ED), Area
	 Of Effect 2" radius(+¾)						 7
 4 u	Blaster Vision - defensive: Missile Deflection Any Ranged Attack, Full
	 Rangeed(+1), Costs END to Activate(-¼), 1½x END(-¼) plus
	 +7 with Missle Deflection						 6
 7 u	Pyrokinetic Vision: Ranged Killing Attack 3d6, Armor Piercing(+½)	 7
 7 u	Tractor Vision: Telekinesis 46 STR					 7
 7 u	Tractor Vision wide beam: Telekinesis 31 STR, Area Of Effect 1 Hex(+½)	 7
 3 u	Cryokinesis Vision a: Entangle 5d6, 5 DEF, +4 BODY; Vulnerable to Fire
	 and Heat Attacks(-½), Susceptible to Heat(-½)				 7
 3 u	Cryokinesis Vision a - wide angle: Entangle 3d6, 5 DEF, Area Of Effect
	 2" radius(+¾) Vulnerable to Fire and Heat Attacks(-½), Susceptible
	 to Heat(-½)								 7
 7 u	Cryokinesis Vision b: Energy Blast 7d6, No Normal Defense: LS vs
	 extreme cold(+1)							 7
 7 u	Cryokinesis Vision b - wide angle: Energy Blast 5d6, Area Of Effect 2"
	 radius(+¾), No Normal Defense: LS vs extreme cold(+1)			 7
 3 u	Gamma Vision: N-Ray Perception, Sense Affected As Sight(+0) plus
	 Ultraviolet Perception, Sense Affected As Sight(+0) plus Infrared
	 Perception, Sense Affected As Sight(+0) plus Tracking (Infrared
	 Perception) plus Nightvision
 5 m	Gamma Vision: Microscopic x100000000 (Sight Group) (40), Costs END
	 Every Phase(-½)							 4
 5 m	Gamma Vision: Telescopic +26 vs Range Modifier for Sight Group
	 Perception (39), Costs END Every Phase(-½)				 4
Powers Cost: 280

17	Protective Uniform: Armor 7 PD/7 ED; IIF (worn under outer clothes)(-¼)
 5	Team Radio: Radio Perception/Transmission; Sense Affected As Sound,
	 very common, as well as Radio(-½), OIF(-½)
	Champions of Justice Computer Communicator COJ-123:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 60

 4	Punch	+2 OCV  +0 DCV	+4d6 (7d6)
 5	Kick	+1 OCV  -2 DCV  +6d6 (9d6)
 4	Block	+2 OCV  +2 DCV  block, abort
 8	+2 Damage Classes
Martial Arts Cost: 21

 9	+3 with Hero Vision
 3	Criminology			14-
 3	Cryptography			14-
 3	Deduction			14-
 3	Instructor			14-
 3	Lipreading			14-
 3	Paramedics			14-
 3	Research			14-
 3	Breakfall			13-
 3	Bureaucratics			13-
 3	AK: Southern New Jersey		14-, INT-based
 3	PS: Information Specialist	14-, INT-based
 3	KS: Parahumans			14-, INT-based
 2	Language: French: Fluent Conversation 
 2	Language: German: Fluent Conversation 
 0	Language: English: Idiomatic, native accent (native) 
 3	Scholar
 2 a)	KS: Education			14-, INT-based
 2 b)	KS: Literature			14-, INT-based
 2 c)	KS: Science			14-, INT-based
 2 d)	KS: Scientific method		14-, INT-based
 2 e)	KS: History			14-, INT-based
Skills Cost: 62

 4	Reputation: very heroic super hero (large group, 11-) +2/+2d6
 6	Contact: former Crusaders	11-
	 has significant Contacts of his own, has extremely useful Skills or
	 resources, Very Good relationship, former Organisation Contact(+½)
 4	Contact: Morning Star		11-
	 has access to major institutions, has significant Contacts of his
	 own, has extremely useful Skills or resources, Good relationship
 2	Fringe Benefit: Honorary Membership in the Champions of Justice
Perks Cost: 16

4	Speed Reading: x10
Talents Cost: 4

Total Cost: 562

Base Points: 300
 5	Social Limitation: Public Identity, Occasionally (8-), Minor
 5	Reputation: former Crusader, Sometimes (8-)
20	Psychological Limitation: Dedicated to helping people and making the
	 world safe, Very Common, Strong
15	Psychological Limitation: Protective of innocents, Common, Strong
15	Psychological Limitation: Code against killing, Common, Strong
15	Psychological Limitation: Hates his evil clones, Common, Strong
20	Hunted: the Villain and the Saracen, More Powerful, 8- (Occas.), Harshly
	 Punish, PC has a Public ID or is otherwise very easy to find
15	Hunted: Crusaders' Rogues' Gallery, As Powerful, 8- (Occas.), Harshly
	 Punish, PC has a Public ID or is otherwise very easy to find
20	Vulnerability: Attacks vs desolids, Uncommon, 2x STUN, 2x BODY
40	Honorary Champion of Justice Bonus
Disadvantages Total: 170
Experience Spent: 92		Experience Total: 106
Total Points: 562
Glenn Ferguson

The Hero was created, designed and played by Kenn Hallaron and Andy Fox.

© Copyright 1983, 2012 - Kenneth G. Hallaron

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