

HUNTSMANNAME : Michael Simms PLAYER : Jim Caswell Created by Jim Caswell 15 STR 5 12- 360 lbs.; 3d6, 1 END 18 DEX 24 13- OCV:6 / DCV:6 18 CON 16 13- 12 BODY 4 11- 18 INT 8 13- PER roll: 13- 14 EGO 8 12- ECV: 5 18 PRE 8 13- PRE attack: 3½d6 12 COM 1 11- 6 PD 3 tPD:32/45 rPD:27/40 6 ED 2 tED:32/45 rED:27/40 4 SPD 12 3,6,9,12 8 REC 2 40 END 2 45 STUN 16 6" RUN 0 1 END 2" SWIM 0 1 END 2½" LEAP 0 1 END Characteristics Cost: 111 |
| |
Force Projection Harness Prototype Beta 10 Force Ecessories: Elemental Control, Battlesuit focus(-½) 18 a) 17/17 Force Field, ½END(+¼) 2 10 b) Force Lines: 15" Swinging x16 Non-Combat Multiples 3 14 c) 120/24 End Reserve 44 Force Projection Multipower, Battlesuit focus(-½) 5 u 7½D6 Physical Energy Blast, Double Knockback(+¾) 7 4 u 13D6 Physical Energy Blast 6 5 u Entangle: 9 DEF 3d6 Body 4 u 13/13 Force Wall 6 3 u 12 OCV Missile Deflection, all attacks, at range, Costs END(-½) 6 1 u 4 Levels: DCV Force "Shield", related group, Costs END(-½) 2 4 u 43 STR Telekenisis 6 3 UV Vision, "Visor", Battlesuit focus(-½) 6 +6 Telescopic Sense, "Visor", Sight Group, Battlesuit focus(-½) 3 Radio XMIT/REC, Battlesuit focus(-½) 20 10/10 Armor, "Treated Heavy Spectra Harness Cover", Battlesuit focus(-½) Champions of Justice Computer Communicator COJ-130: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 192 12 4 Rng Levels, all ranged attacks 3 Shadowing 11- 3 Disguise 11- 3 Acting 13- 3 Oratory 13- 3 Persuasion 13- 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Stealth 13- 3 PS: Teacher 13- 3 Scholar 2 KS: Global History 13- 2 KS: Classic Heroic Literature 13- 2 KS: Theatre Production 13- 2 KS: Classic Theatre 13- 2 KS: Physical Education 13- 1 KS: Marathon Running 11- 3 Linguist 1 Lang: Spanish, fluent conversation 1 Lang: French, fluent conversation 1 Lang: Gaelic, fluent conversation Skills Cost: 62 1 License for Profession: History Teacher Certification 1 License for Profession: Physical Education Teacher Certification 5 14- Contact: Emerald Knight 2 11- Contact: The Crusaders 2 Fringe Benefit: Honorary Membership in the Champions of Justice Perks Cost: 11 Total Cost: 376 Base Points: 200 15 Secret ID: Michael Simms 20 Normal Char Maxima 5 Physical Limitation: Reduced lifting capacity 5 Distinctive Features: Left-Handed, easily concealable, minor 5 Distinctive Features: Speaks in English Accent when Huntsman, easily concealable, minor 5 Physical Lim: Stigmatism in eyes, infrequently, slightly 20 Psych Lim: Code vs Killing, common, total 20 Psych Lim: Protective of children, common, total 15 Psych Lim: Enjoys learning new things, common, strong 15 Psych Lim: Takes every chance to teach those willing to learn, common, strong 10 Psych Lim: Dislikes ALL Racism, uncommon, strong 40 Honorary Champion of Justice Bonus Disadvantages Total: 175 Experience Spent: 1 Experience Total: 6 Total Points: 376
Known Background: Michael grew up a first generation American, his father having come over from Britain in his twenties. Despite growing up on two different continents, Michael became close friends and pen pals with his cousin in England. The two boys shared a passion for history and classic literature, especially the heroes of yore like King Arthur, Robin Hood and the Musketeers. Their friendship continued into adulthood with the two men being closer than brothers and with more in common than they could ever know.
In college, Michael met the second most influential person in his life: Tom Wilson. The two men were assigned as roommates during freshman year and they managed to hit it off, becoming close friends. Even after graduation, Michael kept in touch with Tom and knew him well enough to recognize his handiwork when Emerald Knight came on the scene. By that time Simms was working as a high school history teacher and coach in Denver. When gang activity started to rise in the area, he called Tom to get advice, but told the hero he wanted to handle it himself. In response, Emerald Knight sent one of his prototype harnesses to use as protection. Michael's efforts were so successful in curbing the rise that he decided to join the Crusaders when they regrouped. He soon found, however, that being a superhero was harder than they made it look on TV and retired from the business.
Michael recently learned that his cousin Richard had been killed while protecting the streets of England as the Crusader (the irony was not lost on him). He briefly considered coming out of retirement to investigate the murder, but soon learned that the killer had been caught and dealt with. He mourns the loss of his friend, but also knows that he made the right choice in quitting.
Personality: Michael is a giving individual who believes that everyone should be treated equally. He has no tolerance for bullying, racism or any form of discrimination. As such, he tends to become defensive and protective if he witnesses such a situation going down. He sees villainy as a form of terrorism, and terrorism as a form of bullying; it triggers his sense of chivalry and virtue. While he has a strong desire to uphold the heroic ideal, he has also learned his limitations and knows that there are others out there that are far better at being "a hero" than he is. But he kept the harness, just in case.
Powers/Tactics: Huntsman had seen footage of Emerald Knight on news footage and tried to emulate his fighting style. As such, he tried to use the force projectors in defensive maneuvers to protect his teammates and to subdue their foes in as peaceful means as possible. Whereas it comes so naturally for Emerald Knight, Huntsman had to work hard to uphold the pacifistic ideal, occasionally just wanting to pop a bad guy upside the head.
Appearance: Michael Simms stands 5'10" and weighs 185 pounds with the build you would expect from an athletic coach who usually exercises with the students. His brown hair is kept short but not militaristic. He also keeps a natural mustache well-trimmed. His gray eyes are usually shielded by prescription glasses. The Huntsman battle suit is a prototype of Emerald Knight's force projection harness without the outer armor. Instead, he has crafted a karategi-style outer covering with hood made out of brown Spectra fiber weave. Black gloves, boot and belt rounded out the design. Even though he is not a practitioner of the martial arts, Michael thought the karate outfit design "looked cool."
Huntsman was created, designed and played by Jim Caswell. He is a retired player character.
© Copyright 1993, 2012 - James Caswell