Heroes of the RCU

HUNTSMAN

NAME : Michael Simms
PLAYER : Jim Caswell
Created by Jim Caswell

15	STR	 5 12-	360 lbs.; 3d6, 1 END
18	DEX	24 13-	OCV:6 / DCV:6
18	CON	16 13-
12	BODY	 4 11-
18	INT	 8 13-	PER roll: 13-
14	EGO	 8 12-	ECV: 5
18	PRE	 8 13-	PRE attack: 3½d6
12	COM	 1 11-
 6	PD	 3	tPD:32/45  rPD:27/40
 6	ED	 2	tED:32/45  rED:27/40
 4	SPD	12	3,6,9,12
 8	REC	 2
40	END	 2
45	STUN	16
 6"	RUN	 0	1 END
 2"	SWIM	 0	1 END
2½"	LEAP	 0	1 END
Characteristics Cost: 111
Huntsman
	Force Projection Harness Prototype Beta
10	Force Ecessories: Elemental Control, Battlesuit focus(-½)
18 a)	17/17 Force Field, ½END(+¼)						2
10 b)	Force Lines: 15" Swinging x16 Non-Combat Multiples			3
14 c)	120/24 End Reserve
44	Force Projection Multipower, Battlesuit focus(-½)
 5 u	7½D6 Physical Energy Blast, Double Knockback(+¾)			7
 4 u	13D6 Physical Energy Blast						6
 5 u	Entangle: 9 DEF 3d6 Body
 4 u	13/13 Force Wall							6
 3 u	12 OCV Missile Deflection, all attacks, at range, Costs END(-½)		6
 1 u	4 Levels: DCV Force "Shield", related group, Costs END(-½)		2
 4 u	43 STR Telekenisis							6
 3	UV Vision, "Visor", Battlesuit focus(-½)
 6	+6 Telescopic Sense, "Visor", Sight Group, Battlesuit focus(-½)
 3	Radio XMIT/REC, Battlesuit focus(-½)
20	10/10 Armor, "Treated Heavy Spectra Harness Cover", Battlesuit focus(-½)
	Champions of Justice Computer Communicator COJ-130:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 192

12	4 Rng Levels, all ranged attacks
 3	Shadowing 	11-
 3	Disguise 	11-
 3	Acting 		13-
 3	Oratory 	13-
 3	Persuasion 	13-
 3	Acrobatics 	13-
 3	Breakfall 	13-
 3	Climbing 	13-
 3	Stealth 	13-
 3	PS: Teacher 	13-
 3	Scholar
 2	KS: Global History 		13-
 2	KS: Classic Heroic Literature 	13-
 2	KS: Theatre Production 		13-
 2	KS: Classic Theatre 		13-
 2	KS: Physical Education 		13-
 1	KS: Marathon Running 		11-
 3	Linguist
 1	Lang: Spanish, fluent conversation
 1	Lang: French, fluent conversation
 1	Lang: Gaelic, fluent conversation
Skills Cost: 62

 1	License for Profession: History Teacher Certification
 1	License for Profession: Physical Education Teacher Certification
 5	14- Contact: Emerald Knight
 2	11- Contact: The Crusaders
 2	Fringe Benefit: Honorary Membership in the Champions of Justice
Perks Cost: 11

Total Cost: 376

Base Points: 200
15	Secret ID: Michael Simms
20	Normal Char Maxima
 5	Physical Limitation: Reduced lifting capacity
 5	Distinctive Features: Left-Handed, easily concealable, minor
 5	Distinctive Features: Speaks in English Accent when Huntsman, 
	easily concealable, minor
 5	Physical Lim: Stigmatism in eyes, infrequently, slightly
20	Psych Lim: Code vs Killing, common, total
20	Psych Lim: Protective of children, common, total
15	Psych Lim: Enjoys learning new things, common, strong
15	Psych Lim: Takes every chance to teach those willing to learn, 
	 common, strong
10	Psych Lim: Dislikes ALL Racism, uncommon, strong
40	Honorary Champion of Justice Bonus
Disadvantages Total: 175
Experience Spent: 1		Experience Total: 6
Total Points: 376

Known Background: Michael grew up a first generation American, his father having come over from Britain in his twenties. Despite growing up on two different continents, Michael became close friends and pen pals with his cousin in England. The two boys shared a passion for history and classic literature, especially the heroes of yore like King Arthur, Robin Hood and the Musketeers. Their friendship continued into adulthood with the two men being closer than brothers and with more in common than they could ever know.

In college, Michael met the second most influential person in his life: Tom Wilson. The two men were assigned as roommates during freshman year and they managed to hit it off, becoming close friends. Even after graduation, Michael kept in touch with Tom and knew him well enough to recognize his handiwork when Emerald Knight came on the scene. By that time Simms was working as a high school history teacher and coach in Denver. When gang activity started to rise in the area, he called Tom to get advice, but told the hero he wanted to handle it himself. In response, Emerald Knight sent one of his prototype harnesses to use as protection. Michael's efforts were so successful in curbing the rise that he decided to join the Crusaders when they regrouped. He soon found, however, that being a superhero was harder than they made it look on TV and retired from the business.

Michael recently learned that his cousin Richard had been killed while protecting the streets of England as the Crusader (the irony was not lost on him). He briefly considered coming out of retirement to investigate the murder, but soon learned that the killer had been caught and dealt with. He mourns the loss of his friend, but also knows that he made the right choice in quitting.

Personality: Michael is a giving individual who believes that everyone should be treated equally. He has no tolerance for bullying, racism or any form of discrimination. As such, he tends to become defensive and protective if he witnesses such a situation going down. He sees villainy as a form of terrorism, and terrorism as a form of bullying; it triggers his sense of chivalry and virtue. While he has a strong desire to uphold the heroic ideal, he has also learned his limitations and knows that there are others out there that are far better at being "a hero" than he is. But he kept the harness, just in case.

Powers/Tactics: Huntsman had seen footage of Emerald Knight on news footage and tried to emulate his fighting style. As such, he tried to use the force projectors in defensive maneuvers to protect his teammates and to subdue their foes in as peaceful means as possible. Whereas it comes so naturally for Emerald Knight, Huntsman had to work hard to uphold the pacifistic ideal, occasionally just wanting to pop a bad guy upside the head.

Appearance: Michael Simms stands 5'10" and weighs 185 pounds with the build you would expect from an athletic coach who usually exercises with the students. His brown hair is kept short but not militaristic. He also keeps a natural mustache well-trimmed. His gray eyes are usually shielded by prescription glasses. The Huntsman battle suit is a prototype of Emerald Knight's force projection harness without the outer armor. Instead, he has crafted a karategi-style outer covering with hood made out of brown Spectra fiber weave. Black gloves, boot and belt rounded out the design. Even though he is not a practitioner of the martial arts, Michael thought the karate outfit design "looked cool."

Huntsman was created, designed and played by Jim Caswell. He is a retired player character.

© Copyright 1993, 2012 - James Caswell

Huntsman's cousin, Crusader

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