

MEGAMANNAME : Doyle O. Conan D.O. PLAYER : ex-player character Created by Neil Lindgren 36 [86] STR 26 26- 4000 tons; 17d6; 4 END 18 DEX 24 13- OCV:6 / DCV:(0)6(16) 30 CON 40 15- 15 [25] BODY 10 13- 18 INT 8 13- PER roll:13-/17- 14 EGO 8 12- ECV:5 20 [35] PRE 10 13- PRE attack: 4d6/7d6 14 COM 2 11- 20 [40] PD 13 tPD:20/40 rPD:10/30 20 [40] ED 14 tED:20/40 rED:10/30 4 SPD 12 3,6,9,12 |
| |
13 REC 0 60 END 0 50 [60] STUN 2 5"[50"]RUN -2 2"[20"]SWIM 0 6"[17"]JUMP 0 Characteristics Cost: 167 |
![]() | |
10 Nigh Invulnerability: Damage Resistance 10 PD/10 ED 2 Nigh Invulnerability: Live Support - safe in high radiation 20 Basic Size Manipulation Elemental Control 20 a) Basic Growth: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, -2 DCV, +2 PER Rolls to perceive character, 5 m tall, 2 m wide, 1" reach) @ 0 END(+½), Persistent(+½) 13 b) Basic Shrinking: Shrinking (0.457 m tall, 0.229 m wide, 1.4530 kg mass, +6" KB, +4 DCV, -4 PER Rolls to perceive character) @ 0 END(+½), Side Effects occur automatically when Power is used(-½): -5 STR, -1 BODY and - 1 STUN per level, Persistent(+½) 30 Greater Size Manipulation Multipower, Cannot be Pushed (-¼) 6 m Expanded Growth: Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 4 m wide, 2" reach), Costs END Only To Activate(+¼) [Total of +50 STR, +10 BODY, +10 STUN, -10" KB, -6 DCV, +6 PER Rolls to be perceived, 20 m tall, 10 m wide, 5" reach, x1024 mass] 3 4 m Expanded Shrinking: Shrinking (0.229 m tall, 0.114 m wide, 0.1820 kg mass, +9" KB, +6 DCV, -6 PER Rolls to perceive character), Costs END Only To Activate(+¼), Side Effects occur automatically when Power is used(-½): -5 STR, -1 BODY and - 1 STUN per level, [Total of 6 cm tall, 3 cm wide, 3 g mass, +15" KB, +10 DCV, -10 to PER Rolls] 3 22 Tireless Strength: 86 STR @ ½ END (+¼) 4 35 Size based Invulnerability: Armor 8 PD/8 ED, linked to Basic Growth(-½), reduced proportionately by shrinking(-¼) plus Armor 12 PD/12 ED, linked to Expanded Growth(-½), reduced proportionately by shrinking(-¼) 54 Daddy Long Legs: Running +45" @ 0 END(+½) [50" total]; Can only use 5" running per 6 ft. of height(-1½) 11 Daddy Long Legs: Swimming +18" @ 0 END(+½) [20" total]; Can only use 1" swimming per 3 ft. of height(-1½) 6 Size Impresses: +15 PRE; not usable for some kinds of interactions(-1), based on amount of upward height change (-½) Powers Cost: 233 Goggles, all slots: OIF (-½) 11 1) Flash Defense 16 points vs Sight Group 5 2) Enhanced Perception +4 to PER Rolls for Sight Sense Group 3 3) Nightvision, OIF(-½) Ear Coverings, all slots: IIF (-¼) 2 1) Ultrasonic Perception 6 2) Enhanced Perception +4 to PER Rolls for Hearing Sense Group 8 3) Radio Perception/Transmission 13 4) Flash Defense 16 points vs Hearing Group Champions of Justice Computer Communicator COJ-042: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) 9 Y Reversal Ray: Major Transform 3d6, Side Effects occur automatically whenever Power is used, only affects the recipient of the benefits of the Power: traget is exhausted and cannot exert him/herself for several days(+0), Improved Target Group: any person transformed by Madame Y's usual techniques(+¼), Partial Transform(+½), Extra Time 20 Minutes(-2½), OAF Bulky (-1½), 2 Charges(-1½), Gradual Effect: 1 Hour [1d6 per twenty minutes](-1¼), Requires a SS: Medicine and SS:Parahuman Physiology rolls No Active Point penalty to Skill Rolls(-¼), Must Concentrate, ½ DCV, throughout use of Constant Power(-½), Gestures Requires both hands; Complex(-¾) Equipment Cost: 95 4 Cross +0 OCV +2 DCV +2d6 (4d6 - 19d6) 5 Jab +1 OCV +3 DCV +0d6 (2d6 - 17d6) 3 Cinch -1 OCV -1 DCV Grab two limbs, +10 STR (21 - 96 STR) Martial Arts Cost: 12 10 +2 with HTH Combat 6 +2 with Boxing 20 +2 Overall 3 Deduction 13- 3 Hoist 13-, INT-based 5 Paramedics 14- 3 Shadowing 13- 3 Systems Operation 13- 3 Bureaucratics 13- 3 Climbing 13- 3 Power: Size Changing 13-, INT-based 3 Teamwork 13- 4 PS: Surgeon 14-, INT-based 3 PS: Radiologist 13-, INT-based 3 KS: Justice Squadron 12- 3 KS: Crusaders 12- 2 KS: Justice Squadron and Crusader Foes 11- 0 Lang: English: Idiomatic, native 2 Lang: Latin: Fluent Conversation Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: Champions of Justice Enemies 11- 2 c) AK: Philadelphia 11- 3 d) Breakfall 13- 0 KS: minature statue painting 11- 3 Scientist 2 a) SS: Biology 13-, INT-based 2 b) SS: Medicine 13-, INT-based 2 c) SS: Parahuman Physiology 13-, INT-based 1 d) SS: Physics 11- 2 3) SS: Radiation 13-, INT-based Skills Cost: 103 2 Reputation: long-time size changing strongman, large group, 8- +2/+2d6 6 Contact: former Crusaders 11- has significant Contacts of own, extremely useful Skills/resources, Very Good relationship, former Organisation Contact(+½) 6 Contact: former members of the Justice Squadron 11- has significant Contacts of own, extremely useful Skills/resources, Very Good relationship, former Organisation Contact(+½) 2 Fringe Benefit (Licensed Doctor of Ostiopathy, Licensed Suregeon) 1 Fringe Benefit (Passport) Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 30 Total Cost: 631 Base Points: 350 5 Social Limitation: Famous super, semi-public, Occas. 8-, Minor 5 Reputation: former Crusader, Sometimes, 8- 5 Reputation: former leader of the failed Justice Squadron, Infreq. 8- 20 Psych. Lim.: Dedicated to doing good for society, Very Common, Strong 20 Psychological Limitation: Hippocratic Oath, Common, Total 5 Physical Limitation: assorted physical problems at assorted sizes, Infrequently, Slightly Impairing 10 Hunted by Madame Y, Less Powerful, 8-, Mildly Punish, Has Powerful Henchmen, Has history with target and knows some of his secrets 20 Hunted by Saracen, More Powerful, 8-, Harshly Punish, target's secrets are known to the hunter 5 Vulnerability: 1½x STUN Gravitic attacks, Uncommon 5 Vulnerability: 1½x STUN Sonic attacks, Uncommon 10 Vulnerability: 1½x Effect Visual and sonic flashes, Common 60 Champion of Justice Bonus Disadvantages Total: 170 Justice Squadron Experience: 50 Experience Spent: 70 Experience Total: 86 Total Points: 629
| Height | Weight | growth | shrinking | STR | Lifting Capacity | Damage | BODY | STUN | PD ED | rPD rED | Knockback Mod | DCV | PER Mod | Running |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 18" | 3 lbs. | 0 | 2 | 26 | 2000 lbs. | 5d6 | 13 | 48 | 20 | 10 | +6 | 10 | -4 | 1" |
| 24" | 7 lbs. | 1 | 2 | 31 | 2 tons | 6d6 | 14 | 49 | 21 | 11 | +5 | 10 | -4 | 2" |
| 30" | 14 lbs. | 2 | 2 | 36 | 4 tons | 7d6 | 15 | 50 | 23 | 13 | +4 | 9 | -3 | 2" |
| 3' | 24 lbs. | 2 | 2 | 36 | 4 tons | 7d6 | 15 | 50 | 23 | 13 | +4 | 9 | -3 | 3" |
| 3'6" | 38 lbs. | 3 | 2 | 41 | 8 tons | 8d6 | 16 | 51 | 24 | 14 | +3 | 8 | -2 | 3" |
| 4' | 56 lbs. | 4 | 2 | 46 | 16 tons | 9d6 | 17 | 52 | 25 | 15 | +2 | 8 | -2 | 3" |
| 5' | 110 lbs. | 4 | 2 | 46 | 16 tons | 9d6 | 17 | 52 | 25 | 15 | +1 | 7 | -1 | 4" |
| 6' | 190 lbs. | 3 | 1 | 46 | 16 tons | 9d6 | 17 | 52 | 25 | 15 | +0 | 6 | +0 | 5" |
| 7' | 302 lbs. | 3 | 1 | 46 | 16 tons | 9d6 | 17 | 52 | 25 | 15 | +0 | 6 | +0 | 6" |
| 9' | 641 lbs. | 4 | 1 | 51 | 32 tons | 10d6 | 18 | 53 | 27 | 17 | -1 | 6 | +0 | 8" |
| 12' | 1520 lbs. | 3 | 0 | 51 | 32 tons | 10d6 | 18 | 53 | 27 | 17 | -3 | 4 | +2 | 10" |
| 15' | 2969 lbs. | 4 | 0 | 56 | 63 tons | 11d6 | 19 | 54 | 28 | 18 | -4 | 4 | +2 | 13" |
Known Background: Megaman debuted fifteen years ago, and was a founding member of the Justice Squadron. The Squadron elected him to be their team leader. He was an adequate leader, but not a great leader by any of stretch. When the problems with Hornet Girl and the second Hornet Man happened, Megaman was not able to keep the team together, especially after his role in the affair was revealed. He joined his former teammates Elastiwoman and Ruby when they joined the Crusaders. His failure with the Squadron weighed heavily on Megaman during this time, and he served with little distinction. His few attempts to "counter lead" through extreme negative example were misunderstood. Still, he remained with the original Crusaders until their dissolution. After that, he joined both U.N. Earthforce and the U.S. Marshals, though neither organisation lasted for very long. When the Villain revealed the secret identities of several of the original Crusaders, he did not include Megaman. It was about this time that Megaman effectively retired. In truth, in his civilian identity, already trained as a radiologist, he returned to school and interned and became a Doctor of Osteopathic Medicine. He also became one of the leaders in the field of parahuman medicine. About a year ago, he was recruited by the Champions of Justice to join their medical staff. No longer actively maintaining his double identity, he is comfortable doing field medicine, and has even suited up for traditional super heroing a few times with his latest team.
Personality: Doyle Conan has experienced a lot in his life over the past fifteen years. He feels that he was a failure as a super hero. The mistakes he made with Hornet Girl and the Justice Squadron still weigh upon him; he's generally avoided romantic entanglements since. Similarly, he's still living down his time with the Crusaders. Whether its the perception of him as "the big dumb guy" some of them had, the apathy that led to the Villain forgetting to include him, or his own resentment at Zeke Meyers' leadership style, Doyle's issues with the Crusaders remain, though he tries his best to keep them from affecting his work today. Conversely, he feels very successful and vindicated as a doctor and a researcher in the field of parahuman medicine. He understands that his powers make him the best medical professional to enter many battlefield conditions, and does not hesitate to do so. Between his Hippocratic Oath, his feelings of failure, and his awareness of the collateral property damage that tends to happen when he uses his powers to get large, he is generally reluctant to do traditional super hero work.
| Height | Weight | growth | shrinking | STR | Lifting Capacity | Damage | BODY | STUN | PD ED | rPD rED | Knockback Mod | DCV | PER Mod | Running |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2¼" | 1/8 oz. | 0 | 5 | 11 | 250 lbs. | 2d6 | 10 | 45 | 20 | 10 | +15 | 16 | -10 | 1" |
| 3" | ¼ oz. | 1 | 5 | 16 | 500 lbs. | 3d6 | 11 | 46 | 21 | 11 | +14 | 16 | -10 | 1" |
| 4" | ½ oz. | 2 | 5 | 21 | 1000 lbs. | 4d6 | 12 | 47 | 23 | 13 | +13 | 15 | -9 | 1" |
| 5" | 1 oz. | 3 | 5 | 26 | 2000 lbs. | 5d6 | 13 | 48 | 24 | 14 | +12 | 14 | -8 | 1" |
| 6" | 2 oz. | 4 | 5 | 31 | 2 tons | 6d6 | 14 | 49 | 25 | 15 | +11 | 14 | -8 | 1" |
| 9" | 6 oz. | 3 | 4 | 31 | 2 tons | 6d6 | 14 | 49 | 25 | 15 | +9 | 12 | -6 | 1" |
| 12" | 14 oz. | 4 | 4 | 36 | 4 tons | 7d6 | 15 | 50 | 27 | 17 | +8 | 12 | -6 | 1" |
| 18" | 3 lbs. | 5 | 4 | 41 | 8 tons | 8d6 | 16 | 51 | 28 | 18 | +7 | 11 | -5 | 1" |
| 24" | 7 lbs. | 6 | 4 | 46 | 16 tons | 9d6 | 17 | 52 | 29 | 19 | +6 | 10 | -4 | 2" |
| 30" | 14 lbs. | 6 | 4 | 46 | 16 tons | 9d6 | 17 | 52 | 29 | 19 | +6 | 10 | -4 | 2" |
| 3' | 24 lbs. | 5 | 3 | 46 | 16 tons | 9d6 | 17 | 52 | 29 | 19 | +4 | 9 | -3 | 3" |
| 3'6" | 38 lbs. | 6 | 3 | 51 | 32 tons | 10d6 | 18 | 53 | 31 | 21 | +3 | 8 | -2 | 3" |
| 4' | 56 lbs. | 7 | 3 | 56 | 63 tons | 11d6 | 19 | 54 | 32 | 22 | +2 | 8 | -2 | 3" |
| 5' | 110 lbs. | 8 | 3 | 61 | 125 tons | 12d6 | 20 | 55 | 33 | 23 | +1 | 7 | -1 | 4" |
| 6' | 190 lbs. | 8 | 3 | 61 | 125 tons | 12d6 | 20 | 55 | 33 | 23 | +0 | 6 | +0 | 5" |
| 7' | 302 lbs. | 7 | 2 | 61 | 125 tons | 12d6 | 20 | 55 | 33 | 23 | -1 | 6 | +0 | 6" |
| 9' | 641 lbs. | 7 | 2 | 61 | 125 tons | 12d6 | 20 | 55 | 33 | 23 | -1 | 6 | +0 | 8" |
| 12' | 1520 lbs. | 8 | 2 | 66 | 250 tons | 13d6 | 21 | 56 | 35 | 25 | -2 | 5 | +1 | 10" |
| 15' | 2969 lbs. | 9 | 2 | 71 | 500 tons | 14d6 | 22 | 57 | 36 | 26 | -3 | 4 | +2 | 13" |
| 18' | 2.6 tons | 10 | 2 | 76 | 1000 tons | 15d6 | 23 | 58 | 37 | 27 | -4 | 4 | +2 | 15" |
| 20' | 3.5 tons | 10 | 2 | 76 | 1000 tons | 15d6 | 23 | 58 | 37 | 27 | -4 | 4 | +2 | 17" |
| 25' | 7 tons | 9 | 1 | 76 | 1000 tons | 15d6 | 23 | 58 | 37 | 27 | -5 | 3 | +3 | 21" |
| 30' | 12 tons | 9 | 1 | 76 | 1000 tons | 15d6 | 23 | 58 | 37 | 27 | -6 | 2 | +4 | 25" |
| 35' | 19 tons | 10 | 1 | 81 | 2000 tons | 16d6 | 24 | 59 | 39 | 29 | -7 | 2 | +4 | 29" |
| 40' | 28 tons | 9 | 0 | 81 | 2000 tons | 16d6 | 24 | 59 | 39 | 29 | -8 | 1 | +5 | 33" |
| 45' | 40 tons | 9 | 0 | 81 | 2000 tons | 16d6 | 24 | 59 | 39 | 29 | -9 | 0 | +6 | 38" |
| 50' | 55 tons | 10 | 0 | 86 | 4000 tons | 17d6 | 25 | 60 | 40 | 30 | -10 | 0 | +6 | 42" |
| 55' | 73 tons | 10 | 0 | 86 | 4000 tons | 17d6 | 25 | 60 | 40 | 30 | -10 | 0 | +6 | 46" |
| 60' | 95 tons | 10 | 0 | 86 | 4000 tons | 17d6 | 25 | 60 | 40 | 30 | -10 | 0 | +6 | 50" |
Powers/Tactics: Megaman's powers are superhuman strength, resiliency, and his ability to change his size. He is casually able to adjust his height to be anywhere between 18 inches tall and fifteen feet tall. And even then his strength and toughness is evident. With effort he can increase the effectiveness of his powers where he can shrink to the size of an adult's thumb, grow to the size of a whale, or simply octuple his strength and resiliancy. As one would expect, as he grows, his stride grows. When sixty feet tall, Megaman has been clocked running 150 miles per hour. However, when tiny, he is easy to overlook, and can get into spaces far to small for a normal person. However, for all of this, perhaps Megaman's greatest asset is his analytical mind and medical training used in conjunction with his powers. A nigh-invulnerable paramedic and medical doctor can enter many situations that are simply to dangerous for most people. Similarly, tiny hands are sometimes useful during exploratory surgery.
Appearance: Doyle Conan is an athletic looking, but, generally, unremarkable looking individual. His forceful personality, though, has returned after several years of being "in remission". When he's on duty as the Champions' doctor, he tends to wear a white medical lab coat over his green bodysuit and black tights. His normal height and weight are 72 inches, even, and 190 lbs. This can change, though; he can be any where from 2¼ inches tall (at which point his weight is about an eighth of an ounce) to a little over sixty feet tall (when he weighs 95 tons). His weight is always in proportion to his height. His dark blond hair and blue eyes are concealed by his cowl and goggles when he's in uniform.
Megaman was created, designed, and played by Neil Lindgren. He is a non-player character now.
© Copyright 1988, 2012 - Neil R. Lindgren
Back to the Champions of Justice page
Back to the Justice Squadron page