Champions of Justice

OSPREY The Sea Hawk

NAME : Garrett "Gary" Grant
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

20	STR	10 13-	825 lbs.; 4d6
20	DEX	30 13-	OCV:7 / DCV:7(10)
19	CON	18 13-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 13-
14	EGO	 8 12-	ECV: 5
18	PRE	 8 13-	PRE attack: 3½d6
16	COM	 3 12-
 8	PD	 4	tPD:14/24 rPD:6/16
 8	ED	 4	tED:14/24 rED:6/16
 4	SPD	10	3,6,9,12
Osprey, the grumpy birdman
10	REC	 4
38	END	 0
40	STUN	 5
 6"	RUN	 0
 4"	SWIM	 2
 4"	JUMP	 0
Characteristics Cost: 124
5e
 7	Can Take a Punch: Damage Reduction, 25% Physical, Resistant;
	Requires a CON Roll(-¾), Must be aware of attack(-¼)
10	+3 with DCV, only while in personal flight(-½)
Powers Cost: 17

34	Winged Movement: Multipower, 60 points; Restrainable(-½), Only In
	 Heroic Identity(-¼)
 3 u	Flight 20", Reduced Endurance @ 0 END (+½)
 2 u	Swimming +26" (30" total), Reduced Endurance @ 0 END (+½)
 3 u	Gliding 40", x4 non-combat, Combat Acceleration/Deceleration (+¼)
 3	Rocket Thruster: Flight 2", Megascale (1"=1 km; +¼), 1 Continuing Fuel
	 Charges lasting 1 Hour(+½) OIF(-½) (Lets him to jet up to 1500 mph)
14	Protective Suit: 6 PD/6 ED Armor, variable +½ Limitations (-¼)
	 either act. 15- & IIF (when majority worn under clothing) or else OIF 
 7	Life Support: Safe in High Radiation, Intense Heat and Cold, and in
	 High and Low Pressure/Vacuum;  Only In Heroic Identity (-¼)
 8	Rebreathing Unit: Life Support - Self-Contained Breathing, 1 Continuing
	 Fuel Charge lasting 6 Hours each(+0); Only In Heroic Identity(-¼)
20	Protective Helmet: 11 Flash Defense Hearing Group; OIF(-½); 11 Flash
	 Defense Sight Group(-½); 11 Mental Defense(-¼)
24	Mask Lenses: Nightvision; Infrared Sight, Telescopic +13 vs Range to
	 Sight PER Rolls; all IIF(-¼)
10	Talons: +2d6 Hand-to-Hand Attack(-½) @ 0 END, Armor Piercing(+½), OIF(-½)
10	Talons: Armor Piercing(+½) on 20 STR @ 0 END, OIF(-½) 
15	Armoured Helmet & Harness: 10 PD/10 ED Armor, OIF(-½), Act. Roll 14-(-½) 
	Champions of Justice Computer Communicator COJ-043:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 13-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 191

 3	Bump Of Direction
 3	Environmental Movement: Underwater
Talents Cost: 6

If he's a 'grumpy birdman' why is he smiling?

 4	Block		+2 OCV	+2 DCV	Block, Abort
 5	Jab		+1 OCV	+3 DCV	STR+2d6 [6d6 w/STR; 7d6 AP w/Talons]
 4	Dodge		-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
 4	Escape		+0 OCV	+0 DCV	+25 STR vs. Grabs [45 STR]
 3	Throw		+0 OCV	+1 DCV	STR+2d6 +v/5, Target Falls [6d6+v/5]
 4	Strike		+0 OCV	+2 DCV	STR+4d6 [8d6 w/STR; 8½d6 AP w/Talons]
 5	Slash		-2 OCV	+1 DCV	STR+6d6 [10d6 w/STR; 10d6 AP w/Talons]
 3	Grab		-1 OCV	-1 DCV	Grab, +20 STR for holding on
 5	Eagle's Dance	-- OCV	+4 DCV	Dodge All Attacks, Abort, FMove
 5	Swoop		+1 OCV	+0 DCV	STR+2+(v/5)d6, FMove; 
					[6+(v/5)d6 w/STR; 7+(v/7½)d6 AP w/Talons]
 5	Hunting Prey	-2 OCV	-1 DCV	Grab 2 Limbs, +20 STR for holding; FMove
 8	+2 HTH Damage Classes (added in above)
 Martial Arts Cost: 55

10	+1 Overall
 3	Computer Programming	 13-
 3	Concealment		 13-
 3	Criminology		 13-
 3	Deduction		 13-
 4	Navigation: Air, Land, 
	 Marine			 13-
 3	Paramedics		 13-
 3	Shadowing		 13-
 4	Survival: Arctic/Subarctic, 
	 Temperate/Subtropical	 13-
 3	Streetwise		 13-
 3	Oratory			 13-
 3	Acrobatics		 13-
 3	Combat Piloting		 13-
 3	Stealth			 13-
 3	Language: French, Completely Fluent, w/Accent
 0	Language: English: Idiomatic, native accent (native) 
 3	KS: Super Hero History	 13-
 3	SS: Sociology		 13-
 4	TF: SCUBA, Small Motorized Boats, Small Planes,
	 Small Rowed Boats, Small Wind-Powered Boats
10	+2 with HTH Combat
	Champions of Justice Package Skills
 3 a)	KS: Champions of Justice 13-, INT-based
 3 b)	KS: CoJ Enemies		 13-
 3 c)	AK: Huron City		 13-
 3 d)	Breakfall		 13-
 Skills Cost: 86

 2	Reputation: Heir to Ladyhawk, A medium-sized group	14-	+1/+1d6
 1	Reputation: Winged Canadian Hero, A large group		 8-	+1/+1d6
 5	Contact: former Legion of Champions	11-
	 have significant Contacts of their own, extremely useful Skills or
	 resources, Good relationship, former Organisation Contact(+½)
	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 23

Total Cost: 501

Base Points: 300
15	Social Limitation: Double Identity, Frequently, Major
20	Psychological Limitation: Code of the Super Hero, Very Common, Strong
 5	Psych. Lim.: Mild underconfidence and uncertainty, Uncommon, Moderate
15	Psychological Limitation: Gary Grant identity is a cipher - "Osprey"
	 is his true self, Common, Strong
15	Hunted: Thermoflex, More Powerful, Occasionally, Harshly Punish
10	Hunted: Warhawk, As Powerful, Occasionally, Harshly Punish
20	Normal Characteristic Maxima
60	Champion of Justice Bonus
Disadvantages Total: 160
Experience Spent: 42		Experience Total: 46
Total Points: 502

Known Background: Often seen patroling the skies over Huron City, Ontario, Osprey is known to be the son of the heroine Ladyhawk, and, as such, the purported grandson of the British World War II hero known as the Raven. He began his crime-fighting career quietly, several months before la Chatte recruited him to be a part of the Knights of Justice. He has publicly stated that he believes his animosity towards Sylvie Breié was a significant factor in the group's failure to gel. Acquitting himself well during the Algolian invasion and again during an onslaught of lycanthropes he was offered a spot with the Champions of Justice several times before he accepted during their most recent recruitment drive just over a year ago.

No really; why is he smiling?

Personality: Osprey is a professional hero. He knew from a young age that following in the family business and becoming a super hero is what he wanted to do and has worked hard to achieve his goal. His life as Gary Grant is less defined. His decison to get his Masters Degree was largely based on his not knowing what he wants to in his secret identity. His dedication to his heroic goals has made Osprey a rather serious fellow, but not as much as his reputation, gained with the KoJ, as a 'grumpy bird man' would seem to indicate. His attitudes towards crime fighting, instilled by his Legion family and friends, tend to be "old school." His high standards for himself still cause him a noticable amount of self-doubt.

Powers/Tactics: Osprey has no powers. His artificial wings are what allow him to fly. He is, however, very proficient at it. He is in incredible physical condition. He is trained in multiple forms of combat, and has adapted those techniques for fighting while in flight. He wears a pair of steel gauntlets, each fitted with an extremely sharp set of talons. An experimental jet engine attached to the harness allows him to fly at mach speeds. A transparent shield drops from him helmet when he activates his breathing apparatus.

Appearance: Osprey is 6’1" and weighs around 210 lbs. His uniform is dark brown and white and is dominated by the harness for his wings. Beneath his armoured clothing, there is the body of an incredible athlete. The beaked helmet conceals his dark hair and eyes.

Osprey was created, designed and played by Kenn Hallaron.

© Copyright 1998, 2012 - Kenneth G. Hallaron

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