NAME : Jeff Randman PLAYER : ex-player character Created by Tony Miraglia and Ken Hallaron 50 STR 30 19- 30 tons; 10d6 14 DEX 12 12- OCV:5 / DCV:5 25 CON 30 14- 17 BODY 14 12- 18 INT 8 13- PER roll: 13- 11 EGO 2 11- ECV:4 18 PRE 8 13- PRE attack: 3½d6 8 COM -1 11- 10 PD 0 tPD:24 rPD:17 25% rRed 10 ED 1 tED:24 rED:10 50% rRed 4 SPD 16 3,6,9,12 | ||
13 REC 0 50 END 0 50 STUN 0 7" RUN 2 0" SWIM -2 10" LEAP 0 characteristics Cost: 120 |
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11 Solid Crystal Body: Elemental Control, 22-point powers 7 a) Density Increase, 2 levels , @ 0 END(+½), Persistent(+½), Inherent(+¼), Always On(-½) [400 kg mass, +10 STR, +2 PD/ED, -2" KB] 11 b) Physical Damage Reduction, Resistant, 25%, Inherent(+¼), Hardened(+¼) 12 c) Armor 8 PD plus Armor 6 PD, Hardened(+¼) 7 d) Killing Attack ½d6, @ 0 END(+½), Persistent(+½), Inherent(+¼), Damage Shield, Offensive(+1¼), Activation Roll 11-(-1), Always On(-½), No STR Bonus(-½), Reduced Penetration(-¼) 33 e) Life Support: only has to eat once per year; Immunity: All diseases and biowarfare agents, poisons, and chemical warfare agents; Longevity: 800 Years; Safe in High Pressure, High Radiation, Intense Heat and Cold, Low Pressure/Vacuum; Self-Contained Breathing 9 Damage Resistance 10 PD/8 ED 15 Light-Refracting Crystal Form Elemental Control: 30 point powers 15 a) Light Refracting Form: Energy Damage Reduction, Resistant, 50% 15 b) Armor 16 ED, Hardened(+¼) 8 c) Absorption 18 points, energy, to END reserve; Only vs light and radiation(-¾) 5 Stored Energy: Endurance Reserve 50 END, 0 REC 68 Light re-emission: Multipower, 68-point reserve 7 u Light Blast: Energy Blast 13½d6 7 7 u Laser-like Focussed Burst: RKA 3d6, Armor Piercing(+½) 7 7 u Burning and walking: Tunneling 7" through 18 DEF material 7 4 u Bright Lights I: Sight Group Flash 6d6 @ ½ END(+¼), Area Of Effect 14" Line(+1); No Range(-½) 3 7 u Bright Lights II: Sight Group Flash 10½d6 @ ½ END(+¼) 3 Powers Cost: 248 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very common, as well as Radio(-½), OIF(-½) Equipment Cost: 5 4 Boxing Cross +2 OCV +0 DCV 12d6 Strike 3 Akido Throw +0 OCV +1 DCV 10d6 +v/5, Target Falls 4 Judo Disarm -1 OCV +1 DCV Disarm; 60 STR to Disarm roll 4 Kung Fu Block +2 OCV +2 DCV Block, Abort Martial Arts Cost: 15 3 Combat Piloting 12- 3 Computer Programming 13- 3 Demolitions 13- 3 Systems Operation 13- 2 KS: U.S. Army history and customs 11- 20 +4 with HTH Combat 25 +5 with Ranged Combat Skills Cost: 59 Total Cost: 447 Base Points: 300 10 Social Limitation: No longer physically human, Frequently, Minor 20 Distinctive Features: Big, heavy crystaline form, Not Concealable; Always Noticed, causes Major Reaction; Detected By Commonly-Used Senses 10 Distinctive Features: Gravelly voice, Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Physical Lim.: Heavy body with sharp edges, Infreq., Greatly Impairing 10 Psychological Limitation: Aversion to killing, Common, Moderate 10 Psychological Limitation: Resentful about condition, Common, Moderate 5 Psychological Limitation: Claustrophobia, Uncommon, Moderate 15 Psychological Limitation: Patriotic, Common, Strong 15 Psychological Lim.: Distrustful of government agents, Common, Strong 15 Hunted: the Cabal, As Powerful, Freq., Watching, Extensive Non-Combat Influence, PC is very easy (for them) to find Disadvantages Total: 120 Experience Spent: 27 Experience Total: 31 Total Points: 432
Prism was created, designed and was originally played by Tony Miraglia. He has been modified by Ken Hallaron.
© Copyright 1991, 2012 - Anthony Miraglia, Kenneth G. Hallaron