The American Rangers

PRISM

NAME : Jeff Randman
PLAYER : ex-player character
Created by Tony Miraglia and Ken Hallaron

50	STR	30 19-	30 tons; 10d6
14	DEX	12 12-	OCV:5 / DCV:5
25	CON	30 14-
17	BODY	14 12-
18	INT	 8 13-	PER roll: 13-
11	EGO	 2 11-	ECV:4
18	PRE	 8 13-	PRE attack: 3½d6
 8	COM	-1 11-
10	PD	 0	tPD:24 rPD:17  25% rRed
10	ED	 1	tED:24 rED:10  50% rRed
 4	SPD	16	3,6,9,12
Prism
13	REC	 0
50	END	 0
50	STUN	 0
7"	RUN	 2
0"	SWIM	-2
10"	LEAP	 0
characteristics Cost: 120
5e
11	Solid Crystal Body: Elemental Control, 22-point powers
 7 a)	Density Increase, 2 levels , @ 0 END(+½), Persistent(+½), Inherent(+¼),
	 Always On(-½) [400 kg mass, +10 STR, +2 PD/ED, -2" KB]
11 b)	Physical Damage Reduction, Resistant, 25%, Inherent(+¼), Hardened(+¼)
12 c)	Armor 8 PD plus Armor 6 PD, Hardened(+¼)
 7 d)	Killing Attack ½d6, @ 0 END(+½), Persistent(+½), Inherent(+¼), Damage
	 Shield, Offensive(+1¼), Activation Roll 11-(-1), Always On(-½), No
	 STR Bonus(-½), Reduced Penetration(-¼)
33 e)	Life Support: only has to eat once per year; Immunity: All diseases and
	 biowarfare agents, poisons, and chemical warfare agents; Longevity: 800
	 Years; Safe in High Pressure, High Radiation, Intense Heat and Cold,
	 Low Pressure/Vacuum; Self-Contained Breathing
 9	Damage Resistance 10 PD/8 ED
15	Light-Refracting Crystal Form Elemental Control: 30 point powers
15 a)	Light Refracting Form: Energy Damage Reduction, Resistant, 50%
15 b)	Armor 16 ED, Hardened(+¼)
 8 c)	Absorption 18 points, energy, to END reserve; Only vs light and
	 radiation(-¾)
 5	Stored Energy: Endurance Reserve 50 END, 0 REC
68	Light re-emission: Multipower, 68-point reserve
 7 u	Light Blast: Energy Blast 13½d6						7
 7 u	Laser-like Focussed Burst: RKA 3d6, Armor Piercing(+½)			7
 7 u	Burning and walking: Tunneling 7" through 18 DEF material		7
 4 u	Bright Lights I: Sight Group Flash 6d6 @ ½ END(+¼), Area Of Effect
	 14" Line(+1); No Range(-½)						3
 7 u	Bright Lights II: Sight Group Flash 10½d6 @ ½ END(+¼)			3
Powers Cost: 248

 5	Team Radio: Radio Perception/Transmission; Sense Affected As Sound,
	 very common, as well as Radio(-½), OIF(-½)
Equipment Cost: 5

 4	Boxing Cross	+2 OCV  +0 DCV  12d6 Strike
 3	Akido Throw	+0 OCV  +1 DCV  10d6 +v/5, Target Falls
 4	Judo Disarm	-1 OCV  +1 DCV  Disarm; 60 STR to Disarm roll
 4	Kung Fu Block	+2 OCV  +2 DCV  Block, Abort
Martial Arts Cost: 15

 3	Combat Piloting				12-
 3	Computer Programming			13-
 3	Demolitions				13-
 3	Systems Operation			13-
 2	KS: U.S. Army history and customs	11-
20	+4 with HTH Combat
25	+5 with Ranged Combat
Skills Cost: 59

Total Cost: 447

Base Points: 300
10	Social Limitation: No longer physically human, Frequently, Minor
20	Distinctive Features: Big, heavy crystaline form, Not Concealable;
	 Always Noticed, causes Major Reaction; Detected By Commonly-Used Senses
10	Distinctive Features: Gravelly voice, Concealable, Noticed and 
	 Recognizable, Detectable By Commonly-Used Senses
10	Physical Lim.: Heavy body with sharp edges, Infreq., Greatly Impairing
10	Psychological Limitation: Aversion to killing, Common, Moderate
10	Psychological Limitation: Resentful about condition, Common, Moderate
 5	Psychological Limitation: Claustrophobia, Uncommon, Moderate
15	Psychological Limitation: Patriotic, Common, Strong
15	Psychological Lim.: Distrustful of government agents, Common, Strong
15	Hunted: the Cabal, As Powerful, Freq., Watching, Extensive Non-Combat
	 Influence, PC is very easy (for them) to find
Disadvantages Total: 120
Experience Spent: 27		Experience Total: 31
Total Points: 432

Prism was created, designed and was originally played by Tony Miraglia. He has been modified by Ken Hallaron.

© Copyright 1991, 2012 - Anthony Miraglia, Kenneth G. Hallaron

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