NAME : David Chesterton PLAYER : non-player character Created by Kenn Hallaron and Neil Lindgren 13 STR 3 12- 280 lbs.; 2½d6 14 DEX 12 12- OCV:5 / DCV:5 15 CON 10 12- 15 BODY 10 12- 23 INT 13 13- PER roll:12- 14 EGO 8 11- ECV:5 15 PRE 5 12- PRE attack: 3d6 12 COM 1 11- 6 PD 3 tPD:40/43 rPD:34/37 6 ED 3 tED:40/43 rED:34/37 4 SPD 16 3,6,9,12 | ||
7 REC 2 30 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 2½" LEAP 0 Characteristics Cost: 86 |
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7 Protective Uniform: Elemental Control, 18 point powers; all slots Only In Heroic Identity(-¼) 8 a) Environmental Controls: Life Support - Safe in High Pressure; Low Pressure/Vacuum; High Radiation; Intense Heat and Cold; Self-Contained Breathing; Only In Heroic Identity(-¼) 7 b) Kevlex Uniform: Armor 6 PD/6 ED, Only n Heroic Identity(-¼) 8 c) Shielded Helmet: Sight Group Flash Defense - 9 points plus Hearing Group Flash Defense - 9 points; Only In Heroic Identity(-¼) 6 d) Metal gauntlets and boots: Hand-To-Hand Attack(-½) +2½d6, @ 0 END(+½); Only In Heroic Identity(-¼) 6 e) Energy Relays: Absorption 3d6+1 [standard effect: 10 points] to END Reserve, Can Absorb Maximum Of 21 Points' Worth Of Energy Damage, Not vs Magic, Cold or Darkness(-¼), Only In Heroic Identity(-¼) 4 f) Afterburner: Flight 6", MegaScale 1"=1 km(+¼), Can Be Scaled Down(+¼) x3 END Cost(-1), Only In Heroic Identity(-¼) 6 32 Elemental Control, 80-point powers; Only In Heroic Identity(-¼) 32 a) Energy Blast 16d6, Only In Heroic Identity(-¼) 8 32 b) Force Field 32 PD/32 ED, @ ½ END(+¼), Only In Heroic Identity(-¼) 3 32 c) Flight 27", x8 Noncombat, @ ½ END(+¼), Only In Heroic Identity(-¼) 3 56 Endurance Reserve 200 END, 40 REC Reserve; Only In Heroic Identity(-¼) Helmet Sensors, all slots Only In Heroic Identity(-¼) 4 a) Infrared Perception, Sight Group; Only In Heroic Identity(-¼) 4 b) Ultraviolet Perception, Sight Group; Only In Heroic Identity(-¼) 4 c) Nightvision; Only In Heroic Identity(-¼) 7 d) +6 versus Range Modifier for Sight Group; Only In Heroic Identity(-¼) 8 e) +2 with Energy Blast; Only In Heroic Identity(-¼) 12 f) Enchanted Radio Gear: High Range Radio Perception, Transdimensional, related group of dimensions(+¾); Sense Affected As Hearing [very common Sense] as well as radio(-½), Only In Heroic Identity(-¼) [Radio is still able to pick up signals from the Crystal Cavern and Dulling Mire from his time with the New Pendragons] Equipment Cost: 264 6 +3 with Energy Blast 10 +2 with DCV 20 +2 Overall 3 Electronics 14- 3 Mechanics 14- 3 Inventor 14- 2 Weaponsmith 14-, Energy Weapons 3 AK: United Kingdom 14- 3 Scientist 2 SS: Cosmic Energy 14- 2 SS: Engineering 14- 2 SS: Physics 14- Skills Cost: 59 3 Contact: Jesus Delgado 11- has access to major institutions, has significant Contacts of his own, has very useful Skills or resources, Good relationship with Contact Perks Cost: 3 Total Cost: 412 Base Points: 300 20 Normal Characteristic Maxima 5 Age: 40+ 15 Social Limitation: Secret Identity, Frequently, Major 20 Psychological Limitation: Code against killing, Common, Total 15 Psychological Limitation: Dislikes fighting at close range, Very Common, Moderate 25 Hunted: I.O.G.W.P., more powerful, 14-, character is very easy to find, Watching, Non-Combat Influence 10 Hunted: assorted London based criminals 11-, Less Powerful, Non-Combat Influence, Limited Geographical Area, Harshly Punish) Disadvantages Total: 110 Experience Spent: 2 Experience Total: 10 Total Points: 412
Pulsar was created and designed by Neil Lindgren and Kenn Hallaron. He is a non-player character.
© Copyright 1985, 2012 - Kenneth G. Hallaron, Neil R. Lindgren