Euroforce: the Legion of Super-Euros

PULSAR

NAME : David Chesterton
PLAYER : non-player character
Created by Kenn Hallaron and Neil Lindgren

13	STR	 3 12-	280 lbs.; 2½d6
14	DEX	12 12-	OCV:5 / DCV:5
15	CON	10 12-
15	BODY	10 12-
23	INT	13 13-	PER roll:12-
14	EGO	 8 11-	ECV:5
15	PRE	 5 12-	PRE attack: 3d6
12	COM	 1 11-
 6	PD	 3	tPD:40/43 rPD:34/37
 6	ED	 3	tED:40/43 rED:34/37
 4	SPD	16	3,6,9,12
Pulsar
 7	REC	 2
30	END	 0
30	STUN	 0
6"	RUN	 0
2"	SWIM	 0
2½"	LEAP	 0
Characteristics Cost: 86
5e
 7	Protective Uniform: Elemental Control, 18 point powers; all slots Only
	 In Heroic Identity(-¼)
 8 a)	Environmental Controls: Life Support - Safe in High Pressure; Low
	 Pressure/Vacuum; High Radiation; Intense Heat and Cold; Self-Contained
	 Breathing; Only In Heroic Identity(-¼)
 7 b)	Kevlex Uniform: Armor 6 PD/6 ED, Only n Heroic Identity(-¼)
 8 c)	Shielded Helmet: Sight Group Flash Defense - 9 points plus Hearing Group
	 Flash Defense - 9 points; Only In Heroic Identity(-¼)
 6 d)	Metal gauntlets and boots: Hand-To-Hand Attack(-½) +2½d6, @ 0 END(+½);
	 Only In Heroic Identity(-¼)
 6 e)	Energy Relays: Absorption 3d6+1 [standard effect: 10 points] to END
	 Reserve, Can Absorb Maximum Of 21 Points' Worth Of Energy Damage,
	 Not vs Magic, Cold or Darkness(-¼), Only In Heroic Identity(-¼)
 4 f)	Afterburner: Flight 6", MegaScale 1"=1 km(+¼), Can Be Scaled Down(+¼)
	 x3 END Cost(-1), Only In Heroic Identity(-¼)				6
32	Elemental Control, 80-point powers; Only In Heroic Identity(-¼)
32 a)	Energy Blast 16d6, Only In Heroic Identity(-¼)				8
32 b)	Force Field 32 PD/32 ED, @ ½ END(+¼), Only In Heroic Identity(-¼)	3
32 c)	Flight 27", x8 Noncombat, @ ½ END(+¼), Only In Heroic Identity(-¼)	3
56	Endurance Reserve 200 END, 40 REC Reserve; Only In Heroic Identity(-¼)
	Helmet Sensors, all slots Only In Heroic Identity(-¼)
 4 a)	Infrared Perception, Sight Group; Only In Heroic Identity(-¼)
 4 b)	Ultraviolet Perception, Sight Group; Only In Heroic Identity(-¼)
 4 c)	Nightvision; Only In Heroic Identity(-¼)
 7 d)	+6 versus Range Modifier for Sight Group; Only In Heroic Identity(-¼)
 8 e)	+2 with Energy Blast; Only In Heroic Identity(-¼)
12 f)	Enchanted Radio Gear: High Range Radio Perception, Transdimensional,
	 related group of dimensions(+¾); Sense Affected As Hearing [very
	 common Sense] as well as radio(-½), Only In Heroic Identity(-¼)
	 [Radio is still able to pick up signals from the Crystal Cavern
	 and Dulling Mire from his time with the New Pendragons]
Equipment Cost: 264

 6	+3 with Energy Blast
10	+2 with DCV
20	+2 Overall
 3	Electronics		14-
 3	Mechanics		14-
 3	Inventor		14-
 2	Weaponsmith		14-, Energy Weapons
 3	AK: United Kingdom	14-
 3	Scientist
 2	 SS:  Cosmic Energy	14-
 2	 SS:  Engineering	14-
 2	 SS:  Physics		14-
Skills Cost: 59

 3	Contact:  Jesus Delgado	11-
	 has access to major institutions, has significant Contacts of his own,
	 has very useful Skills or resources, Good relationship with Contact
Perks Cost: 3

Total Cost: 412

Base Points: 300
20	Normal Characteristic Maxima
 5	Age:  40+
15	Social Limitation:  Secret Identity, Frequently, Major
20	Psychological Limitation: Code against killing, Common, Total
15	Psychological Limitation: Dislikes fighting at close range, Very Common,
	 Moderate
25	Hunted: I.O.G.W.P., more powerful, 14-, character is very easy to find,
	 Watching, Non-Combat Influence
10	Hunted: assorted London based criminals 11-, Less Powerful, Non-Combat
	 Influence, Limited Geographical Area, Harshly Punish)
Disadvantages Total: 110
Experience Spent: 2		Experience Total: 10
Total Points: 412

Pulsar was created and designed by Neil Lindgren and Kenn Hallaron. He is a non-player character.

© Copyright 1985, 2012 - Kenneth G. Hallaron, Neil R. Lindgren

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