QUADTRONNAME : Luke PLAYER : Jim Caswell Created by Jim Caswell 30 STR 20 15- 1.8 tons; 6d6; 3 END 26 DEX 48 14- OCV:9 / DCV:9 30 CON 40 15- 13 BODY 6 12- 23 INT 13 14- PER roll: 14- (17-) 20 EGO 20 13- ECV: 7 15/25 PRE 5 12- PRE attack: 3(5)d6 6/10 COM -2 10- 10 PD 4 tPD:13/26/31 rPD:6/16/21 10 ED 4 tED:13/28/31 rED:6/18/21 4 SPD 4 3,(4),6,9,(10),12 |
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12 REC 0 60 END 0 45 STUN 2 8" RUN 4 2 END 4" SWIM 2 1 END 8" JUMP 2 2 END Characteristics Cost: 172 |
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3 Thickened skin: 3PD/3ED Damage Resistance 6 Years of relying on hearing as primary sense: +3 PER with Hearing Group 5 8" Running x4 Noncombat Multiples; 48 miles per hour 6 Four Armed: 2x Extra Limbs, Inherent(+¼) 20 Four-Armed is Forewarned Multipower: 20 points 1 u +2 SPD; Limited Power: Only for actions with his second set of arms(-1) 1 u 2x Autofire(+¼) on 30 STR Powers Cost: 42 38 Helmet Offensive Capabilities Multipower: 67 points reserve; all slots OIF(-½); Activation Roll 11-: Only needed after successful headshot(-¼) 3 u Basic Shot: 13d6+1 Energy Blast; No Knockback(-¼) 7 3 u Focused Shot: 9d6 Energy Blast, Armor Piercing(+½); No Knockback(-¼) 7 3 u Remote Control Shot: 7½d6 Energy Blast, Indirect Any origin, any direction(+¾); OAF(-1); No Knockback(-¼) 7 3 u Wrap Around Shot: 6d6 Energy Blast, Hole In The Middle(+¼), 4" Radius Area Of Effect(+1); No Range(-½); No Knockback(-¼) 7 4 u Computer Interface: 10½d6 Telepathy (Machine class of minds); ½ END(+¼) 2 Helmet Senses; all slots OIF(-½); Sight Senses affected as Sight and Radio(-¼); Activation Roll 11-: Only after successful headshot(-¼) 10 a) Video Feed: Normal Sight; Costs END(-½) 2 2 b) Infrared Perception: Sight Group; Costs END(-½) 1 2 c) Ultraviolet Perception: Sight Group; Costs END(-½) 1 4 d) X-Ray Perception: Sight Group; Costs END(-½) 1 6 e) +8 Telescopic: Range Modifier for Sight Group 5 f) x100 Microscopic: Sight Group 5 g) 360° Increased Arc Of Perception: Sight Group 6 h) High Range Radio Perception: Radio Group; Flashed as hearing (instead of sight) as well as radio 10 Helmet Video Feed When Removed: Clairsentience (Sight Group), x4 Range (100"); OAF(-1), Limited Power: Clairsentience center dependent on helmet location(-½); Sense affected as Radio as well as Sight(-¼); Activation Roll 11-: Only needed after successful headshot(-¼) 3 10 Helmet Battery (thank you Stuntcorp): 50 END, 10 REC Endurance Reserve; OIF(-½) 3 Helmet: 5PD/3ED Armor; Activation Roll 8-(-2); OIF(-½) Notes: See limitations to rest of helmet as a successful activation role constitutes a headshot 1 Helmet covers some of the mutation: +4 COM; OIF(-½) 5 More scary without the helmet: +10 PRE; OIF(-½), Offensive capabilities only, to create fear or loathing(-½) 16 Recycled force field belt w/ internal battery: 10PD/12ED Armor; OIF(-½); Ablative BODY Only(-½) Equipment Cost: 138 8 +2 Hand-to-Hand Damage Classes 5 Jab +1 OCV +3 DCV 8d6 (7d6 w/autofire) Strike 4 Punch +2 OCV +0 DCV 10d6 (9d6) Strike 4 D'uh four arms +2 OCV +2 DCV 10d6 (9d6) Strike, Must Follow Block 5 Roundhouse -2 OCV +1 DCV 12d6 (11d6) Strike 5 Block +1 OCV +3 DCV Block, Abort 5 Hit the Deck! -- OCV +4 DCV Dodge Attacks, Abort; Forward Move 3 Grapple -1 OCV -1 DCV Grab Two Limbs, 50 STR to hold on Martial Arts Cost: 39 5 Rapid Hand-to-hand Attack 5 Cramming 3 Breakfall 14- 3 Stealth 14- 3 Scientist 2 a) SS: Optics 14- 2 b) SS: Cybernetics 14- 2 c) SS: Radiation 14- 2 d) SS: Medicine 14- 3 Inventor 14- 3 Electronics 14- 3 Mechanics 14- 3 Computer Programming 14- 3 Security Systems 14- 3 Systems Operation 14- 2 Weaponsmith: Energy Weapons 14- 3 Analyze: Technology 14- 3 Paramedics 14- 3 Deduction 14- 3 Criminology 14- 2 Survival: Urban landscape 14- 3 Area Knowledge: San Fransisco 14- 2 Area Knowledge: Back roads across North America 11- Skills Cost: 66 3 Anonymity 1 Reputation: Freaky CoJ ally, A medium-sized group: 8-, +1/+1d6 Perks Cost: 4 9 Ambidexterity (no Off Hand penalty) 6 3PD/3ED Combat Luck Talents Cost: 15 Total Cost: 476 Base Points: 300 10 1½xSTUN Vulnerability: Electrical Attacks, Common 15 Social Limitation: Physically different "freak"; Very Frequently, Minor 10 Physical Limitation: -3 to all interaction skill rolls; Infrequently, Greatly Impairing 5 Social Limitation: No identity on record; Occasionally, Major, Not Limiting In Some Cultures 5 Reputation: Urban Legend; Freaky crimefighter, 8- 15 Distinctive Features: Four Armed; Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: No eyes - flesh over empty sockets; Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 25 Physical Limitation: Blind; All the Time, Fully Impairing 5 Physical Limitation: Four arms; Infrequently, Slightly Impairing 15 Psychological Limitation: Code against killing; Common, Strong 15 Psychological Limitation: Abandonment Issues; Common, Strong, Notes: He helps out and gets out; he leaves before people get close enough to be able to leave him. 5 Money: Poor 10 Hunted: Puppetteer; 8-, More Powerful, Mildly Punish Notes: He rooted through her garbage for cybernetic parts 15 Hunted: The Caparetta Family; 14-, Less Powerful, Non-Combat Infuence, Harshly Punish Disadvantages Total: 165 Experience Spent: 11 Experience Total: 14 Total Points: 476
Background: Roughly thirty years ago, a young, single, expectant mother entered St. Luke's Hospital in labor and a great deal of pain. An emergency C-section later and she realized why it was such a difficult pregnancy: the child she gave birth to was a genetic abnormality. Unable to see anything but the monster in front of her, she quickly left the hospital and abandoned the newborn baby in the nearest dumpster. Fortunately for him, the infant was found soon after by a homeless woman nicknamed "Wagon Wendy" who rescued him from his steal coffin and took him as her own.
As the child she named Luke grew, she discovered that he had talents far beyond his physical appearance. Driven with a constant hunger for knowledge, the boy overcame his limitations, adapting to his situation and surroundings. By the age of 10, he understood concepts far above Wendy's capabilities, forcing her to find books about all of the sciences from wherever she could and reading to him. For his eighteenth birthday, he had created, based on touch alone, a functional cybernetic helmet that gave him the gift of sight, built out of discarded parts found in junk yards around the city.
Shortly after his first adventure as a "hero," Wendy passed away, causing Luke to leave the city of his birth, wandering across the country. He continued to make advancements on his helmet along the way, creating one of the most complex visual input replacement devises known to man. Unfortunately, the general public doesn't know about his devise, or him. He occasionally encountered various super heroes and aided them when he could, but tried to keep his head low and out of public as much as he could. After all, most people reacted poorly to a freak like him.
Now, many years later, he finds himself returning to San Francisco.
Personality: Quadtron is a shy man who tries to stay out of the public eye. His timid demeanor is his way of respecting other's wishes to not see him rather than due to a psychological need to distance himself from others. When people show an interest in him, he is quite friendly. Down deep inside, though, he always wonders how long it will take before they leave him behind as well. Quadtron's wish for a better, equal and fair world lends itself well to a heroic ideal and causes him to become involved when trouble arises no matter the personal cost.
Powers/Tactics: Quadtron is naturally four times stronger, faster and agile than a normal human at the peak of physical fitness. He has developed a unique brawler style of fighting that maximizes the use of his extra limbs. While he is skilled at hand-to-hand combat, he is not a professional fighter and therefore will grow tired after time if all he does is fisticuffs. As such, he will often mix his hand-to-hand fighting with ranged attacks using his helmet's radiation projection system, which takes the form of a laser.
Appearance: Quadtron is 6'5" and weighs 320 lbs., which is clear in his extremely muscled, well-cut, high-end bodybuilder physique (he has less than 6% body fat). It is his second set of arms, located directly beneath the top set, rather than any form of vanity, that leads him to wear loose-fitting, low-slung shooter shirts most of the time (any other fashion would cause him to rip out the sides of the shirt anyway). Usually relying on what he can find, he is often seen in well-worn jeans and work boots as well. His visual input replacement devise currently resides in a modified black motorcycle helmet with tinted visor, which also does a satisfactory job of hiding the fact that he has no eyes; empty sockets covered over with fully-sealed flaps of skin. While extremely unobvious in comparison with all of the other physical deformities he has, it can also be noted that Quadtron is incapable of growing hair anywhere on his body.
Quadtron was created, designed, and is played by Jim Caswell. Artwork was created by James C. Taylor.
© Copyright 1989, 2012 - James Caswell