NAME : Harvey Munroe PLAYER : Kenn Hallaron Created by Kenn Hallaron 32 STR 22 15- 2.4 tons; 6d6+1 23 DEX 39 13- OCV:8 / DCV:8 28 CON 36 15- 15 BODY 10 12- 18 INT 8 13- PER roll: 15- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE attack: 5d6 14 COM 2 12- 13 PD 7 tPD:23(36) rPD:10(23) 13 ED 8 tED:23(36) rED:10(23) 5 SPD 17 3,5,8,10,12 | ||
12 REC 0 50 END -3 45 STUN 0 12" RUN 12 4" SWIM 2 6" LEAP 0 Characteristics Cost: 190 |
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5 Training from Mentalus: 5 Mental Defense (9 MD total) 6 Heighted Awareness: Enhanced Perception +2 to PER Rolls, All Senses Powers Cost: 11 24 Protective Uniform - Kevlex Suit and Metal helmet: Armor 10 PD/10 ED Variable -½ Limitations(-¼) Alternates between OIF (when helmet is included), or IIF and Act. on 15- (when helmet is not included and suit can be worn under clothing) 6 Eclipse Radio: High Range Radio Perception; OIF(-½), Affected As Hearing and Radio(-¼) 57 Enladeron Shield Multipower: 114 points; OAF (-1) 1 u Basic shield function: +2 with DCV 4 u Protection I: Force Wall 13 PD/13 ED, Hardened(+¼), @ 0 END(+½), Requires A Shield Use roll Roll, No penalty(+0); No Range(-½), Cannot Englobe(-¼), Restricted Shape(-¼) 3 u Protection II: Armor 13 PD/13 ED, Hardened(+¼), Nonpersistent(-¼), Usable Simultaneously with another(+½); 2nd person must stand in same hex as weilder(-¼) plus Knockback Resistance -4", Nonpersistent(-¼), Usable Simultaneously with another(+½) 2nd person must stand in same hex as weilder(-¼); Requires A Skill: Shield Use Roll, No penalty(+0) 2 u Protection III: Missile Deflection, Any Ranged Attack, Ranged(+1) Lockout(-½), Will Not Work Against Heavy Missiles(-¼) plus +2 with Missle Deflection 3 u Offensive Protection: Missile Reflection, Any Ranged Attack; Adjacent Hex(+½); Lockout(-½) plus +2 with Missle Reflection 1 u Shield Bash: Hand-To-Hand Attack +3d6 @ ½ END(+¼) H-T-H Attack(-½) 1 1 u Shield Edge: Armor Piercing on 32 STR @ ½ END(+¼) 1 1 u +1 with strikes made with shield (due to Width) 2 u Protection from falling: Leaping 43" @ 0 END(+½), Only usable to protect against falling damage(-1), Lockout(-½) 2 u Thrown Shield I: Energy Blast 9d6 (vs PD) Armor Piercing(+½), Lockout(-½), 1 Recoverable Charge(-1¼), Range Based On Strength(-¼) plus +2 with Thrown Shield (due to Width) 2 u Thrown Shield II: Energy Blast 6d6 (vs PD) Armor Piercing(+½), Area Of Effect 18" Line(+1) Selective Target(+¼), 1 Recoverable Charge(-1¼), Lockout(-½), Range Based On Strength(-¼) 3 u Thrown Shield III: Energy Blast 6d6 (vs ED) Armor Piercing(+½), Area Of Effect 5" Any Area(+1) Conforming(+½) Selective Target(+¼), Range Based On Strength(-¼), 1 Recoverable Charge(-1¼), Requires A Shield Use Roll, -1 / 20 Active Points(-¼) Equipment Cost: 112 Commando Training 4 Boxing Cross +2 OCV +0 DCV STR+4D6 (10d6+1;13d6+1/9d6-1AP w/Shield) 5 Roundhouse +1 OCV -2 DCV STR+6D6 (12d6+1;15d6+1/10d6+1AP w/Shield) 3 Aikido Throw +0 OCV +1 DCV STR+2d6+v/5 (8d6+1, no shield use) 4 Judo Disarm -1 OCV +1 DCV +20 STR Disarm (52 STR) 4 Kung Fu Block +2 OCV +2 DCV block, abort 4 Martial Dodge -- OCV +5 DCV dodge, affects all Attacks, abort 8 +2 HTH Damage Classes 1 Weapon Element: Empty Hand (default), Shield Martial Arts Cost: 33
20 +2 Overall 10 +2 with HTH Combat 6 +2 with Shield 3 Acrobatics 14- 3 Breakfall 14- 3 Lockpicking 14- 3 Climbing 14- 3 Stealth 14- 3 Combat Driving 14- 3 Combat Piloting 14- 3 Riding 14- 3 Teamwork 14- 3 Bureaucratics 14- 3 Oratory 14- 3 Persuasion 14- 3 Criminology 13- 3 Concealment 13- 3 Deduction 13- 3 Electronics 13- 3 Paramedics 13- 3 Security Systems 13- 3 Tactics 13- 2 Animal Handler: Equines 14- 2 KS: U.S. Army history/customs 11- 3 WF: Blades, Small Arms 1 TF: Parachuting, Basic and Advanced 3 AK: Houston 13-, INT-based 3 Power: Use shield 14-, DEX-based 5 +1 with Ranged Combat - to make shield bounce and return 0 Language: English: Idiomatic, native 2 Language: Russian: Fluent Conversation Skills Cost: 114 |
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Sentinel was created, designed and played by Kenn Hallaron.
© Copyright 1988, 2012 - Kenneth G. Hallaron