Eclipse

SENTINEL

NAME : Harvey Munroe
PLAYER : Kenn Hallaron
Created by Kenn Hallaron

32	STR	22 15-	2.4 tons; 6d6+1 
23	DEX	39 13-	OCV:8 / DCV:8 
28	CON	36 15-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 15- 
18	EGO	16 13-	ECV: 6
25	PRE	15 14-	PRE attack: 5d6
14	COM	 2 12-
13	PD	 7	tPD:23(36) rPD:10(23)
13	ED	 8	tED:23(36) rED:10(23)
 5	SPD	17	3,5,8,10,12
Sentinel
12	REC	 0
50	END	-3
45	STUN	 0
12"	RUN	12
 4"	SWIM	 2
 6"	LEAP	 0
Characteristics Cost: 190
5e
 5	Training from Mentalus: 5 Mental Defense (9 MD total)
 6	Heighted Awareness: Enhanced Perception +2 to PER Rolls, All Senses
Powers Cost: 11

24	Protective Uniform - Kevlex Suit and Metal helmet: Armor 10 PD/10 ED
	 Variable -½ Limitations(-¼) Alternates between OIF (when helmet is
	 included), or IIF and Act. on 15- (when helmet is not included and
	 suit can be worn under clothing)
 6	Eclipse Radio: High Range Radio Perception; OIF(-½), Affected As
	 Hearing and Radio(-¼)
57	Enladeron Shield Multipower: 114 points; OAF (-1)
 1 u	Basic shield function: +2 with DCV
 4 u	Protection I: Force Wall 13 PD/13 ED, Hardened(+¼), @ 0 END(+½),
	 Requires A Shield Use roll Roll, No penalty(+0); No Range(-½),
	 Cannot Englobe(-¼), Restricted Shape(-¼)
 3 u	Protection II: Armor 13 PD/13 ED, Hardened(+¼), Nonpersistent(-¼),
	 Usable Simultaneously with another(+½); 2nd person must stand in same
	 hex as weilder(-¼) plus Knockback Resistance -4", Nonpersistent(-¼),
	 Usable Simultaneously with another(+½) 2nd person must stand in same
	 hex as weilder(-¼); Requires A Skill: Shield Use Roll, No penalty(+0)
 2 u	Protection III: Missile Deflection, Any Ranged Attack, Ranged(+1)
	 Lockout(-½), Will Not Work Against Heavy Missiles(-¼) plus +2 with	
	 Missle Deflection
 3 u	Offensive Protection: Missile Reflection, Any Ranged Attack; Adjacent
	 Hex(+½); Lockout(-½) plus +2 with Missle Reflection
 1 u	Shield Bash: Hand-To-Hand Attack +3d6 @ ½ END(+¼) H-T-H Attack(-½)	1
 1 u	Shield Edge: Armor Piercing on 32 STR @ ½ END(+¼)			1
 1 u	+1 with strikes made with shield (due to Width)
 2 u	Protection from falling: Leaping 43" @ 0 END(+½), Only usable to
	 protect against falling damage(-1), Lockout(-½)
 2 u	Thrown Shield I: Energy Blast 9d6 (vs PD) Armor Piercing(+½),
	 Lockout(-½), 1 Recoverable Charge(-1¼), Range Based On Strength(-¼)
	 plus +2 with Thrown Shield (due to Width)
 2 u	Thrown Shield II: Energy Blast 6d6 (vs PD) Armor Piercing(+½), Area Of
	 Effect 18" Line(+1) Selective Target(+¼), 1 Recoverable Charge(-1¼),
	 Lockout(-½), Range Based On Strength(-¼)
 3 u	Thrown Shield III: Energy Blast 6d6 (vs ED) Armor Piercing(+½), Area Of
	 Effect 5" Any Area(+1) Conforming(+½) Selective Target(+¼), Range
	 Based On Strength(-¼), 1 Recoverable Charge(-1¼), Requires A Shield
	 Use Roll, -1 / 20 Active Points(-¼)
Equipment Cost: 112

	Commando Training
 4	Boxing Cross  +2 OCV  +0 DCV  STR+4D6 (10d6+1;13d6+1/9d6-1AP w/Shield)
 5	Roundhouse    +1 OCV  -2 DCV  STR+6D6 (12d6+1;15d6+1/10d6+1AP w/Shield)
 3	Aikido Throw  +0 OCV  +1 DCV  STR+2d6+v/5 (8d6+1, no shield use)
 4	Judo Disarm   -1 OCV  +1 DCV  +20 STR Disarm (52 STR)
 4	Kung Fu Block +2 OCV  +2 DCV  block, abort
 4	Martial Dodge -- OCV  +5 DCV  dodge, affects all Attacks, abort
 8	+2 HTH Damage Classes
 1	Weapon Element: Empty Hand (default), Shield
Martial Arts Cost: 33

20	+2 Overall
10	+2 with HTH Combat
 6	+2 with Shield
 3	Acrobatics		14-
 3	Breakfall		14-
 3	Lockpicking		14-
 3	Climbing		14-
 3	Stealth			14-
 3	Combat Driving		14-
 3	Combat Piloting		14-
 3	Riding			14-
 3	Teamwork		14-
 3	Bureaucratics		14-
 3	Oratory			14-
 3	Persuasion		14-
 3	Criminology		13-
 3	Concealment		13-
 3	Deduction		13-
 3	Electronics		13-
 3	Paramedics		13-
 3	Security Systems	13-
 3	Tactics			13-
 2	Animal Handler: Equines	14-
 2	KS: U.S. Army history/customs	11-
 3	WF: Blades, Small Arms
 1	TF: Parachuting, Basic and Advanced
 3	AK: Houston		13-, INT-based
 3	Power: Use shield	14-, DEX-based
 5	+1 with Ranged Combat
	 - to make shield bounce and return
 0	Language: English: Idiomatic, native
 2	Language: Russian: Fluent Conversation 
Skills Cost: 114
Sentinel
Eclipse package 5 a) Vehicle: Eclipse Hover-jet contribution: 25 pts. 5 b) Base: Eclipse Observatory contribution: 25 pts. 4 Fringe Benefit: Passport, Security Clearance 6 Reputation: Honourable, shield-wielding patriot, large group, 14- +2/+2d6 3 Well-Connected 3 Contact: Joe Chillen 11- has access to major institutions, has significant Contacts of his own, has extremely useful Skills or resources, Good relationship 3 Contact: General William Wilcox 12- has access to major institutions, has significant Contacts of his own, has very useful Skills or resources, Good relationship 6 Contact: Champions of Justice 11- has significant Contacts of his own, has extremely useful Skills and resources, Organisation Contact(+1) Perks Cost: 35 Total Cost: 495 Base Points: 325 10 Social Limitation: Semi-Secret Identity, Freq. 11-, Minor 10 Psychological Limitation: Patriotic, Uncommon, Strong 15 Psychological Limitation: Code against killing, Common, Strong 15 Psychological Limitation: Protective of Innocents, Common, Strong 15 Psychological Limitation: Keeps his Word, Common, Strong 5 Reputation: Government stooge hero, Sometimes (8-) 20 Vulnerability: poison and chemical attacks, Uncommon, 2x STUN, 2x BODY 10 Vulnerability: EGO powers vs CON, Uncommon, 2x Effect 15 Hunted: The Soldiers of Fortune, More Powerful, Occas., Harshly Punish 5 Hunted: Central Security Bureau, Less Powerful, Occas., Watching, Extensive Non-Combat Influence, PC's ID known and is very easy to find 10 Eclipse Bonus Disadvantages Total: 130 Experience Spent: 40 Experience Total: 55 Total Points: 495

Sentinel was created, designed and played by Kenn Hallaron.

© Copyright 1988, 2012 - Kenneth G. Hallaron

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