NAME: John Johnson PLAYER: Andrew Grzywa Created by Neil Lindgren 51 STR 3 20- 34 tons; 10d6 18 DEX 24 13- OCV:6 / DCV:6 34 CON 48 15- 14 BODY 8 12- 13 INT 3 12- PER roll: 12- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE Attack: 3½d6 14 COM 2 12- 15 PD 4 tPD:16/40 rPD:12/36 15 ED 8 tED:20/35 rED:12/24 4 SPD 12 3,6,9,12 |
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18 REC 0 68 END 0 60 STUN 3 6" RUN 0 2" SWIM 0 10½" JUMP 0 Characteristics Cost: 131 |
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33 Superhuman Strength: +38 STR @ ½ END(+¼) +2 (3) 9 Toughened skin: Damage Resistance 11 PD/7 ED 36 Shockwave Emission Elemental Control, Needs an atmosphere to work(+0) 36 a) Vibration field: Force Field 24 PD/12 ED, @ 0 END(+½) Persistent(+½) 36 b) Vibration powered flight: Flight 24" @ ½ END(+¼) Usable Underwater(+¼) 3 63 Vibration Attacks Multipower: 94 pts., Side Effects:-2 to all Hearing Group PER rolls in 3" radius around Shockwave, occurs automatically whenever Power is used(-½) 3 u Mach Speed Flight: +8" Flight, x16 NCM @ ½ END(+¼), Usable +2 Underwater(+¼) 32*16 x 4 SPD = 768 mph 2 u Vibrofist: Hand-To-Hand Attack(-½) +6d6 @ ½ END(+¼), 16d6 total +1 3 u Pulsating fist: Hand-To-Hand Attack(-½) +3d6 @ 0 END(+½), 1½x Knockback(+½) plus 1½x Knockback(+½) on 51 STR, 13d6 total 2 1 u Vibration field around fist: +4 with HTH Combat, Needs an atmosphere to work(+0) OCV only(-¼) To be used with either Pulsating Fist or Vibrofist powers. 5 u Vibration Blast: 15d6 Energy Blast (vs PD) @ ½ END(+¼), Needs an atmosphere to work(+0) Reduced By Range(-¼) 4 5 u Blowback attack: 9d6+1 Energy Blast (vs. PD) Needs an atmosphere to work(+0) @ ½ END (+¼) Double Knockback(+¾) Reduced By Range(-¼) 4 5 u Spherical Blast: 9d6+1 Energy Blast (vs. PD) Needs an atmosphere to work(+0) Personal Immunity(+¼) @ ½ END(+¼) Explosion -1 DC/1"(+½) No Range(-½) 4 4 u Conical Blast: 8d6+1 Energy Blast (vs. PD) Needs an atmosphere to work(+0) @ ½ END (+¼), Area Of Effect - 11" Cone(+1) No Range(-½) Loses 1 DC/ 2 hexes away from target hex(-¼) 4 5 u Eardrum blower: 12½d6 Flash Hearing Group, Needs an atmosphere to work(+0), Personal Immunity(+¼) @ ½ END(+¼) No Range(-½) Explosion -1 DC/3"(+1) 4 4 u Focussed vibrations: 4d6 RKA (vs. PD), Penetrating(+½) No Range(-½) 9 6 u Vibration Shield: Force Wall 16 PD, 2" long, 2" tall, Opaque to Hearing Group, Needs an atmosphere(+0) @ ½ END(+¼) Transparent to ED(+½) 4 3 u Vibrodeflection: Missile Deflection, Needs an atmosphere to work(+0) Ranged(+1) Costs END Every Phase(-½) plus +4 with Missle Deflection 3 Powers Cost: 273 7 Nomex lined, insulated uniform: Armor 1 PD/5 ED IIF(-¼) This is the red portion of his uniform and can be worn under street clothes, hence IIF. Champions of Justice Computer Communicator COJ-028: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 45
3 Scientist 2 a) SS: Computer Science 12- 2 b) SS: Electrical Engineering 12- 2 c) SS: Mechanical Engineering 12- 2 d) SS: Physics 12- 20 +2 Overall 15 +3 with Ranged Combat 10 +2 with HTH Combat 3 Computer Programming 12- 3 Electronics 12- 3 Inventor 12- 3 Systems Operation 12- 5 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 12- 3 Bureaucratics 13- 3 Vibration powers 12-, INT-based Champions of Justice Package Skills 2 a) KS: Champions of Justice 11- 2 b) KS: CoJ Enemies 11- 3 c) Breakfall 13- 2 d) AK: Seattle, Washington 11- 0 Language: English: Idiomatic, native Skills Cost: 88 |
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Known Background: Shockwave began his career in New York City, as a member of the short-lived team, the Big Apple Knights. After only a few months, though, he apparently left that team, and appeared in Seattle. There he joined with Powerball amd Firefly, and was a part of the loose-knit team Firepower. After Powerball joined the Champions of Justice, an organization that Shockwave had worked with before, it was only a matter of time before Shockwave joined as well. His tenure with the primary team was rough. His eagerness to engage in violence bothered some of his teammates. But he has maintained some of his ties, and after several recent cases where he has gotten involved he has decided to become active enough with them to join the Champions' Auxillary Roster. |
Personality: Shockwave is friendly and approachable, but has a temper. He is quick to resort to violence to solve problems. He is serious about keeping Seattle safe, and is its foremost protector. He sometimes feels as if he hasn't received his due because he isn't as strong or as fast as some of his teammates. He gets frustrated because sometimes he doesn't hear things due to the loud nature of his powers. At home, though, he loves his wife and children, and is a good father. He dislikes the name his parents gave him, and had his name legally changed to John while he was in college. He puts up with the mild teasing his name receives. He considers Powerball (Scott Montoya) to be one of his closest friends.
Powers/Tactics: Shockwave's vibration blasts work best at short ranges, and combined with his tremendous strength, makes him favour fighting at close range. A high speed combat flyer, he's quick to change opponents as the need arises. His vibrating fists are hard to avoid when he punches, and he can conecentrate his vibration emissions into focussed blasts or broad cones, or he can focus them directly into an object.
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Appearance: Shockwave is 6’3", with brown hair and an athletic build. It is unclear if the grey hair at his temples is a result of age or having a child in middle school. His costume is red with black boots, gloves, and cape. |
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Shockwave was created, designed and originally played by Neil Lindgren. He was a non-player character for a number of years. He is currently played by Andrew Grzywa.
© Copyright 1987, 2012 - Neil R. Lindgren, Andrew Grzywa, Kenneth G. Hallaron.
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