Champions of Justice

SHOCKWAVE

NAME: John Johnson
PLAYER: Andrew Grzywa
Created by Neil Lindgren

51	STR	 3 20-	34 tons; 10d6
18	DEX	24 13-	OCV:6 / DCV:6
34	CON	48 15-
14	BODY	 8 12-
13	INT	 3 12-	PER roll: 12-
14	EGO	 8 12-	ECV:5
18	PRE	 8 13-	PRE Attack: 3½d6
14	COM	 2 12-
15	PD	 4	tPD:16/40 rPD:12/36
15	ED	 8	tED:20/35 rED:12/24
 4	SPD	12	3,6,9,12
Shockwave
18	REC	 0
68	END	 0
60	STUN	 3
 6"	RUN	 0
 2"	SWIM	 0
10½"	JUMP	 0
Characteristics Cost: 131
5e
33	Superhuman Strength: +38 STR @ ½ END(+¼)			    +2 (3)
 9	Toughened skin: Damage Resistance 11 PD/7 ED
36	Shockwave Emission Elemental Control, Needs an atmosphere to work(+0)
36 a)	Vibration field: Force Field 24 PD/12 ED, @ 0 END(+½) Persistent(+½)
36 b)	Vibration powered flight: Flight 24" @ ½ END(+¼) Usable Underwater(+¼)	 3
63	Vibration Attacks Multipower: 94 pts., Side Effects:-2 to all Hearing
	 Group PER rolls in 3" radius around Shockwave, occurs automatically
	 whenever Power is used(-½)
 3 u	Mach Speed Flight: +8" Flight, x16 NCM @ ½ END(+¼), Usable		+2
	 Underwater(+¼) 32*16 x 4 SPD = 768 mph
 2 u	Vibrofist: Hand-To-Hand Attack(-½) +6d6 @ ½ END(+¼), 16d6 total	+1
 3 u	Pulsating fist: Hand-To-Hand Attack(-½) +3d6 @ 0 END(+½), 1½x
	 Knockback(+½) plus 1½x Knockback(+½) on 51 STR, 13d6 total		 2
 1 u	Vibration field around fist: +4 with HTH Combat, Needs an atmosphere to
	 work(+0) OCV only(-¼) To be used with either Pulsating Fist or
	 Vibrofist powers.
 5 u	Vibration Blast: 15d6 Energy Blast (vs PD) @ ½ END(+¼), Needs an
	 atmosphere to work(+0) Reduced By Range(-¼)				 4
 5 u	Blowback attack: 9d6+1 Energy Blast (vs. PD) Needs an atmosphere to
	 work(+0) @ ½ END (+¼) Double Knockback(+¾) Reduced By Range(-¼)	 4
 5 u	Spherical Blast: 9d6+1 Energy Blast (vs. PD) Needs an atmosphere to
	 work(+0) Personal Immunity(+¼) @ ½ END(+¼) Explosion -1 DC/1"(+½)
	 No Range(-½)								 4
 4 u	Conical Blast: 8d6+1 Energy Blast (vs. PD) Needs an atmosphere to
	 work(+0) @ ½ END (+¼), Area Of Effect - 11" Cone(+1) No
	 Range(-½) Loses 1 DC/ 2 hexes away from target hex(-¼)			 4
 5 u	Eardrum blower: 12½d6 Flash Hearing Group, Needs an atmosphere to
	 work(+0), Personal Immunity(+¼) @ ½ END(+¼) No Range(-½)
	 Explosion -1 DC/3"(+1)							 4
 4 u	Focussed vibrations: 4d6 RKA (vs. PD), Penetrating(+½) No Range(-½)	 9
 6 u	Vibration Shield: Force Wall 16 PD, 2" long, 2" tall, Opaque to Hearing
	 Group, Needs an atmosphere(+0) @ ½ END(+¼) Transparent to ED(+½)	 4
 3 u	Vibrodeflection: Missile Deflection, Needs an atmosphere to work(+0)
	 Ranged(+1) Costs END Every Phase(-½) plus +4 with Missle Deflection	 3
Powers Cost: 273

 7	Nomex lined, insulated uniform: Armor 1 PD/5 ED IIF(-¼) This is the red
	 portion of his uniform and can be worn under street clothes, hence IIF.
	Champions of Justice Computer Communicator COJ-028:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 45

 3	Scientist
 2 a)	SS: Computer Science	   12-
 2 b)	SS: Electrical Engineering 12-
 2 c)	SS: Mechanical Engineering 12-
 2 d)	SS: Physics		   12-
20	+2 Overall
15	+3 with Ranged Combat
10	+2 with HTH Combat
 3	Computer Programming 	   12-
 3	Electronics 		   12-
 3	Inventor 		   12-
 3	Systems Operation 	   12-
 5	Weaponsmith (Energy Weapons,
	 Firearms, Incendiary Weapons, 
	 Missiles & Rockets)	   12-
 3	Bureaucratics		   13- 
 3	Vibration powers 	   12-, INT-based
	Champions of Justice Package Skills
 2 a)	KS: Champions of Justice   11-
 2 b)	KS: CoJ Enemies		   11-
 3 c)	Breakfall		   13-
 2 d)	AK: Seattle, Washington    11-
 0	Language: English: Idiomatic, native
Skills Cost: 88
Shockwave
2 Access: MahnTech building and laboratories 5 Computer Link: MahnTech data network 1 Fringe Benefit (Passport) 4 Reputation: Pacific Northwest member of CoJ, large group, 11-, +2/+2d6 Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 c) Contribution towards CoJ Bases: 25 pts. 5 d) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 25 Total Cost: 557 Base Points: 300 15 Social Limitation: Secret Identity: John Johnson, Frequently 11-, Major 10 Reputation: noisy, violent, vibration hero of Firepower/CoJ, Freq. 11- 10 Psychological Limitation: Violent nature, Common, Moderate 15 Psychological Limitation: Overconfident, Common, Strong 10 Psychological Limitation: Dedicated to serving justice, Common 5 Psychological Limitation: Hates seeing science and technology being used for evil, Uncommon, Moderate 10 Psychological Limitation: loves Lori Snodgrass Johnson and David and Lisa Johnson Uncommon, Strong 10 Physical Limitation: Use of powers is destroying his hearing, Frequently Slightly Impairing 15 Physical Limitation: Hearing impaired, -2 to all Hearing PER rolls, All the Time, Slightly Impairing 10 Vulnerability: Sonic attacks, Uncommon 1½x STUN, 1½x BODY 15 Hunted: I.O.G.W.P., More Powerful, 8- Harshly Punish 10 Hunted: Puppeteer, As Powerful, 8- Harshly Punish 5 Hunted: Andrew Mahn/MahnTech, Less Powerful, 11-, Watching, Extensive Non-Combat Influence 60 Champion of Justice Bonus Disadvantages Total: 200 Experience Spent: 62 Experience Total: 99 Total Points: 562
Shockwave

Known Background: Shockwave began his career in New York City, as a member of the short-lived team, the Big Apple Knights. After only a few months, though, he apparently left that team, and appeared in Seattle. There he joined with Powerball amd Firefly, and was a part of the loose-knit team Firepower. After Powerball joined the Champions of Justice, an organization that Shockwave had worked with before, it was only a matter of time before Shockwave joined as well. His tenure with the primary team was rough. His eagerness to engage in violence bothered some of his teammates. But he has maintained some of his ties, and after several recent cases where he has gotten involved he has decided to become active enough with them to join the Champions' Auxillary Roster.
John Johnson has been a scientist and engineer ever since he finished graduate school in New York City. He went to work for Bronson Laboratories and married his sweetheart, Lori Snodgrass. They had just started a family when John was in the accident that gave him his powers; an experimental vibration cannon exploded during a test. Before his son David was two, he accepted a transfer to Bronson's Seattle branch. He worked for Bronson until Bronson Labs was bought out by MahnTech. He was concerned for his job at that point, and put in a lot of hours to make a good impression and avoid getting laid-off by the new regime; the other reason why Shockwave cut back his time with the Champions. He is now an empoyee in good standing.

Personality: Shockwave is friendly and approachable, but has a temper. He is quick to resort to violence to solve problems. He is serious about keeping Seattle safe, and is its foremost protector. He sometimes feels as if he hasn't received his due because he isn't as strong or as fast as some of his teammates. He gets frustrated because sometimes he doesn't hear things due to the loud nature of his powers. At home, though, he loves his wife and children, and is a good father. He dislikes the name his parents gave him, and had his name legally changed to John while he was in college. He puts up with the mild teasing his name receives. He considers Powerball (Scott Montoya) to be one of his closest friends.

Powers/Tactics: Shockwave's vibration blasts work best at short ranges, and combined with his tremendous strength, makes him favour fighting at close range. A high speed combat flyer, he's quick to change opponents as the need arises. His vibrating fists are hard to avoid when he punches, and he can conecentrate his vibration emissions into focussed blasts or broad cones, or he can focus them directly into an object.

Appearance: Shockwave is 6’3", with brown hair and an athletic build. It is unclear if the grey hair at his temples is a result of age or having a child in middle school. His costume is red with black boots, gloves, and cape.

Shockwave in flight

Shockwave was created, designed and originally played by Neil Lindgren. He was a non-player character for a number of years. He is currently played by Andrew Grzywa.

© Copyright 1987, 2012 - Neil R. Lindgren, Andrew Grzywa, Kenneth G. Hallaron.

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