

SHRIKENAME : Christina "Kris" Parsons PLAYER : Jim Caswell Created by Jim Caswell 18 STR 8 13- 625 lbs.; 3½d6, 2 END 20 DEX 30 13- OCV:7 / DCV:7 18 CON 16 13- 12 BODY 4 11- 13 INT 3 12- PER roll: 12- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 8 PD 4 tPD:23/28 rPD:15/20 8 ED 4 tED:23/33 rED:15/25 4 SPD 10 3,6,9,12 |
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8 REC 0 40 END 2 30 STUN 0 9" RUN 6 2 END 4" SWIM 2 1 END 4" JUMP 0 1 END Characteristics Cost: 109 |
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18 Utility Belt Multipower, OIF(-½) 1 u Staff: +4d6 Hand-To-Hand Attack(-½) plus 1" Stretching, 0 END(+½), No Noncombat Stretching(-¼) 2 1 u Boomerang: 4d6 Energy Blast vs. PD 2 1 u Shrike Knives: 1d6 Hand-To-Hand Killing Attack, Ranged(+½), 4 Recoverable Charges(-½) 1 u Mimi-camera: Eidetic Memory, visual information only(-1) 1 u Mini-recorder: Eidetic Memory, audio information only(-1) 1 u Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting 6 Hours each(+¼), Only To Create Light(-1) 1 u Suction pads: normal STR Clinging 1 u First Aid Kit: +3 with Paramedics roll 1 u Crime Scene Kit: +3 with Criminology 1 u Infrared Goggles: Infrared Perception 1 u Rebreather: Life Support Self-Contained Breathing 1 u Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel Charges lasting 1 Minute each(-¼) 12 Line-Gun Multipower, OAF(-1) 1 u Swingline: 20" Swinging, Half END(+¼) 1 1 u Rapid rewind pull: 20" Leaping, Half END(+¼) 1 1 u Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover 1 u Rope Tricks: 13 STR Telekinesis, Half END(+¼), Affects Whole Object(-¼), cannot push targets away(-¼) 1 17 Protective Uniform: 4 PD/0 ED Armor, Variable -½ Limitations(-¼), not vs falling damage(-½), plus 4 PD/8 ED Armor, Variable -½ Limitations(-¼) Limitations alternate between OIF (when in full costume), or IIF and a 15- Activation roll (when wearing bodysuit under clothes) 4 Lenses in cowl: Nightvision, Only In Heroic Identity(-¼) Champions of Justice Computer Communicator COJ-110: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 105 12 Missile Deflection: Bullets & Shrapnel, OIF Staff or Knives - Only needed for bullets/shrapnel, able to use hands for rest(-¼) 45 Everything Else Variable Power Pool 45 Everything Else Control Cost, No Skill Roll Required(+1), Powers Can Be Changed As A Zero-Phase Action(+1), No true powers - weapons and "super skill powers" only(-½) Powers Cost: 102 2 Weapon Elements: Empty Hand, Blades, Staff 4 Fast Punch/Slash +2 OCV +0 DCV STR+2d6 Strike 5 Offensive Kick/Lunge -2 OCV +1 DCV STR+4d6 Strike 3 Martial Throw +0 OCV +1 DCV STR+v/5, Target Falls 3 Legsweep +2 OCV -1 DCV STR+1d6 Strike, Target Falls 4 Choke Hold -2 OCV +0 DCV Grab One Limb, 2d6 NND 4 Reversal -1 OCV -2 DCV +15 STR to Escape, Grab 2 Limbs 4 Martial Escape +0 OCV +0 DCV +15 STR vs. Grabs 5 Defensive Block +1 OCV +3 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Abort Martial Arts Cost: 38 30 +3 Overall 12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks 3 Acrobatics 13- 3 Acting 13- 3 Breakfall 13- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Conversation 13- 3 High Society 13- 3 Interrogation 13- 3 Lockpicking 13- 3 Persuasion 13- 3 Seduction 13- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Streetwise 13- 3 Teamwork 13- 3 Computer Programming 12- 3 Concealment 12- 3 Criminology 12- 3 Deduction 12- 3 Disguise 12- 3 Electronics 12- 2 Forgery 12- 3 Paramedics 12- 3 Security Systems 12- 3 Shadowing 12- 3 Tracking 12- 3 AK: Los Angeles 12- 2 KS: Champions of Just. 11- 2 KS: CoJ Enemies 11- 2 AK: Detroit 11- 0 Language: English, native 2 Language: Spanish, Fluent Conversation 1 Language: Japanese, Basic Conversation Skills Cost: 134 1 Fringe Benefit: Passport 16 Vehicle: Shrike Cycle (80 Base, 12 Disads.) 2 Reputation: Guardian's Partner, medium-sized group, 11-, +2/+2d6 1 Reputation: Bonus in L.A. Underworld, small/medium group, 8-, +1/+1d6 2 Contact: informant network 8- Contact has significant Contacts of his own, Group Contact(+1) 2 Contact: Captain Peter McMurphy 11- has access to major institutions, significant Contacts of his own, Good relationship with Contact Perks Cost: 24 12 Combat Luck: 6 PD/6 ED Talents Cost: 12 Total Cost: 524 Base Points: 300 15 Social Limitation: Secret Identity, Frequently, Major 5 Reputation: The new "Lucky", Sometimes 15 Psychological Limitation: Code against killing, Common, Strong 15 Psychological Limitation: Overconfident, Common, Strong 15 Psychological Limitation: Dedicated to maintaining the "Guardian Legacy", Uncommon, Total 10 Psychological Limitation: Cautious of others, Common, Moderate 10 Hunted: assorted organised crime figures, Less Powerful, Occas., Harshly Punish, Extensive Non-Combat Influence 15 Hunted: Guardian II's rogue's gallery, As Powerful, Freq., Harshly Punish 20 Normal Characteristic Maxima: No Age Restriction 60 Champion of Justice Bonus Disadvantages Total: 180 Experience Spent: 44 Experience Total: 63 Total Points: 524
Known Background: Due to the Guardian legacy, very little is actually known about Shrike, if she actually exists (though, by and large, people believe in her existence before they believe in Guardian). Speech analysts believe that she may have grown up in the mid-northern United States, quite probably the Detroit, Michigan area. Psychologists believe that she may have come from a broken and perhaps abusive home, which may have led to her relocation to California. Rumors among the underbelly of society say that she was wandering the streets when she encountered a crime in progress, taking it upon herself to get involved. Guardian was on the scene and was impressed enough with her actions to take her in and train her as a protégé. Why not call her a sidekick? Because getting her staff removed from your rectum is just as painful as her putting it there. Lucky was a sidekick, and she ain't no Lucky.
Personality: Where Guardian is cold and aloof, Shrike is warm, friendly and outgoing. She is playful in her crime fighting, often engaging in witty banter with friend and foe alike. Shrike's playfulness and flirtations add to an almost child-like veneer, leading people to think she's younger than she is; a trait she enjoys and takes full advantage of. She is not above letting people think she's underage and making members of the opposite sex believe they are either dirty old men (which is true) or that she's a lesbian (which is not). These traits tend to have her the more well-liked of the duo and makes for a stark contrast to the somber Guardian. In reality, she is more like her mentor than most people realize, using the bubbly personality to cover a very angry psyche underneath; an outlook that Guardian continues to counsel her to overcome.
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Powers/Tactics: Shrike appears to have no super human powers; however, she is in peak physical condition with a touch extra in certain areas. She has the strength, agility, and reflexes of a medal winning Olympic athlete and comes by it easier and more naturally than one would expect. Guardian has taken her natural talent for fighting and enhanced it with training in numerous fighting disciplines. She carries a large array of non-lethal weaponry, and has access to more, but tends to prefer her battle staff most. If she needs a particular weapon, either she or Guardian can get it in short order. She has access to Guardian's large motor pool, but has a motorcycle that she calls her own. Her greatest weapons are her keen analytical mind, indomitable will, and her ability to throw others off their game through her personality. She prefers to surprise opponents and then exploit any or all weaknesses she has found. And she never gives up. |
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Appearance: Shrike is a 5'3", 115 lb. blonde. The fact that she is smaller than Guardian aides in the illusion that she is younger than her actual age would allow. In order to differentiate herself from her mentor's predecessor's sidekick, she wears a blue (rather than crimson) uniform with black mask, cape and boots. She leaves her hair uncovered as a statement of individuality, distinguishing herself as someone different from Guardian. Her gloves and belt are mustard colored. There is an air of playfulness surrounding her.
Shrike was created, designed, and is played by Jim Caswell.
© Copyright 1994, 2012 - James Caswell