Guardian and Shrike

SHRIKE

NAME : Christina "Kris" Parsons
PLAYER : Jim Caswell
Created by Jim Caswell

18	STR	 8 13-	625 lbs.; 3½d6, 2 END
20	DEX	30 13-	OCV:7 / DCV:7
18	CON	16 13-
12	BODY	 4 11-
13	INT	 3 12-	PER roll: 12-
14	EGO	 8 12-	ECV:5
18	PRE	 8 13-	PRE attack: 3½d6
18	COM	 4 13-
 8	PD	 4	tPD:23/28 rPD:15/20
 8	ED	 4	tED:23/33 rED:15/25
 4	SPD	10	3,6,9,12
Shrike
 8	REC	 0
40	END	 2
30	STUN	 0
 9"	RUN	 6	2 END
 4"	SWIM	 2	1 END
 4"	JUMP	 0	1 END
Characteristics Cost: 109
5e
18	Utility Belt Multipower, OIF(-½)
 1 u	Staff: +4d6 Hand-To-Hand Attack(-½) plus 1" Stretching, 0 END(+½), No
	 Noncombat Stretching(-¼)						2
 1 u	Boomerang: 4d6 Energy Blast vs. PD					2
 1 u	Shrike Knives: 1d6 Hand-To-Hand Killing Attack, Ranged(+½), 4
	 Recoverable Charges(-½)
 1 u	Mimi-camera: Eidetic Memory, visual information only(-1)
 1 u	Mini-recorder: Eidetic Memory, audio information only(-1)
 1 u	Flashlight: Sight Group Images, 1 Continuing Fuel Charges lasting
	 6 Hours each(+¼), Only To Create Light(-1)
 1 u	Suction pads: normal STR Clinging
 1 u	First Aid Kit: +3 with Paramedics roll
 1 u	Crime Scene Kit: +3 with Criminology
 1 u	Infrared Goggles: Infrared Perception
 1 u	Rebreather: Life Support Self-Contained Breathing
 1 u	Last ditch force field: 5 PD/10 ED Force Field, 2 Continuing Fuel
	 Charges lasting 1 Minute each(-¼)
12	Line-Gun Multipower, OAF(-1)
 1 u	Swingline: 20" Swinging, Half END(+¼)					1
 1 u	Rapid rewind pull: 20" Leaping, Half END(+¼)				1
 1 u	Rope and winch tricks: +8 with Climbing, Breakfall, or Dive for Cover
 1 u	Rope Tricks: 13 STR Telekinesis, Half END(+¼), Affects Whole Object(-¼), 
	 cannot push targets away(-¼)						1
17	Protective Uniform: 4 PD/0 ED Armor, Variable -½ Limitations(-¼), not vs
	 falling damage(-½), plus 4 PD/8 ED Armor, Variable -½ Limitations(-¼)
	 Limitations alternate between OIF (when in full costume), or IIF and
	 a 15- Activation roll (when wearing bodysuit under clothes)
 4	Lenses in cowl: Nightvision, Only In Heroic Identity(-¼)
	Champions of Justice Computer Communicator COJ-110:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 105

12	Missile Deflection: Bullets & Shrapnel, OIF Staff or Knives - Only
	 needed for bullets/shrapnel, able to use hands for rest(-¼)
45	Everything Else Variable Power Pool
45	Everything Else Control Cost, No Skill Roll Required(+1), Powers Can
	 Be Changed As A Zero-Phase Action(+1), No true powers - weapons and
	 "super skill powers" only(-½)
Powers Cost: 102

 2	Weapon Elements: Empty Hand, Blades, Staff
 4	Fast Punch/Slash	+2 OCV	+0 DCV	STR+2d6 Strike
 5	Offensive Kick/Lunge	-2 OCV	+1 DCV	STR+4d6 Strike
 3	Martial Throw		+0 OCV	+1 DCV	STR+v/5, Target Falls
 3	Legsweep		+2 OCV	-1 DCV	STR+1d6 Strike, Target Falls
 4	Choke Hold		-2 OCV	+0 DCV	Grab One Limb, 2d6 NND
 4	Reversal		-1 OCV	-2 DCV	+15 STR to Escape, Grab 2 Limbs
 4	Martial Escape		+0 OCV	+0 DCV	+15 STR vs. Grabs
 5	Defensive Block		+1 OCV	+3 DCV	Block, Abort
 4	Martial Dodge		-- OCV	+5 DCV	Dodge, Abort
Martial Arts Cost: 38

30	+3 Overall
12	Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks
 3	Acrobatics		13-
 3	Acting			13-
 3	Breakfall		13-
 3	Climbing		13-
 3	Combat Driving		13-
 3	Combat Piloting		13-
 3	Conversation		13-
 3	High Society		13-
 3	Interrogation		13-
 3	Lockpicking		13-
 3	Persuasion		13-
 3	Seduction		13-
 3	Sleight Of Hand		13-
 3	Stealth			13-
 3	Streetwise		13-
 3	Teamwork		13-
 3	Computer Programming	12-
 3	Concealment		12-
 3	Criminology		12-
 3	Deduction		12-
 3	Disguise		12-
 3	Electronics		12-
 2	Forgery			12-
 3	Paramedics		12-
 3	Security Systems	12-
 3	Shadowing		12-
 3	Tracking		12-
 3	AK: Los Angeles		12-
 2	KS: Champions of Just.	11-
 2	KS: CoJ Enemies		11-
 2	AK: Detroit		11-
 0	Language: English, native
 2	Language: Spanish, Fluent Conversation
 1	Language: Japanese, Basic Conversation
Skills Cost: 134

 1	Fringe Benefit: Passport
16	Vehicle: Shrike Cycle (80 Base, 12 Disads.)
 2	Reputation: Guardian's Partner, medium-sized group, 11-, +2/+2d6
 1	Reputation: Bonus in L.A. Underworld, small/medium group, 8-, +1/+1d6
 2	Contact: informant network	 8-
	 Contact has significant Contacts of his own, Group Contact(+1)
 2	Contact: Captain Peter McMurphy	11-
	 has access to major institutions, significant Contacts of his own, 
	 Good relationship with Contact
Perks Cost: 24

12	Combat Luck: 6 PD/6 ED
Talents Cost: 12

Total Cost: 524

Base Points: 300
15	Social Limitation: Secret Identity, Frequently, Major
 5	Reputation: The new "Lucky", Sometimes
15	Psychological Limitation: Code against killing, Common, Strong
15	Psychological Limitation: Overconfident, Common, Strong
15	Psychological Limitation: Dedicated to maintaining the "Guardian Legacy", 
	 Uncommon, Total
10	Psychological Limitation: Cautious of others, Common, Moderate
10	Hunted: assorted organised crime figures, Less Powerful, Occas.,
	 Harshly Punish, Extensive Non-Combat Influence
15	Hunted: Guardian II's rogue's gallery, As Powerful, Freq., Harshly Punish
20	Normal Characteristic Maxima: No Age Restriction
60	Champion of Justice Bonus
Disadvantages Total: 180
Experience Spent: 44		Experience Total: 63
Total Points: 524

Known Background: Due to the Guardian legacy, very little is actually known about Shrike, if she actually exists (though, by and large, people believe in her existence before they believe in Guardian). Speech analysts believe that she may have grown up in the mid-northern United States, quite probably the Detroit, Michigan area. Psychologists believe that she may have come from a broken and perhaps abusive home, which may have led to her relocation to California. Rumors among the underbelly of society say that she was wandering the streets when she encountered a crime in progress, taking it upon herself to get involved. Guardian was on the scene and was impressed enough with her actions to take her in and train her as a protégé. Why not call her a sidekick? Because getting her staff removed from your rectum is just as painful as her putting it there. Lucky was a sidekick, and she ain't no Lucky.

Personality: Where Guardian is cold and aloof, Shrike is warm, friendly and outgoing. She is playful in her crime fighting, often engaging in witty banter with friend and foe alike. Shrike's playfulness and flirtations add to an almost child-like veneer, leading people to think she's younger than she is; a trait she enjoys and takes full advantage of. She is not above letting people think she's underage and making members of the opposite sex believe they are either dirty old men (which is true) or that she's a lesbian (which is not). These traits tend to have her the more well-liked of the duo and makes for a stark contrast to the somber Guardian. In reality, she is more like her mentor than most people realize, using the bubbly personality to cover a very angry psyche underneath; an outlook that Guardian continues to counsel her to overcome.

Powers/Tactics: Shrike appears to have no super human powers; however, she is in peak physical condition with a touch extra in certain areas. She has the strength, agility, and reflexes of a medal winning Olympic athlete and comes by it easier and more naturally than one would expect. Guardian has taken her natural talent for fighting and enhanced it with training in numerous fighting disciplines. She carries a large array of non-lethal weaponry, and has access to more, but tends to prefer her battle staff most. If she needs a particular weapon, either she or Guardian can get it in short order. She has access to Guardian's large motor pool, but has a motorcycle that she calls her own. Her greatest weapons are her keen analytical mind, indomitable will, and her ability to throw others off their game through her personality. She prefers to surprise opponents and then exploit any or all weaknesses she has found. And she never gives up.

Shrike

Appearance: Shrike is a 5'3", 115 lb. blonde. The fact that she is smaller than Guardian aides in the illusion that she is younger than her actual age would allow. In order to differentiate herself from her mentor's predecessor's sidekick, she wears a blue (rather than crimson) uniform with black mask, cape and boots. She leaves her hair uncovered as a statement of individuality, distinguishing herself as someone different from Guardian. Her gloves and belt are mustard colored. There is an air of playfulness surrounding her.

Shrike was created, designed, and is played by Jim Caswell.

© Copyright 1994, 2012 - James Caswell

Shrike's partner Guardian

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