Eclipse

STRONGHOLD

NAME : "Donald Bass"
PLAYER : John Bird
Created by John Bird

13	STR	 3 12-	270 lbs.; 2½d6  1 END 
15	DEX	15 12-	OCV:5 / DCV:5 
18	CON	16 13-
10	BODY	 0 11-
15	INT	 5 12-	PER roll: 12- 
18	EGO	16 13-	ECV: 6
15	PRE	 5 12-	PRE attack: 3d6
12	COM	 1 11-
 4	PD	 1	tPD:32/45  rPD:28/41  hPD:28
 4	ED	 0	tED:32/45  rED:28/41  hED:28
 3/5	SPD	 5	4,(5),8,(10),12
Stronghold
 7	REC	 0
36	END	 0
25	STUN	-1
 6"	RUN	 0
 2"	SWIM	 0
2½"	LEAP	 0
Characteristics Cost: 66
5e
16	+2 SPD; Only for mental actions: cannot be used for recoveries
	 or movment(-¼)
50	Telekenisis Pool: 100 END, 40 REC Endurance Reserve
30	Telekenisis Basics Elemental Control
40 a)	TK Shield: 28 PD/28 ED Force Field, Hardened(+¼)			6
30 b)	TK Flight: 10" Flight, Ranged(+½), x4 mass(+½), Usable As Attack(+1)	6
70	Telekenisis Multipower
 7 u	40 STR Telekinesis, Fine Manipulation					7
 7 u	TK Wall: 13 PD/13 ED Force Wall; 2" long and 2" tall			7
 7 u	TK Blast: 14d6 Energy Blast						7
 6 u	Push: 8d6 Energy Blast, Double Knockback(+¾); Reduced Penetration(-¼)	6
 3 u	TK Deflect: Missile Deflection Any Ranged Attack, Full Range(+1);
	 Costs Endurance to Activate(-¼)					3
 2 u	TK Sense: Spatial Awareness - Unusual Group, 360° Increased Arc
	 Of Perception, Range, Costs Endurance(-½)				2
12	TK Lock Manipulation: Lockpicking	18-
	 Concentration drops DCV to ½(-¼)
Powers Cost: 280

 5	Eclipse Radio: High Range Radio Perception (Radio Group); Sense
	 Affected As Hearing and Radio(-½), OAF(-½)
Equipment Cost: 5

	Commando Training
 4	Boxing Cross	+2 OCV	+0 DCV	4½d6 Strike
 3	Akido Throw	+0 OCV	+1 DCV	2½d6 +v/5, Target Falls
 4	Karate Chop	-2 OCV	+0 DCV	1d6 HKA
 4	Choke		-2 OCV	+0 DCV	Grab One Limb; 2d6 NND
 4	Judo Disarm	-1 OCV	+1 DCV	Disarm; 23 STR to Disarm roll
 4	Kung Fu Block	+2 OCV	+2 DCV	Block, Abort
Martial Arts Cost: 23

20	+2 Overall
10	+2 with Ranged Combat
 6	Penalty Skill Levels: +2 vs. Range Modifier with All Attacks
 3	Breakfall		12-
 3	Bribery			12-
 3	Bugging			12-
 3	Climbing		12-
 3	Computer Programming	12-
 3	Concealment		12-
 0	Conversation		 8-
 1	Cryptography		 8-
 3	Deduction		12-
 3	Disguise		12-
 2	Forgery: Documents	12-
 0	AK: Miami		 8-
 3	Lipreading		12-
 3	Lockpicking		12-
 2	Navigation: Land	12-
 3	Paramedics		12-
 3	Persuasion		12-
 3	Security Systems	12-
 3	Shadowing		12-
 3	Sleight Of Hand		12-
 3	Stealth			12-
 3	Streetwise		12-
 1	Systems Operation	 8-
 0	PS: Dock Worker		 8-
 0	Language: English (idiomatic)
 3	Language: Russian (completely fluent)
Skills Cost: 96

	Eclipse package
 5 a)	Vehicle: Eclipse Hover-jet contribution: 25 pts.
 5 b)	Base: Eclipse Observatory contribution: 25 pts.
 7	Contact:  American Rangers	 8-
	 Contact has access to major institutions, has significant contacts
	 of their own, has extremely useful Skills or resources and a good
	 relationship with Stronghold, Organization Contact(+1)
Perks Cost: 17

Total Cost: 487

Base Points: 325
20	Normal Characteristic Maxima
 5	Physical Limitation: Bad Knee; Infrequently, Slightly Impairing
10	Physical Limitation: Cannot remember some aspects of his past;
	 Frequently, Slightly Impairing
20	Psychological Limitation: Paranoid; Very Common, Strong
20	Psychological Limitation: Needs to defend those who can't defend
	 themselves; Common, Total
15	Psychological Limitation: Trying to figure out who he is; Common,
	 Strong
 5	Distinctive Features: Carries himself in a dangerous manner;
	 Concealable, Noticed and Recognizable, Detectable By Commonly-Used
	 Senses, Not Distinctive In Some Cultures
10	Hunted: Central Security Bureau; 11-, Less Powerful, NCI, PC has a
	 Public ID or is otherwise very easy to find, Watching
10	Hunted: Warriors of the Confederacy; 8-, As Powerful, Harshly Punish
25	Hunted: unknown enemy; 11-, More Powerful, NCI, Harshly Punish
10	Eclipse Bonus
Disadvantages Total: 150
Experience Spent: 12		Experience Total: 17
Total Points: 487

Stronghold was created, designed, and is played by John Bird.

© Copyright 2002, 2012 - John Bird

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