NAME : "Donald Bass" PLAYER : John Bird Created by John Bird 13 STR 3 12- 270 lbs.; 2½d6 1 END 15 DEX 15 12- OCV:5 / DCV:5 18 CON 16 13- 10 BODY 0 11- 15 INT 5 12- PER roll: 12- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE attack: 3d6 12 COM 1 11- 4 PD 1 tPD:32/45 rPD:28/41 hPD:28 4 ED 0 tED:32/45 rED:28/41 hED:28 3/5 SPD 5 4,(5),8,(10),12 | ||
7 REC 0 36 END 0 25 STUN -1 6" RUN 0 2" SWIM 0 2½" LEAP 0 Characteristics Cost: 66 |
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16 +2 SPD; Only for mental actions: cannot be used for recoveries or movment(-¼) 50 Telekenisis Pool: 100 END, 40 REC Endurance Reserve 30 Telekenisis Basics Elemental Control 40 a) TK Shield: 28 PD/28 ED Force Field, Hardened(+¼) 6 30 b) TK Flight: 10" Flight, Ranged(+½), x4 mass(+½), Usable As Attack(+1) 6 70 Telekenisis Multipower 7 u 40 STR Telekinesis, Fine Manipulation 7 7 u TK Wall: 13 PD/13 ED Force Wall; 2" long and 2" tall 7 7 u TK Blast: 14d6 Energy Blast 7 6 u Push: 8d6 Energy Blast, Double Knockback(+¾); Reduced Penetration(-¼) 6 3 u TK Deflect: Missile Deflection Any Ranged Attack, Full Range(+1); Costs Endurance to Activate(-¼) 3 2 u TK Sense: Spatial Awareness - Unusual Group, 360° Increased Arc Of Perception, Range, Costs Endurance(-½) 2 12 TK Lock Manipulation: Lockpicking 18- Concentration drops DCV to ½(-¼) Powers Cost: 280 5 Eclipse Radio: High Range Radio Perception (Radio Group); Sense Affected As Hearing and Radio(-½), OAF(-½) Equipment Cost: 5 Commando Training 4 Boxing Cross +2 OCV +0 DCV 4½d6 Strike 3 Akido Throw +0 OCV +1 DCV 2½d6 +v/5, Target Falls 4 Karate Chop -2 OCV +0 DCV 1d6 HKA 4 Choke -2 OCV +0 DCV Grab One Limb; 2d6 NND 4 Judo Disarm -1 OCV +1 DCV Disarm; 23 STR to Disarm roll 4 Kung Fu Block +2 OCV +2 DCV Block, Abort Martial Arts Cost: 23 20 +2 Overall 10 +2 with Ranged Combat 6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks 3 Breakfall 12- 3 Bribery 12- 3 Bugging 12- 3 Climbing 12- 3 Computer Programming 12- 3 Concealment 12- 0 Conversation 8- 1 Cryptography 8- 3 Deduction 12- 3 Disguise 12- 2 Forgery: Documents 12- 0 AK: Miami 8- 3 Lipreading 12- 3 Lockpicking 12- 2 Navigation: Land 12- 3 Paramedics 12- 3 Persuasion 12- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 12- 3 Stealth 12- 3 Streetwise 12- 1 Systems Operation 8- 0 PS: Dock Worker 8- 0 Language: English (idiomatic) 3 Language: Russian (completely fluent) Skills Cost: 96 Eclipse package 5 a) Vehicle: Eclipse Hover-jet contribution: 25 pts. 5 b) Base: Eclipse Observatory contribution: 25 pts. 7 Contact: American Rangers 8- Contact has access to major institutions, has significant contacts of their own, has extremely useful Skills or resources and a good relationship with Stronghold, Organization Contact(+1) Perks Cost: 17 Total Cost: 487 Base Points: 325 20 Normal Characteristic Maxima 5 Physical Limitation: Bad Knee; Infrequently, Slightly Impairing 10 Physical Limitation: Cannot remember some aspects of his past; Frequently, Slightly Impairing 20 Psychological Limitation: Paranoid; Very Common, Strong 20 Psychological Limitation: Needs to defend those who can't defend themselves; Common, Total 15 Psychological Limitation: Trying to figure out who he is; Common, Strong 5 Distinctive Features: Carries himself in a dangerous manner; Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 10 Hunted: Central Security Bureau; 11-, Less Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching 10 Hunted: Warriors of the Confederacy; 8-, As Powerful, Harshly Punish 25 Hunted: unknown enemy; 11-, More Powerful, NCI, Harshly Punish 10 Eclipse Bonus Disadvantages Total: 150 Experience Spent: 12 Experience Total: 17 Total Points: 487
Stronghold was created, designed, and is played by John Bird.
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