

NAME : Carl Johnston PLAYER : Andy Fox Created by Andy Fox 40 STR 30 17- 7.5 tons; 8d6 26 DEX 21 14- OCV:9 / DCV:9 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER roll:12- 20 EGO 20 13- ECV:7 20 PRE 10 13- PRE attack:4d6 12 COM 1 11- 20 PD 12 tPD:20 rPD:5 20 ED 15 tED:20 rED:5 6 SPD 4 2,4,6,8,10,12 |
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13 REC 0 50 END 0 48 STUN 2 16"/22" RUN 0 20" SWIM 0 8" LEAP 0 Characteristics Cost: 157 |
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5 Friction toughened skin: Damage Resistance (5 PD / 5 ED) 15 Superspeed Effects: Elemental Control, 30-point Powers 10 a) Heighterned Reaction Time: +10 DEX, No Figured Characteristics(+0); For reaction time, not agility abilities(-½) 15 b) +3 SPD 15 c) Running +10" @ 0 END(+½) 61 Superspeed: Multipower, 61-point reserve 2 u Running +6" @ 0 END(+½) 1 u Running, x8 Noncombat Multiple 3 u Swimming +18" (20" total) x4 NCM, @ 0 END(+½) 2 u Flight 11" x 16 NCM; Can't be used more than two phases in a row (-½), Only In Contact With A Surface (-¼) 6 u Autofire (5 shots), and 0 END on 40 STR 3 u Armor Piercing on 40 STR; 0 END cost on just A.P.(+½) 2 u Rope Tricks: Entangle 2d6, 5 DEF, 1 hex Area Of Effect(+½), Selective Target(+¼); 2 Recoverable Charges(-1), OAF(-1) "rope" Powers Cost: 140 5 Team Radio: Radio Perception/Transmission; Sense Affected As Sound, very common, as well as Radio(-½), OIF(-½) 4 Paramedic Kit: +4 with Paramedic Roll, OAF(-1) Champions of Justice Computer Communicator COJ-118: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 12-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 47 5 Speedy Strike +1 OCV +3 DCV +0D6 (8D6) 4 Block +2 OCV +2 DCV Block, Abort 4 Dodge +0 OCV +5 DCV Dodge, Abort 3 Grab -1 OCV -1 DCV 50 STR 5 Passing Strike +1 OCV +0 DCV 8D6+v/5 3 Takedown +1 OCV +1 DCV 8D6 4 Reversal -1 OCV -1 DCV 55 STR 5 Choke Hold -2 OCV +0 DCV 2D6 NND Martial Arts Cost: 32 3 Oratory 13- 3 Persuasion 13- 3 Streetwise 13- 3 Paramedics 12- 3 KS: Sports 12-, INT based 3 PS: Coach 13-, PRE based 3 PS: Businessman 12-, INT based 0 Language: English: Idiomatic, native 3 Traveler 2 a) AK: Chicago, IL 12-, INT based 2 b) AK: Williamsburg 12-, INT based 2 c) AK: Houston, TX 12-, INT based Skills Cost: 30 2 a) Fringe Benefit: Honorary Membership in the Champions of Justice 3 Well-Connected 5 Contact: former Crusaders 11- has own significant Contacts, extremely useful Skills or resources, Very Good relationship with Contact, former Organisation Contact(+½) 5 Contact: Eclipse 11- has own significant Contacts, has extremely useful Skills or resources, Organisation Contact(+1) 6 Contact: the Champions of Justice 11- has access to major institutions, own significant Contacts, extremely useful Skills or resources, Organisation Contact(+1) Perks Cost: 21 Total Cost: 427 Base Points: 250 10 Social Limitation: Public Identity, Frequently (11-), Minor 20 Psych. Lim.: Dedicated to helping young people, Very Common, Strong 15 Psychological Limitation: Code against killing, Common, Strong 15 Psychological Limitation: Wants to be a role-model, Common, Strong 10 Enraged: Young people of family threatened, Uncommon, go 8-, recover 11- 5 Reputation: giant ex-Crusader, Sometimes (8-) 20 Hunted: the Saracen, More Powerful, 8- (Occas.), Harshly Punish, has a Public ID or is otherwise very easy to find 15 Hunted: Crusaders' Rogues' Gallery, As Powerful, 8- (Occas.), Harshly Punish, has a Public ID or is otherwise very easy to find 5 Watched: the U.S. Government, Less Powerful, 8- (Occas.), Extensive Non-Combat Influence, target has a Public ID or is very easy to find 40 Honorary Champion of Justice Bonus Disadvantages Total: 155 Experience Spent: 22 Experience Total: 46 Total Points: 427
Thunder was created, designed, and is played by Andy Fox.
© Copyright 1988, 2012 - Andy Fox