Heroes of the RCU

ZERO MAN

NAME : Kent Smythe
PLAYER : Ken Hallaron
Created by Ken Hallaron

15	STR	 5 12-	450 lbs.; 3d6; 1 END
18 [29]	DEX	24 15-	OCV:6(10) / DCV:6(10)
20	CON	20 13-
15	BODY	10 12-
18	INT	 8 13-	PER roll: 13- (15-)
14	EGO	 8 12-	ECV: 5
20	PRE	10 13-	PRE attack: 4d6
14	COM	 2 12-
 8	PD	 5	tPD:14/24    rPD:6/16
 8	ED	 4	tED:14/26/36 rED:6/16
 4	SPD	12	3,6,9,12
Zero Man
10	REC	 6
40	END	 0
35	STUN	 2
7"(15")	RUN	 2
2"	SWIM	 0
3"	LEAP	 0
Characteristics Cost: 118
5e
19	Skating Demon: +11 DEX, No Figured Characteristics(-½), Only while
	 he's on skates, on ice(-¼)
 6	That's Cold Man Elemental Control: 12 point powers
14 a)	He Sucks (Heat): Change Environment 1" radius, -5 Temperature Level
	 Adjustment @ 0 END(+½), Persistent(+½), Always On(-½), No Range(-½)
 6 b)	Lowered Body Temperature: Life Support - Safe in Intense Cold,
	 Immunity: All terrestrial diseases and biowarfare agents
 2 c)	Temperature Resistance: +12 ED, Only vs Stun(-1), Only vs Temperature
	 Attacks(-½)
12	Ice Construct Elemental Control: 30-point powers, Won't work in overly
	 dry conditions(-¼)
 5 a)	Icy Armor: Armor 10 PD/10 ED, Ablative BODY Only(-½), Activation
	 Roll 15-(-¼), Extra Time Full Phase, Only to Activate(-¼), Physical
	 Manifestation(-¼), Costs END to Activate(-¼), Won't work in overly
	 dry conditions(-¼)							 3
 7 b)	Ice Hockey Stick: Hand-To-Hand Attack +4d6 @ 0 END(+½), Hand-To-Hand
	 Attack(-½), Physical Manifestation(-¼), Won't work in overly dry
	 conditions(-¼)
11 c)	Ice Ramp: Running +8" (15" total) @ ½ END(+¼), Usable as Flight, Usable
	 as Swimming(surface only), Usable as Gliding(+¾), Physical
	 Manifestation(-¼), Won't work in overly dry conditions(-¼)		 1
 7 d)	Condensing Fog Clouds: Change Environment 2" radius, -3 to Sight Group
	 PER Rolls @ 0 END(+½), Persistent(+½), Always On(-½), No Range(-½),
	 Won't work in overly dry conditions(-¼)
56	Cold Projection Multipower: 70 points, Limited Range(-¼)
 3 u	He Shoots... (ice stick & puck): Energy Blast 11d6 @ ½ END(+¼), Reduced
	 Penetration(-¼), Physical Manifestation(-¼), Won't work in overly dry
	 conditions(-¼), Limited Range(-¼)					 2
 5 u	Make things Brittle: Drain PD 4 ½d6, Ranged(+½), Limited Range(-¼)	 7
 3 u	Ice 'em Up: Entangle 7d6, 4 DEF @ ½ END(+¼), Won't work in overly dry
	 conditions(-¼), Vulnerable to Heat, Common(-½), Limited Range(-¼)	 2
 3 u	Ice Barrier: Entangle 2d6, 4 DEF, Vulnerable to Heat, Common(-½), Area
	 Of Effect 2" radius(+¾), Conforming(+½), Won't work in overly dry
	 conditions(-¼), Limited Range(-¼)					 7
 4 u	Cold Blast: Ranged Killing Attack 1d6 @ ½ END(+¼), One Hex Area Of
	 Effect Accurate(+½), +11 Increased STUN Multiplier(+2¾), No
	 Knockback(-¼), Limited Range(-¼)					 3
 6 u	Fire Suppression: Suppress 7d6, any one Flame based power one at a
	 time(+¼) @ ½ END(+¼), One Hex Area Of Effect(+½), Limited Range(-¼)	 3
 4 u	Ice Ramps: Gliding 30", Ranged(+½), Usable Simultaneously by up to 4
	 people at once(+¾), Costs END to Activate(-¼), Won't work in overly
	 dry conditions(-¼), Limited Range(-¼)					 7
 6 u	Heat Sink: Change Environment 4" radius, -7 Temp. Level Adjustment,
	 Long-Lasting: 20 Minutes @ 0 END(+½), Limited Range(-¼) plus Aid END
	 1d6+1 Standard Effect: 4 points, Limited Range(-¼)			-8
34	Cold Effects: Ice and Fog: Change Environment 4" radius, -2 to Sight
	 Group PER Rolls, -2 to DEX rolls, -2" to Running, Long-Lasting: 20
	 Minutes, Multiple Combat Effects, @ 0 END(+½), Linked to Heat Sink(-½),
	 Lesser Power can only be used when character uses greater Power at
	 full value, Lesser Power need not be used proportionally to Power with
	 which it is Linked, Won't work in overly dry conditions(-¼)
 2	+2 PER with Normal Sight
Powers Cost: 215

 5	Retractable Ice Skates Elemental Control: 14 point powers, OIF(-½)
 5 a)	Retractable Skates Ice Glide: Usable as Flight, Swimming(surface only),
	 and Gliding on 7" of Running, @ 0 END(+½), OIF(-½)
 5 b)	Retractable Skates Kick: H-t-H Killing Attack 1d6, OIF(-½) (2d6 w/STR)
 4	Insulated Team Radio: Radio Perception/Transmition: Radio Group;
	 OAF(-1), Flashed as Hearing as well as Radio Group(+½)
Equipment Cost: 19

	Hockey
 4	Body Check	+0 OCV  -2 DCV  STR+4d6+v/5 Strike, FMove (7d6 + vel/5)
 5	Strip the Puck	-1 OCV  -1 DCV  Disarm, +20 STR to Disarm; FMove (35 STR)
 5	Passing Strike	+1 OCV  +0 DCV  STR+2d6 +v/5; FMove (5d6 + vel/5)
 5	Hip Check	+0 OCV  +0 DCV  STR+2d6 +v/5; Target Falls; FMove
 4	Shove		+0 OCV  +0 DCV  +25 STR STR to Shove (40 STR)
 5	Steal the Puck	+0 OCV  +0 DCV  Grab Weapon, +15 STR to take weapon away;
					 Target Falls (30 STR)
 4	Weapon Bind	+1 OCV  +0 DCV  Bind, +20 STR (35 STR)
 4	High Sticking	+2 OCV  +0 DCV  STR+4d6 Strike (7d6)
 8	+2 HTH Damage Classes
 1	Weapon Element:  Polearms and Spears
Martial Arts Cost: 45

 3	Acrobatics		13-/15-
 3	Breakfall		13-/15-
 3	Conversation		13-
 3	PS: Hockey		13-/15-, DEX-based
 3	PS: Figure Skating	13-/15-, DEX-based
 4	PS: Ice Dancer		14-, PRE-based
 3	+1 with Hockey Martial Art
 4	+2 with He Shoots
 0	Language:  English, native
 3	Language:  French (Canadian), completely fluent
Skills Cost: 29

1	Fringe Benefit:  Passport [Notes: Canadian]
4	Money:  Well Off
Perks Cost: 5

12	6 PD/6 ED Combat Luck
Talents Cost: 12

Total Cost: 443

Base Points: 300
20	Normal Characteristic Maxima
 5	Social Limitation: Public Identity, Occasionally, Minor
15	Social Limitation: most people don't like a man who drops the room
	 temprature 30° Very Frequently, Major, Not Limiting In Some Cultures
15	Distinctive Features: Blue skin and hair Not Concealable, Noticed and
	 Recognizable, Detectable By Commonly-Used Senses
20	Distinctive Features: Cold Field, often with fog, Not Concealable, Always
	 Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
10	Reputation: Pro Hockey Player turned pansy figure skater turned
	 super-cold freak, 11-
15	Psychological Limitation: Misses interaction with people, Common, Strong
15	Psychological Limitation: Code against killing, Common, Strong
15	Hunted:  whomever the new team pisses off first 8-, As Powerful, has a
	 Public ID or is otherwise very easy to find, Harshly Punish
10	Vulnerability:  1½ x STUN Electricity, Common
Disadvantages Total: 140
Experience Spent: 3		Experience Total: 5
Total Points: 443

Zero Man was created, designed, and is played by Ken Hallaron.

© Copyright 1999, 2012 - Kenneth G. Hallaron

Back to the Frisco Freax page

Back to the Welcome to the RCU page