ZERO MANNAME : Kent Smythe PLAYER : Ken Hallaron Created by Ken Hallaron 15 STR 5 12- 450 lbs.; 3d6; 1 END 18 [29] DEX 24 15- OCV:6(10) / DCV:6(10) 20 CON 20 13- 15 BODY 10 12- 18 INT 8 13- PER roll: 13- (15-) 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 8 PD 5 tPD:14/24 rPD:6/16 8 ED 4 tED:14/26/36 rED:6/16 4 SPD 12 3,6,9,12 |
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10 REC 6 40 END 0 35 STUN 2 7"(15") RUN 2 2" SWIM 0 3" LEAP 0 Characteristics Cost: 118 |
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19 Skating Demon: +11 DEX, No Figured Characteristics(-½), Only while he's on skates, on ice(-¼) 6 That's Cold Man Elemental Control: 12 point powers 14 a) He Sucks (Heat): Change Environment 1" radius, -5 Temperature Level Adjustment @ 0 END(+½), Persistent(+½), Always On(-½), No Range(-½) 6 b) Lowered Body Temperature: Life Support - Safe in Intense Cold, Immunity: All terrestrial diseases and biowarfare agents 2 c) Temperature Resistance: +12 ED, Only vs Stun(-1), Only vs Temperature Attacks(-½) 12 Ice Construct Elemental Control: 30-point powers, Won't work in overly dry conditions(-¼) 5 a) Icy Armor: Armor 10 PD/10 ED, Ablative BODY Only(-½), Activation Roll 15-(-¼), Extra Time Full Phase, Only to Activate(-¼), Physical Manifestation(-¼), Costs END to Activate(-¼), Won't work in overly dry conditions(-¼) 3 7 b) Ice Hockey Stick: Hand-To-Hand Attack +4d6 @ 0 END(+½), Hand-To-Hand Attack(-½), Physical Manifestation(-¼), Won't work in overly dry conditions(-¼) 11 c) Ice Ramp: Running +8" (15" total) @ ½ END(+¼), Usable as Flight, Usable as Swimming(surface only), Usable as Gliding(+¾), Physical Manifestation(-¼), Won't work in overly dry conditions(-¼) 1 7 d) Condensing Fog Clouds: Change Environment 2" radius, -3 to Sight Group PER Rolls @ 0 END(+½), Persistent(+½), Always On(-½), No Range(-½), Won't work in overly dry conditions(-¼) 56 Cold Projection Multipower: 70 points, Limited Range(-¼) 3 u He Shoots... (ice stick & puck): Energy Blast 11d6 @ ½ END(+¼), Reduced Penetration(-¼), Physical Manifestation(-¼), Won't work in overly dry conditions(-¼), Limited Range(-¼) 2 5 u Make things Brittle: Drain PD 4 ½d6, Ranged(+½), Limited Range(-¼) 7 3 u Ice 'em Up: Entangle 7d6, 4 DEF @ ½ END(+¼), Won't work in overly dry conditions(-¼), Vulnerable to Heat, Common(-½), Limited Range(-¼) 2 3 u Ice Barrier: Entangle 2d6, 4 DEF, Vulnerable to Heat, Common(-½), Area Of Effect 2" radius(+¾), Conforming(+½), Won't work in overly dry conditions(-¼), Limited Range(-¼) 7 4 u Cold Blast: Ranged Killing Attack 1d6 @ ½ END(+¼), One Hex Area Of Effect Accurate(+½), +11 Increased STUN Multiplier(+2¾), No Knockback(-¼), Limited Range(-¼) 3 6 u Fire Suppression: Suppress 7d6, any one Flame based power one at a time(+¼) @ ½ END(+¼), One Hex Area Of Effect(+½), Limited Range(-¼) 3 4 u Ice Ramps: Gliding 30", Ranged(+½), Usable Simultaneously by up to 4 people at once(+¾), Costs END to Activate(-¼), Won't work in overly dry conditions(-¼), Limited Range(-¼) 7 6 u Heat Sink: Change Environment 4" radius, -7 Temp. Level Adjustment, Long-Lasting: 20 Minutes @ 0 END(+½), Limited Range(-¼) plus Aid END 1d6+1 Standard Effect: 4 points, Limited Range(-¼) -8 34 Cold Effects: Ice and Fog: Change Environment 4" radius, -2 to Sight Group PER Rolls, -2 to DEX rolls, -2" to Running, Long-Lasting: 20 Minutes, Multiple Combat Effects, @ 0 END(+½), Linked to Heat Sink(-½), Lesser Power can only be used when character uses greater Power at full value, Lesser Power need not be used proportionally to Power with which it is Linked, Won't work in overly dry conditions(-¼) 2 +2 PER with Normal Sight Powers Cost: 215 5 Retractable Ice Skates Elemental Control: 14 point powers, OIF(-½) 5 a) Retractable Skates Ice Glide: Usable as Flight, Swimming(surface only), and Gliding on 7" of Running, @ 0 END(+½), OIF(-½) 5 b) Retractable Skates Kick: H-t-H Killing Attack 1d6, OIF(-½) (2d6 w/STR) 4 Insulated Team Radio: Radio Perception/Transmition: Radio Group; OAF(-1), Flashed as Hearing as well as Radio Group(+½) Equipment Cost: 19 Hockey 4 Body Check +0 OCV -2 DCV STR+4d6+v/5 Strike, FMove (7d6 + vel/5) 5 Strip the Puck -1 OCV -1 DCV Disarm, +20 STR to Disarm; FMove (35 STR) 5 Passing Strike +1 OCV +0 DCV STR+2d6 +v/5; FMove (5d6 + vel/5) 5 Hip Check +0 OCV +0 DCV STR+2d6 +v/5; Target Falls; FMove 4 Shove +0 OCV +0 DCV +25 STR STR to Shove (40 STR) 5 Steal the Puck +0 OCV +0 DCV Grab Weapon, +15 STR to take weapon away; Target Falls (30 STR) 4 Weapon Bind +1 OCV +0 DCV Bind, +20 STR (35 STR) 4 High Sticking +2 OCV +0 DCV STR+4d6 Strike (7d6) 8 +2 HTH Damage Classes 1 Weapon Element: Polearms and Spears Martial Arts Cost: 45 3 Acrobatics 13-/15- 3 Breakfall 13-/15- 3 Conversation 13- 3 PS: Hockey 13-/15-, DEX-based 3 PS: Figure Skating 13-/15-, DEX-based 4 PS: Ice Dancer 14-, PRE-based 3 +1 with Hockey Martial Art 4 +2 with He Shoots 0 Language: English, native 3 Language: French (Canadian), completely fluent Skills Cost: 29 1 Fringe Benefit: Passport [Notes: Canadian] 4 Money: Well Off Perks Cost: 5 12 6 PD/6 ED Combat Luck Talents Cost: 12 Total Cost: 443 Base Points: 300 20 Normal Characteristic Maxima 5 Social Limitation: Public Identity, Occasionally, Minor 15 Social Limitation: most people don't like a man who drops the room temprature 30° Very Frequently, Major, Not Limiting In Some Cultures 15 Distinctive Features: Blue skin and hair Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 20 Distinctive Features: Cold Field, often with fog, Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Reputation: Pro Hockey Player turned pansy figure skater turned super-cold freak, 11- 15 Psychological Limitation: Misses interaction with people, Common, Strong 15 Psychological Limitation: Code against killing, Common, Strong 15 Hunted: whomever the new team pisses off first 8-, As Powerful, has a Public ID or is otherwise very easy to find, Harshly Punish 10 Vulnerability: 1½ x STUN Electricity, Common Disadvantages Total: 140 Experience Spent: 3 Experience Total: 5 Total Points: 443
Zero Man was created, designed, and is played by Ken Hallaron.
© Copyright 1999, 2012 - Kenneth G. Hallaron