Champions of Justice

ZEROPOINT

NAME : Zeropoint
PLAYER : Douglas Zeitlin 
Created by Douglas Zeitlin

40	STR	30 17-	7.5 tons; 8d6; 2 END 
23	DEX	39 14-	OCV:8 / DCV:8
30	CON	40 15-
15	BODY	10 12-
28	INT	18 15-	PER roll: 15-
18	EGO	16 12-	ECV:6
20	PRE	10 13-	PRE attack: 4d6 
14	COM	 2 12-
18	PD	10	tPD:18 rPD:18 50% rRed
18	ED	13	tED:18 rED:18 50% rRed
 4 [8]	SPD	 7	2,3,5,6,8,9,11,12
Zeropoint
14	REC	 0
60	END	 0
50	STUN	 0
 9"	RUN	 0
 2"	SWIM	 0
 8"	JUMP	 0
Characteristics Cost: 194
5e
10	Efficient Servos: 40 STR @ ½ END(+¼)					 2
 2	Heavy man: -1" Knockback Resistance
 5	Infrared Vision: Infrared Perception 
 5	Ultraviolet Vision: Ultraviolet Perception
 6	Artificial Mind: 10 point Mental Defense
50	Life Support: Character does not eat, Immunity to All diseases, 
	 biowarfare agents, poisons, chemical warfare agents, Immortal, Safe 
	 in High Pressure, High Radiation, Intense Cold/Heat, Low Pressure and
	 Vacuum, Self-Contained Breathing, Character does not sleep
18	Damage Resistance 18 PD/18 ED
10	Blue Tooth and Wi-fi Compatable: Radio Perception/Transmission
30	Shroedinger-point Manifestation: Elemental Control, 60-point powers
23 a)	Shroedinger Offense/Defense: +4 SPD; Only to go very last on these
	 extra segments(-½), Each pair of actions (2&3, 5&6, etc.) have to be
	 one Offensive action and one Defensive action(-¼) plus Lightning
	 Reflexes: +20 DEX to act first with All Actions; Cannot be used with
	 extra SPD, only on base speed segments(-½), Each pair of actions (2&3,
	 5&6, etc.) have to be one Offensive action and one Defensive action(-¼)
30 b)	Shroedinger's Armour: Damage Reduction, Resistant, 50% physical plus
	 Damage Reduction, Resistant, 50%, energy
64	Quatum Superposition Realisation: Multipower, 80-point reserve, all
	 slots cannot be pushed(-¼)
 3 u	Quantum Displacement: Missile Deflection, Any Ranged Attack, costs END	 2
	 to activate(-¼) plus Missile Reflection, Reflect At Any Target; when
	 reflection used, it uses both the offensive and defensive action(-½)
 2 u	Quantum Disentanglement: +45 STR @ 0 END(+½); Only to escape from Grabs
	 and Entangles(-2), No Figured Characteristics(-0), May be used with 
	 Martial Arts, added in below
 5 u	Close Range Teleport: Teleportation 20", No Relative Velocity, Position	 7
	 Shift, Safe Blind Teleport(+¼)
 6 u	Mid-Range Teleport: Teleportation 8", No Relative Velocity, Position	 7
	 Shift, x64 Noncombat, Safe Blind Teleport(+¼)
 6 u	Long-scale Teleport: Teleportation 5", No Relative Velocity, Safe Blind	 8
 	 Teleport(+¼), MegaScale 1" = 1 billion km(+2½), Can Be Scaled
	 Down: 1" = 1km(+¼)
 6 u	Attack Teleport: Teleportation 15", x4 Mass, Usable As Attack(+1)	 8
 4 u	Custodial Teleport: Teleportation 4", x4 Mass, Usable As Attack(+1),	16
	 MegaScale 1" = 10 million km(+2), Can Be Scaled Down: 1" = 1km (+¼),
	 costs 2xEND
Powers Cost: 286 

	Champions of Justice Computer Communicator COJ-049:
 7 a)	Communications: High Range Radio Perception, Flashed as Sight and
	 Hearing Group as well as Radio Group(-½), IIF(-¼)
18 b)	Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, 
	 Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼)
 8 c)	Onboard Computer: 50 Base, 0 Disads., IIF(-¼)
 5 d)	Scrambled Transmission Function VPP, Scrambler Pool, only for one
	 Language at a time(-1), IIF(-¼)
Equipment Cost: 38

3	Grab		-1 OCV  -1 DCV  Grab Two Limbs, +20 STR for holding on
4	Dodge		-- OCV  +5 DCV  Dodge, Affects All Attacks, Abort
4	Block		+2 OCV  +2 DCV  Block, Abort
4	Escape		+0 OCV  +0 DCV  +70 STR vs. Grabs
4	Reversal	-1 OCV  -2 DCV  +70 STR to Escape; Grab Two Limbs
5	Grappling Block	+1 OCV  +1 DCV  Grab One Limb, Block
8	+2 HTH Damage Classes
Martial Arts Cost: 32

 3	Computer Programming		 15-
 5	Cramming 
 3	Cryptography			 15-
 3	Deduction			 15-
 3	Electronics			 15-
 3	Inventor			 15-
 3	KS: Xehnian Technology		 15-
 3	KS: Remingtonland technology	 15-
 5	Navigation: Air, Land,
	 Marine, Space			 15-
 3	Sleight Of Hand			 14-
 3	Systems Operation		 15-
	Champions of Justice Package Skills
 2 a)	AK: Gefion Asteroid Family	 11-
 3 b)	Breakfall			 14-
 2 c)	KS: Champions of Justice	 11-
 2 d)	KS: Champions of Justice Enemies 11-
Skills Cost: 46

	Champions of Justice Package Perks
 3 a)	Fringe Benefit: Membership in the Champions of Justice
 5 b)	Contribution towards CoJ Bases: 25 pts.
 5 c)	Contribution towards CoJ Vehicles: 25 pts.
Perks Cost: 13 

 3	Absolute Time Sense
 3	Lightning Calculator
 5	Eidetic Memory
 3	Ambidexterity (-2 Off Hand penalty)
 3	Bump Of Direction
 4	Speed Reading (x10)
20	Universal Translator 15-
Talents Cost: 41

Total Cost: 650

Base Points: 450
10	Social Limitation: Minority Synthetic lifeform from another planet,
	 (okay, well, asteroid),  Occasionally, Major
15	Distinctive Features: Featureless face;stark gun-metal grey skin, 
	 Concealable, Always Noticed and Causes Major Reaction, Detectable
	 By Commonly-Used Senses
15	Distinctive Features: Often appears as two copies of the same being
	 overlapping in same locale, Concealable, Always Noticed and Causes
	 Major Reaction; Detectable By Commonly-Used Senses
20	Psychological Limitation: wants to follow in his older brother's (Count
	 Zero's)footsteps, Very Common, Strong
10	Hunted: Captain Zero 8-, Occasionally, As Powerful, Harshly Punish
10	Hunted: Project Titan 8-, Occasionally, As Powerful, Non-Combat
	 Influence, Mildly Punish
60	More to be determined
60	Champion of Justice Bonus
Disadvantages Total: 200
Experience Spent: 0		Experience Total: 3
Total Points: 650

Zeropoint was created, designed, and played by Douglas Zeitlin.

© Copyright 2011, 2012 - Douglas Zeitlin, Kenneth G. Hallaron

Back to the Champions of Justice page

Back to the Welcome to the RCU page