NAME : Zeropoint PLAYER : Douglas Zeitlin Created by Douglas Zeitlin 40 STR 30 17- 7.5 tons; 8d6; 2 END 23 DEX 39 14- OCV:8 / DCV:8 30 CON 40 15- 15 BODY 10 12- 28 INT 18 15- PER roll: 15- 18 EGO 16 12- ECV:6 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 18 PD 10 tPD:18 rPD:18 50% rRed 18 ED 13 tED:18 rED:18 50% rRed 4 [8] SPD 7 2,3,5,6,8,9,11,12 |
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14 REC 0 60 END 0 50 STUN 0 9" RUN 0 2" SWIM 0 8" JUMP 0 Characteristics Cost: 194 |
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10 Efficient Servos: 40 STR @ ½ END(+¼) 2 2 Heavy man: -1" Knockback Resistance 5 Infrared Vision: Infrared Perception 5 Ultraviolet Vision: Ultraviolet Perception 6 Artificial Mind: 10 point Mental Defense 50 Life Support: Character does not eat, Immunity to All diseases, biowarfare agents, poisons, chemical warfare agents, Immortal, Safe in High Pressure, High Radiation, Intense Cold/Heat, Low Pressure and Vacuum, Self-Contained Breathing, Character does not sleep 18 Damage Resistance 18 PD/18 ED 10 Blue Tooth and Wi-fi Compatable: Radio Perception/Transmission 30 Shroedinger-point Manifestation: Elemental Control, 60-point powers 23 a) Shroedinger Offense/Defense: +4 SPD; Only to go very last on these extra segments(-½), Each pair of actions (2&3, 5&6, etc.) have to be one Offensive action and one Defensive action(-¼) plus Lightning Reflexes: +20 DEX to act first with All Actions; Cannot be used with extra SPD, only on base speed segments(-½), Each pair of actions (2&3, 5&6, etc.) have to be one Offensive action and one Defensive action(-¼) 30 b) Shroedinger's Armour: Damage Reduction, Resistant, 50% physical plus Damage Reduction, Resistant, 50%, energy 64 Quatum Superposition Realisation: Multipower, 80-point reserve, all slots cannot be pushed(-¼) 3 u Quantum Displacement: Missile Deflection, Any Ranged Attack, costs END 2 to activate(-¼) plus Missile Reflection, Reflect At Any Target; when reflection used, it uses both the offensive and defensive action(-½) 2 u Quantum Disentanglement: +45 STR @ 0 END(+½); Only to escape from Grabs and Entangles(-2), No Figured Characteristics(-0), May be used with Martial Arts, added in below 5 u Close Range Teleport: Teleportation 20", No Relative Velocity, Position 7 Shift, Safe Blind Teleport(+¼) 6 u Mid-Range Teleport: Teleportation 8", No Relative Velocity, Position 7 Shift, x64 Noncombat, Safe Blind Teleport(+¼) 6 u Long-scale Teleport: Teleportation 5", No Relative Velocity, Safe Blind 8 Teleport(+¼), MegaScale 1" = 1 billion km(+2½), Can Be Scaled Down: 1" = 1km(+¼) 6 u Attack Teleport: Teleportation 15", x4 Mass, Usable As Attack(+1) 8 4 u Custodial Teleport: Teleportation 4", x4 Mass, Usable As Attack(+1), 16 MegaScale 1" = 10 million km(+2), Can Be Scaled Down: 1" = 1km (+¼), costs 2xEND Powers Cost: 286 Champions of Justice Computer Communicator COJ-049: 7 a) Communications: High Range Radio Perception, Flashed as Sight and Hearing Group as well as Radio Group(-½), IIF(-¼) 18 b) Broadcast Tracking: Detect Source of radio transmissions 15-, Analyze, Discriminatory, 360° Increased Arc of Perception, Range, IIF(-¼) 8 c) Onboard Computer: 50 Base, 0 Disads., IIF(-¼) 5 d) Scrambled Transmission Function VPP, Scrambler Pool, only for one Language at a time(-1), IIF(-¼) Equipment Cost: 38 3 Grab -1 OCV -1 DCV Grab Two Limbs, +20 STR for holding on 4 Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort 4 Block +2 OCV +2 DCV Block, Abort 4 Escape +0 OCV +0 DCV +70 STR vs. Grabs 4 Reversal -1 OCV -2 DCV +70 STR to Escape; Grab Two Limbs 5 Grappling Block +1 OCV +1 DCV Grab One Limb, Block 8 +2 HTH Damage Classes Martial Arts Cost: 32 3 Computer Programming 15- 5 Cramming 3 Cryptography 15- 3 Deduction 15- 3 Electronics 15- 3 Inventor 15- 3 KS: Xehnian Technology 15- 3 KS: Remingtonland technology 15- 5 Navigation: Air, Land, Marine, Space 15- 3 Sleight Of Hand 14- 3 Systems Operation 15- Champions of Justice Package Skills 2 a) AK: Gefion Asteroid Family 11- 3 b) Breakfall 14- 2 c) KS: Champions of Justice 11- 2 d) KS: Champions of Justice Enemies 11- Skills Cost: 46 Champions of Justice Package Perks 3 a) Fringe Benefit: Membership in the Champions of Justice 5 b) Contribution towards CoJ Bases: 25 pts. 5 c) Contribution towards CoJ Vehicles: 25 pts. Perks Cost: 13 3 Absolute Time Sense 3 Lightning Calculator 5 Eidetic Memory 3 Ambidexterity (-2 Off Hand penalty) 3 Bump Of Direction 4 Speed Reading (x10) 20 Universal Translator 15- Talents Cost: 41 Total Cost: 650 Base Points: 450 10 Social Limitation: Minority Synthetic lifeform from another planet, (okay, well, asteroid), Occasionally, Major 15 Distinctive Features: Featureless face;stark gun-metal grey skin, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Distinctive Features: Often appears as two copies of the same being overlapping in same locale, Concealable, Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses 20 Psychological Limitation: wants to follow in his older brother's (Count Zero's)footsteps, Very Common, Strong 10 Hunted: Captain Zero 8-, Occasionally, As Powerful, Harshly Punish 10 Hunted: Project Titan 8-, Occasionally, As Powerful, Non-Combat Influence, Mildly Punish 60 More to be determined 60 Champion of Justice Bonus Disadvantages Total: 200 Experience Spent: 0 Experience Total: 3 Total Points: 650
Zeropoint was created, designed, and played by Douglas Zeitlin.
© Copyright 2011, 2012 - Douglas Zeitlin, Kenneth G. Hallaron