KEY CREWMENNAME : various PLAYER : non-player characters Created by Kenn Hallaron 15 STR 5 12- 450 lbs.; 3d6 14 DEX 12 12- OCV:5 / DCV:5 13 CON 6 12- 10 BODY 0 11- 10 INT 0 11- PER roll:11- 11 EGO 2 11- ECV:4 13 PRE 3 12- PRE attack: 2½d6 10 COM 0 11- 7 PD 4 tPD:11/14 rPD:4/7 5 ED 2 tED: 9/12 rED:4/7 3 SPD 6 4,8,12 6 REC 0 30 END 2 25 STUN 0 Characteristics Cost: 42 |
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10 4/4 Armor,"Uniform",Only In Hero ID(-¼) 4 3/3 Armor,"Helmet and armor plates",OIF(-½),12- Activation(-¾) 3 Radio XMIT/REC,OIF(-½) 3 5 Flash Defense,"Goggles",Sight Group,OIF(-½) 43 Weapon Package,"Key Rifles",OAF(-1),32 Charges(+¼) (35) 8D6 EB,"Key Rifle",Armor Piercing(+½) (25) 8D6 EB (14) 2D6 Drain,Linked(-½),"basic E.B.",Ranged(+½) (43) 6" Darkness,Sight Group 0 10 Individualized Weapon,OAF(-1) 15 Various martial arts forms 4 2 Rng Levels: Key Rifles,tight group 3 Breakfall 12- 3 Climbing 12- 3 Lockpicking 12- 5 Security Systems 12- 3 Streetwise 12- 6 Skill Package - Pick Two (3) Combat Driving 12- (3) Combat Piloting 12- (3) Computer Programming 11- (3) Demolitions 11- (3) Electronics 11- (3) Forgery 11- (3) Mechanics 11- (3) Navigation 11- (3) Survival 11- (3) Systems Operation 11- 0 Lang: English,native 0 Lang: Japanese,fluent w/accent OR 0 Lang: Japanese,native 3 Lang: English,fluent w/accent Powers Cost: 118 Total Cost: 160 Base Points: 100 5 Distinctive Features: Key Crewman Uniform,easily concealable,minor 15 Psych Lim: Individualized Limitation,common,strong 15 Psych Lim: Loyal to Locksmith,common,strong 10 Psych Lim: Greedy,common,moderate 15 Reputation: Locksmith henchmen,occur 14- Disadvantages Total: 60 Experience Spent: 0 Total Points: 160
Locksmith's Key Crewmen Henchmen were created and designed by Kenn Hallaron. They are NPCs.
© Copyright 1995, 2012 - Kenneth G. Hallaron