The New Orleans Strikeforce

MR. NOBODY

NAME : Capt. Maurice Bodé
PLAYER : non-player character
Created by Jim Caswell

13 (33)	STR	 3  16-	 2.5 tons; 6½d6
14 (21)	DEX	12  13-	 OCV:7 / DCV:7
15	CON	10  12-
12	BODY	 4  11-
18	INT	 8  13-	 PER roll 13-
18	EGO	16  13-	 ECV:6
18	PRE	 8  13-	 PRE attack: 3½d6
10	COM	 0  11-
 5	PD	 2	 tPD:20  rPD:15
 3	ED	 0	 tED:18  rED:15
 3	SPD	 6	 4,8,12
 6	REC	 0
30	END	 0
30	STUN	 3
11"	RUN	 0
 2"	SWIM	 0
14"	JUMP	 0
Characteristics Cost: 72
Maurice Bodé, aka Mr. Nobody: Head of the New Orleans Strikeforce5e
11	Changing Faces: Shapeshift,Sight/Touch Group,Limited Group of Shapes,
	 0 END(+½),No Conscious Control(-2)  
 7	Battle Armor Elemental Control,Battlesuit Focus(-½)
 5 a)	exo-skeleton: +20 STR,No Figured Characteristics(-½),uses END Reserve	2
 5 b)	cybernetic relays: +7 DEX,No Figured Characteristics(-½),cybernetic(-¼)
 6 c)	Leg servos: +5" Running,x8 Improved Noncombat Movement,cybernetic(-¼),
	 uses END Reserve							2
23 d)	15 PD/15 ED Armor
 5	heavy armor: -4" Knockback Resistance,Battlesuit Focus(-½)
 5	leg servos: +8" Leaping,18" forward,9" upward,Battlesuit Focus(-½),
	 cybernetic(-¼),uses END Reserve					1
20	Micro-Fusion Reactor: 150 END 15 REC Endurance Reserve,Battlesuit Focus(-½)
 3	Goggles Elemental Control,OIF(-½)
 4 a)	Night vision lenses: Infrared Perception plus Nightvision
 3 b)	Protective lenses: 10 points Flash Defense Sight Group
 8	Strikeforce Radio Earpiece: Radio Perception/Transmission,IIF(-¼)
33	Utility Belt Multipower,OAF(-1)
 3 u	Taser Sidearm: 13d6 Energy Blast,STUN Only,16 Charges
 2 u	Gas Gernades w/ Gas Mask: 4d6 Energy Blast,Explosion Radius -1DC/1"(+½),
	 No Normal Defense - Holding Breath or Life Support Self Contained
	 Breathing(+1),4 Charges(-1) plus Life Support Expanded
	 Breathing - In Gas
 3 u	Mace - pepper spray: 2d6 Energy Blast,0 END(+½),No Normal Defense
	 Immunity to toxins(+1) plus 5d6 Flash Sight Group,0 END(+½),
	 Does Not Work Against Desolidified Characters(-¼),Beam(-¼)
 3 u	Blackout Bombs: 3" radius Darkness to Sight Group,Personal Immunity(+¼),
	 0 END(+½)
 1 u	Suction Cups: 45 STR Clinging
 1 u	Mini-camera: Eidetic Memory,Visual images only(-¼)
 1 u	Mini-recorder: Eidetic Memory,Sound only(-¼)
 1 u	Flashlight: Change Environment - Light area 1" radius,Cone(+0),0 END(+½)
 2 u	Titanium Cuffs: 3d6 6 DEF Entangle,0 END(+½),Set Effect Hands Only(-1),
	 No Range(-½)
15	Swingline Gauntlet Multipower,OIF(-½)
 1 u	15" Swinging,0 END(+½)
 1 u	Rapid retract pullback: +15" Leaping,30" forward,15" upward,0 END(+½)
 1 u	Snag and pull: 10 STR Telekinesis,0 END(+½),Only to pull items back
	 or whip them around(-½)
 1 u	Climbline: Climbing		20-	22-
 1 u	De-cell line: Breakfall		20-	22-
 3	Acting				13-
 3	Conversation			13-
 3	Criminology			13-
 3	Deduction			13-
 3	Disguise			13-
 3	Interrogation			13-
 3	Mimicry				13-
 3	Security Systems		13-
 3	Shadowing			13-
 3	Stealth				12-	13-
 3	Streetwise			13-
 2	WF: Small Arms 
 3	AK: New Orleans			13-
	Everyman skills 
 0 a)	Acrobatics			 8-
 0 b)	Breakfall			 8-
 0 c)	Bureaucratics			 8-
 0 d)	Combat Driving			 8-
 0 e)	High Society			 8-
 0 f)	Lipreading			 8-
 0 g)	Paramedics			 8-
 0 h)	Systems Operation		 8-
 0 i)	Tactics				 8-
 0 j)	Teamwork			 8-
-1 k)	TF: Everyman skill, Small Motorized Ground Vehicles
 0	Language: English,Native
 3	Language: French,Fluent Conversation,Literacy
 2	Language: Creole,Fluent Conversation
 5	Fringe Benefit: Concealed Weapon Permit,Local Police Powers,
	 Rank: police captain
 1	Reputation: supercop CO of Strikeforce,A medium-sized group  11-  +1/+1d6
20	Strikeforce Vehicles: 100 Base
 3	Well-Connected 
 3 a)	Contact: New Orleans Commish	 8-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources
 2 b)	Contact - Captain Jerry Johnson	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Washington D.C. Strikeforce 
 2 c)	Contact - Captain Roger Stevens	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Houston Strikeforce 
 2 d)	Contact - Capt. Peter McMurphy	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Chicago Strikeforce 
 2 e)	Contact - Captain Leann Kirby	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of Empire City Strikeforce 
 2 f)	Contact - Captain Fredrick Wyte	 8-
	 Contact has access to major institutions,useful Skills or resources
	 CO of New Orleans Strikeforce 
 4 g)	Contact - Warden Elizabeth Ryan	11-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources
	 Warden of Matthew Radke Ultra Security Prison 
 2 h)	Contact - Doctor Gordon Alister	11-
	 Contact has: useful Skills or resources
	 Warden of Alister Institute For the Criminally Insane 
 4 i)	Contact - Warden		11-
	 Contact has access to major institutions,significant Contacts of his own,
	 and useful Skills or resources
	 Warden of Pennsylvania Internment Taskforce Center (The PIT) 

Powers Cost: 249
Total Cost: 321

Base Points: 200
10	Social Limitation: Public Identity,Frequently,Minor
25	Accidental Change: Appearance changes every time he sleeps,Common,Always
 5	Distinctive Features: Never looks the same way twice,Easily Concealed,
	 Noticed and Recognizable at second encounter,Detectable By Commonly-
	 Used Senses
10	Social Limitation: Subject to orders,Frequently,Minor
10	Vulnerability: Electricity - Only in Battle Armor,Common,1½x STUN
10	Vulnerability: Electricity - Only in Battle Armor,Common,1½x BODY
15	Psychological Limitation: Code against killing,Common,Strong
15	Hunted: Various local underworld figures,Less Powerful,Frequently,Harshly
	 Punish,PC has a Public ID or is otherwise very easy to find,Extensive
	 Non-Combat Influence,Limited Geographical Area
20	Normal Characteristic Maxima: No Age Restriction

Disadvantages Total: 120
Experience Spent: 1		Experience Total: 10
Total Points: 321

Mr. Nobody was created and designed by Jim Caswell. He is a non-player character.

© Copyright 2002, 2012 - James Caswell

5th Ed.

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