MR. NOBODYNAME : Capt. Maurice Bodé PLAYER : non-player character Created by Jim Caswell 13 (33) STR 3 16- 2.5 tons; 6½d6 14 (21) DEX 12 13- OCV:7 / DCV:7 15 CON 10 12- 12 BODY 4 11- 18 INT 8 13- PER roll 13- 18 EGO 16 13- ECV:6 18 PRE 8 13- PRE attack: 3½d6 10 COM 0 11- 5 PD 2 tPD:20 rPD:15 3 ED 0 tED:18 rED:15 3 SPD 6 4,8,12 6 REC 0 30 END 0 30 STUN 3 11" RUN 0 2" SWIM 0 14" JUMP 0 Characteristics Cost: 72 |
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11 Changing Faces: Shapeshift,Sight/Touch Group,Limited Group of Shapes, 0 END(+½),No Conscious Control(-2) 7 Battle Armor Elemental Control,Battlesuit Focus(-½) 5 a) exo-skeleton: +20 STR,No Figured Characteristics(-½),uses END Reserve 2 5 b) cybernetic relays: +7 DEX,No Figured Characteristics(-½),cybernetic(-¼) 6 c) Leg servos: +5" Running,x8 Improved Noncombat Movement,cybernetic(-¼), uses END Reserve 2 23 d) 15 PD/15 ED Armor 5 heavy armor: -4" Knockback Resistance,Battlesuit Focus(-½) 5 leg servos: +8" Leaping,18" forward,9" upward,Battlesuit Focus(-½), cybernetic(-¼),uses END Reserve 1 20 Micro-Fusion Reactor: 150 END 15 REC Endurance Reserve,Battlesuit Focus(-½) 3 Goggles Elemental Control,OIF(-½) 4 a) Night vision lenses: Infrared Perception plus Nightvision 3 b) Protective lenses: 10 points Flash Defense Sight Group 8 Strikeforce Radio Earpiece: Radio Perception/Transmission,IIF(-¼) 33 Utility Belt Multipower,OAF(-1) 3 u Taser Sidearm: 13d6 Energy Blast,STUN Only,16 Charges 2 u Gas Gernades w/ Gas Mask: 4d6 Energy Blast,Explosion Radius -1DC/1"(+½), No Normal Defense - Holding Breath or Life Support Self Contained Breathing(+1),4 Charges(-1) plus Life Support Expanded Breathing - In Gas 3 u Mace - pepper spray: 2d6 Energy Blast,0 END(+½),No Normal Defense Immunity to toxins(+1) plus 5d6 Flash Sight Group,0 END(+½), Does Not Work Against Desolidified Characters(-¼),Beam(-¼) 3 u Blackout Bombs: 3" radius Darkness to Sight Group,Personal Immunity(+¼), 0 END(+½) 1 u Suction Cups: 45 STR Clinging 1 u Mini-camera: Eidetic Memory,Visual images only(-¼) 1 u Mini-recorder: Eidetic Memory,Sound only(-¼) 1 u Flashlight: Change Environment - Light area 1" radius,Cone(+0),0 END(+½) 2 u Titanium Cuffs: 3d6 6 DEF Entangle,0 END(+½),Set Effect Hands Only(-1), No Range(-½) 15 Swingline Gauntlet Multipower,OIF(-½) 1 u 15" Swinging,0 END(+½) 1 u Rapid retract pullback: +15" Leaping,30" forward,15" upward,0 END(+½) 1 u Snag and pull: 10 STR Telekinesis,0 END(+½),Only to pull items back or whip them around(-½) 1 u Climbline: Climbing 20- 22- 1 u De-cell line: Breakfall 20- 22- 3 Acting 13- 3 Conversation 13- 3 Criminology 13- 3 Deduction 13- 3 Disguise 13- 3 Interrogation 13- 3 Mimicry 13- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 12- 13- 3 Streetwise 13- 2 WF: Small Arms 3 AK: New Orleans 13- Everyman skills 0 a) Acrobatics 8- 0 b) Breakfall 8- 0 c) Bureaucratics 8- 0 d) Combat Driving 8- 0 e) High Society 8- 0 f) Lipreading 8- 0 g) Paramedics 8- 0 h) Systems Operation 8- 0 i) Tactics 8- 0 j) Teamwork 8- -1 k) TF: Everyman skill, Small Motorized Ground Vehicles 0 Language: English,Native 3 Language: French,Fluent Conversation,Literacy 2 Language: Creole,Fluent Conversation 5 Fringe Benefit: Concealed Weapon Permit,Local Police Powers, Rank: police captain 1 Reputation: supercop CO of Strikeforce,A medium-sized group 11- +1/+1d6 20 Strikeforce Vehicles: 100 Base 3 Well-Connected 3 a) Contact: New Orleans Commish 8- Contact has access to major institutions,significant Contacts of his own, and useful Skills or resources 2 b) Contact - Captain Jerry Johnson 8- Contact has access to major institutions,useful Skills or resources CO of Washington D.C. Strikeforce 2 c) Contact - Captain Roger Stevens 8- Contact has access to major institutions,useful Skills or resources CO of Houston Strikeforce 2 d) Contact - Capt. Peter McMurphy 8- Contact has access to major institutions,useful Skills or resources CO of Chicago Strikeforce 2 e) Contact - Captain Leann Kirby 8- Contact has access to major institutions,useful Skills or resources CO of Empire City Strikeforce 2 f) Contact - Captain Fredrick Wyte 8- Contact has access to major institutions,useful Skills or resources CO of New Orleans Strikeforce 4 g) Contact - Warden Elizabeth Ryan 11- Contact has access to major institutions,significant Contacts of his own, and useful Skills or resources Warden of Matthew Radke Ultra Security Prison 2 h) Contact - Doctor Gordon Alister 11- Contact has: useful Skills or resources Warden of Alister Institute For the Criminally Insane 4 i) Contact - Warden 11- Contact has access to major institutions,significant Contacts of his own, and useful Skills or resources Warden of Pennsylvania Internment Taskforce Center (The PIT) Powers Cost: 249 Total Cost: 321 Base Points: 200 10 Social Limitation: Public Identity,Frequently,Minor 25 Accidental Change: Appearance changes every time he sleeps,Common,Always 5 Distinctive Features: Never looks the same way twice,Easily Concealed, Noticed and Recognizable at second encounter,Detectable By Commonly- Used Senses 10 Social Limitation: Subject to orders,Frequently,Minor 10 Vulnerability: Electricity - Only in Battle Armor,Common,1½x STUN 10 Vulnerability: Electricity - Only in Battle Armor,Common,1½x BODY 15 Psychological Limitation: Code against killing,Common,Strong 15 Hunted: Various local underworld figures,Less Powerful,Frequently,Harshly Punish,PC has a Public ID or is otherwise very easy to find,Extensive Non-Combat Influence,Limited Geographical Area 20 Normal Characteristic Maxima: No Age Restriction Disadvantages Total: 120 Experience Spent: 1 Experience Total: 10 Total Points: 321
Mr. Nobody was created and designed by Jim Caswell. He is a non-player character.
© Copyright 2002, 2012 - James Caswell
5th Ed.