Radio Ranch

PINBALL WIZARD

NAME : Tommy Townsend
PLAYER : non-player character
Created by Ken Hallaron

15	STR	 5 12-	450 lbs.; 3d6
30	DEX	60 15-	OCV:10 / DCV:10
20	CON	20 13-
12	BODY	 4 12-
13	INT	 3 12-	PER roll: 12-
14	EGO	 8 14-	ECV:5
10	PRE	 5 13-	PRE attack: 2d6
14	COM	 2 12-
 8	PD	 5	tPD:21 rPD:13
 4	ED	 0	tED:14 rED:10
 4	SPD	 0	3,6,9,12
He's a Pinball Wizard there has to a trick...
 8	REC	 2
40	END	 0
30	STUN	 0
 6"	RUN	 0
 2"	SWIM	 0
10"(6")	LEAP	 0
Characteristics Cost: 109
5e
 3	Strong Leaper: Leaping +3" (6" forward, 3" upward)
 3	Agile Leaper: Leaping +4" (10" forward, 5" up); Requires an Acrobatics
	 Roll(-½)
22	Re-bound Ia: Leaping 5", Position Shift @ 0 END(+½), Trigger: whenever
	 character wants after being knocked back, activating trigger takes no
	 time, resetting trigger is a zero phase action(+¾)
11	Re-bound Ib: Leaping 5" @ 0 END(+½), Trigger: whenever character wants
	 after completing a full-move leap, activating trigger takes no time,
	 resetting trigger is a zero phase action(+¾)
11	Re-bound II: Leaping 5" @ 0 END(+½), Trigger: whenever character wants
	 after completing Re-Bound Ia or Ib, activating trigger takes no time,
	 resetting trigger is a zero phase action(+¾)
11	Re-bound III: Leaping 5" @ 0 END(+½), Trigger: whenever character
	 wants after completing Re-Bound II, activating trigger takes no time,
	 resetting trigger is a zero phase action(+¾)
55	Pinball Attack: Energy Blast 8d6 (vs. PD), @ ½ END(+¼), Area Of
	 Effect: 10" Radius(+1¼), Selective Target(+¼); Only works in
	 Enclosed Spaces(-½), No Range(-½)
14	Motion Benefits: Elemental Control; Only When Moving(-¼)
10 a)	Bounce Kick: Hand-To-Hand Attack +7d6; Hand-To-Hand Attack(-½)		3
14 b)	Protective Ability: Force Field 13 PD/10 ED @ 0 END(+½)
32	Ain't got no distractions: Spatial Awareness; Discriminatory, Increased
	 Arc of Perception: 360°
Powers Cost: 186

 6	Radio: Radio Perception/Transmission; OIF(-½), Sense Affected As Sound
	 as well as Radio(-¼)
 5	Specialised Computer: Computer (30 Base, 0 Disad); IIF(-¼)
Equipment Cost: 11

 5	Flying Dodge	-- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
 5	Bouncing Strike	+1 OCV, +0 DCV, STR +v/5; FMove
Martial Arts Cost: 10

 3	Acrobatics		15-
 3	Breakfall		15-
 1	Language: English, Idiomatic, native (includes American Sign Language) 
 0	KS: Pinball (Everyman)	11-
Skills Cost: 7

Total Cost: 327

Base Points: 250
20	Physical Limitation: Deaf, All the Time, Greatly Impairing
15	Physical Limitation: Dumb (mute), All the Time, Slightly Impairing
15	Physical Limitation: Blind, All the Time, Slightly Impairing
 0	Social Limitation: Kid (teenager), Occasionally (8-), Minor, Not
	 Limiting In Some Cultures
10	Social Limitation: "Differently Abled" Person, Frequently (11-), Major,
	 Not Limiting In Some Cultures
10	Social Limitation: Secret Identity, Frequently (11-), Minor
15	Psych. Lim.: Wants to use his abilities to help people, Common, Strong
15	Psychological Limitation: Refuses to be a "Cripple", Uncommon, Total
 5	Reputation: Silly crippled kid who plays at being a hero, Sometimes(8-)
Disadvantages Total: 105
Experience Spent: -28		Experience Total: 2
Total Points: 327

Pinball Wizard was created and designed by Ken Hallaron. He is a non-player character.

© Copyright 1999, 2013 - Kenneth G. Hallaron

5th Ed.

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