Project: Titan

COLONEL ELECTRON

NAME : Sherman Blake
PLAYER : non-player character
Created by Ken Hallaon

15/25	STR	 0  14-  1800 lbs.; 5d6, 1 END
20/26	DEX	30  14-	 OCV:7/9 / DCV:7/9
20	CON	20  13-
14	BODY	 8  12-
13	INT	 3  12-	 PER roll: 12-/15-
14	EGO	 8  12-	 ECV:5
15	PRE	 5  12-	 PRE attack: 3d6
10	COM	 0  11-
 5	PD	 2  	 tPD:38  rPD:33
 5	ED	 1  	 tED:38  rED:33
 3/6	SPD	 0	 2,4,6,8,10,12
Colonel Electron
 8/15	REC	 2
40	END	 0
35	STUN	 3
 6"	RUN	 0
 2"	SWIM	 0
 3"	JUMP	 0
Characteristics Cost: 87
5e
19	Electromagnetic Conversion Suit Abilities Elemental Control; all slots
	 Battlesuit Focus(-½), Cybernetic System(-¼)
21 a)	13" Flight, Position Shift, Reduced Endurance(+¼), MegaScale
	 1" = 100 km(+¾), Can Be Scaled Down: 1" = 1km(+¼), END from Reserve	3
19 b)	33 PD/33 ED Force Field, END from Reserve				7
19 c)	Supercharged Characteristics: +3 SPD plus +10 STR (No Figured
	 Characteristics) plus +6 DEX (No Figured Characteristics)
	 plus +7 REC
11	Supercharged Senses: +3 PER with all Sense Groups plus 5 points
	 Flash Defense Hearing Group plus 5 points Flash Defense Sight Group,
	 Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve
8	High Static Charge in Air: 2" radius Change Environment, 0 END(+½),
	 Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve
46	Elecctronmagnetic Conversion Suit Electricity Manipulation Multipower
	 Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve
 3 u	Riding the Electric Lines: 17" Teleportation, Position Shift, MegaScale
	 1" = 100 km(+¾), Can Be Scaled Down: 1" = 1km(+¼), Side Effect
	 occurs automatically whenever Power is used, only affects environment
	 near the character: Powerlines used get fried - too much Amperage(-½),
	 Only usable around electric lines(-¼)					8
 3 u	Short Ride: 22" Teleportation x16 Noncombat, Position Shift Reduced
	 Endurance(+¼); , Side Effect occurs automatically whenever Power
	 is used, only affects environment near the character: Powerlines
	 used get fried - too much Amperage(-½), Only usable around
	 electric lines(-¼)							3
 3 u	Shooting Amps through the Electric Lines: 2½d6 Ranged Killing Attack;
	 Indirect: Same origin, any direction(+½), +2 Increased STUN
	 Multiplier(+½) Side Effect occurs automatically whenever Power
	 is used, only affects the environment near the character: Powerlines
	 used get fried - too much Amperage(-½), Only usable around electric
	 lines(-¼)								8
 4 u	Amp Blast: 3d6 Ranged Killing Attack, +1 Increased STUN Multiplier(+¼),
	 Armor Piercing(+½)							8
 5 u	High Voltage: 16d6 Energy Blast						8
 4 u	"Low" Voltage: 12d6 Energy Blast; Reduced Endurance(+¼), Reduced
	 Penetration(-¼)							3
 4 u	Sparking: 5d6 Energy Blast, One Hex Area Of Effect(+½), 5 shot
	 Autofire(+1½), Reduced Penetration(-¼)					7
23	Internal Power Supply: 200 END, 10 REC Endurance Reserve;
	 Battlesuit Focus(-½)
 7	Earbud Communicator: High Range Radio Perception, Flashed as Hearing
	 Group as well as Radio Group(-¼), IAF(-½)
Equipment Cost: 199

	Commando Training
 3	Boxing Cross	+1 OCV	+0 DCV	5d6 Strike
 5	Roundhouse	-2 OCV	+1 DCV	7d6 Strike
 3	Aikido Throw	+0 OCV	+1 DCV	3d6 +v/5, Target Falls
 4	Judo Disarm	-1 OCV	+1 DCV	Disarm; 25 STR to Disarm
 4	Kung Fu Block	+2 OCV	+2 DCV	Block, Abort
 4	Martial Dodge	-- OCV	+5 DCV	Dodge, Affects All Attacks, Abort
Martial Arts Cost: 23

15	+3 with Ranged Combat
 3	Acrobatics	  13-
 3	Breakfall	  13-
 3	Combat Piloting	  13-
 3	Stealth		  13-
 3	Teamwork	  13-
 3	Electronics	  12-
 3	Interrogation	  12-
 2	Navigation (Air)  12-
 3	Security Systems  12-
 3	Tactics		  12-
 0	Language: English (idiomatic)
Skills Cost: 44

 3	Anonymity
 4	Fringe Benefit: Military Rank: Colonel, Level 3 Security Clearance
Perks Cost: 7

 2	Environmental Movement: no penalties on Lightning Transportation
 3	Lightning Reflexes: +2 DEX to act first with All Actions
 3	Lightsleep
 4	Speed Reading x10
Talents Cost: 12

Total Cost: 372

Base Points: 250
20	Normal Characteristic Maxima
 5	Dependence: The Suit (addicted to "the charge"); Takes 3d6 Damage,
	 Easy To Obtain, 1 Day
20	Susceptibility: Electromagnetic fields (throws off his own fields);
	 2d6 damage per Phase Uncommon
15	Psychological Limitation: Trained to follow orders or be penalized;
	 Common, Strong
15	Psychological Limitation: Casual disregard for life; Common, Strong
 5	Hunted: Eclipse 8-, As Powerful, Mildly Punish
10	Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish
10	Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish
15	Hunted: Project Titan; 14-, As Powerful, NCI, Watching

Disadvantages Total: 115
Experience Spent: 7		Experience Total: 4
Total Points: 372

Colonel Electron was created and designed by Ken Hallaron. He is a non-player character.

© Copyright 1988, 2012 - Kenneth G. Hallaron

5th Ed.

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