COLONEL ELECTRONNAME : Sherman Blake PLAYER : non-player character Created by Ken Hallaon 15/25 STR 0 14- 1800 lbs.; 5d6, 1 END 20/26 DEX 30 14- OCV:7/9 / DCV:7/9 20 CON 20 13- 14 BODY 8 12- 13 INT 3 12- PER roll: 12-/15- 14 EGO 8 12- ECV:5 15 PRE 5 12- PRE attack: 3d6 10 COM 0 11- 5 PD 2 tPD:38 rPD:33 5 ED 1 tED:38 rED:33 3/6 SPD 0 2,4,6,8,10,12 |
| |
8/15 REC 2 40 END 0 35 STUN 3 6" RUN 0 2" SWIM 0 3" JUMP 0 Characteristics Cost: 87 |
![]() | |
19 Electromagnetic Conversion Suit Abilities Elemental Control; all slots Battlesuit Focus(-½), Cybernetic System(-¼) 21 a) 13" Flight, Position Shift, Reduced Endurance(+¼), MegaScale 1" = 100 km(+¾), Can Be Scaled Down: 1" = 1km(+¼), END from Reserve 3 19 b) 33 PD/33 ED Force Field, END from Reserve 7 19 c) Supercharged Characteristics: +3 SPD plus +10 STR (No Figured Characteristics) plus +6 DEX (No Figured Characteristics) plus +7 REC 11 Supercharged Senses: +3 PER with all Sense Groups plus 5 points Flash Defense Hearing Group plus 5 points Flash Defense Sight Group, Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve 8 High Static Charge in Air: 2" radius Change Environment, 0 END(+½), Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve 46 Elecctronmagnetic Conversion Suit Electricity Manipulation Multipower Battlesuit Focus(-½), Cybernetic System(-¼), END from Reserve 3 u Riding the Electric Lines: 17" Teleportation, Position Shift, MegaScale 1" = 100 km(+¾), Can Be Scaled Down: 1" = 1km(+¼), Side Effect occurs automatically whenever Power is used, only affects environment near the character: Powerlines used get fried - too much Amperage(-½), Only usable around electric lines(-¼) 8 3 u Short Ride: 22" Teleportation x16 Noncombat, Position Shift Reduced Endurance(+¼); , Side Effect occurs automatically whenever Power is used, only affects environment near the character: Powerlines used get fried - too much Amperage(-½), Only usable around electric lines(-¼) 3 3 u Shooting Amps through the Electric Lines: 2½d6 Ranged Killing Attack; Indirect: Same origin, any direction(+½), +2 Increased STUN Multiplier(+½) Side Effect occurs automatically whenever Power is used, only affects the environment near the character: Powerlines used get fried - too much Amperage(-½), Only usable around electric lines(-¼) 8 4 u Amp Blast: 3d6 Ranged Killing Attack, +1 Increased STUN Multiplier(+¼), Armor Piercing(+½) 8 5 u High Voltage: 16d6 Energy Blast 8 4 u "Low" Voltage: 12d6 Energy Blast; Reduced Endurance(+¼), Reduced Penetration(-¼) 3 4 u Sparking: 5d6 Energy Blast, One Hex Area Of Effect(+½), 5 shot Autofire(+1½), Reduced Penetration(-¼) 7 23 Internal Power Supply: 200 END, 10 REC Endurance Reserve; Battlesuit Focus(-½) 7 Earbud Communicator: High Range Radio Perception, Flashed as Hearing Group as well as Radio Group(-¼), IAF(-½) Equipment Cost: 199 Commando Training 3 Boxing Cross +1 OCV +0 DCV 5d6 Strike 5 Roundhouse -2 OCV +1 DCV 7d6 Strike 3 Aikido Throw +0 OCV +1 DCV 3d6 +v/5, Target Falls 4 Judo Disarm -1 OCV +1 DCV Disarm; 25 STR to Disarm 4 Kung Fu Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort Martial Arts Cost: 23 15 +3 with Ranged Combat 3 Acrobatics 13- 3 Breakfall 13- 3 Combat Piloting 13- 3 Stealth 13- 3 Teamwork 13- 3 Electronics 12- 3 Interrogation 12- 2 Navigation (Air) 12- 3 Security Systems 12- 3 Tactics 12- 0 Language: English (idiomatic) Skills Cost: 44 3 Anonymity 4 Fringe Benefit: Military Rank: Colonel, Level 3 Security Clearance Perks Cost: 7 2 Environmental Movement: no penalties on Lightning Transportation 3 Lightning Reflexes: +2 DEX to act first with All Actions 3 Lightsleep 4 Speed Reading x10 Talents Cost: 12 Total Cost: 372 Base Points: 250 20 Normal Characteristic Maxima 5 Dependence: The Suit (addicted to "the charge"); Takes 3d6 Damage, Easy To Obtain, 1 Day 20 Susceptibility: Electromagnetic fields (throws off his own fields); 2d6 damage per Phase Uncommon 15 Psychological Limitation: Trained to follow orders or be penalized; Common, Strong 15 Psychological Limitation: Casual disregard for life; Common, Strong 5 Hunted: Eclipse 8-, As Powerful, Mildly Punish 10 Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish 15 Hunted: Project Titan; 14-, As Powerful, NCI, Watching Disadvantages Total: 115 Experience Spent: 7 Experience Total: 4 Total Points: 372
Colonel Electron was created and designed by Ken Hallaron. He is a non-player character.
© Copyright 1988, 2012 - Kenneth G. Hallaron
5th Ed.