NAME : Linda McPherson PLAYER : non-player character Created by Neil Lindgren 10 STR 0 11- 225 lbs.; 2d6 1 END 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 10 BODY 0 11- 10 INT 0 11- PER roll: 11- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE attack: 3d6 18 COM 4 13- 5 PD 3 tPD:12/27 rPD: 7/22 5 ED 1 tED:20/25 rED:15/20 4 SPD 10 3,6,9,12 | ||
8 REC 4 50 END 5 40 STUN 15 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 97 |
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24 Ice Slides Multipower; all slots Won't work in overly dry conditions(-¼), Physical Manifestation(-¼) 1 u 12" Flight x4 Noncombat, Reduced Endurance(+¼); Takeoff/Landing(-1), Only In Contact With A Surface(-¼), Gradual Effect over 1 Turn(-¼) 1 2 u +18" Leaping (20" forward, 10" upward) x8 Noncombat, Reduced END(+¼) 1 2 u +12" Running x4 Noncombat, Reduced Endurance(+¼); Gradual Effect over 1 Turn (+1 added per phase)(-¼) 1 63 Cold Projection and Manipulation Multipower; all slots won't work in overly dry conditions(-¼) 5 u Ice 'em Up: 4d6, 8 DEF Entangle, Reduced Endurance(+¼); Physical Manifestation(-¼) 3 5 u Icicle: 9d6 Energy Blast, Reduced Endurance(+¼), Armor Piercing(+½); Physical Manifestation(-¼) 3 5 u Ice Shards: 2d6 Ranged Killing Attack, Armor Piercing(+½), Reduced Endurance(+½), 5 shot Autofire(+½); Physical Manifestation(-¼) 3 5 u Ice Shard Storm: 2d6-1 Ranged Killing Attack, Reduced Endurance(+¼), Armor Piercing(+½), 4" Radius Area Of Effect(+1), Selective(+¼); Physical Manifestation(-¼) 3 2 u Throwing Ice In The Way: Missile Deflection of Bullets & Shrapnel, Full Range(+1); Physical Manifestation(-¼) 3 u Winter Wonderland: 4" radius Change Environment, -2 to Normal Sight PER Rolls, Long-Lasting: 20 Minutes, 0 END(+½) 6 u Brittlizing: 4½d6 PD Drain, either normal (1/1 ratio), or physical armor (3/1 ratio), Reduced Endurance(+¼), Ranged(+½) 3 5 u Deep Freeze: 2d6+1 Ranged Killing Attack, Reduced Endurance(+¼), Penetrating(+½), +2 Increased STUN Multiplier(+½); No Knockback(-¼) 3 15 Self-preservation Cold Manipulation Elemental Control 18 a) Dense Internal Ice (One cold lady): 7 PD/15 ED Armor 10 b) 50% Energy Damage Reduction, Resistant; Only vs cold attacks(-½) 17 c) Ice Armor: 15 PD/15 ED Force Field, Reduced Endurance(+¼), Costs END Only to Activate(+¼), Usable As Attack(+1); Ablative BODY Only(-½), Physical Manifestation(-¼), Won't work in overly dry conditions(-¼) 2 12 Life Support: Immunity to all terrestrial diseases and biowarfare agents; Safe in Intense Cold Powers Cost: 200 20 +4 with Ranged Combat 15 +3 with DCV (outer edge attacks deflected) 3 Breakfall 13- 3 Concealment 11- 3 High Society 12- 2 Navigation: Land 11- 3 Persuasion 12- 3 Security Systems 11- 3 Seduction 12- 3 Stealth 13- Skills Cost: 58 3 Contact: Criminal Underworld, Organization Contact 11- Perks Cost: 3 Total Cost: 358 Base Points: 200 20 Normal Characteristic Maxima 10 Distinctive Features: Normal Body Temperature of 56.8 degrees; Not Concealable, Noticed and Recognizable, Detectable By Uncommonly- Used Senses 10 Distinctive Features: Cold to the touch; Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 10 Vulnerability: 2x STUN from Heat-based attacks where the BODY penetrates defenses; Uncommon 15 Psychological Limitation: Greedy; Common, Strong 15 Psychological Limitation: Vicious; Common, Strong 15 Psychological Limitation: Vain; Common, Strong 10 Psychological Limitation: Vengeful; Common, Moderate 15 Hunted: Champions of Justice; 11-, More Powerful, Mildly Punish 15 Hunted: Law Enforcement Agencies; 14-, Less Powerful, NCI, Mildly Punish Disadvantages Total: 135 Experience Spent: 23 Experience Total: 23 Total Points: 358
Ice Blossum was created and designed by Neil Lindgren. She is a non-player character.
© Copyright 1989, 2012 - Neil R. Lindgren