villains of the RCU

KATMANDU

NAME : John Henry Stills
PLAYER : non-player character
Created by Jim Caswell

45	STR	35 18-	12 tons; 9d6  4 END
27	DEX	51 14-	OCV:9 / DCV:9
30	CON	40 15-
15	BODY	10 12-
13	INT	 3 12-	PER roll:14-/17-
11	EGO	 2 11-	ECV:4
20	PRE	10 13-	PRE attack: 4d6/7d6
10	COM	 0 11-
15	PD	 6	tPD:27  rPD:17
10	ED	 5	tED:27  rED:17
 5	SPD	13	 3,5,8,10,12
Katmandu the Tsavo Killer Lion
15	REC	 0
50	END	 0
55	STUN	 2
15"	RUN	18
 2"	SWIM	 0
10"	LEAP	 1
Characteristics Cost: 200
5e
10	Roar: +15 PRE; Create fear through roaring(-½)
 6	Increased Size and Stopping Ability: -4" Knockback Resistance; Only
	 1" When Not In Contact With The Ground(-¼)
 5	Thickened Hide: 5 PD/5 ED Damage Resistance
 3	Tail: Extra Limb; 30 STR Limit(-½)
45	Ripping Bite: 2d6 HTH Killing Attack (4d6 w/STR), +2 Increased STUN
	 Multiplier(+½)								4
37	Claws: 1½d6 HTH Killing Attack (3d6+1 w/STR), +2 Increased STUN
	 Multiplier(+½)								4
10	Tracking with Smell/Taste Group
 6	+2 PER with all Sense Groups
 6	+3 PER with Hearing Group
 6	+3 PER with Smell/Taste Group
Powers Cost: 134

24	Y Agent Body Armor: 12 PD/12 ED Armor; OIF(-½)
33	Energy Gun Multipower, all slots 2 clips of 12 Charges(+0), OAF(-1)
 3 u	Stun setting: 9d6 Energy Blast, STUN Only, Penetrating(+½), Beam(-¼)
 3 u	Kill setting: 2d6 Ranged Killing Attack, Armor Piercing(+½)
	Helmet, all slots OIF (-1/2)
 7 a)	Visor: 10 point Sight Group Flash Defense
 7 b)	Ear Protectors: 10 point Hearing Group Flash Defense
 7 c)	Radio: Radio Perception/Transmission Radio Group
Equipment Cost: 84

 2	Weapon Element: Claws, Teeth
 8	+2 HTH Damage Classes
 4	Fast Strike	+2 OCV	+0 DCV	13d6 Strike
 5	Off. Strike	-2 OCV	+1 DCV	15d6 Strike
 3	Flying Tackle	+0 OCV	-1 DCV	11d6 +v/5 Strike; Both Fall; FMove
 4	Charge		+0 OCV	-2 DCV	13d6 +v/5 Strike, FMove
 5	Passing Disarm	-1 OCV	-1 DCV	Disarm, 65 STR to Disarm; FMove
 5	Flying Grab	-2 OCV	-1 DCV	Grab, 65 STR for holding on; FMove
 4	Reversal	-1 OCV	-2 DCV	70 STR to Escape; Grab Two Limbs
 5	Flying Dodge	-- OCV	+4 DCV	Dodge All Attacks, Abort; FMove
Martial Arts Cost: 45

15	+3 with HTH Combat
 2	Animal Handler:	16-
	 Felines
 3	Acrobatics	14-
 3	Breakfall	14-
 3	Climbing	14-
 3	Stealth		14-
 3	Teamwork	14-
 3	Concealment	12-
 3	Shadowing	12-
 3	Tactics		12-
 3	Tracking	12-
 8	Survival:	12-
	 Temperate/Subtropical, Tropical, Desert, Mountain
 2	Weapon Familiarity: Beam Weapons
Skills Cost: 54

 3	Bump of Direction
Talents Cost: 3

Total Cost: 520

Base Points: 400
20	Distinctive Features: 6"5 hairy lionman with no mane (genetics taken
	 from Tsavo killer lions on display at the Field Museum); Not
	 Concealable, Always Noticed and Causes Major Reaction, Detectable
	 By Commonly-Used Senses
15	Psychological Limitation: Loyal follower of Madame Y; Common, Strong
15	Psychological Limitation: Preditorial; Common, Strong
 5	Psychological Limitation: Chronically irritated with Ratti's
	 attentions; Uncommon, Moderate
20	Vulnerability: 2x STUN from Sonics; Common
15	Hunted: Champions of Justice; 11-, More Powerful, Mildly Punish
10	Hunted: Law Enforcement Agencies 11-, Less Powerful, extensive noncombat
	 influence, has a Public ID and is very easy to find, Watching
20	Hunted: Madam Y; Very Frequently, More Powerful, PC has a Public ID or
	 is otherwise very easy to find, Watching
Disadvantages Total: 120
Experience Spent: 0		Experience Total: 0
Total Points: 520

Katmandu was created and designed by Jim Caswell. He is a non-player character.

© Copyright 2009, 2012 - James E. Caswell

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