KATMANDUNAME : John Henry Stills PLAYER : non-player character Created by Jim Caswell 45 STR 35 18- 12 tons; 9d6 4 END 27 DEX 51 14- OCV:9 / DCV:9 30 CON 40 15- 15 BODY 10 12- 13 INT 3 12- PER roll:14-/17- 11 EGO 2 11- ECV:4 20 PRE 10 13- PRE attack: 4d6/7d6 10 COM 0 11- 15 PD 6 tPD:27 rPD:17 10 ED 5 tED:27 rED:17 5 SPD 13 3,5,8,10,12 |
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15 REC 0 50 END 0 55 STUN 2 15" RUN 18 2" SWIM 0 10" LEAP 1 Characteristics Cost: 200 |
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10 Roar: +15 PRE; Create fear through roaring(-½) 6 Increased Size and Stopping Ability: -4" Knockback Resistance; Only 1" When Not In Contact With The Ground(-¼) 5 Thickened Hide: 5 PD/5 ED Damage Resistance 3 Tail: Extra Limb; 30 STR Limit(-½) 45 Ripping Bite: 2d6 HTH Killing Attack (4d6 w/STR), +2 Increased STUN Multiplier(+½) 4 37 Claws: 1½d6 HTH Killing Attack (3d6+1 w/STR), +2 Increased STUN Multiplier(+½) 4 10 Tracking with Smell/Taste Group 6 +2 PER with all Sense Groups 6 +3 PER with Hearing Group 6 +3 PER with Smell/Taste Group Powers Cost: 134 24 Y Agent Body Armor: 12 PD/12 ED Armor; OIF(-½) 33 Energy Gun Multipower, all slots 2 clips of 12 Charges(+0), OAF(-1) 3 u Stun setting: 9d6 Energy Blast, STUN Only, Penetrating(+½), Beam(-¼) 3 u Kill setting: 2d6 Ranged Killing Attack, Armor Piercing(+½) Helmet, all slots OIF (-1/2) 7 a) Visor: 10 point Sight Group Flash Defense 7 b) Ear Protectors: 10 point Hearing Group Flash Defense 7 c) Radio: Radio Perception/Transmission Radio Group Equipment Cost: 84 2 Weapon Element: Claws, Teeth 8 +2 HTH Damage Classes 4 Fast Strike +2 OCV +0 DCV 13d6 Strike 5 Off. Strike -2 OCV +1 DCV 15d6 Strike 3 Flying Tackle +0 OCV -1 DCV 11d6 +v/5 Strike; Both Fall; FMove 4 Charge +0 OCV -2 DCV 13d6 +v/5 Strike, FMove 5 Passing Disarm -1 OCV -1 DCV Disarm, 65 STR to Disarm; FMove 5 Flying Grab -2 OCV -1 DCV Grab, 65 STR for holding on; FMove 4 Reversal -1 OCV -2 DCV 70 STR to Escape; Grab Two Limbs 5 Flying Dodge -- OCV +4 DCV Dodge All Attacks, Abort; FMove Martial Arts Cost: 45 15 +3 with HTH Combat 2 Animal Handler: 16- Felines 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Stealth 14- 3 Teamwork 14- 3 Concealment 12- 3 Shadowing 12- 3 Tactics 12- 3 Tracking 12- 8 Survival: 12- Temperate/Subtropical, Tropical, Desert, Mountain 2 Weapon Familiarity: Beam Weapons Skills Cost: 54 3 Bump of Direction Talents Cost: 3 Total Cost: 520 Base Points: 400 20 Distinctive Features: 6"5 hairy lionman with no mane (genetics taken from Tsavo killer lions on display at the Field Museum); Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Psychological Limitation: Loyal follower of Madame Y; Common, Strong 15 Psychological Limitation: Preditorial; Common, Strong 5 Psychological Limitation: Chronically irritated with Ratti's attentions; Uncommon, Moderate 20 Vulnerability: 2x STUN from Sonics; Common 15 Hunted: Champions of Justice; 11-, More Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies 11-, Less Powerful, extensive noncombat influence, has a Public ID and is very easy to find, Watching 20 Hunted: Madam Y; Very Frequently, More Powerful, PC has a Public ID or is otherwise very easy to find, Watching Disadvantages Total: 120 Experience Spent: 0 Experience Total: 0 Total Points: 520
Katmandu was created and designed by Jim Caswell. He is a non-player character.
© Copyright 2009, 2012 - James E. Caswell