PROXIENAME : Diana Evans PLAYER : non-player character Created by Jim Caswell 20 STR 10 13- 900 lbs.; 4d6, 2 END 18 DEX 24 13- OCV:6 / DCV:6 25 CON 30 14- 13 BODY 6 12- 13 INT 3 12- PER roll: 12- 14 EGO 8 12- ECV:5 18 PRE 8 13- PRE attack: 3½d6 18 COM 4 13- 5 PD 1 tPD:30/20 rPD:15 hPD:6 5 ED 0 tED:30/20 rED:15 hED:6 4 SPD 12 3,6,9,12 |
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9 REC 0 50 END 0 40 STUN 4 6" RUN 0 1 END 2" SWIM 0 1 END 4" JUMP 0 1 END Characteristics Cost: 110 |
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16 Mechanical Being Elemental Control 16 a) Shape Shift: Sight, Hearing and Touch Groups, any shape as long as there is room for brain pan; Costs END Only To Change Shape(+¼) 3 24 b) Life Support: Character only has to take nutritional suppliments once per week; Immunity to All human diseases, biowarfare agents, poisons and chemical warfare agents; Safe in High Pressure, Radiation, Intense Cold, Heat, Low Pressure/Vacuum; Self-Contained Breathing 33 c) Mechanical Body: 9 PD/9 ED Armor plus 6PD/6 ED Armor; Hardened(+¼) 13 Mechanical form: +10 PD/10 ED; not vs BODY damage: being a machine makes taking stun harder(-½) 5 Arms, Trunks, tails, wings, etc. as needed: Extra Limb 60 Mimicry and Teleported Weapon Variable Power Pool 45 Power Poll Control cost; Powers Can Be Changed As A Zero-Phase Action provided form mimicking has a multipower(+½), Skill roll only required sometimes with no active point adjustment(+¾), Limited Class Of Powers Available: No mental powers; Growth, Shrinking, and Density Increase can only be used at low levels and with each other to keep mass constant(-½), Notes: Physical powers are created through "shapeshifting" robotic abilities / Energy or projectile powers are created by "downloading" weaponry (teleporting) from secret storage facility (ala Matrix) Powers Cost: 212 7 Earbud Communicator: High Range Radio Perception, Flashed as Hearing Group as well as Radio Group(-¼), IAF(-½) Equipment Cost: 7 24 +3 with All Combat 8 +1 with all non-combat Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Stealth 13- 3 Concealment 12- 3 Shadowing 12- 3 Tracking 12- 3 Security Systems 12- 3 Systems Operation 12- 3 Tactics 12- 3 Acting 13- 3 Disguise 12- 3 Mimicry 12- 3 Bureaucratics 13- 3 Conversation 13- 3 High Society 13- 3 Persuasion 13- 3 Seduction 13- 3 Streetwise 13- 0 Language: English (idiomatic) Skills Cost: 89 3 Anonymity 1 Reputation: The former partner of Hero's Death who assisted in creating "the Crisis;" A medium-sized group, 8-, +1/+1d6 1 Reputation: Former heir to the Evans fortune (who are major stockholders in the Sun-Times Media Group); A small to medium sized group, 8-, +1/+1d6 Perks Cost: 5 4 Double Jointed 3 Perfect Pitch 3 Simulate Death Talents Cost: 10 Total Cost: 433 Base Points: 275 10 Social Limitation: Not actually a person anymore, Frequently, Major, Not Limiting when disguised 20 Physical Limitation: Essence trapped in another human brain, transplanted into cybernetic shapeshifting body; All the Time, Greatly Impairing 15 Physical Limitation: Does not heal, must be repaired by a specialised scientist; Frequently, Greatly Impairing 15 Psychological Limitation: Casual disregard for life; Common, Strong 15 Psychological Limitation: Trained to follow orders or be "shut down;" Common, Strong 20 Susceptibility: "turned off" by remote control; complete shutdown, Instant, Common 5 Dependence on shapeshifting; Takes 3d6 Damage, Very Common, 1 Day 15 Susceptibility: concentrated amounts of Noble gases; 3d6 damage per Minute Uncommon 10 Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish 15 Hunted: Project Titan; 14-, As Powerful, NCI, Watching Disadvantages Total: 150 Experience Spent: 8 Experience Total: 25 Total Points: 433
Proxie was created and designed by Jim Caswell. She is a non-player character.
© Copyright 1991, 2012 - James Caswell
5th Ed.