Blasters 3.0

PROXIE

NAME : Diana Evans
PLAYER : non-player character
Created by Jim Caswell

20	STR	10  13-  900 lbs.; 4d6, 2 END
18	DEX	24  13-	 OCV:6 / DCV:6
25	CON	30  14-
13	BODY	 6  12-
13	INT	 3  12-	 PER roll: 12-
14	EGO	 8  12-	 ECV:5
18	PRE	 8  13-	 PRE attack: 3½d6
18	COM	 4  13-
 5	PD	 1  	 tPD:30/20 rPD:15 hPD:6
 5	ED	 0  	 tED:30/20 rED:15 hED:6
 4	SPD	12	 3,6,9,12
Proxie
 9	REC	 0
50	END	 0
40	STUN	 4
 6"	RUN	 0	1 END
 2"	SWIM	 0	1 END
 4"	JUMP	 0	1 END
Characteristics Cost: 110
5e
16	Mechanical Being Elemental Control
16 a)	Shape Shift: Sight, Hearing and Touch Groups, any shape as long as
	 there is room for brain pan; Costs END Only To Change Shape(+¼)	3
24 b)	Life Support: Character only has to take nutritional suppliments once
	 per week; Immunity to All human diseases, biowarfare agents, poisons
	 and chemical warfare agents; Safe in High Pressure, Radiation, Intense
	 Cold, Heat, Low Pressure/Vacuum; Self-Contained Breathing
33 c)	Mechanical Body: 9 PD/9 ED Armor plus 6PD/6 ED Armor;
	 Hardened(+¼)
13	Mechanical form: +10 PD/10 ED; not vs BODY damage: being a machine
	 makes taking stun harder(-½)
 5	Arms, Trunks, tails, wings, etc. as needed: Extra Limb
60   	Mimicry and Teleported Weapon Variable Power Pool
45	Power Poll Control cost; Powers Can Be Changed As A Zero-Phase Action
	 provided form mimicking has a multipower(+½), Skill roll only
	 required sometimes with no active point adjustment(+¾), Limited
	 Class Of Powers Available: No mental powers; Growth, Shrinking, and
	 Density Increase can only be used at low levels and with each other
	 to keep mass constant(-½), Notes: Physical powers are created
	 through "shapeshifting" robotic abilities / Energy or projectile
	 powers are created by "downloading" weaponry (teleporting) from secret
	 storage facility (ala Matrix) 
Powers Cost: 212

 7	Earbud Communicator: High Range Radio Perception, Flashed as Hearing
	 Group as well as Radio Group(-¼), IAF(-½)
Equipment Cost: 7

24	+3 with All Combat
 8	+1 with all non-combat Skills
 3	Acrobatics		13-
 3	Breakfall		13-
 3	Climbing		13-
 3	Stealth			13-
 3	Concealment		12-
 3	Shadowing		12-
 3	Tracking		12-
 3	Security Systems	12-
 3	Systems Operation	12-
 3	Tactics			12-
 3	Acting			13-
 3	Disguise		12-
 3	Mimicry			12-
 3	Bureaucratics		13-
 3	Conversation		13-
 3	High Society		13-
 3	Persuasion		13-
 3	Seduction		13-
 3	Streetwise		13-
 0	Language: English (idiomatic)
Skills Cost: 89

 3	Anonymity
 1	Reputation: The former partner of Hero's Death who assisted in creating
	 "the Crisis;" A medium-sized group, 8-, +1/+1d6
 1	Reputation: Former heir to the Evans fortune (who are major stockholders
	 in the Sun-Times Media Group); A small to medium sized group, 8-, +1/+1d6
Perks Cost: 5

 4	Double Jointed
 3	Perfect Pitch
 3	Simulate Death
Talents Cost: 10

Total Cost: 433

Base Points: 275
10	Social Limitation: Not actually a person anymore, Frequently, Major,
	 Not Limiting when disguised
20	Physical Limitation: Essence trapped in another human brain,
	 transplanted into cybernetic shapeshifting body; All the Time, Greatly
	 Impairing
15	Physical Limitation: Does not heal, must be repaired by a specialised
	 scientist; Frequently, Greatly Impairing
15	Psychological Limitation: Casual disregard for life; Common, Strong
15	Psychological Limitation: Trained to follow orders or be "shut down;"
	 Common, Strong
20	Susceptibility: "turned off" by remote control; complete shutdown,
	 Instant, Common
 5	Dependence on shapeshifting; Takes 3d6 Damage, Very Common, 1 Day
15	Susceptibility: concentrated amounts of Noble gases; 3d6 damage
	 per Minute Uncommon
10	Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish
10	Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish
15	Hunted: Project Titan; 14-, As Powerful, NCI, Watching

Disadvantages Total: 150
Experience Spent: 8		Experience Total: 25
Total Points: 433

Proxie was created and designed by Jim Caswell. She is a non-player character.

© Copyright 1991, 2012 - James Caswell

5th Ed.

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