NAME : Laquisha Magumbo PLAYER : non-player character Created by Jim Caswell 15 STR 5 12- 450 lbs.; 3d6 1 END 18 DEX 24 13- OCV:6 / DCV:6 20 CON 20 13- 13 BODY 6 12- 13 INT 3 12- PER roll: 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE attack: 4d6 14 COM 2 12- 4 PD 1 tPD:13 rPD:9 4 ED 0 tED:13 rED:9 3 SPD 2 4,8,12 | ||
7 REC 0 40 END 0 35 STUN 4 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 96 |
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21 Voodoo Protection: Life Support - Immunity to all terrestrial diseases, biowarfare agents, poisons and chemical warfare agents; Longevity of 200 Years 62 Black Voodoo Magic Multipower 4 u Chains of Binding: 4d6, 8 DEF Entangle; Gestures(-¼), Incantations(-¼) 1 u Voodoo Doll: 2½d6 Energy Blast, Indirect - Any origin, always fired away from attacker(+½), Fully Invisible Power Effects(+1), No Normal Defense(+1), Continuous(+1); Extra Time of 20 Minutes, Character May Take No Other Actions(-2¾), OAF(-1), Must have a personal item from target to include in doll(-1), ½DCV Concentration(-¼) 3 u 10d6 Mind Control, Telepathic(+¼); Eye Contact Required(-½), Stops working If Mentalist Is stunned(-½) 3 u Magic Barrier: 12 PD/12 ED Force Wall; Gestures, Requires Gestures throughout(-½), Requires Two-Hands(-½), Incantations(-¼) 3 u Mistress of the Swamp: Summon 2 130-point Predators of the Land (or point equivalent), Expanded Class of Beings - Swamp Creatures(+½), Loyal(+½); Arrives Under Own Power(-½), Summoned Being Must Inhabit Locale(-½) 1 u 2d6 Major Transform: Healed back by time - Will begin to "heal" back to normal if not recharged after one week, Partial Transform(+½), Improved Target Group(+½); Extra Time of 5 Minutes, Character May Take No Other Actions(-2¼), Concentration, Must Concentrate throughout use of Constant Power - ½DCV(-½), Incantations(-¼) Powers Cost: 98 8 +2 HTH Damage Classes 4 Nail Strike -2 OCV +0 DCV HKA 1½d6 5 Slap +1 OCV +3 DCV 5d6 Strike 4 Kick +2 OCV +0 DCV 7d6 Strike 5 Block +1 OCV +3 DCV Block, Abort 4 Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort Martial Arts Cost: 30 12 +4 with all magic attacks 3 Breakfall 13- 3 Concealment 12- 3 Contortionist 13- 3 High Society 13- 3 Seduction 13- 3 Shadowing 12- 3 Stealth 13- 3 Tactics 12- 3 Teamwork 13- 2 Weaponsmith: 12- Voodoo Dolls 3 Prof. Skill: 13- Voodoo Priestess 3 KS: Voodoo Rituals 12- 2 KS: Nawlens Underworld 11- 3 AK: New Orleans 12- 3 AK: Louisiana Bayou 12- 2 KS: General Magic 11- 1 Forensic Medicine 8- 1 Paramedics 8- 0 Language: Creole (idiomatic) 3 Language: English (fluent conversation; literate) Skills Cost: 62 48 Followers: Boulet family Security Perks Cost: 48 18 9 PD/9 ED Combat Luck 3 Simulate Death 20 Animal Friendship 5 Magesight Talents Cost: 46 Total Cost: 377 Base Points: 250 20 Normal Characteristic Maxima 15 Social Limitation: Plays the part of Pappa Boulet's docile wife in the public eye; Very Frequently, Major, Not Limiting In Some Cultures 5 Reputation: Voodoo Priestess of New Orleans; Frequently, Known Only To A Small Group 5 Distinctive Features: Appears to be in her early thirties, when actually in her eighties; Easily Concealed, Extreme Reaction, Detectable Only By Unusual Senses 20 Dependent NPC: Adopted Children; Frequently, Normal (under the age of 5), x2 DNPCs (used to be x8) 5 Dependence on Meditation; -20 Active Points from magic abilities, Common, 1 Day 15 Psychological Limitation: In love with Poppa Boulet; Common, Strong 15 Psychological Limitation: Vengeful; Common, Strong 15 Hunted: Force d'Orleans; 14-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 14-, Less Powerful, NCI, Watching Disadvantages Total: 125 Experience Spent: 2 Experience Total: 4 Total Points: 377
Momma Boulet was created and designed by Jim Caswell. She is a non-player character.
© Copyright 2004, 2012 - James Caswell