NAME : Nathan Gand PLAYER : non-player character Created by Doug Zeitlin 20 STR 10 13- 900 lbs.; 4d6, 2 END 20 DEX 30 13- OCV:7 / DCV:7 20 CON 20 13- 15 BODY 10 12- 18 INT 8 13- PER roll: 13- 11 EGO 2 11- ECV:4 20 PRE 10 13- PRE attack: 4d6 12 COM 1 11- 8 PD 4 tPD:23 rPD:15 8 ED 4 tED:23 rED:15 4 SPD 10 3,6,9,12 |
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10 REC 4 40 END 0 40 STUN 5 8" RUN 4 2" SWIM 0 5" JUMP 1 Characteristics Cost: 196 |
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30 15 PD/15 ED Armor; OIF(-½) Helmet, all slots IIF(-¼) 4 a) Ultraviolet Perception: Sight Group 4 b) Infrared Perception: Sight Group 10 c) High Range Radio Perception: Radio Group 2 d) +2 versus Range Modifier for Sight Group 8 e) Life Support: Self-Contained Breathing 6 Nunchucu: +3d6 Hand-To-Hand Attack; OAF(-1) 1 75 Variable Weapons Pool 14 Control Cost; VPP Powers Can Be Changed Only In Given Circumstance(-½), Slightly Limited Class Of Powers Available(-¼), OAF(-1) Equipment Cost: 153 8 +2 HTH Damage Classes 6 Weapon Elements: Blades, Clubs, Nunchucu, Polearms, Spears, Staffs, Whips 4 Fast Strike +2 OCV +0 DCV 8d6 Strike (11d6 w/ Nunchucu) 5 Off. Strike -2 OCV +1 DCV 10d6 Strike (13d6) 4 Sacrifice Lunge +2 OCV -2 DCV 6d6 +v/5; FMove (9d6 +v/5) 5 Passing Strike +1 OCV +0 DCV 6d6 +v/5; FMove )9d6 +v/5) 4 Martial Block +2 OCV +2 DCV Block, Abort 4 Martial Dodge -- OCV +5 DCV Dodge, Affects All Attacks, Abort Martial Arts Cost: 40 32 +4 with All Combat 3 Acrobatics 13- 3 Breakfall 13- 3 Combat Driving 13- 3 Demolitions 13- 3 Electronics 13- 3 Mechanics 13- 3 Paramedics 13- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 13- 2 Transport Familiarity: Common Motorized Ground Vehicles 8 Weapon Familiarity: Martial Arts Melee Weapons, Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers Skills Cost: 72 24 Vehicle: Silver Cycle Perks Cost: 24 Total Cost: 412 Base Points: 300 20 Normal Characteristic Maxima 10 Psychological Limitation: Mercenary attitude; Common, Moderate 15 Psychological Limitation: Enjoys combat; Common, Strong 15 Psychological Limitation: Overconfident; Common, Strong 15 Psychological Limitation: Trained to follow orders or be penalized; Common, Strong 10 Hunted: Eclipse; 11-, As Powerful, Mildly Punish 10 Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish 15 Hunted: Project Titan, 14-, As Powerful, NCI, Watching Disadvantages Total: 110 Experience Spent: 2 Experience Total: 4 Total Points: 412
Silver Bullet² was created and designed by Doug Zeitlin. He is a non-player character.
© Copyright 1992, 2012 - Douglas Zeitlin
5th Ed.