Project: Titan

EVAC

NAME : John Spectre
PLAYER : non-player character
Created by Jim Caswell

13	STR	 3  12-  350 lbs.; 2½d6, 1 END
18	DEX	24  13-	 OCV:6 / DCV:6
13	CON	 6  12-
12	BODY	 4  11-
13	INT	 3  12-	 PER roll: 12-
11	EGO	 2  11-	 ECV:4
13	PRE	 3  12-	 PRE attack: 2½d6
12	COM	 1  11-
 3	PD	 0  	 tPD:3
 3	ED	 0  	 tED:3
 4	SPD	12	 3,6,9,12
Comfy Spectre: OutKast T-Shirt and Jeans
 6	REC	 0
30	END	 2
30	STUN	 4
 6"	RUN	 0
 2"	SWIM	 0
2½"	JUMP	 0
Characteristics Cost: 64
5e
55	Blind teleportation into a safe circumstance: Spatial Awareness; Unusual
	 Group, Ranged(+½), MegaScale 1" = 1,000 km(+1)
75	Teleporation Variable Power Pool
30	Power Pool control cost; all slots Limited Class Of Powers Available;
	 Slightly Limited: Only abilities that can be done using teleportation(-¼)
	VPP Examples:
	Partial Teleport: 50% Physical Damage Reduction, Resistant plus 50%
	 Energy Damage Reduction, Resistant plus 5 PD/5 ED Armor
	 (75 Active Points)
	Partial Teleport: 75% Energy or Physical Damage Reduction, Resistant
	 plus 5 PD/5 ED Armor    (75 Active Points)
	"Let's Give That To Someone Else": Missile Deflection (Arrows,
	 Slings, Etc.) / Missile Reflection; Reflect At Any Target, One Hex
	 Area Effect, Accurate(+½), Selective(+¼)   (70 Active Points)
	"Let Me Give You Something To Remember Me By": 3d6+1 Ranged
	 Killing Attack; Penetrating(+½), IAF - Whatever he can get his
	 hands on (a stone, a paperclip, whatever)(-½)  (75 Active Points)	7
	"Let Me Take Something To Remember You By": 3d6+1 Ranged Killing
	 Attack; No Normal Defense: Teleporting an organ directly out of the
	 body(+½), Requires A Paramedic Skill Roll(-½)  (75 Active Points)	7
	Emergency Evacuation including himself: 6" Teleportation, Position
	 Shift, x8 Increased Mass, MegaScale 1" = 1,000 km(+1), Can Be
	 Scaled Down to 1" = 1km(+¼)   (72 Active Points)			7
	Emergency Evac of Others: 3" Teleportation, x8 Increased Mass, Usable
	 On Others(+¼), Ranged(+½), MegaScale 1" = 100,000 km(+1½), Can Be
	 Scaled Down to 1" = 1km(+¼)   (73 Active Points)			7
	Mass Exodus of Equipment-size loads: 1" Teleportation, Position Shift,
	 x64 Increased Mass, MegaScale 1" = 1,000 km(+1)  (74 Active Points)	7
	Fast Getaway: 10" Teleportation, Position Shift, MegaScale 1" =
	 1 million km(+1¾), Can Be Scaled Down to 1" = 1km(+¼)			7
	 (75 Active Points)
Powers Cost: 160

10	Old Visor (doesn't use anymore but keeps handy just in case):
	 5 point Sight Group Flash Defense plus
	 Ultraviolet Vision plus X-Ray Vision; OAF(-1)
 5	Old Visor Zoom Effect (doesn't use anymore but keeps handy
	 just in case): +7 versus Range Modifier for Sight Group, OAF(-1)
22   	Old Armor (doesn't use anymore but keeps handy just in case):
	 15 PD/15 ED Armor; OIF Bulky(-1)
Equipment Cost: 37

20	+4 with Ranged Combat
 9	Power: Teleportation	16-
 6	Teleporation Navigation	14-
 3	Concealment		12-
 3	Electronics		12-
 3	Mechanics		12-
 3	Paramedics		12-
 3	Security Systems	12-
 3	Sleight Of Hand		13-
 3	Stealth			13-
 3	Tactics			12-
 3	Teamwork		13-
 3	Tracking		12-
 0	Language: English (idiomatic)
Skills Cost: 65

 3	Anonymity
Perks Cost: 3

 3	Absolute Range Sense
 3	Bump Of Direction
 2	Environmental Movement (no penalties on Teleporting)
 3	Lightsleep
Talents Cost: 11

Total Cost: 340

Base Points: 200
20	Normal Characteristic Maxima
 5	Age: 44
10	Social Limitation: Public Identity; Frequently, Minor
10	Social Limitation: Not fond of constantly sharing his thoughts with
	 Harvester and Uranus -- deals with it as part of "the job;" Frequently,
	 Minor
10	Social Limitation: Likes the idea of "retirement" (only having to do
	 jobs when Titan is in trouble - a teleporation chauffer / moving man);
	 Frequently, Minor
 5	Physical Limitation: Getting used to "retirement" life (getting a little
	 soft around the middle / slowing down a step or two); Infrequently,
	 Slightly Impairing
10	Reputation: Outcast's Teleporter; 11-
10	Psychological Limitation: Claustrophobia; Common, Moderate
10	Psychological Limitation: Trained to follow orders or be penalized;
	 Uncommon, Strong
15	Psychological Limitation: Out for himself and everyone else is fair game;
	 Common, Strong
10	Hunted: Champions of Justice; 11-, As Powerful, Mildly Punish
10	Hunted: Law Enforcement Agencies; 11-, Less Powerful, Harshly Punish
15	Hunted: Project Titan; 14-, As Powerful, NCI, Watching

Disadvantages Total: 140
Experience Spent: 0		Experience Total: 9
Total Points: 340

Known Background: John Spectre was a salesman, traveling from city to city, peddling his wares to various corporations that specialized in scientific developments. He hated his job, but it (barely) paid his bills and he got to travel a lot. He was on one such sales call when he heard rumors that Technological Innovations Now was working on developing a functional teleporter; one of the holy grails of the scientific community. He decided that, if he could sneak in, witness the tests and maybe snap a few pictures in the process, it could possibly change his fortunes. He didn't realize how much it would change, especially as the experiment catastrophically failed. He was hiding outside of the protective barrier and was heavily dosed with radiation from the accident. When he was discovered, he was checked out, declared physically fit, and promptly escorted from the premises and fired from his company.

Battle-Ready Spectre: Battle Armor worn while working with the original Outcasts
Chic Spectre: Spectra-lined tights worn while working with the New Outcasts

A few weeks later, Spectre discovered that he had the ability to teleport himself. When faced with what to do with his newfound powers, he knew that if he didn't use them for his own gains, he'd be a fool; and God help anyone who got in his way. He worked his way from city to city, teleporting into bank vaults and cleaning them out before moving on. When he got to Chicago, Spectre was recruited by Professor Mercury to join the Outcasts as their "get away clean" guy. Seeing safety in numbers, John agreed. Things went fairly well until the big fight with the Warriors, where Spectre was caught off guard when Carter pulled a surprise move, the Professor was killed and the Outcasts were defeated. Spectre decided to lay low and let the heat die down until he was forced back into service by Mercury's daughter, who was driven by revenge and more than her fair share of insanity. John wasn't disappointed to see the new group get split and went underground again, hiding from both the cops and Potion. So when he was found by Slade and offered a cushy government job for sitting around and waiting, he jumped at the chance. It's like retirement, but the money's better!

Personality: John likes it when life is easy. He hated being a salesman because he had to hustle for every cent he made. He liked being a bank robber, but wasn't pleased with having to move around all the time, staying one step ahead of the cops. Mercury took fairly good care of his people, but facing off against the heroes proved to be pretty dangerous. Working for Potion was worse, because she was just plain nuts. But now he gets to sit around, watching the tube, eating takeout, drinking beer and getting paid to do it. Yep, John likes it when life is easy.

Powers/Tactics: When working solo, John usually got in and out, drawing as little attention as possible. After all, what's the point in picking a fight if it can be avoided? But when he started hanging out with the Outcasts, he was often called on to go face-to-face with opponents and typically tried to get rid of them as quick as possible and wait for the order for retreat. When Potion took over, she expected them all to get more bloodthirsty; and while Spectre wasn't squeamish about taking a life, he didn't have the bloodthirstiness to get any enjoyment out of it. Now, he's plenty happy to sit back, wait for the call for help and use Harvester's powers and mind link to teleport others from the comfort of his living room. If he never has to go out into the field again, that's fine by him.

Appearance: Spectre stands 5'11 and weighed a conservative 185 with a semi-athletic build. His hair is dark brown, except along the sides, where the gray has formed the professor look (like Reed Richards). While working with Professor Mercury, John was given a suit of battle armor to wear to keep him safe and conscious for an escape. When Potion took over, she didn't care about safety and dressed him in a Spectra suit. Now that he's freed from the Outcasts, he tends to lounge around in T-shirts (usually from the band OutKast for sarcasm purposes) and jeans. He shaves when he feels like it, showers when he has to go out (or the smell gets too much for him) and has gotten a bit soft around the middle, though he swears that he hasn't gained any weight.

John Spectre was created and designed by Jim Caswell. He is a non-player character.

© Copyright 1994, 2012 - James Caswell

5th Ed.

Back to the Project: Titan page

Back to the Outcasts page

Back to the Welcome to the RCU page